OmnibusOmnh Posted February 3, 2021 Posted February 3, 2021 (edited) Hello members of the forums, I have been recently playing a control based archetype and have noticed that's there is fairly few control powerset options for control and assault as opposed to melee or ranged. As someone who prefers being a melee combatant myself I never saw this as an issue, as many people (like myself) prefer to attack enemies up close or from a distance. So the shortage of option was never a concern to me. However after playing as a dominator myself, I recognize that it is a unique playstyle and I wanted to expand on the powerset choices. I though it would be cool to introduce new Control and Assault sets, to bring more selections for Controllers and Dominators. The new theme for this powerset, would deal with space and the cosmos, an idea that isn't implemented or explored in game for players. Hopefully these themes may reinvest people into Crowd Control or grant new options for those who traditionally enjoy it. So without further a due, here is my new powerset proposal. Huge thanks to @Vanden for providing the icons. You always provide a great deal of help and creative insight towards these sets. -Omnibus FYI Spatial - Will deal with manipulating and controlling space i.e. distance and how space is bent. Ex: Distorting the space time continuums, decreasing distance between an object etc... Cosmic/Astro - Will deal with manipulating and controlling phenomenons within space and universe. Ex: Stars, asteroids, comets etc.. Introducing a new theme to Control and Assault powersets... Spatial Control Spatial Control allows you to distort the space time continuum, alter the distance between targets, and bend your surrounding environment. The sheer magnitude of altering space is so great it will often repel targets from the caster upon usage. Spatial Control is available as a primary set for Controllers & Dominators. The following table shows which powers are available and at what level: Power Level Effect Sinking Space 1 Ranged, Minor Damage (Smash), Foe Immobilize Displace 1 Ranged, Moderate Damage (Smash), Foe Teleport (Knockup) Compression 2 Ranged, Moderate DoT(Smash), Foe Hold Disperse 6 Ranged, Moderate Damage (Smash), Foe Knockback Event Horizon 8 Targeted AoE, Minor DoT (Smash), Foe Immobilize Space Time Rift 12 Location AoE, Foe Intangibility, Hold, Slow Big Crunch 18 Targeted AoE, Foe Hold Tesseract 26 Ranged Foe teleport, Foe disorient, knockback Abyss 32 Summon Abyss Powers These are the following powers in the Spatial Control powerset Damages will be adjusted to Dominators Sinking Space You warp space to transfer your foe into the gravitational pull of a much denser space beneath them, this foreign gravitational field is so immense it immobilizes them in place and deals minor DoT. Displace You alter the distance of your opponent within space to move them upward in an instant, only for them to fall downward dealing moderate smashing damage. When use with Compression/Hold the caption DISTORT will appear above a target (as more space is being distorted), dealing an additional damage allowing for more devastating blows. Compression You crush all the space around a foe binding them, and removing their movement altogether. This attack limits your opponents space needed for them to move and deals moderate DoT. Disperse You alter space to scatter an attack many distances to berate the target in front of you. This attack deals moderate damage. When used with Compression/Hold the caption DISTORT will appear once more above a target dealing additional damage. Event Horizon You select a target of your choosing into the event horizon of a black hole, a point of no return in which light cannot escape. This horizon encompasses over a widespread area immobilizing foes of the surrounding area of the foe of choice. This attack cannot be avoided if foes are in spherical distance of the targeted enemy. Space Time Rift You open a rift on the space time continuum, this distortion of space freezes time around a spherical area of a location of you choosing, foes near the rift will experience a reduction of movement speed while enemies caught directly in it will be held temporally. Maintaining this rift is a taxing feat and will rapidly decrease the users endurance. Big Crunch You compress the space over a widespread area and implode the surrounding environment forcing all foes in a spherical area of the target of your choice to be held. Foes after the affects ware of will still experience a 5 second reduction in movement before they are normal again. Tesseract You open up a cubical wormhole, that transports enemies across space time to another distance. This spatial migration is very disorienting for an opponent and knocking them backwards stunning them for a brief period of time. Abyss You tear through the fabric of spacetime to depths of existence, to summon a gap in reality that unleashes a plethora of spatial based attacks for your assistance. Spatial Assault Spatial Assault allows you to disrupt