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Posted

Phobophobia - the fear of fear itself.

 

I was trying to think of a character that would use Fear to the maximum extent possible in the game.  I also want this character to be a viable soloist and able to fill their traditional AT role in a team.

 

I've designed three different characters and have ideas for a few more.  But I wanted to see what the rest of you crazy, creative people could come up with. 

 

To encourage participation and make a contest out of it, I will choose one build from those submitted.  The winner gets a PL to 50 and all the IOs for the submitted build.  The winner will be chosen by me based upon: 1) generous use of fear-based powers; 2) apparent ability to reasonably solo +1/x8 or higher (at level 50-sooner would be bonus points) based on having sufficient defense, resist, heals, or other mitigation; 3) sufficient single target and AoE damage to be able to complete these missions in a reasonable time; and 4) ability to fulfill a standard AT role, meaning that a tank should be able to take huge amounts of damage and maintain aggro, a defender should be able to buff and debuff, controllers should be able to lockdown groups, blasters, scrappers, and stalkers should lay down some major DPS, etc.

 

At the end of the contest I will post my builds as well and make a character.  Even if I go with one of my own builds, I will select someone to win the prize.

 

Ready, set, go make fearsome characters!

  • Like 3
Posted (edited)

While I love a Rad/Dark corruptor, recent changes maybe not helpful here. So I'd suggest a Dark/Ice/Dark or a Dark/Sonic/Dark Defender. (sure I could have said stalker, but that's too easy)

 

Will you be one or two shottin bosses, no.

Can you comfortably wipe out waves of minions as you wade into battle surrounded by trembling enemies, yes.

 

Fearsome Stare, Dark Servant and Invoke Panic (pool power) would be fear on steroids. Procs can add some damage to the non damaging powers.

Petrifying Stare can double stack on a target and be proc'ed into a damage dealer.

That's a lot of damage mitigation +Darkest Night 30% -tohit

Tar Patch, Howling Twilight.. yum.

 

Blizzard or Dreadful Wail, take your pick. Both can be leveraged for some heavy damage with power sets having some really nice synergies.

 

Soul drain from dark gives a better top end damage boost. (multi-build up nuke potential)

 

Spoiler

Sir Myshkin's Dark Miasma/Dark Blast/Psychic Mastery

  Hide contents

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Twilight Grasp -- Prv-Heal(A), Prv-Heal/EndRdx(13), Prv-EndRdx/Rchg(15), Prv-Heal/Rchg(15), Prv-Heal/Rchg/EndRdx(27), Prv-Absorb%(27)
Level 1: Dark Blast -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(11), SprVglAss-Dmg/Rchg(33), GldJvl-Dam%(48), CldSns-%Dam(50)
Level 2: Gloom -- SprDfnBst-Acc/Dmg/EndRdx(A), GldJvl-Dam%(11), SprDfnBst-Acc/Dmg(23), Dvs-Dmg/EndRdx(23), Dcm-Build%(25), CldSns-%Dam(25)
Level 4: Moonbeam -- Apc-Dmg/EndRdx(A), Apc-Dmg(5), Apc-Acc/Dmg/Rchg(7), Apc-Dam%(7), Apc-Dmg/Rchg(9), GldJvl-Dam%(9)
Level 6: Howling Twilight -- RechRdx-I(A)
Level 8: Assault -- EndRdx-I(A)
Level 10: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(13)
Level 12: Boxing -- Acc-I(A)
Level 14: Tough -- GldArm-ResDam(A), GldArm-Res/Rech/End(40), GldArm-End/Res(43), GldArm-3defTpProc(43)
Level 16: Tenebrous Tentacles -- SprVglAss-Acc/Dmg/EndRdx(A), SprVglAss-Dmg/EndRdx/Rchg(17), SprVglAss-Acc/Dmg(17), GrvAnc-Hold%(19), TraoftheH-Dam%(19), CldSns-%Dam(21)
Level 18: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-Def/EndRdx(37), LucoftheG-Def(40)
Level 20: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(21)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 24: Shadow Fall -- LucoftheG-Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(34), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(46), ShlWal-ResDam/Re TP(46)
Level 26: Tar Patch -- RechRdx-I(A)
Level 28: Torrent -- Rgn-Dmg/EndRdx(A), PstBls-Acc/Dmg/EndRdx(29), Rgn-Dmg(29), PstBls-Dam%(31), FrcFdb-Rechg%(31), SuddAcc--KB/+KD(31)
Level 30: Tactics -- AdjTrg-ToHit/EndRdx(A), GssSynFr--ToHit/EndRdx(37)
Level 32: Darkest Night -- EndRdx-I(A), EndRdx-I(34)
Level 35: Dominate -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(36), NrnSht-Dam%(36), GhsWdwEmb-Dam%(36), UnbCns-Dam%(43), GldNet-Dam%(45)
Level 38: Blackstar -- Arm-Dmg/EndRdx(A), Arm-Dmg(39), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Dam%(40)
Level 41: Mind Over Body -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(42), StdPrt-ResDam/Def+(45)
Level 44: Fearsome Stare -- CldSns-%Dam(A), CldSns-Acc/EndRdx/Rchg(45), CldSns-Acc/ToHitDeb(46), CldSns-ToHitDeb(48)
Level 47: Dark Servant -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-EndRdx/Rchg/Hold(50), BslGaz-Acc/Hold(50)
Level 49: Vengeance -- LucoftheG-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5)
Level 50: Intuition Radial Paragon
Level 50: Degenerative Core Flawless Interface
Level 50: Ageless Core Epiphany
Level 50: Assault Core Embodiment
------------

 

 



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Edited by Troo

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

Posted (edited)

I main dark/dark controller. I just go with soul mastery for theme. Coupled with haunt ,umbra beast and your own fearsome stare power that inflicts fear status it lockdowns pretty much anything. You can solo most content because you have too many pets and too many -to hit debuff which helps with mitigation. 

First mitigation: Maneuvers , Tactics , Shadow Fall , Perma Fade, Clarion if you get mezzed.

Don't forget to refresh Fade when pets are in range and Dark Servant too.

Enemies clustered together I use fearsome stare as opening then go with tar patch and howling twilight for stun. Afterwards I cast living shadows to trigger containment and casting dark obliteration for -res proc since it is Aoe it triggers on every target. Then while my pets deals with weaker enemies I personally go in melee range. When all enemies within range I cast soul absorption to help with mitigation then soul drain afterwards. When all of them done I use Heart of the darkness and go out of melee range again. Usually this is the part when I cast fearsome stare, ST hold ,ST immobilize and repeat this routine for rest of missions.

Don't forget to heal umbra beast repeatedly. Because he keeps dying for some reason. Great for damage though.

Edited by Darkneblade
Posted

While I appreciate all suggestions, to be eligible for the prize you have to submit a Mids build.  That lets me look at the nitty griitys and have an idea of the IOs I'm gonna have to buy.

