Bill Z Bubba Posted April 21, 2020 Share Posted April 21, 2020 Back before the snap, I had a grav/nrg dom. She was fun but I'm not even sure I ever got her to 50. She's been recreated and still not 50. But then I did a 100% ranged earth/fire dom. She's 50, she's fun but she's in dire need of a proper respec. And while she is effective, there was still something just not quite right. Now, I have an a 100% melee earth/earth dominator and holy hells below, I love this combo. The sounds, the visceral smashing, the pure unbridled melee domination of large spawns. And she's only 37. I can only imagine the freakishly raging beast of destruction that she's going to be at 50 and properly built. So ok... add me to the dominator love crowd. I'm gonna be playin this gal a LOT. 7 2 2 Link to comment Share on other sites More sharing options...
Bionic_Flea Posted April 21, 2020 Share Posted April 21, 2020 2 Link to comment Share on other sites More sharing options...
Without_Pause Posted April 21, 2020 Share Posted April 21, 2020 Fact, I saw the title and assumed it was about an Earth/earth dom. 1 Top 10 Most Fun 50s. 1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute. 10. Chasing Fireworks: Fire/time Controller. "Downtime is for mortals. Debt is temporary. Fame is forever." Link to comment Share on other sites More sharing options...
Tater Todd Posted April 25, 2020 Share Posted April 25, 2020 Earth/Earth feels like a ranged Tanker...or should I say a current Tanker considering the recent range and radius changes haha. 1 Link to comment Share on other sites More sharing options...
Nferno Posted April 25, 2020 Share Posted April 25, 2020 I have to agree here. Rolled an Earth/Earth/Ice and let the carnage begin. Doms are quickly becoming my favorite AT. Have a couple others that I really enjoy but decided I wanted to try Earth. Toiled with the secondary for a while but settled on earth and have zero regrets. I may have taken a somewhat unconventional approach, as I skipped quite a few from the primary but it’s fun. Not sure though, maybe that’s how Earth/Earth is usually built. Was able to get all the recharge I needed for perma Dom and soft cap S&L but I’d love to see some other build examples if anyone would like to share. She’s a bit squishy because resistances are pretty bad and if anything gets past the limited defense and no real heal (other than an unslotted hoarfrost), it hurts. Mostly just see issues when soloing 4x8 and my AoE holds misses too many mobs. Really struggling with trying to pack in recharge/def/res into the build. Also have a question about Mud Pots. I took it in my last respec and slotted with procs but I’m just not sure they’re hitting enough to make it worth while as it eats end like a kid with candy and is using quite a few of my precious slots. I slotted the -res from FotG but I’ve not seen it come up in the combat tab, does it not show when it hits? Lastly, does anyone have an opinion with Sleet vs Ice Storm? Which is worth firing and slotting? My open when solo is typically Stalagmites->Earthquake->Ice Storm->jump in and pound on things. i tried Stalagmites->Earthquake->Ice Storm->Sleet->jump in and pound but it’s too time consuming and also chews through a huge part of the end bar leaving too little for the pounding. Admittedly, this is my first time using the ice epic (except for the shield on a blaster or two) so I don’t know much about either Ice Storm or Sleet. Thanks in advance for any advice/opinions. Link to comment Share on other sites More sharing options...
Bill Z Bubba Posted April 25, 2020 Author Share Posted April 25, 2020 Stalagmites... what an incredible alpha strike power. Wherever my final build ends up, getting as much recharge as possible for that one power is my main goal. I went with primal forces for conserve power and temp invulnerability so unsure on your ice questions. As for mud pots, currently on the fence with it. I suspect that I'll keep it in the end cuz moar damuge. Link to comment Share on other sites More sharing options...
