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Posted

I have everything else, heals tank good controller options. Now I need damage. Don't care what AT just lots of damage. I don't solo alot I mainly team up. Advice, thoughts?

Posted

Well a lot of it depends on how you define the most damage. If you want to give the team the most damage then you can't go wrong with a Kinetics/Sonic Defender. You won't necessarily do a ton of damage yourself but your teammates will do a LOT more damage so you increase the team's damage by more than basically any other AT.

 

If you want to do the damage yourself then the question becomes Single Target or AoE?

Defender Smash!

Posted

I see what your saying. I guess here's what I would want to know. Your running a plus three radio squad, your at 7 and a little light on damage. What's the toon at the top of your list you want to help speed things up? Assume you have enough buffs debuffs.

Posted

If you talking about speeding a group up, it will definitively be a character with lots of damage buffs and/or debuffs, not one that does damage themselves.

 

Like Adeon noted, Kin/Sonic defender is pretty high up there. Fulcrum Shift on a large group for huge+dmg, Speed Boost for high +recharge, and then spam all your AoE attacks on enemies for big -res.

 

For the most part, when you talk groups, the most damage comes from adding more "damage multipliers" (basically, +dmg and recharge buffers, and -res debuffers.) If facing AVs, then you want some -regen in the mix.

Posted
I see what your saying. I guess here's what I would want to know. Your running a plus three radio squad, your at 7 and a little light on damage. What's the toon at the top of your list you want to help speed things up? Assume you have enough buffs debuffs.

Unless the team is already damage capped (unlikely unless there's already a Kinetic's character present) then you really can't go wrong with adding a Kinetics for your 8th man. As unknown said between the damage boost, recharge boosts and recovery boosts the team will just keep on rolling. Adding Sonic Blast to the mix is just gravy.

 

The fact is from a team power point of view the support ATs just beat everyone else hands down. One of the best examples was The Green Machine which was composed of 8 Empathy Defenders. You see it turns out when you take 8 defenders and give them all triple fortitude plus Adrenalin Boost their low base damage doesn't really matter. Another famous example was taking 8 Fire/Rad controllers and just steamrolling everything under a wave of fire monkeys.

Defender Smash!

Posted

If you're covered on buff/debuff, you'll be doing plenty of damage no matter what the team consists of.

 

So if your desire is to increase the damage output of the party, then support is, as others have said your only real option. You could go Corruptor so you can also deal damage pretty well. Something like a Fire/Kin corr is going to have good damage output and also increase the damage of the rest of the party.

Always happy to answer questions in game, typically hanging around Help.
Global is @Zolgar, and tends to be tagged in Help.

Posted

If you're covered on buff/debuff, you'll be doing plenty of damage no matter what the team consists of.

 

So if your desire is to increase the damage output of the party, then support is, as others have said your only real option. You could go Corruptor so you can also deal damage pretty well. Something like a Fire/Kin corr is going to have good damage output and also increase the damage of the rest of the party.

 

Oohh fire kin corrupter..that sounds tasty, thanks all......

Posted

I'd add that a rad will also effectively amplify a team's damage output quite efficiently while being somewhat more fun to play than Kinetics.  Playing 'the kin' on a team, confronted with constant demands for Speed Boost, felt something like this to me:

 

426px-Reed_warbler_cuckoo.jpg

 

Never got one to 50.  Moved my fire/kin to another server to make room on Victory.  Did not enjoy that experience. 

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Posted

 

Much prefer playing a kin to a rad, to be honest.  Never at a loss for something to do, and fire/kin corr is pretty awesome.  ^_^

 

 

Posted

I'd add that a rad will also effectively amplify a team's damage output quite efficiently while being somewhat more fun to play than Kinetics.  Playing 'the kin' on a team, confronted with constant demands for Speed Boost, felt something like this to me:

 

426px-Reed_warbler_cuckoo.jpg

 

Never got one to 50.  Moved my fire/kin to another server to make room on Victory.  Did not enjoy that experience.