Posted (edited)
Spoiler

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Darkness Control
Secondary Power Set: Darkness Affinity
Power Pool: Leadership
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Shadowy Binds

  • (A) Gravitational Anchor - Immobilize
  • (3) Gravitational Anchor - Immobilize/Recharge
  • (3) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (5) Gravitational Anchor - Immobilize/Endurance
  • (5) Gravitational Anchor - Chance for Hold

Level 1: Twilight Grasp

  • (A) Touch of the Nictus - Accuracy/Healing
  • (7) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (7) Touch of the Nictus - Accuracy/Endurance/Recharge

Level 2: Dark Grasp

  • (A) Apocalypse - Damage
  • (9) Apocalypse - Damage/Recharge
  • (9) Apocalypse - Accuracy/Damage/Recharge
  • (17) Apocalypse - Damage/Endurance
  • (17) Apocalypse - Chance of Damage(Negative)

Level 4: Living Shadows

  • (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
  • (13) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
  • (13) Superior Will of the Controller - Endurance/Recharge
  • (15) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
  • (15) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
  • (40) Superior Will of the Controller - Recharge/Chance for Psionic Damage

Level 6: Tar Patch

  • (A) Recharge Reduction

Level 8: Possess

  • (A) Coercive Persuasion - Contagious Confusion

Level 10: Fearsome Stare

  • (A) Cloud Senses - ToHit Debuff
  • (11) Cloud Senses - Accuracy/ToHitDebuff
  • (11) Cloud Senses - Accuracy/Recharge
  • (19) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (19) Cloud Senses - Accuracy/Endurance/Recharge
  • (23) Cloud Senses - Chance for Negative Energy Damage

Level 12: Darkest Night

  • (A) HamiO:Enzyme Exposure

Level 14: Howling Twilight

  • (A) Recharge Reduction

Level 16: Shadow Fall

  • (A) Luck of the Gambler - Recharge Speed
  • (21) Red Fortune - Defense/Endurance
  • (21) Red Fortune - Defense/Recharge
  • (31) Red Fortune - Defense/Endurance/Recharge
  • (31) Red Fortune - Defense
  • (31) Red Fortune - Endurance

Level 18: Heart of Darkness

  • (A) Absolute Amazement - Stun/Recharge
  • (34) Absolute Amazement - Accuracy/Stun/Recharge
  • (34) Absolute Amazement - Accuracy/Recharge
  • (34) Absolute Amazement - Endurance/Stun
  • (50) Absolute Amazement - Chance for ToHit Debuff

Level 20: Fade

  • (A) Luck of the Gambler - Recharge Speed
  • (40) Red Fortune - Defense/Endurance
  • (40) Red Fortune - Defense/Recharge
  • (46) Red Fortune - Defense/Endurance/Recharge
  • (46) Red Fortune - Defense
  • (48) Red Fortune - Endurance

Level 22: Haunt

  • (A) Soulbound Allegiance - Damage/Recharge
  • (23) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (43) Soulbound Allegiance - Accuracy/Recharge
  • (46) Soulbound Allegiance - Chance for Build Up

Level 24: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (25) Red Fortune - Defense/Endurance
  • (25) Red Fortune - Defense/Recharge
  • (37) Red Fortune - Defense/Endurance/Recharge
  • (48) Red Fortune - Defense
  • (50) Red Fortune - Endurance

Level 26: Shadow Field

  • (A) Unbreakable Constraint - Hold
  • (27) Unbreakable Constraint - Hold/Recharge
  • (27) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (37) Unbreakable Constraint - Accuracy/Recharge
  • (37) Unbreakable Constraint - Endurance/Hold

Level 28: Soul Absorption

  • (A) Preventive Medicine - Healing/Absorb
  • (29) Preventive Medicine - Healing/Absorb/Endurance
  • (29) Preventive Medicine - Recharge/Endurance
  • (36) Preventive Medicine - Healing/Absorb/Recharge
  • (36) Preventive Medicine - Healing/Absorb/Endurance/Recharge
  • (36) Preventive Medicine - Absorb Proc

Level 30: Tactics

  • (A) Endurance Reduction

Level 32: Umbra Beast

  • (A) Call to Arms - Accuracy/Damage/Recharge
  • (33) Call to Arms - Accuracy/Damage
  • (33) Call to Arms - Damage/Endurance
  • (33) Call to Arms - Defense Bonus Aura for Pets

Level 35: Fly

  • (A) Freebird - +Stealth

Level 38: Dark Servant

  • (A) Cloud Senses - ToHit Debuff
  • (39) Cloud Senses - Accuracy/ToHitDebuff
  • (39) Cloud Senses - Accuracy/Endurance/Recharge
  • (39) Cloud Senses - Chance for Negative Energy Damage

Level 41: Dark Embrace

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (42) Gladiator's Armor - TP Protection +3% Def (All)
  • (42) Reactive Armor - Resistance
  • (42) Reactive Armor - Resistance/Endurance/Recharge
  • (43) Reactive Armor - Resistance/Recharge
  • (43) Reactive Armor - Resistance/Endurance

Level 44: Dark Obliteration

  • (A) Annihilation - Accuracy/Damage
  • (45) Annihilation - Damage/Recharge
  • (45) Annihilation - Accuracy/Damage/Recharge
  • (45) Annihilation - Chance for -Res

Level 47: Soul Drain

  • (A) Armageddon - Damage/Recharge
  • (48) Armageddon - Damage

Level 49: Hasten

  • (A) Recharge Reduction
  • (50) Recharge Reduction

Level 1: Brawl

  • (A) Empty

Level 1: Containment 


Level 1: Prestige Power Dash

 

  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run 

Level 2: Swift

 
Here you go

Edited by Darkneblade
Posted

Dark/Dark/Levianthan Scrapper 5 powers that do Fear,I think that might be the most you can get on 1 AT. And one of those says Fear is a component but is not enhance-able . 

