Bionic_Flea Posted April 14, 2020 Posted April 14, 2020 Phobophobia - the fear of fear itself. I was trying to think of a character that would use Fear to the maximum extent possible in the game. I also want this character to be a viable soloist and able to fill their traditional AT role in a team. I've designed three different characters and have ideas for a few more. But I wanted to see what the rest of you crazy, creative people could come up with. To encourage participation and make a contest out of it, I will choose one build from those submitted. The winner gets a PL to 50 and all the IOs for the submitted build. The winner will be chosen by me based upon: 1) generous use of fear-based powers; 2) apparent ability to reasonably solo +1/x8 or higher (at level 50-sooner would be bonus points) based on having sufficient defense, resist, heals, or other mitigation; 3) sufficient single target and AoE damage to be able to complete these missions in a reasonable time; and 4) ability to fulfill a standard AT role, meaning that a tank should be able to take huge amounts of damage and maintain aggro, a defender should be able to buff and debuff, controllers should be able to lockdown groups, blasters, scrappers, and stalkers should lay down some major DPS, etc. At the end of the contest I will post my builds as well and make a character. Even if I go with one of my own builds, I will select someone to win the prize. Ready, set, go make fearsome characters! 3
Troo Posted April 14, 2020 Posted April 14, 2020 (edited) While I love a Rad/Dark corruptor, recent changes maybe not helpful here. So I'd suggest a Dark/Ice/Dark or a Dark/Sonic/Dark Defender. (sure I could have said stalker, but that's too easy) Will you be one or two shottin bosses, no. Can you comfortably wipe out waves of minions as you wade into battle surrounded by trembling enemies, yes. Fearsome Stare, Dark Servant and Invoke Panic (pool power) would be fear on steroids. Procs can add some damage to the non damaging powers. Petrifying Stare can double stack on a target and be proc'ed into a damage dealer. That's a lot of damage mitigation +Darkest Night 30% -tohit Tar Patch, Howling Twilight.. yum. Blizzard or Dreadful Wail, take your pick. Both can be leveraged for some heavy damage with power sets having some really nice synergies. Soul drain from dark gives a better top end damage boost. (multi-build up nuke potential) Spoiler Sir Myshkin's Dark Miasma/Dark Blast/Psychic Mastery Hide contents Hero Plan by Hero Hero Designer 2.23https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic DefenderPrimary Power Set: Dark MiasmaSecondary Power Set: Dark BlastPower Pool: LeadershipPower Pool: SpeedPower Pool: FightingPower Pool: LeapingAncillary Pool: Psychic Mastery Hero Profile:Level 1: Twilight Grasp -- Prv-Heal(A), Prv-Heal/EndRdx(13), Prv-EndRdx/Rchg(15), Prv-Heal/Rchg(15), Prv-Heal/Rchg/EndRdx(27), Prv-Absorb%(27)Level 1: Dark Blast -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(11), SprVglAss-Dmg/Rchg(33), GldJvl-Dam%(48), CldSns-%Dam(50)Level 2: Gloom -- SprDfnBst-Acc/Dmg/EndRdx(A), GldJvl-Dam%(11), SprDfnBst-Acc/Dmg(23), Dvs-Dmg/EndRdx(23), Dcm-Build%(25), CldSns-%Dam(25)Level 4: Moonbeam -- Apc-Dmg/EndRdx(A), Apc-Dmg(5), Apc-Acc/Dmg/Rchg(7), Apc-Dam%(7), Apc-Dmg/Rchg(9), GldJvl-Dam%(9)Level 6: Howling Twilight -- RechRdx-I(A)Level 8: Assault -- EndRdx-I(A)Level 10: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(13)Level 12: Boxing -- Acc-I(A)Level 14: Tough -- GldArm-ResDam(A), GldArm-Res/Rech/End(40), GldArm-End/Res(43), GldArm-3defTpProc(43)Level 16: Tenebrous Tentacles -- SprVglAss-Acc/Dmg/EndRdx(A), SprVglAss-Dmg/EndRdx/Rchg(17), SprVglAss-Acc/Dmg(17), GrvAnc-Hold%(19), TraoftheH-Dam%(19), CldSns-%Dam(21)Level 18: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-Def/EndRdx(37), LucoftheG-Def(40)Level 20: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(21)Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37)Level 24: Shadow Fall -- LucoftheG-Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(34), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(46), ShlWal-ResDam/Re TP(46)Level 26: Tar Patch -- RechRdx-I(A)Level 28: Torrent -- Rgn-Dmg/EndRdx(A), PstBls-Acc/Dmg/EndRdx(29), Rgn-Dmg(29), PstBls-Dam%(31), FrcFdb-Rechg%(31), SuddAcc--KB/+KD(31)Level 30: Tactics -- AdjTrg-ToHit/EndRdx(A), GssSynFr--ToHit/EndRdx(37)Level 32: Darkest Night -- EndRdx-I(A), EndRdx-I(34)Level 35: Dominate -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(36), NrnSht-Dam%(36), GhsWdwEmb-Dam%(36), UnbCns-Dam%(43), GldNet-Dam%(45)Level 38: Blackstar -- Arm-Dmg/EndRdx(A), Arm-Dmg(39), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Dam%(40)Level 41: Mind Over Body -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(42), StdPrt-ResDam/Def+(45)Level 44: Fearsome Stare -- CldSns-%Dam(A), CldSns-Acc/EndRdx/Rchg(45), CldSns-Acc/ToHitDeb(46), CldSns-ToHitDeb(48)Level 47: Dark Servant -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-EndRdx/Rchg/Hold(50), BslGaz-Acc/Hold(50)Level 49: Vengeance -- LucoftheG-Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 1: VigilanceLevel 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Flight-I(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5)Level 50: Intuition Radial ParagonLevel 50: Degenerative Core Flawless InterfaceLevel 50: Ageless Core EpiphanyLevel 50: Assault Core Embodiment------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1506;709;1418;HEX;| |78DA65944B4F135114C7EFED4CC596F26CA13C85B6608196A10368D4684C1030283| |544144D5C349332B413A1342D26B274E11770C34257064D438C0B13A3DF438926BA| |C3447CA02E24C1159ECEFFB425E9A493DFBDFFF3BAF7DCDE89DF9FF4BCBCFCE0A29| |0F597968D7C3E31692E99994533E78C1B292B298A4F0DBDED253D31716F69499B34| |72771371CBC8AF181D65CB7523933217619BA0646B4D3399B49933336B5A69D030B| |7BABAACCD9A06F9E7D356D66DCFE7B3A6B958670FA7AD547ACDCAA43C25C72C4D7C| |53592BA9CDE5D793692B9988536633B7DE46AB1AA477DE21F839748A5D45085D159| |E6F60FD77E60FB0E327730FDCACC4AAE2946A6BEE71B0570747A2F0D577C9B95B15| |CF0892EBC9D7B0B9D9A7F5157353D86C7B420C1339F63941E15825E6B07DD428784| |C63EAE0F16126E75EA0A913B1C21929E67789663A9A1A09AD26002D449A0B7ED2F5| |09393C9F4149B65ACE51DB81352AA4D521875237825AE11838A43347C102A569E0F| |5378CA13F8DA3CC18D87C13B59A1F4B9B3EDEBB4A759AB84E530B6CBD5EB0AF110C| |FBC056F2F5C2577AD9D7C7B620D95AD8D6C27DE863DEA2527ED89CFE520D8E0BD83| |55C22B0AFD81C3E605EC5DE6E506C3BF7A63D82DE6C91D6C9FBED3C8D7D75BD81AD| |6B14F3136F313FF190E73BE88397D6D9CDE7D0FD14B6BE02586C510FEFA12780F80| |0F31D2D27C8358305E40A6D310D69F732B4823D0DCD205F740A7B7841D37EFE3FF7| |9F87EDE419E659E639307C01DCA6D001AC451DF8873C8307CCBFCC7D30EA47FDDB1| |41A411D25C2E71BFD0A0E7F014776C03B048D7DB58F6CDB06F50FCCF7A08F7A16E3| |3388F1F975A9E53B4A3F7AC4509512AB52F42A65AC4A19AF5266AB946B4505DD399| |C53CB375F48DBEA6A2CDFE7C33D3759F92ECA10CEF2774573C8007AE858C0BE1C57| |A4FD6DF875346E00717F2A9A948FF83BB1C1F4137845D347C61B5E1AF35A0AC18AF| |E1F620AEAE7| |-------------------------------------------------------------------| Edited April 25, 2020 by Troo "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Darkneblade Posted April 14, 2020 Posted April 14, 2020 (edited) I main dark/dark controller. I just go with soul mastery for theme. Coupled with haunt ,umbra beast and your own fearsome stare power that inflicts fear status it lockdowns pretty much anything. You can solo most content because you have too many pets and too many -to hit debuff which helps with mitigation. First mitigation: Maneuvers , Tactics , Shadow Fall , Perma Fade, Clarion if you get mezzed. Don't forget to refresh Fade when pets are in range and Dark Servant too. Enemies clustered together I use fearsome stare as opening then go with tar patch and howling twilight for stun. Afterwards I cast living shadows to trigger containment and casting dark obliteration for -res proc since it is Aoe it triggers on every target. Then while my pets deals with weaker enemies I personally go in melee range. When all enemies within range I cast soul absorption to help with mitigation then soul drain afterwards. When all of them done I use Heart of the darkness and go out of melee range again. Usually this is the part when I cast fearsome stare, ST hold ,ST immobilize and repeat this routine for rest of missions. Don't forget to heal umbra beast repeatedly. Because he keeps dying for some reason. Great for damage though. Edited April 14, 2020 by Darkneblade
Bionic_Flea Posted April 14, 2020 Author Posted April 14, 2020 While I appreciate all suggestions, to be eligible for the prize you have to submit a Mids build. That lets me look at the nitty griitys and have an idea of the IOs I'm gonna have to buy.