Bionic_Flea Posted April 25, 2020 Share Posted April 25, 2020 (edited) Here's my Earth/Earth build: Spoiler Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! tel: Level 50 Magic DominatorPrimary Power Set: Earth ControlSecondary Power Set: Earth AssaultPower Pool: LeapingPower Pool: FightingPower Pool: SorceryPower Pool: SpeedAncillary Pool: Mace Mastery Villain Profile:Level 1: Fossilize (A) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized (3) Superior Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge (5) Superior Ascendency of the Dominator - Endurance/Recharge (7) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance (9) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge (11) Superior Ascendency of the Dominator - Recharge/Chance for +Damage Level 1: Stone Spears (A) Superior Winter's Bite - Accuracy/Damage (3) Superior Winter's Bite - Damage/RechargeTime (5) Superior Winter's Bite - Accuracy/Damage/Endurance (7) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge (9) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (11) Superior Winter's Bite - Accuracy/Damage/Recharge Level 2: Stone Cages (A) Superior Dominating Grasp - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized (13) Superior Dominating Grasp - Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/RechargeTime (13) Superior Dominating Grasp - Endurance/RechargeTime (15) Superior Dominating Grasp - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance (15) Superior Dominating Grasp - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance/RechargeTime (17) Superior Dominating Grasp - RechargeTime/Fiery Orb Level 4: Stone Mallet (A) Superior Blistering Cold - Accuracy/Damage (31) Superior Blistering Cold - Damage/Endurance (34) Superior Blistering Cold - Accuracy/Damage/Endurance (34) Superior Blistering Cold - Accuracy/Damage/Recharge (34) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (36) Superior Blistering Cold - Recharge/Chance for Hold Level 6: Combat Jumping (A) Shield Wall - +Res (Teleportation), +5% Res (All) (17) Reactive Defenses - Scaling Resist Damage (19) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 8: Tremor (A) Obliteration - Damage (43) Obliteration - Accuracy/Recharge (43) Obliteration - Damage/Recharge (43) Obliteration - Accuracy/Damage/Recharge (45) Obliteration - Accuracy/Damage/Endurance/Recharge (45) Obliteration - Chance for Smashing Damage Level 10: Boxing (A) HamiO:Nucleolus Exposure Level 12: Stalagmites (A) Superior Frozen Blast - Accuracy/Damage (21) Superior Frozen Blast - Recharge/Chance for Immobilize (36) Superior Frozen Blast - Damage/Endurance (36) Superior Frozen Blast - Accuracy/Damage/Endurance (37) Superior Frozen Blast - Accuracy/Damage/Recharge (37) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime Level 14: Spirit Ward (A) Preventive Medicine - Chance for +Absorb Level 16: Tough (A) Steadfast Protection - Resistance/+Def 3% (19) Gladiator's Armor - TP Protection +3% Def (All) (23) Unbreakable Guard - Resistance/Endurance/RechargeTime (25) Unbreakable Guard - +Max HP (25) Unbreakable Guard - Resistance (27) Unbreakable Guard - Resistance/Endurance Level 18: Super Speed (A) Celerity - +Stealth Level 20: Heavy Mallet (A) Mako's Bite - Accuracy/Damage (39) Mako's Bite - Damage/Endurance (39) Mako's Bite - Damage/Recharge (39) Mako's Bite - Accuracy/Endurance/Recharge (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge Level 22: Arcane Bolt (A) HamiO:Nucleolus Exposure Level 24: Rune of Protection (A) Unbreakable Guard - Resistance (29) Unbreakable Guard - Resistance/Endurance/RechargeTime (29) Unbreakable Guard - RechargeTime/Resistance (31) Unbreakable Guard - Endurance/RechargeTime Level 26: Hasten (A) Recharge Reduction IO (27) Recharge Reduction IO Level 28: Volcanic Gasses (A) Ragnarok - Damage/Recharge (37) Ragnarok - Accuracy/Damage/Recharge (40) Ragnarok - Accuracy/Recharge (40) Ragnarok - Damage/Endurance (42) Ragnarok - Chance for Knockdown Level 30: Seismic Smash (A) Hecatomb - Damage/Recharge (31) Hecatomb - Accuracy/Damage/Recharge (48) Hecatomb - Accuracy/Recharge (48) Hecatomb - Damage/Endurance (50) Hecatomb - Chance of Damage(Negative) Level 32: Animate Stone (A) Expedient Reinforcement - Accuracy/Damage (33) Expedient Reinforcement - Damage/Endurance (33) Expedient Reinforcement - Accuracy/Damage/Recharge (33) Expedient Reinforcement - Endurance/Damage/Recharge Level 35: Mud Pots (A) Superior Avalanche - Accuracy/Damage (45) Superior Avalanche - Damage/Endurance (46) Superior Avalanche - Accuracy/Damage/Endurance (46) Superior Avalanche - Accuracy/Damage/Recharge (46) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (48) Superior Avalanche - Recharge/Chance for Knockdown Level 38: Fissure (A) Annihilation - Chance for Res Debuff (42) Annihilation - Accuracy/Damage/Endurance Level 41: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Luck of the Gambler - Defense/Endurance Level 44: Scorpion Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense Level 47: Power Up (A) Recharge Reduction IO Level 49: Personal Force Field (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Empty Level 1: Domination Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift Edited April 25, 2020 by Bionic_Flea Link to comment Share on other sites More sharing options...