  • Like 1
Posted
Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Crimson Shroud2: Level 50 Technology Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Savage Melee
Power Pool: Leaping
Power Pool: Presence
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Death Shroud -- OvrFrc-Acc/Dmg/End(A), OvrFrc-Dmg/End/Rech(3), OvrFrc-Acc/Dmg/End/Rech(5), OvrFrc-End/Rech(13), OvrFrc-Acc/Dmg(33), OvrFrc-Dam/KB(37)
Level 1: Savage Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/EndRdx/Rchg(11), KntCmb-Knock%(21)
Level 2: Dark Embrace -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-ResDam(5), UnbGrd-Rchg/ResDam(13), UnbGrd-Max HP%(33)
Level 4: Murky Cloud -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(7), ImpArm-ResDam/EndRdx/Rchg(15), ImpArm-ResDam(19), StdPrt-ResDam/Def+(45)
Level 6: Obsidian Shield -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(21), GldArm-3defTpProc(46)
Level 8: Dark Regeneration -- ThfofEss-+End%(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(36), TchoftheN-Acc/Heal(37), TchoftheN-Acc/EndRdx/Rchg(37), NmnCnv-Heal/EndRdx/Rchg(45), NmnCnv-EndRdx/Rchg(45)
Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(11)
Level 12: Cloak of Darkness -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(27), ShlWal-Def(27), ShlWal-ResDam/Re TP(33), Rct-ResDam%(40), Krm-ResKB(46)
Level 14: Provoke -- PrfZng-Acc/Rchg(A), PrfZng-Dam%(15)
Level 16: Vicious Slash -- Hct-Acc/Dmg/Rchg(A), Hct-Acc/Rchg(17), Hct-Dmg/EndRdx(17), Hct-Dmg(19), Hct-Dam%(25)
Level 18: Cloak of Fear -- GlmoftheA-Acc/EndRdx(A), GlmoftheA-EndRdx/Fear(34), GlmoftheA-Acc/Rchg(48), GlmoftheA-Acc/Fear/Rchg(50), GlmoftheA-Dam%(50)
Level 20: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(46)
Level 22: Maiming Slash -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(23), SprMghoft-Dmg/EndRdx/Rchg(23), SprMghoft-Acc/Dmg/EndRdx/Rchg(25), SprMghoft-Rchg/Res%(34)
Level 24: Kick -- FrcFdb-Rechg%(A)
Level 26: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-ResDam(43), UnbGrd-Rchg/ResDam(43)
Level 28: Rending Flurry -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(29), SprGntFis-Acc/Dmg/Rchg(29), SprGntFis-Dmg/EndRdx/Rchg(31), SprGntFis-Acc/Dmg/EndRdx/Rchg(36), SprGntFis-Rchg/+Absorb(42)
Level 30: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(31), ShlWal-Def(31), ShlWal-Def/Rchg(34), LucoftheG-Def/Rchg+(48)
Level 32: Intimidate -- GlmoftheA-Acc/Fear/Rchg(A), GlmoftheA-Dam%(42)
Level 35: Invoke Panic -- UnsTrr-Acc/Rchg(A), UnsTrr-Acc/EndRdx(36), UnsTrr-Acc/Fear/Rchg(42), UnsTrr-Stun%(50)
Level 38: Savage Leap -- Arm-Dmg(A), Obl-%Dam(39), Arm-Dam%(39), Erd-%Dam(39), PrfZng-Dam%(40), FuroftheG-ResDeb%(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- PrfShf-End%(A)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Oppressive Gloom -- AbsAmz-ToHitDeb%(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(9)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)
Level 50: Mighty Radial Final Judgement
Level 50: Diamagnetic Core Flawless Interface
Level 50: Banished Pantheon Radial Superior Ally
Level 1: Blood Frenzy
Level 50: Cardiac Core Paragon
Level 50: Melee Radial Embodiment
Level 50: Barrier Core Epiphany
------------

 

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		|-------------------------------------------------------------------|

Slightly different, a Dark/Savage tanker. Stacking fears and stuns, slow bleed dots help maintain aggro, and let's face it Savage just looks terrifying 🙂

  • Like 2

@Cutter

 

So many alts, so little time...

Posted

Dark/Moody/Fearsome

 

Trying to make a build, but Batman hasn't called back to give me some suggestions.

  • Like 1

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

Posted
19 hours ago, Bionic_Flea said:

Phobophobia - the fear of fear itself.

 

 

I love this post for two reasons.

 

First, a good theme is a good theme.  It's nice to see people not chasing a FOTM, and this is a great way to encourage that.

Second, that's a great prize.  Both in terms of value, and in terms of convenience.

 

Well done.  You have earned the Yomo(tm) seal of approval.

  • Like 2

Who run Bartertown?

 

Posted
54 minutes ago, Bionic_Flea said:

Oooh!  I forgot about [fear incarnate] and that [water spout] had a fear component.  Good ones!

 

Remember, the "fear" component from Water Spout is teh "run away" fear, no the Terrorized effect that has them cowering in place.

 

My build: Dark/Savage Dominator (because regardless of the number of powers, it's hard to beat Domination-powered Fearsome Stare for perma-fear on one spawn, plus Domination-powered Invoke Panic for perma-fear on another spawn). The only worry I have is that after Savage Charge into a spawn, then HoD, then Rending Flurry... who's left to scare? 😛

 

Spoiler

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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		|-------------------------------------------------------------------|

 

Posted (edited)

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Zap Arachnophobia: Level 50 Science Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Darkness Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Presence
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Lightning Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Acc/Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(9), SprDfnBrr-Rchg/+Status Protect(11)
Level 1: Penumbral Grasp -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(11), SprWntBit-Acc/Dmg/EndRdx(13), SprWntBit-Acc/Dmg/Rchg(13), SprWntBit-Dmg/EndRdx/Acc/Rchg(15), SprWntBit-Rchg/SlowProc(15)
Level 2: Smite -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(3), Hct-Dmg/EndRdx(5), Hct-Dam%(5)
Level 4: Super Speed -- BlsoftheZ-ResKB(A)
Level 6: Ball Lightning -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Rchg/ImmobProc(7), SprFrzBls-Dmg/EndRdx(17), SprFrzBls-Acc/Dmg/EndRdx(17), SprFrzBls-Acc/Dmg/Rchg(19), SprFrzBls-Dmg/EndRdx/Acc/Rchg(19)
Level 8: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(31)
Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 12: Zapp -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(21), Apc-Acc/Rchg(34), Apc-Dmg/EndRdx(34), Apc-Dam%(34)
Level 14: Boxing -- Empty(A)
Level 16: Soul Drain -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Rchg/KDProc(46)
Level 18: Tesla Cage -- SprEnt-Acc/Hold(A), SprEnt-End/Rchg(31), SprEnt-Hold/Rchg(31), SprEnt-Acc/Hold/End(33), SprEnt-Acc/Hold/End/Rchg(33), SprEnt-Rchg/AbsorbProc(33)
Level 20: Touch of the Beyond -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(21), SphIns-Acc/Rchg(23), SphIns-ToHitDeb/EndRdx/Rchg(25), SphIns-Acc/EndRdx/Rchg(25), SphIns-%ToHit(29)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23), UnbGrd-Max HP%(50)
Level 24: Pacify -- Acc-I(A)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(27), Rct-Def/EndRdx(27), Rct-ResDam%(29)
Level 28: Dark Consumption -- PwrTrns-+Heal(A), Erd-Acc/Dmg/Rchg(37), Erd-Acc/Rchg(46), Erd-Acc/Dmg/EndRdx/Rchg(48)
Level 30: Short Circuit -- PwrTrns-+Heal(A), Erd-Dmg(45), Erd-Acc/Dmg/Rchg(45), Erd-Acc/Dmg/EndRdx/Rchg(45), Arm-Acc/Dmg/Rchg(46)
Level 32: Thunderous Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Acc/Dmg/Rchg(37), SprBlsWrt-Acc/Dmg/EndRdx(40), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(42), SprBlsWrt-Rchg/Dmg%(42)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(36), ShlWal-Def(36), ShlWal-ResDam/Re TP(36)
Level 38: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Rchg/HoldProc(40)
Level 41: Intimidate -- Ngh-Acc/Rchg(A), Ngh-Acc/Fear/Rchg(42), Ngh-Acc/Fear(50)
Level 44: Invoke Panic -- Ngh-Acc/Rchg(A), Ngh-Acc/Fear/Rchg(48), Ngh-Acc/Fear(48)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 49: Summon Spiderlings -- SlbAll-Acc/Dmg/Rchg(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Agility Core Paragon
Level 50: Clarion Radial Epiphany
------------

 

 

I have rule, any toon I make needs to be able to speed citadel when exemped hence the power selection sequence. One can totally take the presence pool and defer fighting until much later to keep it thematic.

 

The spiders don't technically fear but I thought it was a nice play on the theme, but if there were a fear Pet proc it would totally go into the spiders.

 

Edited by Nemu
  • Like 1

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Posted (edited)

I started thinking about things that we fear, and many of us fear aging.  This got me thinking about undead in old D&D lore that would either drain levels or age you in years if they touched you.  Pretty scary.