Darkneblade Posted April 14, 2020 Posted April 14, 2020 (edited) Spoiler Hero Plan by Mids' Hero Designer 1.96http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic ControllerPrimary Power Set: Darkness ControlSecondary Power Set: Darkness AffinityPower Pool: LeadershipPower Pool: FlightPower Pool: SpeedAncillary Pool: Soul Mastery Hero Profile:Level 1: Shadowy Binds (A) Gravitational Anchor - Immobilize (3) Gravitational Anchor - Immobilize/Recharge (3) Gravitational Anchor - Accuracy/Immobilize/Recharge (5) Gravitational Anchor - Immobilize/Endurance (5) Gravitational Anchor - Chance for Hold Level 1: Twilight Grasp (A) Touch of the Nictus - Accuracy/Healing (7) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration (7) Touch of the Nictus - Accuracy/Endurance/Recharge Level 2: Dark Grasp (A) Apocalypse - Damage (9) Apocalypse - Damage/Recharge (9) Apocalypse - Accuracy/Damage/Recharge (17) Apocalypse - Damage/Endurance (17) Apocalypse - Chance of Damage(Negative) Level 4: Living Shadows (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized (13) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge (13) Superior Will of the Controller - Endurance/Recharge (15) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance (15) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge (40) Superior Will of the Controller - Recharge/Chance for Psionic Damage Level 6: Tar Patch (A) Recharge Reduction Level 8: Possess (A) Coercive Persuasion - Contagious Confusion Level 10: Fearsome Stare (A) Cloud Senses - ToHit Debuff (11) Cloud Senses - Accuracy/ToHitDebuff (11) Cloud Senses - Accuracy/Recharge (19) Cloud Senses - ToHit Debuff/Endurance/Recharge (19) Cloud Senses - Accuracy/Endurance/Recharge (23) Cloud Senses - Chance for Negative Energy Damage Level 12: Darkest Night (A) HamiO:Enzyme Exposure Level 14: Howling Twilight (A) Recharge Reduction Level 16: Shadow Fall (A) Luck of the Gambler - Recharge Speed (21) Red Fortune - Defense/Endurance (21) Red Fortune - Defense/Recharge (31) Red Fortune - Defense/Endurance/Recharge (31) Red Fortune - Defense (31) Red Fortune - Endurance Level 18: Heart of Darkness (A) Absolute Amazement - Stun/Recharge (34) Absolute Amazement - Accuracy/Stun/Recharge (34) Absolute Amazement - Accuracy/Recharge (34) Absolute Amazement - Endurance/Stun (50) Absolute Amazement - Chance for ToHit Debuff Level 20: Fade (A) Luck of the Gambler - Recharge Speed (40) Red Fortune - Defense/Endurance (40) Red Fortune - Defense/Recharge (46) Red Fortune - Defense/Endurance/Recharge (46) Red Fortune - Defense (48) Red Fortune - Endurance Level 22: Haunt (A) Soulbound Allegiance - Damage/Recharge (23) Soulbound Allegiance - Accuracy/Damage/Recharge (43) Soulbound Allegiance - Accuracy/Recharge (46) Soulbound Allegiance - Chance for Build Up Level 24: Maneuvers (A) Luck of the Gambler - Recharge Speed (25) Red Fortune - Defense/Endurance (25) Red Fortune - Defense/Recharge (37) Red Fortune - Defense/Endurance/Recharge (48) Red Fortune - Defense (50) Red Fortune - Endurance Level 26: Shadow Field (A) Unbreakable Constraint - Hold (27) Unbreakable Constraint - Hold/Recharge (27) Unbreakable Constraint - Accuracy/Hold/Recharge (37) Unbreakable Constraint - Accuracy/Recharge (37) Unbreakable Constraint - Endurance/Hold Level 28: Soul Absorption (A) Preventive Medicine - Healing/Absorb (29) Preventive Medicine - Healing/Absorb/Endurance (29) Preventive Medicine - Recharge/Endurance (36) Preventive Medicine - Healing/Absorb/Recharge (36) Preventive Medicine - Healing/Absorb/Endurance/Recharge (36) Preventive Medicine - Absorb Proc Level 30: Tactics (A) Endurance Reduction Level 32: Umbra Beast (A) Call to Arms - Accuracy/Damage/Recharge (33) Call to Arms - Accuracy/Damage (33) Call to Arms - Damage/Endurance (33) Call to Arms - Defense Bonus Aura for Pets Level 35: Fly (A) Freebird - +Stealth Level 38: Dark Servant (A) Cloud Senses - ToHit Debuff (39) Cloud Senses - Accuracy/ToHitDebuff (39) Cloud Senses - Accuracy/Endurance/Recharge (39) Cloud Senses - Chance for Negative Energy Damage Level 41: Dark Embrace (A) Steadfast Protection - Resistance/+Def 3% (42) Gladiator's Armor - TP Protection +3% Def (All) (42) Reactive Armor - Resistance (42) Reactive Armor - Resistance/Endurance/Recharge (43) Reactive Armor - Resistance/Recharge (43) Reactive Armor - Resistance/Endurance Level 44: Dark Obliteration (A) Annihilation - Accuracy/Damage (45) Annihilation - Damage/Recharge (45) Annihilation - Accuracy/Damage/Recharge (45) Annihilation - Chance for -Res Level 47: Soul Drain (A) Armageddon - Damage/Recharge (48) Armageddon - Damage Level 49: Hasten (A) Recharge Reduction (50) Recharge Reduction Level 1: Brawl (A) Empty Level 1: Containment Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift Here you go Edited April 14, 2020 by Darkneblade
SuperPlyx Posted April 15, 2020 Posted April 15, 2020 Spoiler http://www.cohplanner.com/mids/download.php?uc=1476&c=684&a=1368&f=HEX&dc=78DA6594594F13611486BF69A79696B2D496B294453681165AAADE1A62C478014D30552FDCEA08238CD4B64E8B42BCF2C27B4513EF5CEFFD21AE3F4062FC03A8898A2BD6D3795F8A49276D9E99F72CDFF9CEF966D2ABD381E7C76F4D29ADF968CE2895B29979DB28164DDB933616AD7955BDBCF2EFDCD1B36933679A8969C35EC66DB46699362F9BF9126D47ECAB055BF9E70A855C225334CD85A0739B36F25671256794AD423EE028B3A651B4F28B2D3B0F0BA65D5AB28ABDC78AD67C22533672CB927AD6BC6E19E525239F4D1BA5B269AF75484D23F2BFE655BC2A9ABA2848E9CA75091CABDA34C7A6ABAF6ED8BE81FA0FF227B8A75D1C7B74657B19A22A1EED4C7511B19D051BCE91E741FF05320BC624D6CD58F76F9793B7F90FD8BA4DFE05F7564885F5E312EB61AD1ED61A66ADE12D30C29A2307C0B217B3A9EEDDFB5E73B48E0FE0B8187CC8E7F6315F07F3757D27996F507C1B9147356EA0AE01D19A10AF35C5ABFDF4A96EB24B6C2DF077B72CC1BFDB027BAF903970427C839AE6EC2B78023DEE3D8D1AF765C893E42970456242EC63E8056AEC7F49BE225FB3F637E45BF086C4B629ACD7C6190CB2C74353E461E84337714E1212D3CE5EB5B7A286FD413244B681ABE2DB89FC9ECE87C833F2887C4C3E01C79E92CFC0A8C44639AFE83BE41BE3BC9262EBE1FC7BBCA833D640FAC946703C00AE494C1FFBD4774787ED2EB90E4EDC23EF832913EC96D801D632C05A26584B446CC3ECC730F79D9CC19AC96DE5CC30F905CF1B8251F8AAD1DBB2CFB0AE82121F87E68A333EC5BEA6C2A4F824D0479518C21C42A24DF21C4EF6F3CCE9B5F75B7E72A93EBDF656576662356B2556E73959A7A4EA948375CAA13A65B64E99D36B5F09A5398AAFB5F6EE5736FD62D5FEB77EDA5534AD1F9D0B6C821FEBBC3FEF2A2E6D1D6727F080DF932DCCEF5744C02EFC03F5BFF343 Dark/Dark/Levianthan Scrapper 5 powers that do Fear,I think that might be the most you can get on 1 AT. And one of those says Fear is a component but is not enhance-able . 1
