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Please fix the salvage/IO bins in bases


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I love that we can put things in these bins for other people to use, but when you're taking things out and the order shifts and you're taking things you hadn't meant to, and then it changes again, it gets irritating.

 

Could we please put the bins in alphabetical order and keep them that way?

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11 hours ago, Saiyajinzoningen said:

in addition, can we get the amount each bin can hold increased so our bases aren't full of well......bins?

Unfortunately, until someone gets REALLY hyped on Amp and spends the rest of their life on the spaghetti that is the underlining game code, the current numbers are Hard numbers. They've been tested before on live and anything More caused the game to be unstable.

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11 hours ago, WillParkinson said:

I love that we can put things in these bins for other people to use, but when you're taking things out and the order shifts and you're taking things you hadn't meant to, and then it changes again, it gets irritating.

 

Could we please put the bins in alphabetical order and keep them that way?

This is most definitely on the long list of Wants people have been giving the previous and current devs. Maybe in the future when the bigger stuff is handled.

OG Server: Pinnacle  <||>  Current Primary Server: Torchbearer  ||  Also found on the others if desired


Installing CoX:  Windows  ||  MacOS  ||  MacOS for M1  <||>  Migrating Data from an Older Installation


Clubs: Mid's Hero Designer  ||  PC Builders  ||  HC Wiki  ||  Jerk Hackers


Old Forums  <||>  Titan Network  <||>  Heroica! (by @Shenanigunner)

 

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13 hours ago, WillParkinson said:

Could we please put the bins in alphabetical order and keep them that way?

This one I'm willing to bet is an artifact of the way that the storage was coded; from doing some experiments with putting enhancements into a storage unit and pulling them out, the items in a storage bin seem to be a simple array of the items put into the bin, in the order they were added. The display of items in the bin is completely separate, created by walking down the array, so when you pull items out, it removes the 'first' item of that type in the array, and if the 'next' item in the array is a different item, the entire list that you see gets shuffled and your current point in the listing gets scrambled. I've also read that the items in a base storage bin are stored in the bin's data itself as a base item, which is why the limits are what they are -- if the array for stored items gets too big, it can screw up the base configuration. Fixing that would require changes to a bunch of different things, including how and where items in a storage bin get saved in the database, but if that were done, fixing the reshuffling problem would be easy to do as part of it.

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You can search for other threads (some very recent) with other work around like a second acount2to serve as a mule, etc.

OG Server: Pinnacle  <||>  Current Primary Server: Torchbearer  ||  Also found on the others if desired


Installing CoX:  Windows  ||  MacOS  ||  MacOS for M1  <||>  Migrating Data from an Older Installation


Clubs: Mid's Hero Designer  ||  PC Builders  ||  HC Wiki  ||  Jerk Hackers


Old Forums  <||>  Titan Network  <||>  Heroica! (by @Shenanigunner)

 

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