 

Meet Uabhas Wraith, a Dark/Dark stalker.  I'm looking forward to building him out.  image.thumb.png.e7ff13f917746331bf590eaf145b4b21.png

 

 

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Uabhas Wraith: Level 50 Magic Stalker
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Presence
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery

Villain Profile:
Level 1: Smite

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (19) Superior Blistering Cold - Damage/Endurance
  • (19) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (21) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (21) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime

Level 1: Hide

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 2: Shadow Maul

  • (A) Superior Avalanche - Accuracy/Damage
  • (3) Superior Avalanche - Damage/Endurance
  • (15) Superior Avalanche - Accuracy/Damage/Endurance
  • (17) Superior Avalanche - Accuracy/Damage/Recharge
  • (17) Superior Avalanche - Accuracy/Damage/Endurance/Recharge

Level 4: Dark Embrace

  • (A) Unbreakable Guard - Resistance
  • (5) Unbreakable Guard - Resistance/Endurance
  • (5) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (11) Unbreakable Guard - RechargeTime/Resistance

Level 6: Assassin's Eclipse

  • (A) Superior Stalker's Guile - Accuracy/Damage
  • (7) Superior Stalker's Guile - Damage/Recharge
  • (7) Superior Stalker's Guile - Accuracy/Damage/Recharge
  • (9) Superior Stalker's Guile - Damage/Endurance/Recharge
  • (9) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge
  • (11) Superior Stalker's Guile - Recharge/Chance to Hide

Level 8: Murky Cloud

  • (A) Unbreakable Guard - Resistance
  • (13) Unbreakable Guard - Resistance/Endurance
  • (13) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (15) Unbreakable Guard - RechargeTime/Resistance

Level 10: Shadow Dweller

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Luck of the Gambler - Defense
  • (40) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (40) Reactive Defenses - Scaling Resist Damage

Level 12: Build Up

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

Level 14: Pacify

  • (A) Accuracy IO

Level 16: Obsidian Shield

  • (A) Unbreakable Guard - Resistance
  • (37) Unbreakable Guard - Resistance/Endurance
  • (39) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (39) Unbreakable Guard - Endurance/RechargeTime

Level 18: Siphon Life

  • (A) Kinetic Combat - Accuracy/Damage
  • (43) Kinetic Combat - Damage/Endurance
  • (43) Kinetic Combat - Damage/Recharge
  • (46) Kinetic Combat - Damage/Endurance/Recharge
  • (46) Theft of Essence - Chance for +Endurance
  • (46) Preventive Medicine - Chance for +Absorb

Level 20: Dark Regeneration

  • (A) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (50) Touch of the Nictus - Accuracy/Healing
  • (50) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 22: Intimidate

  • (A) Glimpse of the Abyss - Accuracy/Recharge
  • (23) Glimpse of the Abyss - Endurance/Fear
  • (23) Glimpse of the Abyss - Accuracy/Endurance
  • (25) Glimpse of the Abyss - Fear/Range
  • (25) Glimpse of the Abyss - Accuracy/Fear/Recharge

Level 24: Invoke Panic

  • (A) Glimpse of the Abyss - Accuracy/Recharge
  • (27) Glimpse of the Abyss - Endurance/Fear
  • (27) Glimpse of the Abyss - Accuracy/Endurance
  • (29) Glimpse of the Abyss - Fear/Range
  • (29) Glimpse of the Abyss - Accuracy/Fear/Recharge

Level 26: Touch of Fear

  • (A) Cloud Senses - ToHit Debuff
  • (31) Cloud Senses - Accuracy/ToHitDebuff
  • (31) Cloud Senses - Accuracy/Recharge
  • (31) Cloud Senses - ToHit Debuff/Endurance/Recharge

Level 28: Cloak of Fear

  • (A) Cloud Senses - ToHit Debuff
  • (33) Cloud Senses - Accuracy/ToHitDebuff
  • (33) Cloud Senses - Accuracy/Recharge
  • (33) Cloud Senses - ToHit Debuff/Endurance/Recharge

Level 30: Kick

  • (A) Force Feedback - Chance for +Recharge

Level 32: Midnight Grasp

  • (A) Hecatomb - Damage
  • (34) Hecatomb - Damage/Recharge
  • (34) Hecatomb - Accuracy/Damage/Recharge
  • (34) Hecatomb - Accuracy/Recharge
  • (37) Hecatomb - Damage/Endurance

Level 35: Oppressive Gloom

  • (A) Absolute Amazement - Stun
  • (36) Absolute Amazement - Stun/Recharge
  • (36) Absolute Amazement - Accuracy/Stun/Recharge
  • (36) Absolute Amazement - Accuracy/Recharge
  • (37) Absolute Amazement - Endurance/Stun

Level 38: Superior Conditioning

  • (A) Performance Shifter - Chance for +End

Level 41: Physical Perfection

  • (A) Performance Shifter - Chance for +End

Level 44: Tough

  • (A) Unbreakable Guard - Resistance
  • (45) Unbreakable Guard - Resistance/Endurance
  • (45) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (45) Unbreakable Guard - +Max HP

Level 47: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense/Endurance/Recharge
  • (50) Luck of the Gambler - Defense/Recharge

Level 49: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Assassination 


Level 1: Brawl


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  • (A) Empty
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run 

Level 2: Swift
  •  

 

 

 

image.png

Edited by Yomo Kimyata
  • Like 1

Who run Bartertown?

 

Posted (edited)

I had forgotten that a successfull Assassin Strike has a chance to inflict fear on those close to the target.  Dark/Dark stalker with Water Spout, presence pool, and the vigilante power, fear incarnate, might be the most fear you can get out of a CoH character. 

 

I had made similar builds to Yomo's stalker and SuperPhysx's scrapper but as Brute and Tanker.  I'll post below for comparison:

 

Brute

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Phobic Flea Brute: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Presence
Power Pool: Speed

Hero Profile:
Level 1: Shadow Punch

  • (A) Mako's Bite - Accuracy/Damage
  • (39) Mako's Bite - Damage/Endurance
  • (39) Mako's Bite - Damage/Recharge
  • (40) Mako's Bite - Accuracy/Endurance/Recharge
  • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (40) Mako's Bite - Chance of Damage(Lethal)

Level 1: Dark Embrace

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (3) Steadfast Protection - Knockback Protection
  • (3) Gladiator's Armor - TP Protection +3% Def (All)
  • (5) Gladiator's Armor - End/Resist
  • (5) Gladiator's Armor - Resistance

Level 2: Smite

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (42) Superior Blistering Cold - Damage/Endurance
  • (42) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (42) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (43) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (43) Superior Blistering Cold - Recharge/Chance for Hold

Level 4: Shadow Maul

  • (A) Superior Brute's Fury - Accuracy/Damage
  • (43) Superior Brute's Fury - Damage/Recharge
  • (45) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (45) Superior Brute's Fury - Damage/Endurance/RechargeTime
  • (45) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (46) Superior Brute's Fury - Recharge/Fury Bonus

Level 6: Combat Jumping

  • (A) Reactive Defenses - Scaling Resist Damage
  • (7) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 8: Siphon Life

  • (A) Hecatomb - Damage/Recharge
  • (13) Hecatomb - Accuracy/Damage/Recharge
  • (15) Hecatomb - Accuracy/Recharge
  • (15) Hecatomb - Damage/Endurance
  • (17) Hecatomb - Chance of Damage(Negative)
  • (17) Touch of the Nictus - Accuracy/Healing/Absorb