Cutter Posted April 15, 2020 Posted April 15, 2020 Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Crimson Shroud2: Level 50 Technology TankerPrimary Power Set: Dark ArmorSecondary Power Set: Savage MeleePower Pool: LeapingPower Pool: PresencePower Pool: SpeedPower Pool: FightingAncillary Pool: Energy Mastery Hero Profile:Level 1: Death Shroud -- OvrFrc-Acc/Dmg/End(A), OvrFrc-Dmg/End/Rech(3), OvrFrc-Acc/Dmg/End/Rech(5), OvrFrc-End/Rech(13), OvrFrc-Acc/Dmg(33), OvrFrc-Dam/KB(37)Level 1: Savage Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/EndRdx/Rchg(11), KntCmb-Knock%(21)Level 2: Dark Embrace -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-ResDam(5), UnbGrd-Rchg/ResDam(13), UnbGrd-Max HP%(33)Level 4: Murky Cloud -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(7), ImpArm-ResDam/EndRdx/Rchg(15), ImpArm-ResDam(19), StdPrt-ResDam/Def+(45)Level 6: Obsidian Shield -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(21), GldArm-3defTpProc(46)Level 8: Dark Regeneration -- ThfofEss-+End%(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(36), TchoftheN-Acc/Heal(37), TchoftheN-Acc/EndRdx/Rchg(37), NmnCnv-Heal/EndRdx/Rchg(45), NmnCnv-EndRdx/Rchg(45)Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(11)Level 12: Cloak of Darkness -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(27), ShlWal-Def(27), ShlWal-ResDam/Re TP(33), Rct-ResDam%(40), Krm-ResKB(46)Level 14: Provoke -- PrfZng-Acc/Rchg(A), PrfZng-Dam%(15)Level 16: Vicious Slash -- Hct-Acc/Dmg/Rchg(A), Hct-Acc/Rchg(17), Hct-Dmg/EndRdx(17), Hct-Dmg(19), Hct-Dam%(25)Level 18: Cloak of Fear -- GlmoftheA-Acc/EndRdx(A), GlmoftheA-EndRdx/Fear(34), GlmoftheA-Acc/Rchg(48), GlmoftheA-Acc/Fear/Rchg(50), GlmoftheA-Dam%(50)Level 20: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(46)Level 22: Maiming Slash -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(23), SprMghoft-Dmg/EndRdx/Rchg(23), SprMghoft-Acc/Dmg/EndRdx/Rchg(25), SprMghoft-Rchg/Res%(34)Level 24: Kick -- FrcFdb-Rechg%(A)Level 26: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-ResDam(43), UnbGrd-Rchg/ResDam(43)Level 28: Rending Flurry -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(29), SprGntFis-Acc/Dmg/Rchg(29), SprGntFis-Dmg/EndRdx/Rchg(31), SprGntFis-Acc/Dmg/EndRdx/Rchg(36), SprGntFis-Rchg/+Absorb(42)Level 30: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(31), ShlWal-Def(31), ShlWal-Def/Rchg(34), LucoftheG-Def/Rchg+(48)Level 32: Intimidate -- GlmoftheA-Acc/Fear/Rchg(A), GlmoftheA-Dam%(42)Level 35: Invoke Panic -- UnsTrr-Acc/Rchg(A), UnsTrr-Acc/EndRdx(36), UnsTrr-Acc/Fear/Rchg(42), UnsTrr-Stun%(50)Level 38: Savage Leap -- Arm-Dmg(A), Obl-%Dam(39), Arm-Dam%(39), Erd-%Dam(39), PrfZng-Dam%(40), FuroftheG-ResDeb%(40)Level 41: Conserve Power -- RechRdx-I(A)Level 44: Physical Perfection -- PrfShf-End%(A)Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)Level 49: Oppressive Gloom -- AbsAmz-ToHitDeb%(A)Level 1: Brawl -- Empty(A)Level 1: GauntletLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(9)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)Level 50: Mighty Radial Final JudgementLevel 50: Diamagnetic Core Flawless InterfaceLevel 50: Banished Pantheon Radial Superior AllyLevel 1: Blood FrenzyLevel 50: Cardiac Core ParagonLevel 50: Melee Radial EmbodimentLevel 50: Barrier Core Epiphany------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1553;758;1516;HEX;| |78DA6594C94F137114C77FD34E8596224B29655F5AA01B1D287AF06288618B4823D| |AC66B3381B16D28D33A0523471371B97AF1A8670F5E5D40FE05633486A5089E8D68| |A2463CD5D7F93E29497F69FB9979BFB7FDDE7BBFC6EE4C3A5FCCDC1D17927322AB1| 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|8FC00463F820794F720E73D7801E71E1288357491DF8F2CA6AE9F7BEC1FC7FE5302| |AE554904C2C2943DA7C108731DC34FA0EFA57C149E4385F546985BD4FB51D61FBD0| |AFD2EF9E4AED2879608CA2737BF14AADA1DAD9244AB24E7AA24E7AB247355927999| |C392443225F64651AE8E99C937C7C9FF84902238CFF78A4C926671DF6B6FA02F47A| |7F503D0FF715A9FEB55FB182C072CA5E94245F9E89B34F1510E6EAEAF03954DCD5F| |A9D1B8AB22DFF0968D1CE6F3B3530EFE0197F908EF| |-------------------------------------------------------------------| Slightly different, a Dark/Savage tanker. Stacking fears and stuns, slow bleed dots help maintain aggro, and let's face it Savage just looks terrifying 🙂 2 @Cutter So many alts, so little time...
Outrider_01 Posted April 15, 2020 Posted April 15, 2020 Dark/Moody/Fearsome Trying to make a build, but Batman hasn't called back to give me some suggestions. 1 "Farming is just more fun in my opinion, beating up hordes of angry cosplayers...." - Coyotedancer
MrAxe Posted April 15, 2020 Posted April 15, 2020 Remember Vigilantes also have a fear power. Its not that good but something to consider. 1
Bionic_Flea Posted April 15, 2020 Author Posted April 15, 2020 Oooh! I forgot about [fear incarnate] and that [water spout] had a fear component. Good ones!
Yomo Kimyata Posted April 15, 2020 Posted April 15, 2020 19 hours ago, Bionic_Flea said: Phobophobia - the fear of fear itself. I love this post for two reasons. First, a good theme is a good theme. It's nice to see people not chasing a FOTM, and this is a great way to encourage that. Second, that's a great prize. Both in terms of value, and in terms of convenience. Well done. You have earned the Yomo(tm) seal of approval. 2 Who run Bartertown?
Coyote Posted April 15, 2020 Posted April 15, 2020 54 minutes ago, Bionic_Flea said: Oooh! I forgot about [fear incarnate] and that [water spout] had a fear component. Good ones! Remember, the "fear" component from Water Spout is teh "run away" fear, no the Terrorized effect that has them cowering in place. My build: Dark/Savage Dominator (because regardless of the number of powers, it's hard to beat Domination-powered Fearsome Stare for perma-fear on one spawn, plus Domination-powered Invoke Panic for perma-fear on another spawn). The only worry I have is that after Savage Charge into a spawn, then HoD, then Rending Flurry... who's left to scare? 😛 Spoiler | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1567;742;1484;HEX;| |78DA65944B4F135114C7EF74062B8F0A58B04079B4150A7D585A656B9450312A101| |212576A1DB59691A143DA29918D890BF7EEDC1A776C5CA980E2C20FE02750A3890F| |D408E5E1C6041C4FE77F6C9B7492E9EFCEFF9C73CFB9E7DEDBC9BBC9A6A7E7EF9F1| |152F398AEE6F3A9A431AF6555D3C839A754B3905375590871644ACBCC9AF36A2EED| |4B1ABAEE242950764C8D19593367E8B1A49A9BCBA6690E167C1597D17C5E2DE8666| |C465D5433E9FF9FA261DAA0B8998574FA56AB3D9C54B3DA4241574DCDC8BA6C65BC| |9459CB6660BF905DD4F2DA0D4DD7CC25EFB905ED66AC9263C628E8A949356FA6734| |B1D546194DE7D0FFD48F40AAB4EBCA6A52414E15865AE81CA4BE62BF0D03AB81F12| |FC58423C11B676E0E1E9683E694D81FF2A78F819F339D8F082B9028AB01032C7CA7| |398AFE90E78E4363303B6CC3235F02FE5ADE3D83AD5616B47AF30AF826DD79829F0| |D875D0A25827C73ABF93D643B6CF60C717E657B0EB1B730394A8E67A8EAD5F210C2| |AA27B8448CBE97EEBB0BF7B575163EF06FAD6FB86743739D0263472EF1B27508BEF| |9E64C7F846D113DF16F2F8B92EFF69F805A8601762255704F3FB9932D5D4CCFBD2B| |C0C7F8972B542535AF7A01DDF6516993B60E22CE8A01C6EE410EE07D064D2DA396F| |BB47B26B0A9EE4F341360FDB3C25A7D25C2D584F17D93AB9A6CE2EF4C94B9A9735A| |F458FE826A587ABECF984C8FE77CCF7E0F00730F1119469657DBC037DBBE8F8E01E| |739BB903867E338BE0019DE0807D5EADBA40022B0C45C1709C19630E8351EE8445B| |1039C7720C2B620330C9E186286981CFB901A36C49D1DFAC3B78D762D82F91C915F| |D8EDE14DE60FD045FD89715C8C3BAC505C9CBB18DF94710295AA9B697736A094EFB| |975295CB65AE11ACF788D92A8514ED5282335CA44B52263DDD34AF9DF4148B6577D| |4BF9CE5B9B0D6495AAADC58AE290FCE853D365AC3B7811FBBF5513B55D1DF50899F| |B7F2AB677B008A6074B76879D37DA462EDC9B75378DB99EE54065FCB84A1FAF1AFF| |03916B12E7| |-------------------------------------------------------------------|
