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Posted

Hello beautiful people!

 

I used to have a tanker on live but I don't think the character reached above level 25 so I can't even remember the powersets.  

 

So here I am, looking to try a few combinations but asking for your expert opinion beforehand. 

 

I want a tank that's fun to play, involving. I don't intend to solo it so solo-capable is not an issue.

 

So, let's check primaries:

 

Unless convinced otherwise, I'm interested in Dark, Electric, Fire and Ice.   I don't care for the look of Bio and Stone.  I have played Shield, Rad and Invul on scrappers so I'd like to try something else and, SF and Will just don't look very reliable.

 

For secondaries, I'm a lot more flexible. I would just avoid Rad and possible Elec because I already love them to death on my current scrappers. 

 

So, tell me about those delicious combos!

Posted (edited)

Elec/sf 

 

elec because it’s good on resists and end drain isn’t a thing.

 

sf because it’s very fun to be brawly 

 

take speed of sound and do a separate /bind shift+t powexec_location target jaunt for easy mob to mob engage 

Edited by kiramon
  • Like 1
Posted

Fire/claws is amazing. See @Sovera’s thread a couple posts down.

 

For Dark/, still a fan of MA. Pretty beefy combination with capped resists and soft capped defenses. Can be expensive though. 
 

But ALL primaries are *almost always* unkillable with enough investment between Tanker ATOs, Incarnates, and throwing IOs/sets at the problem.

 

The Splintered Soul Project: (Nyght****) 21 and counting (18 max). 

 

DSorrow: “Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime.

Posted (edited)
1 hour ago, Aeroprism said:

Oh my God Staff Fighting looks SO MUCH FUN!

If you like Staff then invuln would compliment it very well. Invulnerability will provide the extra to-hit in Invincibilty as staff lacks a build up and Staff will provide extra mitigation with Body staff mastery using Sky splitter. Would be a very tough Tanker.

 

I wouldn't pick elec with staff unless you are set on elec armour as staffs buffs will not offer as much to EA. 

 

Staff can help with Dark armours high endurance costs. Fire will work well with staffs extra mitigation and the damage resistance debuff in EotS will work well with burn. Staff will work well with Ice also.

 

 

Edited by Gobbledegook
Posted

Good, good.  I think I stopped my choice on fire/staff.

 

Do we have the option of completely hiding single power effects now?  The Blazing aura pulse effect really irritates me even with dark flames at the darkest of colors.

Posted

Unfortunately, no. Fire/Staff is a good choice. Fire is resist based, Staff gives defense. Staff has weak single target, Fire has Burn and Firey Embrace. They marry pretty well. I have a build for it stashed somewhere if you wish for it.

 

Fire/Claws for the win!

