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Simple guide for newcomers. Money making amongst other things.


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Posted (edited)

Since I've typed this a number of times in-game and otherwise I've decided to consolidate it in a single post that I can then simply link to.

 

 

Are you completely 100% new and everything looks complicated?
 

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Simple way to start a new character:

 

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Simple way to travel:

 

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Simple way to make money:

 

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Simple way to make money once at level 50:

 

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Simple way to save money, or how to use your converters instead of selling them:

 

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Not so simple way to make money (but actually the best way, yes, even better than farming 24/7):

 

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Simple way to slot:

 

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More advanced way to slot:

 

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Simple explanation on attuned and crafted IOs.

 

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Simple decisions on whether to buy attuned or crafted IOs:

 

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Simple decisions on whether to boost (+5) IOs:

 

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Simple decisions on which salvage/recipes to keep:

 

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Simple decisions on whether to attune an IO ourselves:

 

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Simple decisions on whether to purchase recipes from the ATM:

 

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Simple way to transfer IOs from one character to the next:

 

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Simple way to acquire all accolades, or why do I want accolades?

 

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Simply explanation about Incarnates:

 

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Simple things to know:

 

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Edited by Sovera
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Posted

I would skip the Secondary Mutation power in favor of Inner Inspiration. The ability to generate 3 inspirations every 25 minutes (IIRC) often big ones, which come up pretty often, that you can sell for 8-60k. Easy money if you don't have a rich sugar dady alt to fund your new guy. Much better than a random power you need to keep refreshing.

 

Also, on a first time toon, you should do the tutorial, where you get two big inspirations. If you save them an sell in the AH you can make 20-50K once you are done. Funding those enhancements you don't think are worth it. Which, by the way, I kind of disagree with. At least that it is worthless. At level 7 a level 10 training enhancement will give about a 20% bonus. Just one. That means a power doing 10 point with two damage enhancements will do 14. Maybe the difference between 2 shotting something instead of 3 shots to kill it.

 

And if you want to power through those levels below 20 without worrying about buying enhancements, all you need to do is make 3-5 runs of DFB with double XP on will get you to level 15-20 easily. And will give you 12% buff to Accuracy, Damage, Defense and Recovery. (One different buff for each run). Which will only last you a couple levels by that time, since they expire at level 22. But then you can do DIB, which I think gives similar buffs that last a few more levels.

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Posted
  On 1/22/2020 at 4:16 PM, quixoteprog said:

I would skip the Secondary Mutation power in favor of Inner Inspiration. The ability to generate 3 inspirations every 25 minutes (IIRC) often big ones, which come up pretty often, that you can sell for 8-60k. Easy money if you don't have a rich sugar dady alt to fund your new guy. Much better than a random power you need to keep refreshing.

 

Also, on a first time toon, you should do the tutorial, where you get two big inspirations. If you save them an sell in the AH you can make 20-50K once you are done. Funding those enhancements you don't think are worth it. Which, by the way, I kind of disagree with. At least that it is worthless. At level 7 a level 10 training enhancement will give about a 20% bonus. Just one. That means a power doing 10 point with two damage enhancements will do 14. Maybe the difference between 2 shotting something instead of 3 shots to kill it.

 

And if you want to power through those levels below 20 without worrying about buying enhancements, all you need to do is make 3-5 runs of DFB with double XP on will get you to level 15-20 easily. And will give you 12% buff to Accuracy, Damage, Defense and Recovery. (One different buff for each run). Which will only last you a couple levels by that time, since they expire at level 22. But then you can do DIB, which I think gives similar buffs that last a few more levels.

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I don't find generating inspirations useful. I can go naked from spawning at the steps to doing one DFB, then Posi 1 and 2 and come out A) at level 22, and B) with 26 merits which translates into 78 Converters, which, roughly, translates to 7 million inf. Even just doing Posi 1 alone gives 11 merits which is turned into 33 Converters, and that's about 3 million. So, yeah, I mean, sure, 20-50k isn't BAD, and doing the tutorial for those extra two big inspirations isn't BAD but it's like I said above, a drop in the ocean that is selling Merits.

 

As for slotting TOs and DOs it's a matter of opinion. With all the buffs we get I don't think that they are useful. With double XP on it takes about an hour and a half. It takes longer to go to a shop and purchase them, then replace them when they expire after five levels, than to just move on and get a few more levels. I can see the case being made for a character that is strictly soloing though but even then TOs and DOs will turn red quickly.