Level 10: Obsidian Shield

  • (A) Aegis - Resistance/Endurance
  • (11) Aegis - Resistance
  • (13) Aegis - Psionic/Status Resistance

Level 12: Kick

  • (A) Force Feedback - Chance for +Recharge

Level 14: Touch of Fear

  • (A) Cloud Senses - Accuracy/ToHitDebuff
  • (48) Cloud Senses - Accuracy/Endurance/Recharge
  • (48) Cloud Senses - Chance for Negative Energy Damage

Level 16: Provoke

  • (A) Perfect Zinger - Accuracy/Recharge

Level 18: Dark Consumption

  • (A) Superior Unrelenting Fury - Accuracy/Damage
  • (19) Superior Unrelenting Fury - Damage/RechargeTime
  • (19) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
  • (34) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
  • (36) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
  • (36) Superior Unrelenting Fury - RechargeTime/+Regen/+End

Level 20: Murky Cloud

  • (A) Unbreakable Guard - Resistance
  • (21) Unbreakable Guard - Resistance/Endurance
  • (21) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (23) Unbreakable Guard - RechargeTime/Resistance

Level 22: Dark Regeneration

  • (A) Theft of Essence - Accuracy/Healing
  • (23) Touch of the Nictus - Healing/Absorb/Recharge
  • (27) Touch of the Nictus - Accuracy/Healing/Absorb
  • (29) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb
  • (31) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (31) Touch of the Nictus - Chance for Negative Energy Damage

Level 24: Tough

  • (A) Unbreakable Guard - Resistance
  • (25) Unbreakable Guard - Resistance/Endurance
  • (25) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (27) Unbreakable Guard - +Max HP

Level 26: Soul Drain

  • (A) Superior Avalanche - Accuracy/Damage
  • (36) Superior Avalanche - Damage/Endurance
  • (37) Superior Avalanche - Accuracy/Damage/Endurance
  • (37) Superior Avalanche - Accuracy/Damage/Recharge
  • (37) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (39) Superior Avalanche - Recharge/Chance for Knockdown

Level 28: Cloak of Darkness

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (29) Luck of the Gambler - Defense/Endurance

Level 30: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Luck of the Gambler - Defense

Level 32: Midnight Grasp

  • (A) Gladiator's Strike - Accuracy/Damage
  • (33) Gladiator's Strike - Damage/Recharge
  • (33) Gladiator's Strike - Damage/Endurance/Recharge
  • (33) Gladiator's Strike - Accuracy/Endurance/Recharge
  • (34) Gladiator's Strike - Accuracy/Damage/End/Rech
  • (34) Gladiator's Strike - Chance for Smashing Damage

Level 35: Cloak of Fear

  • (A) Glimpse of the Abyss - Accuracy/Endurance
  • (46) Glimpse of the Abyss - Endurance/Fear
  • (46) Glimpse of the Abyss - Accuracy/Fear/Recharge

Level 38: Oppressive Gloom

  • (A) Absolute Amazement - Endurance/Stun
  • (48) Absolute Amazement - Accuracy/Stun/Recharge
  • (50) Absolute Amazement - Accuracy/Recharge

Level 41: Intimidate

  • (A) Glimpse of the Abyss - Accuracy/Endurance

Level 44: Invoke Panic

  • (A) Glimpse of the Abyss - Accuracy/Endurance

Level 47: Unrelenting

  • (A) Panacea - Heal/Recharge
  • (50) Panacea - Heal/Endurance/Recharge
  • (50) Panacea - Endurance/Recharge

Level 49: Hasten

  • (A) Recharge Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Fury


Level 1: Sprint

 

 

  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run

Level 2: Swift

 

 

Tanker

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Phobic Flea Tanker: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Presence
Power Pool: Speed

Hero Profile:
Level 1: Dark Embrace

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (5) Steadfast Protection - Knockback Protection
  • (5) Gladiator's Armor - End/Resist
  • (7) Gladiator's Armor - Resistance
  • (7) Gladiator's Armor - Recharge/Endurance
  • (9) Gladiator's Armor - TP Protection +3% Def (All)

Level 1: Shadow Punch

  • (A) Superior Gauntleted Fist - Accuracy/Damage
  • (33) Superior Gauntleted Fist - Damage/RechargeTime
  • (33) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (34) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (34) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (34) Superior Gauntleted Fist - RechargeTime/+Absorb

Level 2: Smite

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (37) Superior Blistering Cold - Damage/Endurance
  • (40) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (42) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (42) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (42) Superior Blistering Cold - Recharge/Chance for Hold

Level 4: Murky Cloud

  • (A) Unbreakable Guard - Resistance
  • (13) Unbreakable Guard - Resistance/Endurance
  • (15) Unbreakable Guard - RechargeTime/Resistance
  • (45) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 6: Obsidian Shield

  • (A) Aegis - Resistance/Endurance
  • (11) Aegis - Resistance
  • (11) Aegis - Psionic/Status Resistance

Level 8: Combat Jumping

  • (A) Reactive Defenses - Scaling Resist Damage
  • (9) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 10: Dark Regeneration

  • (A) Theft of Essence - Chance for +Endurance
  • (15) Touch of the Nictus - Healing/Absorb/Recharge
  • (25) Touch of the Nictus - Accuracy/Healing/Absorb
  • (25) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb
  • (27) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (27) Touch of the Nictus - Chance for Negative Energy Damage

Level 12: Shadow Maul

  • (A) Superior Might of the Tanker - Accuracy/Damage
  • (43) Superior Might of the Tanker - Damage/Recharge
  • (43) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (43) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (45) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (45) Superior Might of the Tanker - Recharge/Chance for +Res(All)

Level 14: Kick

  • (A) Force Feedback - Chance for +Recharge

Level 16: Siphon Life

  • (A) Kinetic Combat - Accuracy/Damage
  • (17) Kinetic Combat - Damage/Endurance
  • (17) Kinetic Combat - Damage/Recharge
  • (21) Kinetic Combat - Damage/Endurance/Recharge
  • (23) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb
  • (23) Touch of the Nictus - Accuracy/Endurance/Recharge

Level 18: Tough

  • (A) Unbreakable Guard - Resistance
  • (19) Unbreakable Guard - Resistance/Endurance
  • (19) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (46) Unbreakable Guard - +Max HP

Level 20: Cloak of Darkness

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (21) Luck of the Gambler - Defense/Endurance

Level 22: Cloak of Fear

  • (A) Cloud Senses - Accuracy/ToHitDebuff
  • (46) Cloud Senses - Accuracy/Recharge
  • (46) Cloud Senses - Accuracy/Endurance/Recharge
  • (48) Cloud Senses - Chance for Negative Energy Damage
  • (48) Cloud Senses - ToHit Debuff
  • (50) Cloud Senses - ToHit Debuff/Endurance/Recharge

Level 24: Touch of Fear

  • (A) Glimpse of the Abyss - Chance of Damage(Psionic)

Level 26: Oppressive Gloom

  • (A) Absolute Amazement - Accuracy/Stun/Recharge
  • (50) Absolute Amazement - Chance for ToHit Debuff
  • (50) Absolute Amazement - Accuracy/Recharge