Bill Z Bubba Posted April 25, 2020 Author Share Posted April 25, 2020 7 hours ago, Bionic_Flea said: Here's my Earth/Earth build: No steadfast +3% def? Dooooooom! We have some slotting similarities. Fiery Orb in Stone Cages is MUST! Link to comment Share on other sites More sharing options...
Carnifax Posted April 25, 2020 Share Posted April 25, 2020 8 hours ago, Nferno said: Lastly, does anyone have an opinion with Sleet vs Ice Storm? Which is worth firing and slotting? On teams? Sleet, hands down. Its a big (not huge cos you're a domi) resist debuff on everything inside for 30 seconds for your whole team. And the debuff lasts for 30 seconds even if something escapes it or it expires. And itll stack if your recharge is high enough, making it useful in prolonged AV fights. For slotting Sleet doesnt need much. 1-2 recharge IOs 50+5s if you really want to milk it) and job done. And if you're playing a proc heavy domi Sleet will make all those damage procs hit harder. Ice Storm is fine but Sleet is a power magnifier for the whole team. 3 My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha] Link to comment Share on other sites More sharing options...
Carnifax Posted April 25, 2020 Share Posted April 25, 2020 9 hours ago, Nferno said: Also have a question about Mud Pots. I took it in my last respec and slotted with procs but I’m just not sure they’re hitting enough to make it worth while I missed this. Procs are crap in toggles, rains and patches. In some patches where you aim at someone they can be okayish but in toggles and most placeables (with some exceptions like Carrion Creepers) procs wont fire often enough to be worth it. So for mud pots, damage, end and acc and leave it there if you do take it. 1 My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha] Link to comment Share on other sites More sharing options...
Peacemoon Posted April 25, 2020 Share Posted April 25, 2020 I had an Earth/earth on live, only got into the 30s and either before IOs or with only basics. He was a blast, and I loved the UMPH. I keep thinking I might have to redo him! Retired, October 2022. Fallout Engineer Rad/AR Defender || Peacemoon Empathy/Psi Defender || Svarteir Dark/Dark Controller Everlasting || UK Timezone Link to comment Share on other sites More sharing options...
Bionic_Flea Posted April 25, 2020 Share Posted April 25, 2020 1 hour ago, Bill Z Bubba said: No steadfast +3% def? Dooooooom! We have some slotting similarities. Fiery Orb in Stone Cages is MUST! It's there. Look in tough. Link to comment Share on other sites More sharing options...
