Force Redux Posted November 28, 2020 Posted November 28, 2020 I saw someone in Pocket D using emote while idle - holding a smartphone while texting with two hands. Not the /e smartphone emote, as that one has you speaking into it. I didn't see anything in the menu... Any ideas what this command is? I'm sure I'm overlooking the obvious...馃馃檮 @Force Redux on Everlasting ----- (read my guide) ----- Gather the Shadows: A Dark Miasma Primer for Masterminds
gamingglen Posted November 28, 2020 Posted November 28, 2020 (edited) /e text I use it when looking at the auction house. I made a macro: /macro AH "AH$$em text" Edited November 28, 2020 by gamingglen 4 1
Force Redux Posted November 28, 2020 Author Posted November 28, 2020 Thank you! 1 @Force Redux on Everlasting ----- (read my guide) ----- Gather the Shadows: A Dark Miasma Primer for Masterminds
Shenanigunner Posted November 28, 2020 Posted November 28, 2020 Complete, annotated and up to date list of emotes in the Guide. 馃檪 1 UPDATED: v4.15 Technical Guide (post 27p7)... 154 pages of comprehensive and validated info on on the nuts and bolts!ALSO: GABS Bindfile 路 WindowScaler 路 Teleport Guide 路 and City of Zeroes all at www.Shenanigunner.com
Sakai Posted November 29, 2020 Posted November 29, 2020 On 11/28/2020 at 11:55 PM, Shenanigunner said: Complete, annotated and up to date list of emotes in the Guide. 馃檪 Expand There is a guide?
AboveTheChemist Posted November 29, 2020 Posted November 29, 2020 On 11/28/2020 at 11:55 PM, Shenanigunner said: Complete, annotated and up to date list of emotes in the Guide. 馃檪 Expand Thanks! I updated the emotes wiki page a while back too but I'll cross reference it against your guide to make sure I didn't miss anything. Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
Shenanigunner Posted November 29, 2020 Posted November 29, 2020 On 11/29/2020 at 5:28 PM, AboveTheChemist said: Thanks! I updated the emotes wiki page a while back too but I'll cross reference it against your guide to make sure I didn't miss anything. Expand And vice versa. I try to keep an eye on other lists but I generally rely on the 'dumps' available from the game itself. Some users are okay with looking up things individually and kind of one piece at a time; my preference has always been one complete source. Both work. 馃檪 On 11/29/2020 at 5:09 PM, Sakai said: There is a guide? Expand Only since about 2009. See the sig. 馃檪 1 UPDATED: v4.15 Technical Guide (post 27p7)... 154 pages of comprehensive and validated info on on the nuts and bolts!ALSO: GABS Bindfile 路 WindowScaler 路 Teleport Guide 路 and City of Zeroes all at www.Shenanigunner.com
CrudeVileTerror Posted November 29, 2020 Posted November 29, 2020 What about the hybrid emotes? Like: ";dance11$$e liedown" Anyone got that complete list somewhere? 2
Shenanigunner Posted November 29, 2020 Posted November 29, 2020 I've never heard of hybrid emotes... 馃槢 UPDATED: v4.15 Technical Guide (post 27p7)... 154 pages of comprehensive and validated info on on the nuts and bolts!ALSO: GABS Bindfile 路 WindowScaler 路 Teleport Guide 路 and City of Zeroes all at www.Shenanigunner.com
fiend Posted November 29, 2020 Posted November 29, 2020 On 11/29/2020 at 6:37 PM, CrudeVileTerror said: What about the hybrid emotes? Like: ";dance11$$e liedown" Anyone got that complete list somewhere? Expand Hadn't heard of this and gave it a shot, and WOW! Seems like if you change the dance number it results in different animations: ;dance1$$e liedown - a sort of different "at ease" position where the character looks off to the side ;dance2$$e liedown - continuous 'raise dead' animation ;dance3$$e liedown - ends the above gracefully and returns to an idle pose ;dance4$$e liedown - holding out left arm cast animation, but continuous (like any of the kinetics power animations) ;dance5$$e liedown - continuation of the above, but the character floats up and hovers in a really spooky way with the arm still outheld ;dance6$$e liedown - continuation of the above, but the character floats down from that position ;dance7$$e liedown - doesn't seem to do anything special, just does either dance7 or liedown ;dance8$$e liedown - fall to knees while smoldering and crackling with electricity ;dance9$$e liedown - seems to be related to the above, with the character yoinked into the air and then exploding with energy constantly (until you move or end it with the dance8 one) ;dance10$$e liedown - continuation of the above with the character falling to their knees, then on their face (standard dead pose) ;dance11$$e liedown - character reacting to a very visually flashy psionic attack That does bring up the question of what other combos there are. I tried doing ;dance1$$e despair, and it was the exact same as the first from the above list - ditto with the rest of the numbers. 2 2
Shenanigunner Posted November 29, 2020 Posted November 29, 2020 (edited) Huh. Must go 'speriment, here. I wonder if these are any kind of defined action or just a bug of the parsing operation. You know, combining to become an action code that's not normally available to player control. That is, a lot of things in the UI and CI are controlled by hex values, which can be built by stacking defines or entering the conjured hex value. These may be "mooshing" together to form such a raw action code. Cool. And ETA, yeah. I think that's it. These act very erratically. You have to clear the emote before the next one will work, and doing the same paired command or any other back to back produces an unpredictable result. I'll bet one wooden Inf it's an artifact of how these emote keywords stack. Still fun. Always great to find new actions, especially the weird ones above. 馃檪 Edited November 29, 2020 by Shenanigunner 1 UPDATED: v4.15 Technical Guide (post 27p7)... 154 pages of comprehensive and validated info on on the nuts and bolts!ALSO: GABS Bindfile 路 WindowScaler 路 Teleport Guide 路 and City of Zeroes all at www.Shenanigunner.com
fiend Posted November 30, 2020 Posted November 30, 2020 (edited) On 11/29/2020 at 10:49 PM, Shenanigunner said: I'll bet one wooden Inf it's an artifact of how these emote keywords stack. Expand It might have something to do with how numbers work in the name of the emote too. I tried using ;idle1, then ;idle2, and they matched up with #1 and #2 from the list! So, I tried ;score10, and that matched up with #10 too. If only we had a numbered emote that went over 11. I'd love to see more of these. Additional find: 'lookup' instead of 'liedown' seems to also do the trick. Same effects though. Definitely only affects the new ones! Edited November 30, 2020 by fiend 2
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