Level 28: Soul Drain

  • (A) Fury of the Gladiator - Accuracy/Damage
  • (29) Fury of the Gladiator - Damage/Recharge
  • (29) Fury of the Gladiator - Damage/Endurance/Recharge
  • (31) Fury of the Gladiator - Accuracy/Endurance/Recharge
  • (31) Fury of the Gladiator - Accuracy/Damage/End/Rech
  • (31) Fury of the Gladiator - Chance for Res Debuff

Level 30: Provoke

  • (A) Accuracy IO

Level 32: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (33) Luck of the Gambler - Defense/Endurance

Level 35: Dark Consumption

  • (A) Superior Avalanche - Accuracy/Damage
  • (36) Superior Avalanche - Damage/Endurance
  • (36) Superior Avalanche - Accuracy/Damage/Endurance
  • (36) Superior Avalanche - Accuracy/Damage/Recharge
  • (37) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (37) Superior Avalanche - Recharge/Chance for Knockdown

Level 38: Midnight Grasp

  • (A) Hecatomb - Damage/Recharge
  • (39) Hecatomb - Accuracy/Damage/Recharge
  • (39) Hecatomb - Accuracy/Recharge
  • (39) Hecatomb - Damage/Endurance
  • (40) Hecatomb - Chance of Damage(Negative)
  • (40) Gladiator's Strike - Chance for Smashing Damage

Level 41: Intimidate

  • (A) Glimpse of the Abyss - Accuracy/Endurance

Level 44: Invoke Panic

  • (A) Glimpse of the Abyss - Accuracy/Endurance

Level 47: Hasten

  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO

Level 49: Super Speed

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 1: Brawl

  • (A) Empty

Level 1: Gauntlet


Level 1: Prestige Power Dash

 

 

  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run

Level 2: Swift

 

 

Edited by Bionic_Flea
Posted
On 4/15/2020 at 8:28 AM, Yomo Kimyata said:

It's nice to see people not chasing a FOTM, and this is a great way to encourage that.

I... I have no idea what's going on here.  Surely this will cause the game to collapse!

  • Haha 1

 

Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game...

╔═══════════════════════════════════════════════════════════════════════════════════╗

Clave's Sure-Fire Secrets to Enjoying City Of Heroes
Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise.
This game isn't hard work, it's easy!
Go have fun!
╚═══════════════════════════════════════════════════════════════════════════════════╝
Posted

This is as good a place as any to post questions/observations about fear.

 

Most (all?) robots appear to be immune to its effects, but I don't know if that includes the to-hit debuff or just the cowering effect.

 

In fact, I don't know if those two are separate?  Does the to hit debuff only work if the cowering effect takes place?

Who run Bartertown?

 

Posted
On 4/23/2020 at 4:18 PM, Bionic_Flea said:

The fear and -tohit are separate affects.  Also, not all fears have -tohit as an additional affect.

Specifically, the presence pool only has the terrorize effect.

Who run Bartertown?

 

Posted
On 4/18/2020 at 8:46 AM, Bionic_Flea said:

"...might be the most fear you can get out of a CoH character."

I'm afraid not.

 

Dark Control/Dark Miasma/Soul Controller will has a terrifying amount of Fear inclusive abilities at its disposal.

  • Fearsome Stare
  • Intimidate
  • Invoke Panic (if you feel inclined)
  • Scare x2 (Each Haunt carries the Scare ability, ST)
  • Terrifying Roar (Umbra Beast, 10/s Cooldown Cone)
  • Fear Incarnate (If we're counting the Vigilante PBAoE)

I'm not one for repeating sets, but I sat down thinking about this and came up with a build that kind of scares me a little. I could be swayed to build it as I ended up stirring it around a concept. Disappears for 15 minutes. Okay, never mind, I rolled the character. Anyway, what's got me intrigued is the idea of getting enough recharge into the build to play around with some semi-bent ideas to thematic concept. One thing that has me a bit hyped is the idea of using Adrenal Booster for not only its +Rech to get into a Perma-Hasten cycle on the cheap, but also because it has a mini-PB effect for 60/s that does impact Terrorize! From a leveling perspective the build should probably swap in Living Shadows over something else (Provoke probably) until 38 when Dark Servant shows up to have the Immob and extra AoE proc damage; once the Servant shows up though it carries its own Tenebrous Tentacles filling the Immob Cone function.

 

I've been messing with this for over an hour and a half, I really should slink back into the shadows before it consumes me. And of course, as is my fashion, it's a Proc Monster 😄

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Darkness Control
Secondary Power Set: Darkness Affinity
Power Pool: Presence
Power Pool: Leadership
Power Pool: Speed
Power Pool: zn_Experimentation
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Dark Grasp -- Thn-Dmg/EndRdx(A), GldJvl-Dam%(33), NrnSht-Dam%(34), GhsWdwEmb-Dam%(34), UnbCns-Dam%(34), GldNet-Dam%(37)
Level 1: Twilight Grasp -- TchoftheN-Heal(A), TchoftheN-Acc/Heal(3), TchoftheN-Acc/EndRdx/Heal/HP/Regen(3)
Level 2: Tar Patch -- RechRdx-I(A)
Level 4: Darkest Night -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(13), DarWtcDsp-Rchg/EndRdx(13), DarWtcDsp-ToHitDeb(19)
Level 6: Possess -- CrcPrs-Acc/Conf/Rchg(A), CrcPrs-Acc/Rchg(15), CrcPrs-Conf/EndRdx(15), CrcPrs-Conf/Rchg(25), CrcPrs-Conf%(25)
Level 8: Fearsome Stare -- GlmoftheA-Acc/Rchg(A), GlmoftheA-Acc/Fear/Rchg(9), GlmoftheA-Acc/EndRdx(9), GlmoftheA-Dam%(11), GlmoftheA-EndRdx/Fear(11)
Level 10: Speed of Sound -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A)
Level 12: Heart of Darkness -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37), SprWiloft-Rchg/Dmg%(37), Obl-%Dam(40), CldSns-%Dam(43), Arm-Dam%(43)
Level 14: Provoke -- Acc-I(A)
Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(17), ShlWal-Def/EndRdx(17), TtnCtn-ResDam/EndRdx(19), Ksm-ToHit+(33)
Level 18: Haunt -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(23), ExpRnf-Acc/Dmg(31), ExpRnf-EndRdx/Dmg/Rchg(31), CldSns-%Dam(31)
Level 20: Fade -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(21), RedFrt-Def/Rchg(21), RechRdx-I(23)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(27), Rct-Def/EndRdx(29), Rct-ResDam%(29)
Level 24: Toxic Dart -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(48), Apc-Dmg/EndRdx(50), Apc-Dam%(50)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 28: Soul Absorption -- DctWnd-Heal/Rchg(A), EffAdp-EndMod/Rchg(40)
Level 30: Adrenal Booster -- RechRdx-I(A), RechRdx-I(50)
Level 32: Umbra Beast -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-Acc/Dmg(36), OvrFrc-Dam/KB(43), CldSns-%Dam(46), SlbAll-Build%(48)
Level 35: Dark Embrace -- GldArm-ResDam(A), GldArm-End/Res(36), GldArm-3defTpProc(36), StdPrt-ResDam/Def+(40)
Level 38: Dark Servant -- TchoftheN-Acc/EndRdx/Rchg(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(39), TchoftheN-Acc/Heal(39), CldSns-%Dam(39)
Level 41: Dark Obliteration -- Rgn-Dmg/EndRdx(A), Bmbdmt-+FireDmg(42), PstBls-Dam%(42), JvlVll-Dam%(42), CldSns-%Dam(48)
Level 44: Intimidate -- GlmoftheA-Acc/Rchg(A), GlmoftheA-Acc/EndRdx(46), GlmoftheA-Acc/Fear/Rchg(45), GlmoftheA-EndRdx/Fear(45), GlmoftheA-Dam%(46)
Level 47: Tactics -- AdjTrg-ToHit/EndRdx(A)
Level 49: Howling Twilight -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(7), PrfShf-End%(7)
Level 50: Vigor Radial Paragon
Level 50: Void Radial Final Judgement
Level 50: Spectral Core Flawless Interface
Level 50: Melee Core Embodiment
Level 50: Phantom Core Superior Ally
------------