Nemu Posted April 15, 2020 Posted April 15, 2020 (edited) Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Zap Arachnophobia: Level 50 Science BlasterPrimary Power Set: Electrical BlastSecondary Power Set: Darkness ManipulationPower Pool: SpeedPower Pool: LeapingPower Pool: FightingPower Pool: PresenceAncillary Pool: Mace Mastery Hero Profile:Level 1: Lightning Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Acc/Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(9), SprDfnBrr-Rchg/+Status Protect(11)Level 1: Penumbral Grasp -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(11), SprWntBit-Acc/Dmg/EndRdx(13), SprWntBit-Acc/Dmg/Rchg(13), SprWntBit-Dmg/EndRdx/Acc/Rchg(15), SprWntBit-Rchg/SlowProc(15)Level 2: Smite -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(3), Hct-Dmg/EndRdx(5), Hct-Dam%(5)Level 4: Super Speed -- BlsoftheZ-ResKB(A)Level 6: Ball Lightning -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Rchg/ImmobProc(7), SprFrzBls-Dmg/EndRdx(17), SprFrzBls-Acc/Dmg/EndRdx(17), SprFrzBls-Acc/Dmg/Rchg(19), SprFrzBls-Dmg/EndRdx/Acc/Rchg(19)Level 8: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(31)Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 12: Zapp -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(21), Apc-Acc/Rchg(34), Apc-Dmg/EndRdx(34), Apc-Dam%(34)Level 14: Boxing -- Empty(A)Level 16: Soul Drain -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Rchg/KDProc(46)Level 18: Tesla Cage -- SprEnt-Acc/Hold(A), SprEnt-End/Rchg(31), SprEnt-Hold/Rchg(31), SprEnt-Acc/Hold/End(33), SprEnt-Acc/Hold/End/Rchg(33), SprEnt-Rchg/AbsorbProc(33)Level 20: Touch of the Beyond -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(21), SphIns-Acc/Rchg(23), SphIns-ToHitDeb/EndRdx/Rchg(25), SphIns-Acc/EndRdx/Rchg(25), SphIns-%ToHit(29)Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23), UnbGrd-Max HP%(50)Level 24: Pacify -- Acc-I(A)Level 26: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(27), Rct-Def/EndRdx(27), Rct-ResDam%(29)Level 28: Dark Consumption -- PwrTrns-+Heal(A), Erd-Acc/Dmg/Rchg(37), Erd-Acc/Rchg(46), Erd-Acc/Dmg/EndRdx/Rchg(48)Level 30: Short Circuit -- PwrTrns-+Heal(A), Erd-Dmg(45), Erd-Acc/Dmg/Rchg(45), Erd-Acc/Dmg/EndRdx/Rchg(45), Arm-Acc/Dmg/Rchg(46)Level 32: Thunderous Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Acc/Dmg/Rchg(37), SprBlsWrt-Acc/Dmg/EndRdx(40), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(42), SprBlsWrt-Rchg/Dmg%(42)Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(36), ShlWal-Def(36), ShlWal-ResDam/Re TP(36)Level 38: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Rchg/HoldProc(40)Level 41: Intimidate -- Ngh-Acc/Rchg(A), Ngh-Acc/Fear/Rchg(42), Ngh-Acc/Fear(50)Level 44: Invoke Panic -- Ngh-Acc/Rchg(A), Ngh-Acc/Fear/Rchg(48), Ngh-Acc/Fear(48)Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50)Level 49: Summon Spiderlings -- SlbAll-Acc/Dmg/Rchg(A)Level 1: Brawl -- Empty(A)Level 1: DefianceLevel 1: Quick FormLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- UnbLea-Stlth(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A)Level 0: Freedom Phalanx ReserveLevel 0: Portal JockeyLevel 0: Task Force CommanderLevel 0: The Atlas MedallionLevel 50: Agility Core ParagonLevel 50: Clarion Radial Epiphany------------ I have rule, any toon I make needs to be able to speed citadel when exemped hence the power selection sequence. One can totally take the presence pool and defer fighting until much later to keep it thematic. The spiders don't technically fear but I thought it was a nice play on the theme, but if there were a fear Pet proc it would totally go into the spiders. Edited April 16, 2020 by Nemu 1 Liberty, Torchbearer, Excelsior, Everlasting Jezebel Delias Level 50 Fire/Elec/Mace Blaster I am the Inner Circle!
Yomo Kimyata Posted April 16, 2020 Posted April 16, 2020 (edited) I started thinking about things that we fear, and many of us fear aging. This got me thinking about undead in old D&D lore that would either drain levels or age you in years if they touched you. Pretty scary. Meet Uabhas Wraith, a Dark/Dark stalker. I'm looking forward to building him out. Spoiler Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Uabhas Wraith: Level 50 Magic StalkerPrimary Power Set: Dark MeleeSecondary Power Set: Dark ArmorPower Pool: PresencePower Pool: FightingPower Pool: LeapingAncillary Pool: Body Mastery Villain Profile:Level 1: Smite (A) Superior Blistering Cold - Accuracy/Damage (19) Superior Blistering Cold - Damage/Endurance (19) Superior Blistering Cold - Accuracy/Damage/Endurance (21) Superior Blistering Cold - Accuracy/Damage/Recharge (21) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime Level 1: Hide (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 2: Shadow Maul (A) Superior Avalanche - Accuracy/Damage (3) Superior Avalanche - Damage/Endurance (15) Superior Avalanche - Accuracy/Damage/Endurance (17) Superior Avalanche - Accuracy/Damage/Recharge (17) Superior Avalanche - Accuracy/Damage/Endurance/Recharge Level 4: Dark Embrace (A) Unbreakable Guard - Resistance (5) Unbreakable Guard - Resistance/Endurance (5) Unbreakable Guard - Resistance/Endurance/RechargeTime (11) Unbreakable Guard - RechargeTime/Resistance Level 6: Assassin's Eclipse (A) Superior Stalker's Guile - Accuracy/Damage (7) Superior Stalker's Guile - Damage/Recharge (7) Superior Stalker's Guile - Accuracy/Damage/Recharge (9) Superior Stalker's Guile - Damage/Endurance/Recharge (9) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge (11) Superior Stalker's Guile - Recharge/Chance to Hide Level 8: Murky Cloud (A) Unbreakable Guard - Resistance (13) Unbreakable Guard - Resistance/Endurance (13) Unbreakable Guard - Resistance/Endurance/RechargeTime (15) Unbreakable Guard - RechargeTime/Resistance Level 10: Shadow Dweller (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Luck of the Gambler - Defense (40) Shield Wall - +Res (Teleportation), +5% Res (All) (40) Reactive Defenses - Scaling Resist Damage Level 12: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (40) Gaussian's Synchronized Fire-Control - To Hit Buff (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 14: Pacify (A) Accuracy IO Level 16: Obsidian Shield (A) Unbreakable Guard - Resistance (37) Unbreakable Guard - Resistance/Endurance (39) Unbreakable Guard - Resistance/Endurance/RechargeTime (39) Unbreakable Guard - Endurance/RechargeTime Level 18: Siphon Life (A) Kinetic Combat - Accuracy/Damage (43) Kinetic Combat - Damage/Endurance (43) Kinetic Combat - Damage/Recharge (46) Kinetic Combat - Damage/Endurance/Recharge (46) Theft of Essence - Chance for +Endurance (46) Preventive Medicine - Chance for +Absorb Level 20: Dark Regeneration (A) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration (50) Touch of the Nictus - Accuracy/Healing (50) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 22: Intimidate (A) Glimpse of the Abyss - Accuracy/Recharge (23) Glimpse of the Abyss - Endurance/Fear (23) Glimpse of the Abyss - Accuracy/Endurance (25) Glimpse of the Abyss - Fear/Range (25) Glimpse of the Abyss - Accuracy/Fear/Recharge Level 24: Invoke Panic (A) Glimpse of the Abyss - Accuracy/Recharge (27) Glimpse of the Abyss - Endurance/Fear (27) Glimpse of the Abyss - Accuracy/Endurance (29) Glimpse of the Abyss - Fear/Range (29) Glimpse of the Abyss - Accuracy/Fear/Recharge Level 26: Touch of Fear (A) Cloud Senses - ToHit Debuff (31) Cloud Senses - Accuracy/ToHitDebuff (31) Cloud Senses - Accuracy/Recharge (31) Cloud Senses - ToHit Debuff/Endurance/Recharge Level 28: Cloak of Fear (A) Cloud Senses - ToHit Debuff (33) Cloud Senses - Accuracy/ToHitDebuff (33) Cloud Senses - Accuracy/Recharge (33) Cloud Senses - ToHit Debuff/Endurance/Recharge Level 30: Kick (A) Force Feedback - Chance