 

The change of SB to a team buff made that so much better. Just toss it on the team when they're in a fight. :)

Always happy to answer questions in game, typically hanging around Help.
Global is @Zolgar, and tends to be tagged in Help.

Posted

Also classes like Warshades can do a ton of AoE damage, strong single target damage, control, tank, etc.  So they can a ton of damage to a group as well.

Posted

I'm going to say Dominator oddly, and even then not the typical Fire/ or /Fire dom. I've run a lot of Plant Doms, recently Plant/Martial, and I've yet to see anything that can compete with the AOE damage output of it. Good group control and lockdown via Seeds/Vines, amazing damage via Carrion Creepers and the Martial AOES, and even better when stacking a lot of +recharge and a little +def. Try it for yourself but I think you'll love it.

 

 

Posted

No love for Storm :(

 

Well slotted Stormie can have perm Freezing Rain plus all sorts of other goodies.

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Posted

Honesty depends on what you are looking for. Brutes and scrappers are among the best for damage while staying alive. SS/fire or Spines/fire brutes can put out a ton of damage while being fairly safe depending on the situation. As said before, something like a Fire/kin corr or controller can put out quite a bit via teams but are more on the edge.

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1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

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Posted

For personal murder, hard target specific but also with good AOE, DM/Shield Scrapper can do some crazy crazy things.

 

For turning a group you are in into an unstoppable wrecking ball of mass destruction, kinetics, dark, and radiation defender sets are all excellent choices.

 

Really too many variables to solve for ‘what is best damage’ without knowing if you are looking at team or solo, single target or aoe, enemy-count-reliant or ‘mano y mano with the AV’, if you count survivability and utility, or the like.

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Ann Atomic - Radiation/Super Strength Tank

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Ramayael - Titan Weapons/Bio Scrapper

C'len - Spines/Bio Brute

Posted

The length of this post kinda got away from me, but hopefully some of it's helpful!

 

As everyone else said, if you want to increase team DPS then support is really the way to go. Kinetics is the absolute king of damage buffing in regular conent, but relies on big mobs to Fulcrum Shift off of and falls off a bit when squaring up against big single targets like isolated AVs or GMs. Debuff-heavy sets like Rad fare much better against AVs, and some buffs like Nature’s Overgrowth can provide hefty damage buffs without requiring big groups of enemies to maintain.

 

As for personal raw DPS, here’s what I know either from personal experience or hearing from others.

Titan Weapons is an absolute monster when IOed out. TW Brute or Scrapper with /Bio Armor or /Fire Armor is gonna put out some ridiculous numbers, both Single Target and AoE. Of the two, Bio is more adaptive and survivable, but doesn’t have the raw damage of Burn. Brutes are gonna get more mileage out of /FA than Scrappers just because they have the aggro control to keep mobs from running out of Burn.

Ice/Fire on Blasters is absolutely ludicrous with the amount of damage (both ST and AoE) that it can put out. It’s obviously less survivable, but can still be built pretty sturdy. If you want pure damage potential and like to live a little more dangerously, this is probably very top of the list (or at least pretty close to it). It can leverage Burn surprisingly well given the slows it has available in Ice, though not as well as a Brute.

• I also remember hearing that Defenders could rival Blaster DPS if they have Kinetics or run Soul Drain (I think available in Ghost Widow’s patron pool). I haven’t tried running Soul Drain on a Defender yet, but I imagine that it combined with a primary that has resistance debuffs and damaging blast set (probably Ice or Fire) could output some serious personal DPS while also bringing nice stuff for a team.

•Heard good things about certain Controller combos (Ill/Rad, Fire/Kin, etc), but don't know enough about them to say much. My understanding is that they bring good personal DPS and control (dispersing aggro for Illusion and more traditional control for Fire) at the expense of weaker buffs/debuffs than Defenders.