Posted

This is an incomplete build for Fire/Staff.  Chasing Max Resist.
Figure this could be helpful for someone searching to min-max their build.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Fire-Fire-Pyre Proto BFAS: Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Staff Fighting
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Blazing Aura -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(7), SprMghoft-Acc/Dmg/Rchg:50(9), SprMghoft-Dmg/EndRdx/Rchg:50(9), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(15), SprMghoft-Rchg/Res%:50(15)
Level 1: Mercurial Blow -- Hct-Dmg:50(A), Hct-Dmg/Rchg:50(17), Hct-Acc/Dmg/Rchg:50(17), Hct-Acc/Rchg:50(23), Hct-Dmg/EndRdx:50(29), Hct-Dam%:50(31)
Level 2: Fire Shield -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(3), ImpArm-EndRdx/Rchg:40(3), ImpArm-ResDam/EndRdx/Rchg:40(5), ImpArm-ResDam:40(5), ImpArm-ResPsi:40(7)
Level 4: Guarded Spin -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(33), SprGntFis-Acc/Dmg/Rchg:50(33), SprGntFis-Dmg/EndRdx/Rchg:50(34), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(34), SprGntFis-Rchg/+Absorb:50(34)
Level 6: Healing Flames -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(31), Prv-Heal/Rchg:50(31), Prv-Heal/Rchg/EndRdx:50(33)
Level 8: Kick -- Empty(A)
Level 10: Temperature Protection -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(11), UnbGrd-Rchg/ResDam:50(11), UnbGrd-ResDam/EndRdx/Rchg:50(13), ImpArm-ResPsi:40(13)
Level 12: Taunt -- PrfZng-Dam%:50(A)
Level 14: Consume -- Arm-Dmg:50(A), Arm-Dmg/Rchg:50(36), Arm-Dam%:50(36), Arm-Acc/Dmg/Rchg:50(37), Arm-Acc/Rchg:50(37), Arm-Dmg/EndRdx:50(37)
Level 16: Eye of the Storm -- ScrDrv-Acc/Dmg:50(A), ScrDrv-Acc/Rchg:50(39), ScrDrv-Acc/Dmg/EndRdx:50(39), FrcFdb-Acc/KB:50(40), FrcFdb-Dmg/EndRdx/KB:50(40), FrcFdb-Rechg%:50(40)
Level 18: Plasma Shield -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(19), ImpArm-EndRdx/Rchg:40(19), ImpArm-ResDam/EndRdx/Rchg:40(21), ImpArm-ResDam:40(21), ImpArm-ResPsi:40(23)
Level 20: Burn -- ScrDrv-Acc/Dmg:50(A), ScrDrv-Acc/Rchg:50(43), ScrDrv-Acc/Dmg/EndRdx:50(45), SprAvl-Acc/Dmg:50(45), SprAvl-Acc/Dmg/EndRdx:50(45), Avl-Acc/Dmg/Rchg:50(46)
Level 22: Staff Mastery
Level 24: Tough -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(25), ImpArm-EndRdx/Rchg:40(25), ImpArm-ResDam/EndRdx/Rchg:40(27), ImpArm-ResDam:40(27), ImpArm-ResPsi:40(29)
Level 26: Fiery Embrace -- RechRdx-I:50(A)
Level 28: Serpent's Reach -- Dcm-Acc/Dmg:40(A), Dcm-Dmg/EndRdx:40(42), Dcm-Dmg/Rchg:40(42), Dcm-Acc/EndRdx/Rchg:40(42), Dcm-Acc/Dmg/Rchg:40(43), Dcm-Build%:40(43)
Level 30: Weave -- Rct-ResDam%:50(A)
Level 32: Rise of the Phoenix -- Empty(A)
Level 35: Combat Jumping -- ShlWal-ResDam/Re TP:50(A)
Level 38: Hasten -- RechRdx-I:50(A), RechRdx-I:50(39)
Level 41: Char -- UnbCns-Hold:50(A), UnbCns-Hold/Rchg:50(46), UnbCns-Acc/Hold/Rchg:50(46), UnbCns-Acc/Rchg:50(48), UnbCns-EndRdx/Hold:50(48), UnbCns-Dam%:50(48)
Level 44: Innocuous Strikes -- Empty(A)
Level 47: [Empty]
Level 49: [Empty]
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(50), Mrc-Rcvry+:40(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(50)
Level 50: Cardiac Core Paragon
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 22: Form of the Body
Level 22: Form of the Mind
Level 22: Form of the Soul
------------

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted (edited)