for +Recharge Level 32: Midnight Grasp (A) Hecatomb - Damage (34) Hecatomb - Damage/Recharge (34) Hecatomb - Accuracy/Damage/Recharge (34) Hecatomb - Accuracy/Recharge (37) Hecatomb - Damage/Endurance Level 35: Oppressive Gloom (A) Absolute Amazement - Stun (36) Absolute Amazement - Stun/Recharge (36) Absolute Amazement - Accuracy/Stun/Recharge (36) Absolute Amazement - Accuracy/Recharge (37) Absolute Amazement - Endurance/Stun Level 38: Superior Conditioning (A) Performance Shifter - Chance for +End Level 41: Physical Perfection (A) Performance Shifter - Chance for +End Level 44: Tough (A) Unbreakable Guard - Resistance (45) Unbreakable Guard - Resistance/Endurance (45) Unbreakable Guard - Resistance/Endurance/RechargeTime (45) Unbreakable Guard - +Max HP Level 47: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Luck of the Gambler - Defense (48) Luck of the Gambler - Defense/Endurance (48) Luck of the Gambler - Defense/Endurance/Recharge (50) Luck of the Gambler - Defense/Recharge Level 49: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Assassination Level 1: Brawl | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1463;671;1342;HEX;| |78DA6594496FD35014859F638790366993A6699B89A6A14DD28134A10596082820B| |5090A54A8CBC814B7B56AE2CA091201C4B060CF24B1615A306EF82D8C2B2621865D| |018979156E7D4F07C991A2CF3EEF9C77AFDF7B76E9D484EFC9C18BBB85E4DF67A8B| |55A65BAAE1A8B9AE52EA9F3FAAC2C84F01F558F2DA8B5E48CA5EAF5050F293DF054| |4A9AA169B909D55AE4CBE8EAC08436A7556B18DA639D302D112C9BA6912BA9557DE| |9A4A1D675B3EAB79503FAFC425DAFCEFBECBBA2A62ED14D070F99D6AC5631E72A33| |BA6144F62FE9B3B9BDE6F146A5A4D6EA9AD5586DB5875A1AA07FC32BF06B2AE2B22| |24441111D57C0ABCCCE6BE075667E2523D91921C292AD9DF642A279A49BEC73DD62| |B6DD6606EE80779905CAC83C8F2CFF946D4DF905FE65B6FC619E21AF9BBD6EF753D| |6363D039F3337BF005F22FB8AB99DB21ED4F1A08E0F757CA8D3863A63E4F5C2EBC5| |B3A53B999929F6647E30CF92B7959FD9DDFAD8C563F79883F7C107E043E6D023668| |4CE849FB3C21F15B6364EF3B5A3763BFAEC479F69F499FECD3C47DE20D6235826A4| |68EEC3E011E6B669B0833209E2326777503664EF56D315EA62AD10063F3063D45F1| |8FB197ECDCFDFF5067CCBEC7907BE67C629D38D4C37325164A2C8C4918923739E7A| |8970468E7C74D97D6EF9047E06BF30779237066F0CDE24BC497893F0BAA89704CE6| |8E212AFF905CAF7A2BFDE346B7D19300B0E32FB8798BB2893422635C9DAD629B008| |969039C45482F46EA1F6C00DD63CA465A165A1C9D4E330F67B18FB3D82FD1EC17E8| |FFCC3FB40DE1C7B951CCEE528CEE568000C310B41EC1365F2A8994726A6ACBDEFCD| |F8FAF5CA6DB329861C4ADEA1141CCA984319772845875256D6BE1842B2156F80BE0| |7E86DB98546A58DA3DFD615499AA48B0CED721FAFCE5787FBFB4605EBFD1F6EE1F6| |BE| |-------------------------------------------------------------------| (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift Edited April 16, 2020 by Yomo Kimyata 1 Who run Bartertown?
Bionic_Flea Posted April 18, 2020 Author Posted April 18, 2020 (edited) I had forgotten that a successfull Assassin Strike has a chance to inflict fear on those close to the target. Dark/Dark stalker with Water Spout, presence pool, and the vigilante power, fear incarnate, might be the most fear you can get out of a CoH character. I had made similar builds to Yomo's stalker and SuperPhysx's scrapper but as Brute and Tanker. I'll post below for comparison: Brute Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Phobic Flea Brute: Level 50 Magic BrutePrimary Power Set: Dark MeleeSecondary Power Set: Dark ArmorPower Pool: LeapingPower Pool: FightingPower Pool: PresencePower Pool: Speed Hero Profile:Level 1: Shadow Punch (A) Mako's Bite - Accuracy/Damage (39) Mako's Bite - Damage/Endurance (39) Mako's Bite - Damage/Recharge (40) Mako's Bite - Accuracy/Endurance/Recharge (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge (40) Mako's Bite - Chance of Damage(Lethal) Level 1: Dark Embrace (A) Steadfast Protection - Resistance/+Def 3% (3) Steadfast Protection - Knockback Protection (3) Gladiator's Armor - TP Protection +3% Def (All) (5) Gladiator's Armor - End/Resist (5) Gladiator's Armor - Resistance Level 2: Smite (A) Superior Blistering Cold - Accuracy/Damage (42) Superior Blistering Cold - Damage/Endurance (42) Superior Blistering Cold - Accuracy/Damage/Endurance (42) Superior Blistering Cold - Accuracy/Damage/Recharge (43) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (43) Superior Blistering Cold - Recharge/Chance for Hold Level 4: Shadow Maul (A) Superior Brute's Fury - Accuracy/Damage (43) Superior Brute's Fury - Damage/Recharge (45) Superior Brute's Fury - Accuracy/Damage/Recharge (45) Superior Brute's Fury - Damage/Endurance/RechargeTime (45) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (46) Superior Brute's Fury - Recharge/Fury Bonus Level 6: Combat Jumping (A) Reactive Defenses - Scaling Resist Damage (7) Shield Wall - +Res (Teleportation), +5% Res (All) Level 8: Siphon Life (A) Hecatomb - Damage/Recharge (13) Hecatomb - Accuracy/Damage/Recharge (15) Hecatomb - Accuracy/Recharge (15) Hecatomb - Damage/Endurance (17) Hecatomb - Chance of Damage(Negative) (17) Touch of the Nictus - Accuracy/Healing/Absorb Level 10: Obsidian Shield (A) Aegis - Resistance/Endurance (11) Aegis - Resistance (13) Aegis - Psionic/Status Resistance Level 12: Kick (A) Force Feedback - Chance for +Recharge Level 14: Touch of Fear (A) Cloud Senses - Accuracy/ToHitDebuff (48) Cloud Senses - Accuracy/Endurance/Recharge (48) Cloud Senses - Chance for Negative Energy Damage Level 16: Provoke (A) Perfect Zinger - Accuracy/Recharge Level 18: Dark Consumption (A) Superior Unrelenting Fury - Accuracy/Damage (19) Superior Unrelenting Fury - Damage/RechargeTime (19) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (34) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (36) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (36) Superior Unrelenting Fury - RechargeTime/+Regen/+End Level 20: Murky Cloud (A) Unbreakable Guard - Resistance (21) Unbreakable Guard - Resistance/Endurance (21) Unbreakable Guard - Resistance/Endurance/RechargeTime (23) Unbreakable Guard - RechargeTime/Resistance Level 22: Dark Regeneration (A) Theft of Essence - Accuracy/Healing (23) Touch of the Nictus - Healing/Absorb/Recharge (27) Touch of the Nictus - Accuracy/Healing/Absorb (29) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb (31) Touch of the Nictus - Accuracy/Endurance/Recharge (31) Touch of the Nictus - Chance for Negative Energy Damage Level 24: Tough (A) Unbreakable Guard - Resistance (25) Unbreakable Guard - Resistance/Endurance (25) Unbreakable Guard - Resistance/Endurance/RechargeTime (27) Unbreakable Guard - +Max HP Level 26: Soul Drain (A) Superior Avalanche - Accuracy/Damage (36) Superior Avalanche - Damage/Endurance (37) Superior Avalanche - Accuracy/Damage/Endurance (37) Superior Avalanche - Accuracy/Damage/Recharge (37) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (39) Superior Avalanche - Recharge/Chance for Knockdown Level 28: Cloak of Darkness (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (29) Luck of the Gambler - Defense/Endurance Level 30: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Luck of the Gambler - Defense Level 32: Midnight Grasp (A) Gladiator's Strike - Accuracy/Damage (33) Gladiator's Strike - Damage/Recharge (33) Gladiator's Strike - Damage/Endurance/Recharge (33) Gladiator's Strike - Accuracy/Endurance/Recharge (34) Gladiator's Strike - Accuracy/Damage/End/Rech (34) Gladiator's Strike - Chance for Smashing Damage Level 35: Cloak of Fear (A) Glimpse of the Abyss - Accuracy/Endurance (46) Glimpse of the Abyss - Endurance/Fear (46) Glimpse of the Abyss - Accuracy/Fear/Recharge Level 38: Oppressive Gloom (A) Absolute Amazement - Endurance/Stun (48) Absolute Amazement - Accuracy/Stun/Recharge (50) Absolute Amazement - Accuracy/Recharge Level 41: Intimidate (A) Glimpse of the Abyss - Accuracy/Endurance Level 44: Invoke Panic (A) Glimpse of the Abyss - Accuracy/Endurance Level 47: Unrelenting (A) Panacea - Heal/Recharge (50) Panacea - Heal/Endurance/Recharge (50) Panacea - Endurance/Recharge Level 49: Hasten (A) Recharge Reduction IO Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Fury Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift Tanker Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Phobic Flea Tanker: Level 50 Magic TankerPrimary Power Set: Dark ArmorSecondary Power Set: Dark MeleePower Pool: LeapingPower Pool: FightingPower Pool: PresencePower Pool: Speed Hero Profile:Level 1: Dark Embrace (A) Steadfast Protection - Resistance/+Def 3% (5) Steadfast Protection - Knockback Protection (5) Gladiator's Armor - End/Resist (7) Gladiator's Armor - Resistance (7) Gladiator's Armor - Recharge/Endurance (9) Gladiator's Armor - TP Protection +3% Def (All) Level 1: Shadow Punch (A) Superior Gauntleted Fist - Accuracy/Damage (33) Superior Gauntleted Fist - Damage/RechargeTime (33) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (34) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (34) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (34) Superior Gauntleted Fist - RechargeTime/+Absorb Level 2: Smite (A) Superior Blistering Cold - Accuracy/Damage (37) Superior Blistering Cold - Damage/Endurance (40) Superior Blistering Cold - Accuracy/Damage/Endurance (42) Superior Blistering Cold - Accuracy/Damage/Recharge (42) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (42) Superior Blistering Cold - Recharge/Chance for Hold Level 4: Murky Cloud (A) Unbreakable Guard - Resistance (13) Unbreakable Guard - Resistance/Endurance (15) Unbreakable Guard - RechargeTime/Resistance (45) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 6: Obsidian Shield (A) Aegis - Resistance/Endurance (11) Aegis - Resistance (11) Aegis - Psionic/Status Resistance Level 8: Combat Jumping (A) Reactive Defenses - Scaling Resist Damage (9) Shield Wall - +Res (Teleportation), +5% Res (All) Level 10: Dark Regeneration (A) Theft of Essence - Chance for +Endurance (15) Touch of the Nictus - Healing/Absorb/Recharge (25) Touch of the Nictus - Accuracy/Healing/Absorb (25) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb (27) Touch of the Nictus - Accuracy/Endurance/Recharge (27) Touch of the Nictus - Chance for Negative Energy Damage Level 12: Shadow Maul (A) Superior Might of the Tanker - Accuracy/Damage (43) Superior Might of the Tanker - Damage/Recharge (43) Superior Might of the Tanker - Accuracy/Damage/Recharge (43) Superior Might of the Tanker - Damage/Endurance/Recharge (45) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (45) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 14: Kick (A) Force Feedback - Chance for +Recharge Level 16: Siphon Life (A) Kinetic Combat - Accuracy/Damage (17) Kinetic Combat - Damage/Endurance (17) Kinetic Combat - Damage/Recharge (21) Kinetic Combat - Damage/Endurance/Recharge (23) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb (23) Touch of the Nictus - Accuracy/Endurance/Recharge Level 18: Tough (A) Unbreakable Guard - Resistance (19) Unbreakable Guard - Resistance/Endurance (19) Unbreakable Guard - Resistance/Endurance/RechargeTime (46) Unbreakable Guard - +Max HP Level 20: Cloak of Darkness (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (21) Luck of the Gambler - Defense/Endurance Level 22: Cloak of Fear (A) Cloud Senses - Accuracy/ToHitDebuff (46) Cloud Senses - Accuracy/Recharge (46) Cloud Senses - Accuracy/Endurance/Recharge (48) Cloud Senses - Chance for Negative Energy Damage (48) Cloud Senses - ToHit Debuff (50) Cloud Senses - ToHit Debuff/Endurance/Recharge Level 24: Touch of Fear (A) Glimpse of the Abyss - Chance of Damage(Psionic) Level 26: Oppressive Gloom (A) Absolute Amazement - Accuracy/Stun/Recharge (50) Absolute Amazement - Chance for ToHit Debuff (50) Absolute Amazement - Accuracy/Recharge Level 28: Soul Drain (A) Fury of the Gladiator - Accuracy/Damage (29) Fury of the Gladiator - Damage/Recharge (29) Fury of the Gladiator - Damage/Endurance/Recharge (31) Fury of the Gladiator - Accuracy/Endurance/Recharge (31) Fury of the Gladiator - Accuracy/Damage/End/Rech (31) Fury of the Gladiator - Chance for Res Debuff Level 30: Provoke (A) Accuracy IO Level 32: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Luck of the Gambler - Defense/Endurance Level 35: Dark Consumption (A) Superior Avalanche - Accuracy/Damage (36) Superior Avalanche - Damage/Endurance (36) Superior Avalanche - Accuracy/Damage/Endurance (36) Superior Avalanche - Accuracy/Damage/Recharge (37) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (37) Superior Avalanche - Recharge/Chance for Knockdown Level 38: Midnight Grasp (A) Hecatomb - Damage/Recharge (39) Hecatomb - Accuracy/Damage/Recharge (39) Hecatomb - Accuracy/Recharge (39) Hecatomb - Damage/Endurance (40) Hecatomb - Chance of Damage(Negative) (40) Gladiator's Strike - Chance for Smashing Damage Level 41: Intimidate (A) Glimpse of the Abyss - Accuracy/Endurance Level 44: Invoke Panic (A) Glimpse of the Abyss - Accuracy/Endurance Level 47: Hasten (A) Recharge Reduction IO (48) Recharge Reduction IO Level 49: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Celerity - +Stealth Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift Edited April 18, 2020 by Bionic_Flea
Clave Dark 5 Posted April 19, 2020 Posted April 19, 2020 On 4/15/2020 at 8:28 AM, Yomo Kimyata said: It's nice to see people not chasing a FOTM, and this is a great way to encourage that. I... I have no idea what's going on here. Surely this will cause the game to collapse! 1 Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game... ╔═══════════════════════════════════════════════════════════════════════════════════╗ Clave's Sure-Fire Secrets to Enjoying City Of Heroes Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise. This game isn't hard work, it's easy! Go have fun! ╚═══════════════════════════════════════════════════════════════════════════════════╝
Yomo Kimyata Posted April 23, 2020 Posted April 23, 2020 This is as good a place as any to post questions/observations about fear. Most (all?) robots appear to be immune to its effects, but I don't know if that includes the to-hit debuff or just the cowering effect. In fact, I don't know if those two are separate? Does the to hit debuff only work if the cowering effect takes place? Who run Bartertown?
Bionic_Flea Posted April 23, 2020 Author Posted April 23, 2020 The fear and -tohit are separate affects. Also, not all fears have -tohit as an additional affect.
Yomo Kimyata Posted April 24, 2020 Posted April 24, 2020 On 4/23/2020 at 4:18 PM, Bionic_Flea said: The fear and -tohit are separate affects. Also, not all fears have -tohit as an additional affect. Specifically, the presence pool only has the terrorize effect. Who run Bartertown?