 

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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		|-------------------------------------------------------------------|

 

  • Like 1
Posted (edited)
5 hours ago, Sir Myshkin said:

I'm afraid not.

Pun intended?

 

I looked over the build and it's certainly interesting.  It seems more like a Mastermind build in some respects.  Much of the damage is coming from the pets while you provoke, debuff, and terrorize the neighborhood..  I wonder if it would be worth pushing that idea further and picking up the seer for say . . . possess.  Slight loss of recharge for an extra damage pet.  And if we drop presence pool (although somewhat contrary to this exercise) and pick up Combat Jumping and Shadow Field with a set of Unbreakable Constraints and some shuffling of IOs we end up at 176ish global recharge, 5 pets, and enough -tohit, -damage, +defense, regen, and healing to keep those pets, yourself, and anyone else upright while your enemies are afeared, held, disoriented, on their backs, or just plain dead.  Interesting indeed.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Phobic Flea - Controller: Level 50 Magic Controller
Primary Power Set: Darkness Control
Secondary Power Set: Darkness Affinity
Power Pool: Leaping
Power Pool: Experimentation
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Dark Grasp

  • (A) Thunderstrike - Damage/Endurance
  • (33) Gladiator's Javelin - Chance of Damage(Toxic)
  • (34) Neuronic Shutdown - Chance of Damage(Psionic)
  • (34) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (34) Gladiator's Javelin - Damage/Endurance/Recharge
  • (37) Gladiator's Net - Chance of Damage(Lethal)

Level 1: Twilight Grasp

  • (A) Touch of the Nictus - Healing/Absorb
  • (3) Touch of the Nictus - Accuracy/Healing/Absorb
  • (3) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb

Level 2: Tar Patch

  • (A) Recharge Reduction IO

Level 4: Darkest Night

  • (A) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (13) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (13) Dark Watcher's Despair - Recharge/Endurance
  • (19) Dark Watcher's Despair - To Hit Debuff

Level 6: Combat Jumping

  • (A) Luck of the Gambler - Defense/Endurance

Level 8: Fearsome Stare

  • (A) Glimpse of the Abyss - Accuracy/Recharge
  • (9) Glimpse of the Abyss - Accuracy/Fear/Recharge
  • (9) Glimpse of the Abyss - Accuracy/Endurance
  • (11) Glimpse of the Abyss - Chance of Damage(Psionic)
  • (11) Glimpse of the Abyss - Endurance/Fear

Level 10: Speed of Sound

  • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance

Level 12: Heart of Darkness

  • (A) Obliteration - Chance for Smashing Damage
  • (15) Armageddon - Chance for Fire Damage
  • (15) Cloud Senses - Chance for Negative Energy Damage
  • (37) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
  • (37) Superior Will of the Controller - Recharge/Chance for Psionic Damage
  • (40) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance

Level 14: Howling Twilight

  • (A) Recharge Reduction IO

Level 16: Shadow Fall

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (17) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (17) Shield Wall - Defense/Endurance
  • (19) Titanium Coating - Resistance/Endurance
  • (33) Kismet - Accuracy +6%

Level 18: Haunt

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (23) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (31) Expedient Reinforcement - Accuracy/Damage
  • (31) Expedient Reinforcement - Endurance/Damage/Recharge
  • (31) Cloud Senses - Chance for Negative Energy Damage

Level 20: Fade

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (21) Luck of the Gambler - Defense/Recharge
  • (21) Red Fortune - Defense/Recharge
  • (23) Recharge Reduction IO

Level 22: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (27) Reactive Defenses - Defense
  • (29) Reactive Defenses - Defense/Endurance
  • (29) Reactive Defenses - Scaling Resist Damage

Level 24: Toxic Dart

  • (A) Apocalypse - Damage
  • (25) Apocalypse - Accuracy/Damage/Recharge
  • (25) Apocalypse - Accuracy/Recharge
  • (43) Apocalypse - Damage/Endurance
  • (45) Apocalypse - Chance of Damage(Negative)

Level 26: Hasten

  • (A) Recharge Reduction IO
  • (27) Recharge Reduction IO

Level 28: Soul Absorption

  • (A) Doctored Wounds - Heal/Recharge
  • (40) Efficacy Adaptor - EndMod/Recharge

Level 30: Adrenal Booster

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 32: Umbra Beast

  • (A) Expedient Reinforcement - Damage/Endurance
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (36) Expedient Reinforcement - Accuracy/Damage
  • (43) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (43) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (46) Cloud Senses - Chance for Negative Energy Damage

Level 35: Dark Embrace

  • (A) Gladiator's Armor - Resistance
  • (36) Gladiator's Armor - End/Resist
  • (36) Gladiator's Armor - TP Protection +3% Def (All)
  • (40) Steadfast Protection - Resistance/+Def 3%

Level 38: Dark Servant

  • (A) Cloud Senses - Accuracy/ToHitDebuff
  • (39) Cloud Senses - Accuracy/Endurance/Recharge
  • (39) Cloud Senses - ToHit Debuff
  • (39) Cloud Senses - Chance for Negative Energy Damage

Level 41: Dark Obliteration

  • (A) Ragnarok - Damage/Endurance
  • (42) Bombardment - Chance for Fire Damage
  • (42) Positron's Blast - Chance of Damage(Energy)
  • (42) Javelin Volley - Chance of Damage(Lethal)
  • (48) Cloud Senses - Chance for Negative Energy Damage
  • (50) Ragnarok - Chance for Knockdown

Level 44: Shadow Field

  • (A) Unbreakable Constraint - Hold/Recharge
  • (46) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (45) Unbreakable Constraint - Accuracy/Recharge
  • (45) Unbreakable Constraint - Endurance/Hold
  • (46) Unbreakable Constraint - Chance for Smashing Damage

Level 47: Summon Seer

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (48) Expedient Reinforcement - Accuracy/Damage
  • (48) Expedient Reinforcement - Damage/Endurance
  • (50) Expedient Reinforcement - Accuracy/Damage/Recharge

Level 49: Tactics

  • (A) HamiO:Cytoskeleton Exposure

Level 1: Brawl

  • (A) Empty

Level 1: Containment


Level 1: Prestige Power Dash

 

 

  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run

Level 2: Swift

 

 

Edited by Bionic_Flea
Posted
4 hours ago, Bionic_Flea said:

Pun intended?

