Replacement Posted March 9, 2020 Posted March 9, 2020 Unsurprisingly, if you set up SG colors and then edit a costume to include asymmetrical parts, the right hand/glove go back to default colors. This is just a note for future generations... I do not think this is a bug. It's no different than adding a new costume part through outfit editing that was formerly set to None. I did, however, notice that in the SG costume color selection screen, there are listings for primary and secondary colors for Path Aura. I don't think there are any Path auras with primary and secondary, but hey, future-proofing I suppose.
Zeraphia Posted March 9, 2020 Posted March 9, 2020 I'm still waiting on the COLORED ARROWS!!!!!!!!!!!!!!!
Sovera Posted March 9, 2020 Posted March 9, 2020 39 minutes ago, MunkiLord said: This is *>#|}*€ awesome! And shit, it was only 99 cents! 2 - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
Player2 Posted March 9, 2020 Posted March 9, 2020 (edited) On 3/8/2020 at 2:30 PM, Vanden said: Ohhhh boy! I hope the next step is separating 2D and 3D chest details into their own separate categories. On 3/8/2020 at 2:36 PM, derixyleth said: The next logical step is actually shoulders, right? Although I suppose some shoulder bits are weird, like Spiked Collar, does that count as a left or right shoulder? On 3/8/2020 at 3:36 PM, Number Six said: Yes, those require a small bit of extra work to split the models since a lot of the shoulders have left and right pieces in a single geo together, but are on the radar for the next phase of the project. Other ideas to consider for the future: split arms from chest so you can select different patterns to create new looks. split sleeves on shirts, jackets, and trench coats in case someone wants to go for a torn off sleeve look or just mismatched. split legs so that each can be selected individually to create asymmetrical tights. split gloves even further at the wrist and forearms to create new glove styles. split boots at the ankle the same way as gloves. split face detail to allow layering one texture over another for new mask styles and / or two-tone masks. split wings to allow one of each of different styles... half-angel and half demon, anyone? Winged cyborg with one mechanical wing, maybe? Do a split on melee weapons with one choice being the weapon and the other being an aura placed on the weapon. Edited March 9, 2020 by Player2 1
TraumaTrain Posted March 9, 2020 Posted March 9, 2020 Does clicking Random create asymmetrical boots and gloves? 1
biostem Posted March 9, 2020 Posted March 9, 2020 Can we please please please have a feature added to save/retain the last few colors we've selected, so I no longer have to remember "4th column, 3rd row" or some such for each color I'm using? Also, is there any way to hook auras up to activate only when a travel power is enabled, or something similar? Thanks for all your hard work! 1
Doc_Scorpion Posted March 10, 2020 Posted March 10, 2020 Tested saving/loading costumes files under the new (Mar 10th) patch. - Loaded a character on Live and saved the costume - Loaded the same character on Brainstorm, loaded the costume save file (successful) - Modified the costume and saved it to disk - Loaded the character on Live, loaded the costume save file, committed the change and exited the costume editor (successful) Seems backwards compatibility works, at least for a character that's already legally (robot arm) asymmetrical on Live. 1 1 Unofficial Homecoming Wiki - Paragon Wiki updated for Homecoming! Your contributions are welcome! (Not the owner/operator - just a fan who wants to spread the word.)
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