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Posted (edited)

So, as the title says, I have a newfound love for stalkers. I don't remember liking them on live, though I've been told there have been quite a few changes. I recently followed a build from the forums and leveled an elec/sd stalker to 50, almost fully IOd and up to T3 on each incarnate.

 

AND I LOVE IT! The lightning rod shield charge combo is such a blast. The soft capped positionals and and max S/L resist make life so easy as I can easily tank +4/8 solo missions and in groups I just jump ahead, slam down my aoes, crit the boss mob and cycle through my rotation as the group catches up. I have even done a little S/L farming, albeit that's quite a bit slower than my fire/spines brute lol, but doing it with a group is super nice too. I love the “controllable” crits and of course, hide, for me, greatly improves the quality of life as I can skip whatever I want.

 

So, I'm going to make another one. I know that I want Psi primary, however, I am undecided on secondary. I really love SD for the positionals and Shield Charge. That lightning rod shield charge combo is hard to beat. However, I think I want to try something different. I know that ninja is a popular secondary (also easily cap-able positional defenses), so I was considering that, or perhaps DA. 

 

So I came here. Does anyone have suggestions for a secondary? Or perhaps could point out things that I, an inexperienced player, might like to know about other secondaries that could possibly peak my interest?

 

Thank you all!!

Edited by Glubba
Posted

Psi is a very nice Primary. Your Single Target Attack chain would be:

Greater Psi Blade -> Assasin's Psi Blade -> Psi Blade -> Telekinetic Blow

 

To get this chain going you would need recharge close to perma hasten.

 

To get this easier secondarys like Super Reflexes, Elec or Energy Aura would be sufficient for the bonus 20% recharge they bring.

 

Other secondaries however are also valid if you build for it. 

 

Hyperstrike has mentioned Invul. That is also a very tanky option on Stalkers.

 

A SG mate of me has soloed quite a few Taskforces (ML, Posi 1+2, Manti or Cita, the one with crey boss) with this combo (Psi/Invul) here is the build he used:

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Psionic Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Psi Blade -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Acc/Dmg/Rchg(3), SprAssMar-Dmg/EndRdx/Rchg(5), SprAssMar-Acc/Dmg/EndRdx/Rchg(5), SprAssMar-Rchg/Rchg Build Up(7)
Level 1: Hide -- Ksm-ToHit+(A), ShlWal-ResDam/Re TP(7), LucoftheG-Def/Rchg+(50)
Level 2: Telekinetic Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(11), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11), SprBlsCol-Rchg/HoldProc(13)
Level 4: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(17), RctArm-ResDam/Rchg(17), GldArm-3defTpProc(19), StdPrt-ResDam/Def+(19)
Level 6: Assassin's Psi Blade -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg(21), SprStlGl-Acc/Dmg/EndRdx/Rchg(21), SprStlGl-Acc/Dmg/Rchg(23), SprStlGl-Dmg/Rchg(23), SprStlGl-Dmg/EndRdx/Rchg(25)
Level 8: Concentration -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(25), GssSynFr--ToHit(27), GssSynFr--ToHit/Rchg(27), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--Rchg/EndRdx(29)
Level 10: Temp Invulnerability -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(31), RctArm-ResDam/EndRdx/Rchg(31)
Level 12: Dull Pain -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(31), Prv-Heal(33), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(34)
Level 14: Super Speed -- WntGif-ResSlow(A), WntGif-RunSpd/Jump/Fly/Rng(34)
Level 16: Unyielding -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(34), RctArm-ResDam/EndRdx/Rchg(36)
Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36)
Level 20: Environmental Resistance -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(37), RctArm-ResDam/EndRdx/Rchg(37)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(37), RctArm-ResDam/EndRdx/Rchg(39)
Level 26: Greater Psi Blade -- HO:Nucle(A), HO:Nucle(39), Hct-Dam%(39), UnbCns-Dam%(40), GhsWdwEmb-Dam%(40), TchofDth-Dam%(40)
Level 28: Reinforced -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(42), Rct-Def(42), Rct-Def/EndRdx(48), Rct-EndRdx/Rchg(50), Rct-Def/Rchg(50)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(43)
Level 32: Mass Levitate -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(45), Arm-Dam%(45), FuroftheG-ResDeb%(45)
Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(46)
Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(48)
Level 41: Superior Conditioning -- PrfShf-End%(A)
Level 44: Physical Perfection -- PrfShf-End%(A)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Assault -- EndRdx-I(A)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 50: Musculature Core Paragon 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 0: Freedom Phalanx Reserve 
------------

