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Posted (edited)
28 minutes ago, Leogunner said:

So should we get all pre-school up in here and lay out every individual option and strategy for managing endurance?

 

I'll start:

 

  1. If you're an AT using Armor sets, open up the combat log.  Look at what damage types are being dealt.  In the pre-20 game, the mix of damage types aren't as varied.  Turn off toggles that don't protect you from the types they deal and turn them back on when you see a mob with the damage type it deals.  For positional defense sets, it's even more straight forward.
  2. Those armor toggles, don't bother slotting them.  Focus on slotting attacks with accuracy and endurance redux. Put some slots in them in the upper teens and then slot them with SOs or IOs.  It's not worth slotting them because Def/Res enhancements in general don't improve the stat totals by much (at most, you'd get half the toggle's total value tacked on).
  3. Yes, you can *TECHNICALLY* use Rest after every fight.  You don't have to but don't be stupid.  Use it to top off if you're struggling.
  4. Inspirations.  Don't keep a full tray unless it's filled with things you need.  Delete extra awakens you don't need, combine those oranges if they don't help you much, if you don't have mez protection, keep a few break frees but most importantly, if you keep running out of END, for f***s sake, dedicate some rows to blues.
  5. DFB.  You can even turn xp off so you don't rush through levels but get that +Acc and +Recovery buff then move on your marry way.
  6. Use all dropped END redux enhancements wherever they fit, combine them to ++ if you can  If your slots are empty, it won't hurt.
  7. Keep Acc enhancements up to date.  It's the main DO or SO you need to buy.  Missing wastes END.
  8. Craft those IOs.  Sell them.  Use them. There is no reason to complain about END after level 22 unless you just run sprint and your travel power 24/7.
  9. You can use the P2W vendor for a +recovery buff but I personally never bother.
  10. LOWER YOUR DAMNED DIFFICULTY!  If you can't get through a fight without being winded, put the foes at +0 or -1.  You can even, in turn, increase the number to compensate since lower level foes are easier to defeat and easier to land hits on while still giving you inspirations and drops.  More drops = more enhancements to slot or craft.  The same goes for Bosses.  If you're going into a slew of Freakshow and you're barely making it with END, you're a fool to keep Bosses on.

 

There are more but I'll spare your ego as I'm sure you know all of this.  For all the talk people put on about "if you want challenge, just up your difficulty" or "only use SO enhancements" it's pretty damning when people refuse to go the other way when the game is too challenging.  It's a 2-way f***ing street.  Stop trying to make it a one-way.

I feel like this entire post is missing my point and devolving into pedantry.  Thanks for the advice, but it doesn't help the people who are not in this thread.  The people who are out there actually trying to enjoy the game, which means not playing the boring market, or -ugh- crafting.  And those same people see DOs and think "what a waste of my meager influence.  I should wait until 22."  (Or more realistically? 47 -- I'm serious)

 

I'm not making it a 1-way street, as you say.  I'm just saying: "telling the OP over and over again that either they don't know how to play or that suffering=good isn't very helpful to people who don't like it."

 

I've said my point enough times, and provided the solution I think makes more sense.  I'm done, here.  Catch you in the next thread.

Edited by Replacement
Posted

Another trick I like to do is to converting inspirations. Thee inspirations you don't need can be converted into one you do with a single right click menu option. All that junk that drops can be useful. 

  • Like 1
I'm out.
Posted
20 minutes ago, Replacement said:

I feel like this entire post is missing my point and devolving into pedantry.  Thanks for the advice, but it doesn't help the people who are not in this thread.  The people who are out there actually trying to enjoy the game, which means not playing the boring market, or -ugh- crafting.  And those same people see DOs and think "what a waste of my meager influence.  I should wait until 22."  (Or more realistically? 47 -- I'm serious)

 

I'm not making it a 1-way street, as you say.  I'm just saying: "telling the OP over and over again that either they don't know how to play or that suffering=good isn't very helpful to people who don't like it."

 

I've said my point enough times, and provided the solution I think makes more sense.  I'm done, here.  Catch you in the next thread.

I think the players that are actually out there and not here likely are enjoying the game (or getting bored of it and moving to something else).