Sir Myshkin Posted April 25, 2020 Posted April 25, 2020 On 4/18/2020 at 8:46 AM, Bionic_Flea said: "...might be the most fear you can get out of a CoH character." I'm afraid not. Dark Control/Dark Miasma/Soul Controller will has a terrifying amount of Fear inclusive abilities at its disposal. Fearsome Stare Intimidate Invoke Panic (if you feel inclined) Scare x2 (Each Haunt carries the Scare ability, ST) Terrifying Roar (Umbra Beast, 10/s Cooldown Cone) Fear Incarnate (If we're counting the Vigilante PBAoE) I'm not one for repeating sets, but I sat down thinking about this and came up with a build that kind of scares me a little. I could be swayed to build it as I ended up stirring it around a concept. Disappears for 15 minutes. Okay, never mind, I rolled the character. Anyway, what's got me intrigued is the idea of getting enough recharge into the build to play around with some semi-bent ideas to thematic concept. One thing that has me a bit hyped is the idea of using Adrenal Booster for not only its +Rech to get into a Perma-Hasten cycle on the cheap, but also because it has a mini-PB effect for 60/s that does impact Terrorize! From a leveling perspective the build should probably swap in Living Shadows over something else (Provoke probably) until 38 when Dark Servant shows up to have the Immob and extra AoE proc damage; once the Servant shows up though it carries its own Tenebrous Tentacles filling the Immob Cone function. I've been messing with this for over an hour and a half, I really should slink back into the shadows before it consumes me. And of course, as is my fashion, it's a Proc Monster 😄 Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic ControllerPrimary Power Set: Darkness ControlSecondary Power Set: Darkness AffinityPower Pool: PresencePower Pool: LeadershipPower Pool: SpeedPower Pool: zn_ExperimentationAncillary Pool: Soul Mastery Hero Profile:Level 1: Dark Grasp -- Thn-Dmg/EndRdx(A), GldJvl-Dam%(33), NrnSht-Dam%(34), GhsWdwEmb-Dam%(34), UnbCns-Dam%(34), GldNet-Dam%(37)Level 1: Twilight Grasp -- TchoftheN-Heal(A), TchoftheN-Acc/Heal(3), TchoftheN-Acc/EndRdx/Heal/HP/Regen(3)Level 2: Tar Patch -- RechRdx-I(A)Level 4: Darkest Night -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(13), DarWtcDsp-Rchg/EndRdx(13), DarWtcDsp-ToHitDeb(19)Level 6: Possess -- CrcPrs-Acc/Conf/Rchg(A), CrcPrs-Acc/Rchg(15), CrcPrs-Conf/EndRdx(15), CrcPrs-Conf/Rchg(25), CrcPrs-Conf%(25)Level 8: Fearsome Stare -- GlmoftheA-Acc/Rchg(A), GlmoftheA-Acc/Fear/Rchg(9), GlmoftheA-Acc/EndRdx(9), GlmoftheA-Dam%(11), GlmoftheA-EndRdx/Fear(11)Level 10: Speed of Sound -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A)Level 12: Heart of Darkness -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37), SprWiloft-Rchg/Dmg%(37), Obl-%Dam(40), CldSns-%Dam(43), Arm-Dam%(43)Level 14: Provoke -- Acc-I(A)Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(17), ShlWal-Def/EndRdx(17), TtnCtn-ResDam/EndRdx(19), Ksm-ToHit+(33)Level 18: Haunt -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(23), ExpRnf-Acc/Dmg(31), ExpRnf-EndRdx/Dmg/Rchg(31), CldSns-%Dam(31)Level 20: Fade -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(21), RedFrt-Def/Rchg(21), RechRdx-I(23)Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(27), Rct-Def/EndRdx(29), Rct-ResDam%(29)Level 24: Toxic Dart -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(48), Apc-Dmg/EndRdx(50), Apc-Dam%(50)Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27)Level 28: Soul Absorption -- DctWnd-Heal/Rchg(A), EffAdp-EndMod/Rchg(40)Level 30: Adrenal Booster -- RechRdx-I(A), RechRdx-I(50)Level 32: Umbra Beast -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-Acc/Dmg(36), OvrFrc-Dam/KB(43), CldSns-%Dam(46), SlbAll-Build%(48)Level 35: Dark Embrace -- GldArm-ResDam(A), GldArm-End/Res(36), GldArm-3defTpProc(36), StdPrt-ResDam/Def+(40)Level 38: Dark Servant -- TchoftheN-Acc/EndRdx/Rchg(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(39), TchoftheN-Acc/Heal(39), CldSns-%Dam(39)Level 41: Dark Obliteration -- Rgn-Dmg/EndRdx(A), Bmbdmt-+FireDmg(42), PstBls-Dam%(42), JvlVll-Dam%(42), CldSns-%Dam(48)Level 44: Intimidate -- GlmoftheA-Acc/Rchg(A), GlmoftheA-Acc/EndRdx(46), GlmoftheA-Acc/Fear/Rchg(45), GlmoftheA-EndRdx/Fear(45), GlmoftheA-Dam%(46)Level 47: Tactics -- AdjTrg-ToHit/EndRdx(A)Level 49: Howling Twilight -- RechRdx-I(A)Level 1: Brawl -- Empty(A)Level 1: ContainmentLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(5)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(7), PrfShf-End%(7)Level 50: Vigor Radial ParagonLevel 50: Void Radial Final JudgementLevel 50: Spectral Core Flawless InterfaceLevel 50: Melee Core EmbodimentLevel 50: Phantom Core Superior Ally------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1539;721;1442;HEX;| |78DA65944B4F135114C7EFB453B13CA4A52D85960A9477E96BD4B83346018D4A230| |98971A37502539D58669A694960E90730D1953B17EED4C4A541BE8A1AC15788118A| |92B833F5F4FE0F4E934E3AF9CDFCEF79DD73CFB4B031DFFDE6EAA38B4209CC95F56| |AB538675B35C72E970DC757D0EF9B2BA27975D03DE6AE1C1B65E775E7A165B85EA3| |2D3697D74B25D7E052A9645A666D5304976C722CE89659592FEB35D3B67AA5B268E| 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Bionic_Flea Posted April 25, 2020 Author Posted April 25, 2020 (edited) 5 hours ago, Sir Myshkin said: I'm afraid not. Pun intended? I looked over the build and it's certainly interesting. It seems more like a Mastermind build in some respects. Much of the damage is coming from the pets while you provoke, debuff, and terrorize the neighborhood.. I wonder if it would be worth pushing that idea further and picking up the seer for say . . . possess. Slight loss of recharge for an extra damage pet. And if we drop presence pool (although somewhat contrary to this exercise) and pick up Combat Jumping and Shadow Field with a set of Unbreakable Constraints and some shuffling of IOs we end up at 176ish global recharge, 5 pets, and enough -tohit, -damage, +defense, regen, and healing to keep those pets, yourself, and anyone else upright while your enemies are afeared, held, disoriented, on their backs, or just plain dead. Interesting indeed. Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Phobic Flea - Controller: Level 50 Magic ControllerPrimary Power Set: Darkness ControlSecondary Power Set: Darkness AffinityPower Pool: LeapingPower Pool: ExperimentationPower Pool: LeadershipPower Pool: SpeedAncillary Pool: Soul Mastery Hero Profile:Level 1: Dark Grasp (A) Thunderstrike - Damage/Endurance (33) Gladiator's Javelin - Chance of Damage(Toxic) (34) Neuronic Shutdown - Chance of Damage(Psionic) (34) Ghost Widow's Embrace - Chance of Damage(Psionic) (34) Gladiator's Javelin - Damage/Endurance/Recharge (37) Gladiator's Net - Chance of Damage(Lethal) Level 1: Twilight Grasp (A) Touch of the Nictus - Healing/Absorb (3) Touch of the Nictus - Accuracy/Healing/Absorb (3) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb Level 2: Tar Patch (A) Recharge Reduction IO Level 4: Darkest Night (A) Dark Watcher's Despair - To Hit Debuff/Endurance (13) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (13) Dark Watcher's Despair - Recharge/Endurance (19) Dark Watcher's Despair - To Hit Debuff Level 6: Combat Jumping (A) Luck of the Gambler - Defense/Endurance Level 8: Fearsome Stare (A) Glimpse of the Abyss - Accuracy/Recharge (9) Glimpse of the Abyss - Accuracy/Fear/Recharge (9) Glimpse of the Abyss - Accuracy/Endurance (11) Glimpse of the Abyss - Chance of Damage(Psionic) (11) Glimpse of the Abyss - Endurance/Fear Level 10: Speed of Sound (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance Level 12: Heart of Darkness (A) Obliteration - Chance for Smashing Damage (15) Armageddon - Chance for Fire Damage (15) Cloud Senses - Chance for Negative Energy Damage (37) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge (37) Superior Will of the Controller - Recharge/Chance for Psionic Damage (40) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance Level 14: Howling Twilight (A) Recharge Reduction IO Level 16: Shadow Fall (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (17) Shield Wall - +Res (Teleportation), +5% Res (All) (17) Shield Wall - Defense/Endurance (19) Titanium Coating - Resistance/Endurance (33) Kismet - Accuracy +6% Level 18: Haunt (A) Expedient Reinforcement - Accuracy/Recharge (23) Expedient Reinforcement - Accuracy/Damage/Recharge (31) Expedient Reinforcement - Accuracy/Damage (31) Expedient Reinforcement - Endurance/Damage/Recharge (31) Cloud Senses - Chance for Negative Energy Damage Level 20: Fade (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (21) Luck of the Gambler - Defense/Recharge (21) Red Fortune - Defense/Recharge (23) Recharge Reduction IO Level 22: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (27) Reactive Defenses - Defense (29) Reactive Defenses - Defense/Endurance (29) Reactive Defenses - Scaling Resist Damage Level 24: Toxic Dart (A) Apocalypse - Damage (25) Apocalypse - Accuracy/Damage/Recharge (25) Apocalypse - Accuracy/Recharge (43) Apocalypse - Damage/Endurance (45) Apocalypse - Chance of Damage(Negative) Level 26: Hasten (A) Recharge Reduction IO (27) Recharge Reduction IO Level 28: Soul Absorption (A) Doctored Wounds - Heal/Recharge (40) Efficacy Adaptor - EndMod/Recharge Level 30: Adrenal Booster (A) Recharge Reduction IO (50) Recharge Reduction IO Level 32: Umbra Beast (A) Expedient Reinforcement - Damage/Endurance (33) Expedient Reinforcement - Accuracy/Damage/Recharge (36) Expedient Reinforcement - Accuracy/Damage (43) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (43) Expedient Reinforcement - Resist Bonus Aura for Pets (46) Cloud Senses - Chance for Negative Energy Damage Level 35: Dark Embrace (A) Gladiator's Armor - Resistance (36) Gladiator's Armor - End/Resist (36) Gladiator's Armor - TP Protection +3% Def (All) (40) Steadfast Protection - Resistance/+Def 3% Level 38: Dark Servant (A) Cloud Senses - Accuracy/ToHitDebuff (39) Cloud Senses - Accuracy/Endurance/Recharge (39) Cloud Senses - ToHit Debuff (39) Cloud Senses - Chance for Negative Energy Damage Level 41: Dark Obliteration (A) Ragnarok - Damage/Endurance (42) Bombardment - Chance for Fire Damage (42) Positron's Blast - Chance of Damage(Energy) (42) Javelin Volley - Chance of Damage(Lethal) (48) Cloud Senses - Chance for Negative Energy Damage (50) Ragnarok - Chance for Knockdown Level 44: Shadow Field (A) Unbreakable Constraint - Hold/Recharge (46) Unbreakable Constraint - Accuracy/Hold/Recharge (45) Unbreakable Constraint - Accuracy/Recharge (45) Unbreakable Constraint - Endurance/Hold (46) Unbreakable Constraint - Chance for Smashing Damage Level 47: Summon Seer (A) Expedient Reinforcement - Accuracy/Recharge (48) Expedient Reinforcement - Accuracy/Damage (48) Expedient Reinforcement - Damage/Endurance (50) Expedient Reinforcement - Accuracy/Damage/Recharge Level 49: Tactics (A) HamiO:Cytoskeleton Exposure Level 1: Brawl (A) Empty Level 1: Containment Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Celerity - +Stealth Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift Edited April 25, 2020 by Bionic_Flea
Sir Myshkin Posted April 25, 2020 Posted April 25, 2020 4 hours ago, Bionic_Flea said: Pun intended? Oh I loaded up the puns in that comment 😄 The reason I personally didn’t include the Seer is because I was going for a full shadow puppet concept and the Seer really breaks that vibe. I really went back and forth for no-joke 30 minutes on sticking Shadowy Binds and Living Shadows just on name/theme reasons but Dark Grasp and Possess are just too good and... Possess still kind of makes sense on theme creating “shadow puppets”. Pylon Test Run Submission Proc Monsters (Controller Edition) Proc Monsters (Defender Edition) Pylon Test Run Results Proc Monsters (Tanker Edition) "Mad King Special" "Ceterum autem censeo Iram esse delendam" Mad King Special - Force Edition (NEW!)