 

For Nin i have this build floating around. I have no idea how good it is. It was a Thematic build for another SG mate:

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Stalker
Primary Power Set: Psionic Melee
Secondary Power Set: Ninjitsu
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Psi Blade -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7)
Level 1: Hide -- ShlWal-ResDam/Re TP(A), Ksm-ToHit+(7)
Level 2: Telekinetic Blow -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(9), SprAssMar-Acc/Dmg/Rchg(9), SprAssMar-Dmg/EndRdx/Rchg(11), SprAssMar-Acc/Dmg/EndRdx/Rchg(11), SprAssMar-Rchg/Rchg Build Up(13)
Level 4: Ninja Reflexes -- LucoftheG-Def/Rchg+(A), RedFrt-Def(17), RedFrt-Def/EndRdx(17)
Level 6: Assassin's Psi Blade -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg(19), SprStlGl-Acc/Dmg/EndRdx/Rchg(19), SprStlGl-Dmg/Rchg(21), SprStlGl-Acc/Dmg/Rchg(21), SprStlGl-Dmg/EndRdx/Rchg(23)
Level 8: Danger Sense -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(23), Rct-Def(25), Rct-Def/EndRdx(25), Rct-EndRdx/Rchg(27), Rct-Def/Rchg(27)
Level 10: Concentration -- GssSynFr--Build%(A), GssSynFr--ToHit(29), GssSynFr--ToHit/EndRdx(29), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(31)
Level 12: Hover -- LucoftheG-Def/Rchg+(A), RedFrt-Def(33), RedFrt-Def/EndRdx(33), BlsoftheZ-Travel(33), BlsoftheZ-ResKB(34), BlsoftheZ-Travel/EndRdx(34)
Level 14: Kick -- Empty(A)
Level 16: Kuji-In Rin -- RechRdx-I(A)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 20: Fly -- Empty(A)
Level 22: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36), GldArm-3defTpProc(36), StdPrt-ResDam/Def+(37)
Level 24: Kuji-In Sha -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(37), Prv-Heal(37), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(39)
Level 26: Greater Psi Blade -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(40), Hct-Dmg/EndRdx(40), Hct-Dam%(42), UnbCns-Dam%(42)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(42), RedFrt-Def/EndRdx(43)
Level 30: Caltrops -- Empty(A)
Level 32: Mass Levitate -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(45), Arm-Dam%(45), FuroftheG-ResDeb%(45)
Level 35: Superior Conditioning -- PrfShf-End%(A), PwrTrns-+Heal(46)
Level 38: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46)
Level 41: Blinding Powder -- Empty(A)
Level 44: Physical Perfection -- PrfShf-End%(A), PwrTrns-+Heal(48)
Level 47: Laser Beam Eyes -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(48), Apc-Dmg/EndRdx(50), Apc-Dam%(50), AchHee-ResDeb%(50)
Level 49: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(15)
Level 50: Musculature Core Paragon 
Level 50: Reactive Core Flawless Interface 
Level 50: Assault Core Embodiment 
------------

 

And here is a Psi/Bio Version of my StJ/Bio. i like that DNA Siphon is a powerfull AoE in this build.