 

And I believe the purpose of "suffering" isn't to make you feel good.  It's meant to make you use your brain.  If something isn't working or working badly, you find a solution.  That solution might be just trying a whole bunch of crap that doesn't work or, more likely than not in this day and age, using the internet to give you a solution.

 

As for SOs being available earlier, unless you make them cheaper, it's just a trap.  They'er a good temporary solution (just like DOs) but they're just burning inf away.

 

And have I fallen into some sort of Bizarro world?  This is an MMO.  Crafting and market places are par for the course.  Unless they're a n00b to MMORPGs, they've likely encountered some sort of player trade/in-game economy.  You don't have to like it but it's pretty much the only non-combat activity to do in the game besides chat.

 

I'm still of the opinion that you don't solve people's problems by handing them the solution. It benefits no one.

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Posted
34 minutes ago, Replacement said:

I feel like this entire post is missing my point and devolving into pedantry.  Thanks for the advice, but it doesn't help the people who are not in this thread.  The people who are out there actually trying to enjoy the game, which means not playing the boring market, or -ugh- crafting.  And those same people see DOs and think "what a waste of my meager influence.  I should wait until 22."  (Or more realistically? 47 -- I'm serious)

Choosing enhancement slots and what to put into them are just as much a part of the game as creating a character's costume or choosing power sets.  Why is making use of the tools and options already available to everyone not a valid solution?

 

36 minutes ago, Replacement said:

I'm not making it a 1-way street, as you say.  I'm just saying: "telling the OP over and over again that either they don't know how to play or that suffering=good isn't very helpful to people who don't like it."

Maybe I missed it, but did someone actually tell the OP that "suffering=good"?  It's quite a different thing to say, "Do you find that you are frequently running out of end?  Maybe try X, Y, and Z in order to avoid doing that..."

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Posted (edited)

And to be completely fair, the first response post was mine that said no, and the reason was that there were numerous other threads that hammered this out and to go look there for solutions.

 

So many people now try something, instantly go "uh, this must be a suck!" And then come and post how they want it fixed. Versus, "hey, I have no end, what am I doing wrong? I'll go research."

 

And each time, I'm like a librarian, "yes, yes I see you think it's the suxorz and I'm glad you brought it up, Dewey decimal says that in aisle 4 under 1337.1 is a while bunch of research. Go jump in and benefit from all the people who experimented and wrote it down."

 

The OP could be self motivated and not assume the game is wrong.

Edited by SwitchFade
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Posted

Back before inherent Stamina and whatever it is that makes attacks better at low levels,  Now THAT was running out of End.  

 

Rad defenders had no problems getting people to gather for RA back then ..  lol

 

So from our perspective its like .. huh?  End problems?  

 

But seriously make sure not to toggle on sprint, slot and enhance attacks for ACC and End.  

 

Get some recovery serum, that stuff is awesome.  

Posted
7 minutes ago, Haijinx said:

But seriously make sure not to toggle on sprint, slot and enhance attacks for ACC and End.  

I think part of the problem is CoH's older design philosophy coming in contact with current players' mindsets.  For instance, in many newer games when you gain new abilities, you can basically use them with reckless abandon;  There's nothing really telling you to *not* use that new attack or armor toggle as often as possible.  There's no in-game tutorial that suggests holding off on that big, costly attack if the enemy only has a sliver of health left...

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Posted
7 hours ago, The Philotic Knight said:

Actually, I DO love Dark Souls and Demons' Souls. The Souls' series is one of my favorites. I guess I grew up with Nintendo Hard, so finding anything that matches that in the modern era has been... a challenge. Most games just hand hold you through everything. It's been... frustrating for me.

See as I've gotten older, I lack the patience to play games like Dark Souls and Contra and Ghosts n' Goblins. Every few years I'll play a game like Cuphead and enjoy it for a bit, but even that starts to frustrate me. I think a part of the issue is when I was a kid I could throw a Nintendo or Sega controller and it'd be fine. But if I throw my XBox controller, that shit will break and now I have to pay for my own things. No thanks.

 

Also, being an adult is lame.