Yomo Kimyata Posted April 25, 2020 Posted April 25, 2020 Yeah, I've been looking at this from not just a fear-heavy build, but a fear-heavy play concept. In the case of melee characters, which is my main focus, I wanted to come up with an idea that used/required the fear mechanics to really shine. What does fear provide? As mentioned above by @Bionic_Fleathese can be exclusive. - Soft control in the form of terrorize, either single target or AoE. I can't quantify "terrorize" right now, but that's the trembling that serves much like a short-term sleep, as it can be partly broken. - To-hit debuffs, also either single target or AoE. So, it seems like a resist-based defensive set adds more value than layering -to hit on top of +defense. Dark Armor fits the bill. Dark Melee has Touch of Fear, but since the rework its AoE iin the form of Shadow Maul is practically unplayable as a Stalker and I presume a Brute, Tanker, or Scrapper too. I didn't follow the changes thread in Beta, but I cannot stand the trade-off of a much much much wider cone for much much much less damage. My strategy for Uabhas Wraith, Dark/Dark stalker currently in his 30s, has generally been to: take out threat LTs from Hide, debuff boss, debuff crowd of minions, then arrest them one at a time from relative safety. I'm currently running at +3/x3, and I'm finding the strategy very effective. I should go up to +4 shortly, but much more than x5 will be really tedious, thanks to the new "improved" Shadow Maul. Accuracy bonuses are very important, since as they say, you miss 100% of the baddies you don't hit. Getting accuracy up in Cloak of Fear to something over 100 is more important than boosting the to hit debuff by a point or two, in my experience so far. Who run Bartertown?
Cutter Posted May 9, 2020 Posted May 9, 2020 (edited) So I adapted the build I posted for this challenge, turning it into a Dark/Elec Tank (going for a "nightmare hellstorm" appearance). Just at 19, but holy poop is it fun so far. I've only had Cloak of Fear for a level but it sure puts in work. And the aesthetic isn't bad either... Edited May 9, 2020 by Cutter 1 @Cutter So many alts, so little time...
Bionic_Flea Posted June 26, 2020 Author Posted June 26, 2020 Well, it's been long enough for people to submit a proposal for the prize and I have already picked one, leveled it to 50 +3, and even moved on to other characters. Drum-roll, please . . . And the winner is . . . . @Yomo Kimyata!!!! Yomo, send me a PM or in-game message to coordinate your PL and prizes I went with a Dark/Dark Stalker, which ended up having 7 fear powers! Assassin's Eclipse, Touch of Fear, Cloak of Fear, Intimidate, Invoke Panic, Water Spout, and Fear Incarnate. As I was leveling up, the presence pool was helpful in paralyzing one or two critters while I dealt with others. As I gained levels I used those powers less and less. I actually use the fear incarnate power more even though it has worse recharge and endurance because it also has the -tohit that Presence Pool lacks. Pacify also got some use in lieu of Placate, which I skipped. But with the stalker ATOs, neither placate nor pacify is necessary. The lack of -tohit and high costs of the presence pool powers makes this a pure concept build that works well enough, but I would be much better off taking other powers. If they had - tohit and if I could take either Invoke Panic or Unrelenting with just one power pick I think people might take this pool more often. At a minimum, we should be able to pick intimidate as a first power pick. Many pools allow you to choose any of the first three as your first pick. Come to think of it, I may respec out of Invoke Panic and try Unrelenting. I've never used it at all. The build was modified using Yomo's as a base. The powers were actually taken in a slightly different order; for example I took combat jumping much earlier. Here's the build: Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Phobic Flea Stalker: Level 50 Magic StalkerPrimary Power Set: Dark MeleeSecondary Power Set: Dark ArmorPower Pool: PresencePower Pool: FightingPower Pool: SpeedPower Pool: LeapingAncillary Pool: Leviathan Mastery Hero Profile:Level 1: Smite -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/Rchg(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21), SprBlsCol-Rchg/HoldProc(33)Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(29), Rct-ResDam%(36), Rct-Def(36)Level 2: Shadow Maul -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(3), SprAvl-Acc/Dmg/EndRdx(15), SprAvl-Acc/Dmg/Rchg(17), SprAvl-Acc/Dmg/EndRdx/Rchg(17), SprAvl-Rchg/KDProc(39)Level 4: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-Rchg/ResDam(11), GldArm-3defTpProc(25)Level 6: Assassin's Eclipse -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(9), SprStlGl-Rchg/Hide%(11)Level 8: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-Rchg/ResDam(15), StdPrt-ResDam/Def+(25), StdPrt-ResKB(29)Level 10: Shadow Dweller -- LucoftheG-Def/Rchg+(A)Level 12: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit(40), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(43)Level 14: Pacify -- Acc-I(A)Level 16: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-Max HP%(39)Level 18: Siphon Life -- SprAssMar-Acc/Dmg(A), SprAssMar-Rchg/Rchg Build Up(23), SprAssMar-Dmg/Rchg(40), SprAssMar-Acc/Dmg/Rchg(40), SprAssMar-Dmg/EndRdx/Rchg(43), SprAssMar-Acc/Dmg/EndRdx/Rchg(43)Level 20: Dark Regeneration -- TchoftheN-Acc/EndRdx/Heal/HP/Regen(A), TchoftheN-Acc/Heal(27), TchoftheN-Acc/EndRdx/Rchg(46), ThfofEss-+End%(50)Level 22: Intimidate -- GlmoftheA-Acc/Rchg(A), GlmoftheA-Acc/EndRdx(23)Level 24: Unrelenting -- DctWnd-Rchg(A), DctWnd-Heal/Rchg(27)Level 26: Touch of Fear -- CldSns-Acc/EndRdx/Rchg(A), CldSns-Acc/ToHitDeb(31)Level 28: Cloak of Fear -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(31), SphIns-Acc/Rchg(31), SphIns-ToHitDeb/EndRdx/Rchg(33), SphIns-Acc/EndRdx/Rchg(33), CldSns-%Dam(37)Level 30: Kick -- FrcFdb-Rechg%(A)Level 32: Midnight Grasp -- Hct-Dmg(A), Hct-Dmg/Rchg(34), Hct-Acc/Dmg/Rchg(34), Hct-Acc/Rchg(34), Hct-Dmg/EndRdx(37)Level 35: Oppressive Gloom -- AbsAmz-Acc/Stun/Rchg(A), AbsAmz-Acc/Rchg(36), AbsAmz-Stun(50)Level 38: Hasten -- RechRdx-I(A), RechRdx-I(46)Level 41: Water Spout -- AchHee-ResDeb%(A)Level 44: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(45), Ags-ResDam(45), Ags-ResDam/Rchg(45)Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48)Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 1: AssassinationLevel 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3), NmnCnv-Regen/Rcvry+(50)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(46), PwrTrns-EndMod(48)Level 1: Quick FormLevel 0: Freedom Phalanx ReserveLevel 0: Portal JockeyLevel 0: Task Force CommanderLevel 0: The Atlas MedallionLevel 50: Cardiac Radial ParagonLevel 50: Pyronic Core Final JudgementLevel 50: Degenerative Radial Flawless InterfaceLevel 50: Banished Pantheon Core Superior AllyLevel 50: Barrier Core EpiphanyLevel 50: Assault Radial Embodiment------------ 2
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