If you are completely new and don't have much cash I say level with this (and check my signature for money making tips) and even at 50 it will hold up while you're making money. It has juuuust enough resistances that two stacks from the ATO in Guarded Spin will put you at 90% resists while still have 45% to Lethal and Melee.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Staff Fighting
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Blazing Aura -- Mlt-Acc/EndRdx(A), Mlt-Acc/Dmg(3), Mlt-Dmg/EndRdx(3), Mlt-Dmg/EndRdx/Rchg(5), GntFis-Rchg/+Absorb(5)
Level 1: Mercurial Blow -- KntCmb-Dmg/EndRdx(A), KntCmb-Acc/Dmg(7), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(9), AchHee-ResDeb%(9), TchofDth-Dam%(11)
Level 2: Fire Shield -- GldArm-3defTpProc(A), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx(13), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-EndRdx/Rchg(15)
Level 4: Guarded Spin -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(19), ScrDrv-Dmg/Rchg(19), Erd-Acc/Dmg/EndRdx/Rchg(21), MghoftheT-Rchg/Res%(21), FuroftheG-ResDeb%(23)
Level 6: Hover -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(23)
Level 8: Consume -- SynSck-EndMod/+RunSpeed(A), SynSck-Dam/Rech/Acc(25), SynSck-EndMod/Rech(25), SynSck-Dam/Rech(27), SynSck-EndMod(27), SynSck-Dam/Acc/End(29)
Level 10: Healing Flames -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(29), Prv-EndRdx/Rchg(31), Prv-Heal/EndRdx(31), Prv-Heal(31), Prv-Absorb%(33)
Level 12: Plasma Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx(33), StdPrt-ResDam/Def+(34), UnbGrd-EndRdx/Rchg(34)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(36)
Level 16: Eye of the Storm -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(36), Mlt-Dmg/Rchg(36), RechRdx-I(37), Mlt-Acc/EndRdx(37), FrcFdb-Rechg%(37)
Level 18: Burn -- ScrDrv-Dmg/Rchg(A), ScrDrv-Acc/Dmg(39), Mlt-Acc/Dmg(39), Mlt-Dmg/EndRdx/Rchg(39), Erd-%Dam(40), ScrDrv-Dam%(40)
Level 20: Staff Mastery
Level 22: Fly -- BlsoftheZ-ResKB(A), WntGif-ResSlow(40)
Level 24: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(42), ShlWal-Def(43), ShlWal-ResDam/Re TP(48), ShlWal-Def/EndRdx/Rchg(48)
Level 30: Boxing -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(50)
Level 32: Tough -- UnbGrd-ResDam/EndRdx(A)
Level 35: Focused Accuracy -- RctRtc-ToHit(A), RctRtc-Pcptn(43), AdjTrg-EndRdx/Rchg(43), AdjTrg-ToHit/EndRdx(45), AdjTrg-ToHit/EndRdx/Rchg(45)
Level 38: Sky Splitter -- CrsImp-Dmg/EndRdx/Rchg(A), CrsImp-Dmg/EndRdx(45), CrsImp-Dmg/Rchg(46), CrsImp-Acc/Dmg/Rchg(46), CrsImp-Acc/Dmg/EndRdx(46), FrcFdb-Rechg%(48)
Level 41: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(50), Rct-Def/EndRdx(50)
Level 44: Physical Perfection -- PrfShf-End%(A)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15), NmnCnv-Regen/Rcvry+(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Musculature Core Paragon
Level 50: Pyronic Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Banished Pantheon Radial Superior Ally
Level 50: Barrier Core Epiphany
Level 50: Assault Core Embodiment
Level 20: Form of the Body
Level 20: Form of the Mind
Level 20: Form of the Soul
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------

 

 

If you have money then level with this:

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Staff Fighting
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Blazing Aura -- GntFis-Acc/Dmg(A), GntFis-Rchg/+Absorb(3), GntFis-Acc/Dmg/Rchg(3), GntFis-Dmg/EndRdx/Rchg(5), GntFis-Acc/Dmg/EndRdx/Rchg(5)
Level 1: Mercurial Blow -- KntCmb-Dmg/EndRdx(A), KntCmb-Acc/Dmg(7), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(9), GldStr-Acc/Dmg/End/Rech(9), AchHee-ResDeb%(11)
Level 2: Fire Shield -- GldArm-3defTpProc(A), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx(13), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-Rchg/ResDam(15)
Level 4: Guarded Spin -- Avl-Rchg/KDProc(A), Avl-Dmg/EndRdx(19), Avl-Acc/Dmg/EndRdx(19), Avl-Acc/Dmg/Rchg(21), Avl-Acc/Dmg/EndRdx/Rchg(21), FuroftheG-ResDeb%(23)
Level 6: Hover -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(23), Ksm-ToHit+(45), Rct-Def/EndRdx(50)
Level 8: Consume -- SynSck-EndMod/+RunSpeed(A), SynSck-Dam/Rech/Acc(25), SynSck-EndMod/Rech(25), SynSck-Dam/Rech(27), SynSck-EndMod(27), SynSck-Dam/Acc/End(29)
Level 10: Healing Flames -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(29), Prv-EndRdx/Rchg(31), Prv-Heal/EndRdx(31), Prv-Heal(31), Prv-Absorb%(33)
Level 12: Plasma Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx(33), StdPrt-ResDam/Def+(34), UnbGrd-EndRdx/Rchg(34)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(36)
Level 16: Eye of the Storm -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(36), Mlt-Dmg/Rchg(36), RechRdx-I(37), Mlt-Acc/EndRdx(37), FrcFdb-Rechg%(37)
Level 18: Burn -- MghoftheT-Acc/Dmg(A), MghoftheT-Dmg/Rchg(39), MghoftheT-Acc/Dmg/Rchg(39), MghoftheT-Rchg/Res%(39), ScrDrv-Dam%(40), Erd-%Dam(40)
Level 20: Staff Mastery
Level 22: Fly -- BlsoftheZ-ResKB(A), WntGif-ResSlow(40)
Level 24: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(42), ShlWal-ResDam/Re TP(43), ShlWal-Def(50), ShlWal-Def/EndRdx/Rchg(50)
Level 30: Boxing -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(43)
Level 32: Tough -- UnbGrd-ResDam/EndRdx(A)
Level 35: Focused Accuracy -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-EndRdx/Rchg(43), AdjTrg-ToHit/EndRdx(45)
Level 38: Sky Splitter -- CrsImp-Acc/Dmg/EndRdx(A), CrsImp-Dmg/Rchg(45), CrsImp-Dmg/EndRdx(46), CrsImp-Dmg/EndRdx/Rchg(46), CrsImp-Acc/Dmg/Rchg(46), FrcFdb-Rechg%(48)
Level 41: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(48), Rct-Def/EndRdx(48)
Level 44: Physical Perfection -- PrfShf-End%(A)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15), NmnCnv-Regen/Rcvry+(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Musculature Core Paragon
Level 50: Pyronic Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Banished Pantheon Radial Superior Ally
Level 50: Barrier Core Epiphany
Level 50: Assault Core Embodiment
Level 20: Form of the Body
Level 20: Form of the Mind
Level 20: Form of the Soul
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------