Nferno Posted April 26, 2020 Share Posted April 26, 2020 5 hours ago, Carnifax said: I missed this. Procs are crap in toggles, rains and patches. In some patches where you aim at someone they can be okayish but in toggles and most placeables (with some exceptions like Carrion Creepers) procs wont fire often enough to be worth it. So for mud pots, damage, end and acc and leave it there if you do take it. Did some “testing” today. The rains, definitely didn’t proc enough to bother with, so I agree 100% on that. I currently have mud pots 6 slotted with an Acc IO, end IO, FotG -res, and three other damage procs (can’t recall which ones). I use my Unai close the ruptures Council mish for solo testing and got ok results. Soloing that mission at 4x8 the procs seemed to help A tiny bit because the battles at least long enough to see some procs hit but on teams, they’re pointless. Might get a hit or two once in a great while when teaming but everything falls too fast to even make mud pots worth it, let alone the procs. Not committing to moving those slots off (yet) but will probably respec tomorrow and change things up just to compare. Once I get my build where I’m happy, I’ll drop it in here in case anyone has further tweaks. On a side note, Creepers are insane, such a cool and bizarre power. I find myself often laughing when they fire off while playing my plant Dom. They’re so random with timing, kind of like a jack in the box 😂. Link to comment Share on other sites More sharing options...
Carnifax Posted April 26, 2020 Share Posted April 26, 2020 Seismic Smash is a great place for procs. Frankenslot it with two Acc/Dam and a damage then you have spots for 3 damage procs. And it can take 2 purple procs. Its one of those powers you wish you could 12 slot. 1 My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha] Link to comment Share on other sites More sharing options...
Bill Z Bubba Posted April 26, 2020 Author Share Posted April 26, 2020 13 hours ago, Bionic_Flea said: It's there. Look in tough. heh. doh. exact same slotting I do. Link to comment Share on other sites More sharing options...
DethStryke Posted April 26, 2020 Share Posted April 26, 2020 My earth/earth is my favorite toon. He is so powerful and I have always loved earth control. Move over tanks, let Stone Justice go in first! Link to comment Share on other sites More sharing options...
Doom Dev Posted April 28, 2020 Share Posted April 28, 2020 yeah earth/earth has been one of my personal favorites since I swapped to doms from controllers. Link to comment Share on other sites More sharing options...
QuiJon Posted April 30, 2020 Share Posted April 30, 2020 On 4/21/2020 at 7:16 AM, Bill Z Bubba said: Back before the snap, I had a grav/nrg dom. She was fun but I'm not even sure I ever got her to 50. She's been recreated and still not 50. But then I did a 100% ranged earth/fire dom. She's 50, she's fun but she's in dire need of a proper respec. And while she is effective, there was still something just not quite right. Now, I have an a 100% melee earth/earth dominator and holy hells below, I love this combo. The sounds, the visceral smashing, the pure unbridled melee domination of large spawns. And she's only 37. I can only imagine the freakishly raging beast of destruction that she's going to be at 50 and properly built. So ok... add me to the dominator love crowd. I'm gonna be playin this gal a LOT. Think earth/earth is great you should have tried a Plant/Earth. I also just got a fire/dark to 50 and perma'd this week, that is an extremely good combo also. 1 Link to comment Share on other sites More sharing options...
MTeague Posted May 1, 2020 Share Posted May 1, 2020 I've never tried Earth Assault because stylistically I'm not a fan of the Mallets (or any other summoned "weapons") (though I'm sure, for Earth, the mallets hit like a freight train....). But I do have a Plant/Psi dom who spends 100% of her time in melee and she actually surpassed my old mains (both of them) as most fun character to play. Just something about moving from spawn to spawn, holding them all hopeless and helpless yourself and wrecking face among them. 1 Roster: MTeague's characters: The Good, The Bad, and The Gold Link to comment Share on other sites More sharing options...
XaoGarrent Posted May 2, 2020 Share Posted May 2, 2020 (edited) Almost every time I try to make a Blaster I end up rerolling as a Dominator. ...Thing is, I consider Blaster to be head and shoulders a better AT than Dominator... They just aren't as much fun. They have half the problems that Dominators do, and about a third of the dimensionality. The biggest problem Dominator has is also the biggest draw to actually playing the AT: Control primaries mixed with Assault secondaries makes for a buffet of toys to play around with. The AT is scatterbrained, and its inherent lopsided (unless you perma it), but that's what makes it fun. Edited May 2, 2020 by XaoGarrent 1 Link to comment Share on other sites More sharing options...