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Psionic Melee
Secondary Power Set: Bio Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Psi Blade -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Acc/Dmg/Rchg(3), SprAssMar-Dmg/EndRdx/Rchg(5), SprAssMar-Acc/Dmg/EndRdx/Rchg(5), SprAssMar-Rchg/Rchg Build Up(7)
Level 1: Hide -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(7)
Level 2: Telekinetic Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(11), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11), TchofDth-Dam%(13)
Level 4: Hardened Carapace -- Ags-ResDam(A), Ags-ResDam/EndRdx(19), Ags-ResDam/EndRdx/Rchg(19)
Level 6: Assassin's Psi Blade -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(21), SprStlGl-Acc/Dmg/Rchg(21), SprStlGl-Dmg/EndRdx/Rchg(23), SprStlGl-Acc/Dmg/EndRdx/Rchg(23), SprStlGl-Rchg/Hide%(25)
Level 8: Concentration -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(43), GssSynFr--ToHit(46), GssSynFr--ToHit/Rchg(46), GssSynFr--ToHit/Rchg/EndRdx(50), GssSynFr--Rchg/EndRdx(50)
Level 10: Boundless Energy -- PrfShf-End%(A), PwrTrns-+Heal(25), PwrTrns-EndMod(27)
Level 12: Environmental Modification -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(27), Rct-Def(29), Rct-EndRdx/Rchg(29), Rct-Def/EndRdx(31), Rct-Def/Rchg(31)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 16: Adaptation 
Level 18: Boxing -- Empty(A)
Level 20: Ablative Carapace -- Prv-Heal/Rchg(A)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def(31), RedFrt-Def/EndRdx(33)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-Max HP%(34), StdPrt-ResDam/Def+(34), GldArm-3defTpProc(34)
Level 26: Greater Psi Blade -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(36), Hct-Acc/Rchg(36), Hct-Dmg/EndRdx(36), Hct-Dam%(37), UnbCns-Dam%(37)
Level 28: DNA Siphon -- Erd-Dmg/Rchg(A), Erd-Acc/Dmg/Rchg(37), TchoftheN-%Dam(39), Erd-%Dam(39), ScrDrv-Dam%(39), Obl-%Dam(40)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40)
Level 32: Mass Levitate -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(42), Arm-Dam%(42), FuroftheG-ResDeb%(43)
Level 35: Assault -- EndRdx-I(A)
Level 38: Parasitic Aura -- Prv-Heal/Rchg(A)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 44: Zapp -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dam%(46)
Level 47: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(48), PstBls-Dmg/Rng(48), PstBls-Acc/Dmg/EndRdx(48), PstBls-Dam%(50)
Level 49: Super Speed -- Empty(A)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(15), Prv-Absorb%(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(17), PwrTrns-EndMod(17)
Level 16: Defensive Adaptation 
Level 16: Efficient Adaptation 
Level 16: Offensive Adaptation 
Level 50: Musculature Core Paragon 
------------

 

 

I hope you find some usefull hints on how to make a Psi. These examples are what i would suggest. I hope you have fun with it!

Posted (edited)

Thanks for the suggestions! I am looking at them as we speak.

 

I do have a question. I notice in the psi/invuln build, GPB is slotted with 4 procs. Now, I'm new to endgame, and way new to mids and all these builds, but I know procs aren't affected by crits, and I know the "controlled crits" are a big part of the stalker playstyle. Is it efficient to slot procs in stalker abilities??  I ask because I have no idea lol. 

 

And thanks @Croax for all of your forum stuff. I've read a lot of it here and it's really shaping how I view and play the stalker.

Edited by Glubba
Posted

Thank you @Glubba for these kind words!

 

Proccs can be a good source of bonus damage. In the build i just did it for fun. you can also go with 5 Hecatomb +1 unbr constr. proc. leaving out the heca damage IO. It should be roughly the same damage. There are some powers that benefit very well from procs like DNA Siphon, burn, consume and so on. they turn some utilitty powers into Area Damage that can keep themself up to a Shield Charge. But be aware that you do not rely on procs like a Defender for example. 