 

 

At 50 you can use this:

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Staff Fighting
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Blazing Aura -- SprGntFis-Acc/Dmg(A), SprGntFis-Rchg/+Absorb(3), SprGntFis-Acc/Dmg/Rchg(3), SprGntFis-Dmg/EndRdx/Rchg(5), SprGntFis-Acc/Dmg/EndRdx/Rchg(5)
Level 1: Mercurial Blow -- AchHee-ResDeb%(A), TchofLadG-%Dam(7), TchofDth-Dam%(7), GldStr-%Dam(9), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg(11)
Level 2: Fire Shield -- GldArm-3defTpProc(A), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx(13), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-Rchg/ResDam(15)
Level 4: Guarded Spin -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Acc/Dmg/Rchg(21), SprAvl-Acc/Dmg/EndRdx/Rchg(21), SprMghoft-Rchg/Res%(23)
Level 6: Hover -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(23), Krm-ResKB(50)
Level 8: Consume -- SynSck-EndMod/+RunSpeed(A), SynSck-Dam/Rech/Acc(25), SynSck-EndMod/Rech(25), SynSck-Dam/Rech(27), SynSck-EndMod(27), SynSck-Dam/Acc/End(29)
Level 10: Healing Flames -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(29), Prv-EndRdx/Rchg(31), Prv-Heal/EndRdx(31), Prv-Heal(31), Prv-Absorb%(33)
Level 12: Plasma Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx(33), StdPrt-ResDam/Def+(34), UnbGrd-EndRdx/Rchg(34)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 16: Eye of the Storm -- Obl-%Dam(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-Acc/Dmg/Rchg(37), FrcFdb-Rechg%(37)
Level 18: Burn -- HO:Nucle(A), HO:Nucle(39), Obl-%Dam(39), FuroftheG-ResDeb%(39), Erd-%Dam(40), Arm-Dam%(40)
Level 20: Staff Mastery
Level 22: Fly -- BlsoftheZ-ResKB(A), WntGif-ResSlow(40)
Level 24: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(42)
Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42)
Level 30: Boxing -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/Rchg(45)
Level 32: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(36)
Level 35: Focused Accuracy -- AdjTrg-ToHit/EndRdx/Rchg(A), RctRtc-ToHit(42), AdjTrg-EndRdx/Rchg(43), RctRtc-Pcptn(43), AdjTrg-ToHit/EndRdx(45)
Level 38: Sky Splitter -- Hct-Dam%(A), Hct-Dmg/Rchg(45), Hct-Acc/Dmg/Rchg(46), Hct-Acc/Rchg(46), Hct-Dmg/EndRdx(46), FrcFdb-Rechg%(48)
Level 41: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(43), ShlWal-Def(48), ShlWal-ResDam/Re TP(48), ShlWal-Def/EndRdx/Rchg(50)
Level 44: Physical Perfection -- PrfShf-End%(A)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Rchg/HoldProc(50)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15), NmnCnv-Regen/Rcvry+(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Musculature Core Paragon
Level 50: Pyronic Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Banished Pantheon Radial Superior Ally
Level 50: Barrier Core Epiphany
Level 50: Assault Core Embodiment
Level 20: Form of the Body
Level 20: Form of the Mind
Level 20: Form of the Soul
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------

 

Edited by Sovera
Posted

Thank you @Sovera. I'm still rusty so I'm going to have a few quick questions about the build.