Golden Azrael Posted May 14, 2020 Share Posted May 14, 2020 (edited) On 4/21/2020 at 3:16 PM, Bill Z Bubba said: Back before the snap, I had a grav/nrg dom. She was fun but I'm not even sure I ever got her to 50. She's been recreated and still not 50. But then I did a 100% ranged earth/fire dom. She's 50, she's fun but she's in dire need of a proper respec. And while she is effective, there was still something just not quite right. Now, I have an a 100% melee earth/earth dominator and holy hells below, I love this combo. The sounds, the visceral smashing, the pure unbridled melee domination of large spawns. And she's only 37. I can only imagine the freakishly raging beast of destruction that she's going to be at 50 and properly built. So ok... add me to the dominator love crowd. I'm gonna be playin this gal a LOT. I had a L50 Rock/Rock Domi on live. Melee heaven. Absolute control. Love that hammer... (Council mob goes flying off screen. Right after you 'choke' him on volcanic gas.) Azrael. Edited May 14, 2020 by Golden Azrael Link to comment Share on other sites More sharing options...
Malintyne Posted May 17, 2020 Share Posted May 17, 2020 This is my build for a Electric/Savage build that I am in love with. Very visceral and no endurance problems whatsoever. It is a bit low on recharge, but the FF+Rech really pull their weight. Also, the proc in Feral Charge is just another layer of control on an ability that I slam in combat. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Mutation DominatorPrimary Power Set: Electric ControlSecondary Power Set: Savage AssaultPower Pool: SpeedPower Pool: LeapingPower Pool: FightingPower Pool: LeadershipAncillary Pool: Mace Mastery Villain Profile:Level 1: Tesla Cage -- GldJvl-Dam%(A), NrnSht-Dam%(3), GhsWdwEmb-Dam%(3), UnbCns-Dam%(5), SprEnt-Rchg/AbsorbProc(5), SprAscoft-Rchg/+Dmg%(7)Level 1: Call Swarm -- Thn-Acc/Dmg(A)Level 2: Chain Fences -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), SprAscoft-EndRdx/Rchg(9), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(9), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(11)Level 4: Vicious Slash -- Hct-Dmg(A), Hct-Dmg/Rchg(13), Hct-Acc/Dmg/Rchg(15), Hct-Dmg/EndRdx(15), Hct-Dam%(17), TchofDth-Dam%(17)Level 6: Jolting Chain -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(19), ExpStr-Dam%(19), OvrFrc-Dam/KB(21), FrcFdb-Rechg%(21), Apc-Dam%(23)Level 8: Conductive Aura -- PrfShf-EndMod/Acc(A)Level 10: Unkindness -- Rgn-Knock%(A), Rgn-Dmg/Rchg(25), Rgn-Acc/Dmg/Rchg(25), Rgn-Dmg(27), Rgn-Dmg/EndRdx(27)Level 12: Static Field -- SprDmnGrs-Rchg/Fiery Orb(A)Level 14: Hasten -- RechRdx-I(A), RechRdx-I(31)Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), ShlWal-ResDam/Re TP(29), Rct-ResDam%(29), Ksm-ToHit+(40)Level 18: Kick -- FrcFdb-Rechg%(A)Level 20: Rending Flurry -- FuroftheG-Acc/Dmg(A), Erd-%Dam(31), ScrDrv-Dam%(31), Obl-%Dam(33), Arm-Dam%(33), FuroftheG-ResDeb%(33)Level 22: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(34), StdPrt-ResDam/Def+(34), GldArm-3defTpProc(34)Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def(36)Level 26: Synaptic Overload -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(37), CrcPrs-Acc/Conf/Rchg(37), CrcPrs-Acc/Rchg(37), CrcPrs-Conf/EndRdx(39), CrcPrs-Conf%(39)Level 28: Spot Prey -- GssSynFr--Build%(A)Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def/EndRdx/Rchg(40), LucoftheG-Def(42)Level 32: Gremlins -- ExpRnf-Acc/Dmg/Rchg(A), ExpRnf-Acc/Dmg(40), ExpRnf-Dmg/EndRdx(42), ExpRnf-EndRdx/Dmg/Rchg(42), SlbAll-Build%(43)Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(43), RedFrt-Def/Rchg(43), RedFrt-EndRdx/Rchg(45), RedFrt-Def(45), RedFrt-EndRdx(45)Level 38: Feral Charge -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), SprBlsCol-Rchg/HoldProc(48), FrcFdb-Rechg%(48)Level 