Posted (edited)

(the post as edited may be a little weird... trying to fix the spoiler boxes)

 

I have a /Bio stalker...

My slotting for DNA siphon is somewhat similar, but I felt that inherent Damage boosts (from a damage set) were doing less than trying to boost the Healing/Absorb effects. This also let me get more global Accuracy (at the expense of E/N defense (typed Defenses are better on my build than Ranged/AoE positional Defenses)

I also took the power somewhat late in this build; I think my build might be a little better served if I had swapped it with my pick at lvl 32, but I haven't really noticed when playing at lower levels.
 

Spoiler

Level 38: DNA Siphon

[*] (A) Touch of the Nictus - Healing: Level 50
[*] (46) Touch of the Nictus - Accuracy/Healing: Level 30
[*] (48) Eradication - Chance for Energy Damage: Level 30
[*] (48) Obliteration - Chance for Smashing Damage: Level 50
[*] (48) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
[*] (50) Touch of the Nictus - Chance for Negative Energy Damage: Level 50

 

 

I completely agree with the 6-slotting of Concentration: The defense bonuses are far too useful from the Gaussian's set.

 

EDIT: I didn't see a Kismet +ToHit in the build. If a build includes a Snipe, I usually try to squeeze this Global in to increase the damage of the Snipe. I have found that a 95% 'final chance to hit' Snipe is a wonderful 'Plan B' if the Assassin's Strike attack misses, the extra ToHit is gravy.

 

I never had more than the default slot in Health (Panacea proc).  With Stamina (Performance Shifter proc) I did have a second slot for and EndMod, but I just moved it to Boundless Energy (as a lvl 50+5 IO). I could be wrong about the final numbers, but with Adaptation as an option on top of the other Bio powers, I don't think the little bit of extra +Regeneration from Healing Globals (or +HP from Power Transfer) is really doing that much. My build does end up using more slots; I chose to get set bonuses from:

 

Spoiler

Level 4: Boundless Energy

  • (A) Panacea - Heal/Endurance: Level 50
  • (9) Panacea - Hea/Recharge: Level 50
  • (11) Panacea - Heal/Endurance/Recharge: Level 50
  • (11) Panacea - Heal: Level 50
  • (13) Panacea - +Hit Points/Endurance: Level 50
  • (50) Endurance Modification IO: Level 50
     

Level 20: Ablative Carapace

  • (A) Preventive Medicine - Heal: Level 50
  • (33) Preventive Medicine - Heal/Endurance: Level 50
  • (33) Preventive Medicine - Endurance/RechargeTime: Level 50
  • (34) Preventive Medicine - Heal/RechargeTime: Level 50
  • (34) Preventive Medicine - Heal/RechargeTime/Endurance: Level 50
  • (34) Preventive Medicine - Chance for +Absorb: Level 50
     

Level 2: Health

  • (A) Miracle - +Recovery: Level 40
     

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End: Level 50     
Edited by tidge
Posted

Yeah, that electric/shield combo got my back into stalkers. Lightning Rod and Shield Charge is indeed a glorious combo. Otherwise, mine tend to have either Ninjitsu, Energy Aura, or Bio Armor lately. Ninjitsu I like simply because 3 or 4 of the powers are easily skippable so I can pick up more goodies out of the ancillary pools. I leveled to 50 quicker with a Bio Stalker than I have any other character so far. 

 

I've been working on a Dark Armor stalker. Not sure if I would play it on another one yet because I haven't gotten a feel for it but it is definitely endurance heavy big time. Also just started a StJ/Invuln toon I am looking forward to after reading some peoples' thoughts on the sets.

Posted

Thank you everyone for your replies and suggestions. I think I’m going to make a psionic/invuln stalker.