 

I noticed you picked Flight over Leaping, even though leaping has some nice KB management in. I assume it's because you can put sets in Flight and not in Leaping?

 

I also noticed you deliberately skipped the last fire power. Why? isn't it good?

 

Thanks for pointing your guide out but by the time you did so, I had already read it voraciously, such good info! Thanks!

Posted
Just now, Aeroprism said:

Thank you @Sovera. I'm still rusty so I'm going to have a few quick questions about the build.

 

I noticed you picked Flight over Leaping, even though leaping has some nice KB management in. I assume it's because you can put sets in Flight and not in Leaping?

 

I also noticed you deliberately skipped the last fire power. Why? isn't it good?

 

Thanks for pointing your guide out but by the time you did so, I had already read it voraciously, such good info! Thanks!

An important thing I forgot to mention was picking both jump packs from the P2W vendor. It's why I have Fly so late in the build.

 

Spoiler

Hover

wknAiGg.png?1

 

Hover + one of jump packs

sBEluRM.png?1

 

Fly + Afterburner

i6Tayfv.png?1

 

Fly + Afterburner + one of the jump packs

XlTJ1LA.png?1

 

Information obtained from Booper's guide.

 

If you prefer leaping then switch for it and try to take Super-Jump sooner since the jump pack trick won't work. I just prefer Flight and Afterburner gives me something to slot another Luck of the Gambler. The anti KB I play with is just the one in Fly and I feel it is enough, but I had a free slot in your build and wasn't sure where to spend it and so threw a second anti-knockback. It's pretty much a free slot though.

 

As for the last power in Fire it is just a ressurect. Inspirations do ressurects, one of the P2W powers does a ressurect. There is no point in taking it since you're not meant to be dying in the first place 😄

Posted

Excellent stuff!  Thank you so much!!  

 

Travel powers can wait rather late, Sprint + Ninja Run is surprisingly effective as a ghetto-travel power.

 

 

  • Like 1
Posted
4 minutes ago, Aeroprism said:

Excellent stuff!  Thank you so much!!  

 

Travel powers can wait rather late, Sprint + Ninja Run is surprisingly effective as a ghetto-travel power.

 

 

Yarr, so they can. But do spend 5k and buy a regular flight pack from the P2W vendor just to so you don't have to navigate around tall walls that Ninja Run + Sprint do not reach.

Posted
2 hours ago, Aeroprism said:

Excellent stuff!  Thank you so much!!  

 

Travel powers can wait rather late, Sprint + Ninja Run is surprisingly effective as a ghetto-travel power.

 

 



Sprint?  PFFT!

POWER SLIDE!

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted
45 minutes ago, Bill Z Bubba said:

Even better! Let me delete power slide from my powers list!


Godless heathen!

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted
On 9/6/2020 at 10:17 AM, Aeroprism said:

Oh my God Staff Fighting looks SO MUCH FUN!

I have a fire/staff and an electric/staff. Staff has a LOT of AoE, so it "feels" like you are doing a ton of damage. I stay in "form of the body".

 Between fire and electric,  I actually prefer the electric more. Capped resists and close to soft capped defenses.

Posted

Actually I might suggest fire/stone melee which offers good synergy because you have a combination of a great single target secondary, with a primary that does good AOE damage. I have one of those I've made recently and it's quite effective. 

Posted
13 hours ago, drbuzzard said:

Actually I might suggest fire/stone melee which offers good synergy because you have a combination of a great single target secondary, with a primary that does good AOE damage. I have one of those I've made recently and it's quite effective. 

I can second this. FA/SM was one of my first tanks with HC and while he's in dire need of a proper build and more play time, the extra AoE from FA and the extra mitigation from all the knock in SM play very well together.

  • 1 month later
  • 3 months later
Posted

@SoveraMy apologies for coming back so late but I'm now wealthy and ready enough to spec this tank properly and I'm looking at the build you provided.  I understand most of it except for one thing:  You split Gauntleted Fist and Eradication 3/3 on two different powers.  Could you explain what benefit there is behind this approach?  I tried to understand but I can't see it...

 

Thanks!!

Posted
4 minutes ago, Aeroprism said:

@SoveraMy apologies for coming back so late but I'm now wealthy and ready enough to spec this tank properly and I'm looking at the build you provided.  I understand most of it except for one thing:  You split Gauntleted Fist and Eradication 3/3 on two different powers.  Could you explain what benefit there is behind this approach?  I tried to understand but I can't see it...

 

Thanks!!

I did? Where was this? It's been a while 😄

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