Posted (edited)
  On 1/22/2020 at 5:23 PM, Sovera said:

I don't find generating inspirations useful. I can go naked from spawning at the steps to doing one DFB, then Posi 1 and 2 and come out A) at level 22, and B) with 26 merits which translates into 78 Converters, which, roughly, translates to 7 million inf. Even just doing Posi 1 alone gives 11 merits which is turned into 33 Converters, and that's about 3 million. So, yeah, I mean, sure, 20-50k isn't BAD, and doing the tutorial for those extra two big inspirations isn't BAD but it's like I said above, a drop in the ocean that is selling Merits.

 

As for slotting TOs and DOs it's a matter of opinion. With all the buffs we get I don't think that they are useful. With double XP on it takes about an hour and a half. It takes longer to go to a shop and purchase them, then replace them when they expire after five levels, than to just move on and get a few more levels. I can see the case being made for a character that is strictly soloing though but even then TOs and DOs will turn red quickly.

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What you seem to be arguing is that Secondary Mutation + running a TF then doing some work in the AH is better at making influence than clicking Inner Inspiration and typing "/ah".  Well... sure?

 

My argument, however, was that having Inner Insp. is better than SM because you get a constant source of insp. ONE of the things you can do with it are sell the big ones. If however you are rolling in cash because you spent 2 hours running a task force, buying converters, buying enhancements, converting them, listing them, then you can save up your inspirations and use them to kill stuff or survive. Holding on to the ones you can use and having a predictable boost. Just seems much better to me than a random power that may or may not be useful to your AT or for whatever you are doing at the time.

 

I would suggest that if you are wanting to make money, though, then do farming. That is way more fun to me than grinding a TF to get merits. In the time it takes you to do a TF and all the converting and AH stuff you can make 20-30 million influence. Buy 2-3 hero/villain packs that will net you merits, converters and rare enhancements all of which you can use to scratch that "AH wheeler dealer" itch if you like. And no need to spam the LFG channel.

 

 

Edited by quixoteprog
Posted
  On 1/22/2020 at 6:44 PM, quixoteprog said:

What you seem to be arguing is that Secondary Mutation + running a TF then doing some work in the AH is better at making influence than clicking Inner Inspiration and typing "/ah".  Well... sure?

 

My argument, however, was that having Inner Insp. is better than SM because you get a constant source of insp. ONE of the things you can do with it are sell the big ones. If however you are rolling in cash because you spent 2 hours running a task force, buying converters, buying enhancements, converting them, listing them, then you can save up your inspirations and use them to kill stuff or survive. Holding on to the ones you can use and having a predictable boost. Just seems much better to me than a random power that may or may not be useful to your AT or for whatever you are doing at the time.

 

I would suggest that if you are wanting to make money, though, then do farming. That is way more fun to me than grinding a TF to get merits. In the time it takes you to do a TF and all the converting and AH stuff you can make 20-30 million influence. Buy 2-3 hero/villain packs that will net you merits, converters and rare enhancements all of which you can use to scratch that "AH wheeler dealer" itch if you like. And no need to spam the LFG channel.

 

 

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We seem to be miscommunicating.

 

Posi 1 takes 40 minutes to run and earns 3 million. The second miscommunication appears to be that I am suggesting to to buy Converters, buy enhancements, convert them, then put them on the AH. Please re-read more carefully. I said 'buy converters, type /ah, throw them in there'. And the final miscommunication appears to be grinding TFs. I said leveling a new character. Doing the TFs gives XP that we need to level, doing TFs gives Merits that are worth money, and doing the TFs gives the +HP accolade. So for a new character this is a triple whammy.

 

Once at 50 and if you want to farm in the AE or earn merits and play the AH is up to the person, but has no bearing with what I said and my advice for a leveling route.

 

I rank the selling of insps at the same level of people advising to sell their common salvage for 1 inf because sometimes people will buy for 250 inf and booyah it is all profit, woo. If people want to do it that's fine, but I'm not going to advise anyone to do so when the game throws us inf by the millions where 250 inf or 100k every 25 minutes is a drop in a bucket.

Posted

'(The amplifiers)... are only really worth it at level 1' bit is only true for new broke folks. Once your money situation is fixed they're worth it for every toon, especially defensive amp.

 

Great guide though. A command that might be worth adding is /leaveteam. I see tons of folks in help asking how to reset a mission and it's much easier than finding the exit, getting another mission, setting it, etc. Doesn't work for ouro/tf/ae without killing the arc but great for solo mishes.

Posted

Another way to get quick cash at level 1 is to find all the exploration badges in AP. With the jump pack and ninja run from the PTW vendor, you can do it in about 5 to 10 minutes. After you find all 8 of them you get 5 reward merits which can then buy 15 converters and get you about 1.2 million from the AH.