 

that being said however, I have a couple builds I want to try. I’ve been seeing a lot on the forums about DB/EA, and the. I also want to try EITHER StJ/bio or SM/bio. Does anyone have any opinions on these? 
 

I know I might be biting off more than I can chew, but I have a really hard time sticking with one character for a great length of time and I like to rotate through alts. So these three or four should be able to hold my interest for a while haha.

Posted

I posted most of my thoughts on /Bio above. The one comment I make about the enjoyable Street Justice set is based on my Scrapper: I don't worry about the 'combo' effect of Street Justice attacks. I suppose it's nice to have secondary effects on the 'finishers', but when I started playing the character I found myself distracted by trying to maximize the utility of the finishers. I eventually stopped caring about them and focus more on pure damage; the control that comes from my attacks is more from my slotting choices than the combos.

Posted

Yeah, I kind of feel the same way. I also love the animations for StJ. They just feel so quick and efficient.

 

So now I’ve been reading this Ice/bio thread and there are just so many choices!! 
 

I want to play them all!

Posted
39 minutes ago, Glubba said:

Yeah, I kind of feel the same way. I also love the animations for StJ. They just feel so quick and efficient.

 

So now I’ve been reading this Ice/bio thread and there are just so many choices!! 
 

I want to play them all!

I would definitely recommend ice/bio over the other two. Bio is not as sturdy as some of the other sets, but ice makes up for it with ice patch and stacking sleeps. Stj has some knockdowns but savage has no mitigation to add to bio whatsoever.

Posted

Question about GPB. From the two of the builds here I see one with 2 HOs and 4 procs, and one with 5 piece Heca and the extra proc from unbreakable. Is there a noticeable difference in the damage between these two different builds? Or is it more of a user's preference sort of thing? Or perhaps a major price difference?

Posted

2 HOs and 4 procs will be higher damage, I would expect (especially if two of those procs are purple procs).  But more expensive, and 5-piecing Hecatomb gets you a 10% global recharge bonus plus whatever other bonuses.

Posted (edited)

Well, I am partial to DA and on a stalker it's actually fun to lvl up because it has two less toggles than Scrappers / Brutes / Tanks. Having said that, I also like WP on stalkers, having 2K HP on a Stalkers is great tbh. For combos, with DA i would use either Savage or Psi and with WP I'd go staff or StJ. 

 

 

*Edit*: Oopsie, didn't realize you already rolled a Psi/Inv sorry

Edited by Nightmarer

Being chased by a wasp is the most complete sport practice!

Posted

No, I appreciate it! I’m constantly changing and making new things so I’m really appreciative of the suggestions. I really do want to make a /DA stalker eventually too so I’m glad to hear you like it.

Posted
5 hours ago, Glubba said:

Oh gosh, so I’d have to have 4 to make an HO+3?

 

2 hours ago, Apparition said:

Correct.

Is this true? I can only get it to HO+2 when using 3 HOs to combine. When I attempt +3 it does not allow it. Does anyone have instructions on how to make it +3 and can someone show screenshots of making it happen in game (or on Beta)? I had passed along to the Mids team to take away the +3 for HOs because it seems only +2 is capable. If thats not true, I'd like to know for sure.


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Bopper's Tools & Formulas                         Mids' Reborn                       

Posted

Oh, Bopper is right here. Enhancement seemingly can only be +2. Or i am doing something wrong. When i test in the beta server i created allways some with the lvl 53 option of freebies menu but they came out as lvl 50. i never bothered to look into it deeply, so it totally slipped my attention. Funny enough i did allways the 5 Heca+1 unb. combo on my toons because i personally love the set bonuses more then the tiny bit of damage it gives you. If we would start pushing pylon kill times every little bit helps. but for my generell pve builds i have mostly sticked to the set bonuses.

Posted

It all works for me, especially if I don’t have to get my hands on 6 HOs lol. I was just wondering about the difference cause I’m new to endgame coh.

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