 

• If we’re talking pure single target DPS, both Kinetic Melee and Street Justice for Stalkers can put out some bonkers numbers, probably doubly so if paired with /Bio. These sets aren’t that great on other ATs, but they play exceptionally well on Stalkers. I’m gonna talk a lil more about why that is, because they’re fun and I love Stalkers.

    ○ Normally Kin Melee gets Power Siphon instead of Build Up, which lets your attacks stack up some +Damage and +ToHit on each hit rather than getting it all at once. Critting with its Tier 9 Power, Concentrated Strike, also instantly recharges Power Siphon (making it pretty lackluster on ATs that can’t crit, like Brutes and Tanks). However, Stalkers get regular old Build Up, can crit on-demand to instantly recharge Build Up (especially with the Chance to Hide ATO proc), AND have an additional chance to recharge Build Up via their other ATO proc. What this means is that Kin Melee stalkers can have an absurd uptime on Build Up, instantly recharging it very regularly and skyrocketing their DPS. It has a very high potential and average DPS, but is a little inconsistent since it has some reliance on RNG. Also worth noting, the cast time for non-stealthed Assassin’s Strike is extremely fast, bordering on instant – most AS are pretty fast out of stealth, but KM’s seems exceptionally so.

    ○ Street Justice’s combo system works really, really well alongside building up Assassin’s Focus stacks, and Assassin’s Strike builds two combo levels all by itself. Again the Chance to Hide proc is the real star of the show here, since once you build up adequate Assassin’s Focus stacks you can go Shin Breaker -> Assassin’s Strike to immediately be at Combo Level 3, and if your chance to Hide proc goes off you’re guaranteed a Critical level 3 Crushing Uppercut. The extra damage from the combo level doesn’t get doubled by the crit, but it’s still enough damage to almost be on-par with a second Assassin’s Strike. With enough recharge you can get an attack chain along the lines of: (after building enough Focus stacks) Crit Assassin’s Strike -> Combo 3 Crushing Uppercut (Crit if Hide proc went off) -> Sweeping Cross -> Shin Breaker -> Crit Assassin’s Strike -> Combo 3 Crushing Uppercut (possible Crit), etc etc., throwing in the occasional Heavy Blow when you need to build another Assassin’s Focus stack. Both Sweeping Cross and Shin Breaker take -Res procs as well (Achilles’ Heel in Shin Breaker, Fury of the Gladiator in Sweeping Cross), which is icing on the cake and means pretty much every part of your chain either has massive damage with a high crit chance or has a chance to lower your target's resistance. I’ve heard that Water Spout from Mako’s pool can make a nice addition as well, since it can also take -Res procs.

      Stalkers feel especially good deleting the hardier targets in mobs while more AoE-focused team members clear out everything else. They don’t bring the team DPS of support ATs, but are exceptionally good at leveraging other people’s buffs/debuffs to put the hurt on big tough targets like Bosses, EBs, AVs, and GMs.

 

Long story short: Defenders/Controllers/Corruptors bring more team synergy, TW/Bio or TW/FA Brutes/Scrappers deal high AoE and ST damage with decent personal survivability, Ice/Fire Blasters deal obscene AoE damage with lower survivability, and Stalkers don’t have much AoE but their ATO procs can turn them into single-target monsters. It really depends on what content you plan to run, how much you plan on teaming, and what playstyles appeal to you.

 

Posted

No love for Storm :(

 

Well slotted Stormie can have perm Freezing Rain plus all sorts of other goodies.

 

Freezing Rain is underappreciated. All anyone thinks about Storm is all the crazy knockback (which I'll admit in the hands of an unexperienced player is a recipe for chaos, but isn't without its utility in the hands of someone who knows what they are doing).

Svengjuk, Formerly Alice, Empty Man, EM Riptide, Silver Mouse, and many more... SG: Hero Dawn

Posted

Teams looking for damage probably already have a Kinetics buffer, in which case a second one won't add much.  The typical debuff sets will stack ad infinitum (Rad, Dark, Sonic, Storm, Time, etc.)

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