Oh I loaded up the puns in that comment 😄


The reason I personally didn’t include the Seer is because I was going for a full shadow puppet concept and the Seer really breaks that vibe. 
 

I really went back and forth for no-joke 30 minutes on sticking Shadowy Binds and Living Shadows just on name/theme reasons but Dark Grasp and Possess are just too good and... Possess still kind of makes sense on theme creating “shadow puppets”. 

Posted

Yeah, I've been looking at this from not just a fear-heavy build, but a fear-heavy play concept.  In the case of melee characters, which is my main focus, I wanted to come up with an idea that used/required the fear mechanics to really shine.

 

What does fear provide?  As mentioned above by @Bionic_Fleathese can be exclusive.

- Soft control in the form of terrorize, either single target or AoE.  I can't quantify "terrorize" right now, but that's the trembling that serves much like a short-term sleep, as it can be partly broken.

- To-hit debuffs, also either single target or AoE.

 

So, it seems like a resist-based defensive set adds more value than layering -to hit on top of +defense.  Dark Armor fits the bill.

 

Dark Melee has Touch of Fear, but since the rework its AoE iin the form of Shadow Maul is practically unplayable as a Stalker and I presume a Brute, Tanker, or Scrapper too.  I didn't follow the changes thread in Beta, but I cannot stand the trade-off of a much much much wider cone for much much much less damage.

 

My strategy for Uabhas Wraith, Dark/Dark stalker currently in his 30s, has generally been to:  take out threat LTs from Hide, debuff boss, debuff crowd of minions, then arrest them one at a time from relative safety.  I'm currently running at +3/x3, and I'm finding the strategy very effective.  I should go up to +4 shortly, but much more than x5 will be really tedious, thanks to the new "improved" Shadow Maul.  Accuracy bonuses are very important, since as they say, you miss 100% of the baddies you don't hit.  Getting accuracy up in Cloak of Fear to something over 100 is more important than boosting the to hit debuff by a point or two, in my experience so far.

 

 

Who run Bartertown?

 

  • 2 weeks later
Posted (edited)

So I adapted the build I posted for this challenge, turning it into a Dark/Elec Tank (going for a "nightmare hellstorm" appearance). Just at 19, but holy poop is it fun so far. I've only had Cloak of Fear for a level but it sure puts in work. And the aesthetic isn't bad either...

image.png.f233091faba0a2012d58a0cc75a1c629.png

image.png.0d257badd7c689b6a368638ba821958e.png

Edited by Cutter
  • Like 1

@Cutter

 

So many alts, so little time...

  • 1 month later
Posted

Well, it's been long enough for people to submit a proposal for the prize and I have already picked one, leveled it to 50 +3, and even moved on to other characters.

 

Drum-roll, please . . .

 

And the winner is  . . . .  @Yomo Kimyata!!!! 

 

Yomo, send me a PM or in-game message to coordinate your PL and prizes

 

I went with a Dark/Dark Stalker, which ended up having 7 fear powers!  Assassin's Eclipse, Touch of Fear, Cloak of Fear, Intimidate, Invoke Panic, Water Spout, and Fear Incarnate.  As  I was leveling up, the presence pool was helpful in paralyzing one or two critters while I dealt with others.  As I gained levels I used those powers less and less.  I actually use the fear incarnate power more even though it has worse recharge and endurance because it also has the -tohit that Presence Pool lacks.  Pacify also got some use in lieu of Placate, which I skipped.  But with the stalker ATOs, neither placate nor pacify is necessary.

 

The lack of -tohit and high costs of the presence pool powers makes this a pure concept build that works well enough, but I would be much better off taking other powers.  If they had  - tohit and if I could take either Invoke Panic or Unrelenting with just one power pick I think people might take this pool more often.  At a minimum, we should be able to pick intimidate as a first power pick.  Many pools allow you to choose any of the first three as your first pick.  Come to think of it, I may respec out of Invoke Panic and try Unrelenting.  I've never used it at all.

 

The build was modified using Yomo's as a base.  The powers were actually taken in a slightly different order; for example I took combat jumping much earlier.  Here's the build:

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Phobic Flea Stalker: Level 50 Magic Stalker
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Presence
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Smite -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/Rchg(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21), SprBlsCol-Rchg/HoldProc(33)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(29), Rct-ResDam%(36), Rct-Def(36)
Level 2: Shadow Maul -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(3), SprAvl-Acc/Dmg/EndRdx(15), SprAvl-Acc/Dmg/Rchg(17), SprAvl-Acc/Dmg/EndRdx/Rchg(17), SprAvl-Rchg/KDProc(39)
Level 4: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-Rchg/ResDam(11), GldArm-3defTpProc(25)
Level 6: Assassin's Eclipse -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(9), SprStlGl-Rchg/Hide%(11)
Level 8: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-Rchg/ResDam(15), StdPrt-ResDam/Def+(25), StdPrt-ResKB(29)
Level 10: Shadow Dweller -- LucoftheG-Def/Rchg+(A)
Level 12: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit(40), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(43)
Level 14: Pacify -- Acc-I(A)
Level 16: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-Max HP%(39)
Level 18: Siphon Life -- SprAssMar-Acc/Dmg(A), SprAssMar-Rchg/Rchg Build Up(23), SprAssMar-Dmg/Rchg(40), SprAssMar-Acc/Dmg/Rchg(40), SprAssMar-Dmg/EndRdx/Rchg(43), SprAssMar-Acc/Dmg/EndRdx/Rchg(43)
Level 20: Dark Regeneration -- TchoftheN-Acc/EndRdx/Heal/HP/Regen(A), TchoftheN-Acc/Heal(27), TchoftheN-Acc/EndRdx/Rchg(46), ThfofEss-+End%(50)
Level 22: Intimidate -- GlmoftheA-Acc/Rchg(A), GlmoftheA-Acc/EndRdx(23)
Level 24: Unrelenting -- DctWnd-Rchg(A), DctWnd-Heal/Rchg(27)
Level 26: Touch of Fear -- CldSns-Acc/EndRdx/Rchg(A), CldSns-Acc/ToHitDeb(31)
Level 28: Cloak of Fear -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(31), SphIns-Acc/Rchg(31), SphIns-ToHitDeb/EndRdx/Rchg(33), SphIns-Acc/EndRdx/Rchg(33), CldSns-%Dam(37)
Level 30: Kick -- FrcFdb-Rechg%(A)
Level 32: Midnight Grasp -- Hct-Dmg(A), Hct-Dmg/Rchg(34), Hct-Acc/Dmg/Rchg(34), Hct-Acc/Rchg(34), Hct-Dmg/EndRdx(37)
Level 35: Oppressive Gloom -- AbsAmz-Acc/Stun/Rchg(A), AbsAmz-Acc/Rchg(36), AbsAmz-Stun(50)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 41: Water Spout -- AchHee-ResDeb%(A)
Level 44: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(45), Ags-ResDam(45), Ags-ResDam/Rchg(45)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3), NmnCnv-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(46), PwrTrns-EndMod(48)
Level 1: Quick Form
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Radial Paragon
Level 50: Pyronic Core Final Judgement
Level 50: Degenerative Radial Flawless Interface
Level 50: Banished Pantheon Core Superior Ally
Level 50: Barrier Core Epiphany
Level 50: Assault Radial Embodiment
------------

 

 

 

  • Like 2

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