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Posted
1 hour ago, Replacement said:

I feel like this entire post is missing my point and devolving into pedantry.  Thanks for the advice, but it doesn't help the people who are not in this thread.  The people who are out there actually trying to enjoy the game, which means not playing the boring market, or -ugh- crafting.  And those same people see DOs and think "what a waste of my meager influence.  I should wait until 22."  (Or more realistically? 47 -- I'm serious)

 

I'm not making it a 1-way street, as you say.  I'm just saying: "telling the OP over and over again that either they don't know how to play or that suffering=good isn't very helpful to people who don't like it."

 

I've said my point enough times, and provided the solution I think makes more sense.  I'm done, here.  Catch you in the next thread.

I don't really see folks in here telling others how to play. As far as I can tell, a perceived issue with endurance was posted and others responded with the numerous ways in which to mitigate said issue. If folks do not avail themselves of all the options available then it is not on the devs to add an unnecessary mechanic.

 

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Dislike certain sounds? Silence/Modify specific sounds. Looking for modified whole powerset sfx?

Check out Michiyo's modder or Solerverse's thread.  Got a punny character? You should share it.

Posted
10 hours ago, biostem said:

I think part of the problem is CoH's older design philosophy coming in contact with current players' mindsets.  For instance, in many newer games when you gain new abilities, you can basically use them with reckless abandon;

You are the chosen one! You shall lead the side of good, vanquishing the evil of this world called <ERROR!$$Evilname.file$$> that is supressing the masses.  Blessed by the Pantheon of <ERROR!$$God.file$$>, smite down the abominations with the fervor of righteous indignation and compassion.  Show the <ERROR!$$AlternateEvilDescription.file$$> the way of the blessed <ERROR!$$AlternateGoodDescription.file$$> and bring peace to this <ERROR!$$CommonDescriptionFantasyLand.file$$>!

Have you decided on the path you will take to bring the <ERROR!$$BattleDescription.File$$> to the defiled ones that hide from the light?

<<Please select one>>>

[_] Badass the Barbarian

[_] Castigation the Caster

[_] Oversight the Cleric

[_] Shadowycrappyname the Rouge

[_] Randomness the Ranger, lost in random directions

 

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

Posted

I deliberately level slow.  I prefer to experience my characters at varying stages of power as they develop. I have never run a single DFB, nor do I have any desire to do so. 

I do team about 50% of the time, but most commonly for radio missions, and usually not for more than 2 hours at a stretch. 

Also, usually not until level 15 at the minimum.

 

I think endurance is perfectly fine right where it's at.

 

Sure, sometimes low level characters have to rest after every fight. Sure, for a low level brute, that means I never gets to build up sizeable amounts of Fury.  Sure, for some characters, I may even have to RUN, because I'm low on END and I simply cannot yet defeat the entire pack in one go.  But it's taught me to think tactics, to use geography to my advantage where needed, to learn to ration my inspirations, and to look at every single tool I have in the toolkit, including Knockback / Knockdown as a damage mitigation tool, including immob's and kiting behind cover to split foes long enough to defeat a few, including use of Stealth powers to lower aggro radius, strategic sleeps and confuses, etc.

 

I would be sad if they trivialized end managment at low level. I don't expect everyone to agree with me, but I do think you learn a lot if you work with the character at low levels of power, that helps you in rougher patches at high levels of power.

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Posted
6 hours ago, Outrider_01 said:

You are the chosen one! You shall lead the side of good, vanquishing the evil of this world called <ERROR!$$Evilname.file$$> that is supressing the masses.  Blessed by the Pantheon of <ERROR!$$God.file$$>, smite down the abominations with the fervor of righteous indignation and compassion.  Show the <ERROR!$$AlternateEvilDescription.file$$> the way of the blessed <ERROR!$$AlternateGoodDescription.file$$> and bring peace to this <ERROR!$$CommonDescriptionFantasyLand.file$$>!

Have you decided on the path you will take to bring the <ERROR!$$BattleDescription.File$$> to the defiled ones that hide from the light?

<<Please select one>>>

[_] Badass the Barbarian

[_] Castigation the Caster

[_] Oversight the Cleric

[_] Shadowycrappyname the Rouge

[_] Randomness the Ranger, lost in random directions

 

Sounds better than many recent offerings ...

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