41: Call Hawk -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(50), SprWntBit-Dmg/EndRdx/Acc/Rchg(50), SprWntBit-Rchg/SlowProc(50)Level 44: Blood Craze -- Pnc-Heal/Rchg(A)Level 47: Personal Force Field -- LucoftheG-Def/Rchg+(A)Level 49: Poisonous Ray -- AchHee-ResDeb%(A)Level 1: Brawl -- Empty(A)Level 1: DominationLevel 1: Quick FormLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Empty(A)Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11), Pnc-Heal/+End(13)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A)Level 0: InvaderLevel 0: High Pain ThresholdLevel 0: Born In BattleLevel 0: MarshalLevel 50: Musculature Radial ParagonLevel 50: Mighty Radial Final JudgementLevel 50: Degenerative Radial Flawless InterfaceLevel 50: Knives of Vengeance Radial Superior AllyLevel 50: Barrier Core EpiphanyLevel 50: Assault Core EmbodimentLevel 1: Blood Frenzy------------ Link to comment Share on other sites More sharing options...
ZeeHero Posted May 17, 2020 Share Posted May 17, 2020 I'm not interested in earth/earth doms in the least and never will be, nor do I like earth control. All I want is for the other dom sets to not be awful to play. Doms get less HP than blasters they die when looked at, and they really kind of suck until incarnate level if not using the build the OP is. 1 Link to comment Share on other sites More sharing options...
Coyote Posted May 17, 2020 Share Posted May 17, 2020 5 hours ago, ZeeHero said: I'm not interested in earth/earth doms in the least and never will be, nor do I like earth control. All I want is for the other dom sets to not be awful to play. Doms get less HP than blasters they die when looked at, and they really kind of suck until incarnate level if not using the build the OP is. My fastest leveler solo, and most fun to level, was a Plant/Savage. Plant is also a great set. Dark Control is IMO clearly better than Earth, and Electric is comparable to it. Earth Assault is probably the best secondary, though Energy, Savage, and Martial all have a reasonable argument about why they're good. Fire also, with some strong and ranged primaries. Earth/Earth is a good combination of two good sets, but other than the fun smashyness of Earth and Earth, I don't see it as being on a pinnacle looking down at the others. Try Plant/Nrg or Plant/Savage, Electric/Earth or Martial, Dark/any of the above, and they will also do very well and should be a lot of fun to play. Electric and Dark, especially, do quite well prior to Incarnate levels. Oh, and as a note... the Plant/Savage Dom, who is amazing at ripping through missions (and was through the leveling process) has soloed most of the AVs I met and the Kronos Titan, which are clearly its weakest point. Some of them before perma-Dom. So I can't see Dominators as being sucky before Incarnate levels... going to perma-Dom was a much bigger effect than getting Incarnate slots, but even then, before perma-Dom all of my Doms have felt as one of the stronger ATs. Link to comment Share on other sites More sharing options...
Snowdaze Posted May 18, 2020 Share Posted May 18, 2020 20 hours ago, ZeeHero said: I'm not interested in earth/earth doms in the least and never will be, nor do I like earth control. All I want is for the other dom sets to not be awful to play. Doms get less HP than blasters they die when looked at, and they really kind of suck until incarnate level if not using the build the OP is. Back when I was inexperienced I also thought dom's were awful. They are not for inexperienced players. I'm sorry you are incapable of playing them well enough to have fun. 2 I have a Darkness Manipulation Proposal: Let me know what you think! Link to comment Share on other sites More sharing options...
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