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Posted
  On 1/26/2020 at 4:30 PM, Crimsonpyre said:

Another way to get quick cash at level 1 is to find all the exploration badges in AP. With the jump pack and ninja run from the PTW vendor, you can do it in about 5 to 10 minutes. After you find all 8 of them you get 5 reward merits which can then buy 15 converters and get you about 1.2 million from the AH.

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That's not very new player though. It implies having Videot installed and when someone is at the point of having that they should know what they are up to 🙂

Posted

Ok if you don't have VidiotMaps as everyone should here is the links to set it up.

 

If you don't want to use that here is the Paragon Wiki link to badge locations.

https://paragonwiki.com/wiki/Hero_Exploration_Badges

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Dazl - Excelsior Grav/Kinetic Controller (SG - Cosmic Council) | Dazl - Everlasting & Torchbearer Grav/Energy Dominator

Shadowspawn - Excelsior Dark/Dark Stalker | Pyro Kinetic -Everlasting Fire/Kinetic Corrupter | Nova Pyre - Everlasting Fire/Fire/Fire Blaster (OMG)

  • 4 weeks later
Posted (edited)

/monitorattribute influence

Shows your influence in a small pop up, which you can drag in your ui wherever you want.

Edited by olio
Posted

You may want to look at the AH at some expensive recipes. The prices vary wildly over very short periods of time, so if you can pick the bottom and top of the market for a pricey recipe, you can start flipping great numbers of them. That should get you going, later you might want to find a cheap recipe that crafts into an expensive enhancement. After that you will be a billionaire, I expect.

"You knew I was a snake when you took me in." 

  • 2 weeks later
Posted

Thanks for this Sovera, while I'm not a new player, I have been gone from HC for close to six months, and been even longer since I rolled a new toon, so I'll be using this in the next week or so.

Posted

Slotting from level 12 on is totally worth it for characters that level normally.  It is not worth it for power levelers.  But if you play normally you spend a long time going from 12 to 22 and the DO and SO enhancements make a huge difference in play.

Posted
  On 3/6/2020 at 8:36 PM, DougGraves said:

Slotting from level 12 on is totally worth it for characters that level normally.  It is not worth it for power levelers.  But if you play normally you spend a long time going from 12 to 22 and the DO and SO enhancements make a huge difference in play.

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You have a good point and I agree with you. I edited the guide.

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Posted

Reshuffled things so how to travel fast in the game is not a blurb lost in the misc section since it is pretty important and deserved its own section. Also updated with some changes the new patches brought.

  • 5 months later
Posted

In the first post, in the section titled "Simple explanation on attuned and crafted IOs", the word "aspect" is used but not defined in any way. What does the word mean in the context of enhancements?

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Posted
  On 10/31/2021 at 7:26 AM, OldLost said:

In the first post, in the section titled "Simple explanation on attuned and crafted IOs", the word "aspect" is used but not defined in any way. What does the word mean in the context of enhancements?

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It means things like Accuracy, Damage, Recharge, etc. The aspects or particular features of the power that the enhancement improves.

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Posted
  On 11/1/2021 at 4:01 PM, Palehood said:

What's a Secondary Mutation?

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A power that can be obtained from the P2W that grants a small random buff for 20 minutes.

Posted
  On 11/1/2021 at 4:01 PM, Palehood said:

What's a Secondary Mutation?

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It can also randomly turn you into a Rikti Monkey as well.

Dazl - Excelsior Grav/Kinetic Controller (SG - Cosmic Council) | Dazl - Everlasting & Torchbearer Grav/Energy Dominator

Shadowspawn - Excelsior Dark/Dark Stalker | Pyro Kinetic -Everlasting Fire/Kinetic Corrupter | Nova Pyre - Everlasting Fire/Fire/Fire Blaster (OMG)

  • 6 months later
Posted
  On 11/1/2021 at 7:00 PM, Dazl said:

It can also randomly turn you into a Rikti Monkey as well.

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...and get you killed if you activate it in a middle of a mob.  (Which I didn't do, of course.)

 

Great beginners guide.  Authoritative CoH Info'.  A must read for starting and veteran players alike.

 

Azrael.

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  • 1 month later
Posted
  On 11/1/2021 at 4:03 PM, Sovera said:

 

A power that can be obtained from the P2W that grants a small random buff for 20 minutes.

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Yeah.  It's noteworthy.  It can be a couple of defence.  30% end reduction.  30% recharge!

 

Worth getting.  Last's 30 mins.  That's a long time in combat time. 

 

It's free!


Azrael.

Posted

Added more info including the accolades and more details on easy money making, then it was getting to be so spammy that I spoiled everything.

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