the space time continuum to alter the movement of attacks and creating shifts in the fabric of reality often disorienting your foes. Spatial Assault is available as a secondary set for Controllers & Dominators. The following table shows which powers are available and at what level: Power Level Effect Expansive Blast 1 Ranged, Minor Damage(Energy/Smash), Foe: Knockback Momentum Strike 2 Melee, High Damage(Smash/Energy), Foe: Disorient, Knockup Ripple Effect 4 Ranged (Cone) Minor Damage(Lethal/Smash), Foe: High Knockback Distortion Wave 10 Ranged, Moderate Damage(Energy/Smash), Foe: Knockback, Slow, DoT proc Implosion 16 Self +Special +DMG Foe: Snare, - Fly Higgs Field 20 Point Blank Area of Effect Melee, Moderate Damage(Smash/Energy), Foe Knockdown Intense Pressure 28 Melee, Extreme Damage(Energy/Smash), Foe: Disorient Interval 35 Sniper, Superior Damage(Energy/Lethal), Foe: Knockback Lightspeed 38 Close, Extreme Damage, Self Teleport, (Energy/Lethal), Foe: Knockback Powers These are the following powers in the Spatial Assault powerset Expansive Blast You extend the movement of your attack through spacetime, creating a repulsing blast that repels a target backwards. Deals minor damage and has a chance for a slight knockback. Momentum Strike You manipulate space to reduce friction and attack your opponent at accelerated speeds, often disorienting a foe and dealing high damage. Ripple Effect You create a ripple in the fabric of spacetime pushing back enemies away from the caster. Deals minor damage and will knockback a foe. Distortion Wave You distort the space time continuum and berate you opponent with a full wave of morphed space that overwhelms a foe surrounding environment, this disruption is so tense that reduces the movement of a foe and may do DoT on the same target if still in a similar area of the attack Implosion You implode the space around yourself slowing down your opponents movement speed and flight, while boosting spatial abilities, Type special Higgs Field You generate a miniature field of warped space around you in which mass has grown exponentially. This sphere of space increase in mass prevents all foes surrounding the from getting up. Deals moderate damage, and knocks down enemies. Reference to Higgs mechanism in which all matter is given mass my this hypothetical structure/field, anything that has mass must be within or go through this field. Intense Pressure You focus all the pressure of your surrounding environment reshaping the space time continuum, to bombard your target with the force of sheer pressure. The intensity of this attack is so immense it migrates to other opponent. Deals Extreme Damage, high chance for disorient. Interval You expel a long distance attack that travels at Planck time, dealing superior damage. This attack can potentially disorient foes and knock them back. The sheer speed of this attack is such that the caster loses no momentum upon activation. This attack is instant. Lightspeed You perform a strike that is so fast it moves at the speed of light, teleporting the caster into their opponent. Deals high damage and will knock back a foe. Cosmic Control Cosmic Control allows you to manipulate universal anomalies to restrict your foes movement and control celestial bodies. Controlling the cosmos itself cataclysmic feat and will often deal energy damage from your mastery of outer space. Power Level Effect Orbital Grasp 1 Ranged, Minor Damage (Energy), Foe Immobilize Vacuum 1 Ranged, Moderate Damage (Negative), Foe Knockup Galactic Bind 2 Ranged, Moderate DoT(Energy/Negative), Foe Hold Blazar 6 Ranged, Moderate Damage (Energy/Fire), Foe Knockback Asteroid Field 8 Targeted AoE, Minor DoT (Smash), Foe Snare Stellar Core 12 Location AoE, Superior DoT (Fire/Energy) Foe Slow, Disorient Nebula 18 Targeted AoE, Foe Hold, -Perception Quantum Tunneling 26 Ranged foe teleport, Foe confuse, knockback Extrasolars 32 Summon Bright Nova & White Dwarf Powers These are the following powers in the Cosmic Control powerset. Orbital Grasp You summon a vortex into the orbit of another planet underneath your opponent that's gravity is much larger than Earths, this immense pull of the target immobilizes them. Vacuum You open a funnel in space generating a miniature black hole knocking them downward. Deals Moderate Damage, when used with hold the strength will amplify under the caption COLLISION. Galactic Bind You encircle your opponent with a miniature galaxy bound at their center, the strength of the active galactic nucleus constricts the foes movement holding them in place dealing a moderate DoT. Blazar You jet forward a gleaming blast of scorching energy from the core of a galaxy, this attacks deals moderate damage and a slight chance for knockback. Deals moderate damage however when used with hold the strength will amplify under the caption COLLISION. Asteroid Field You transform the battlefield into an area filled with asteroids, these asteroid bombard multiple targets restricting their movement and mobility. Stellar Core Your mastery of the cosmos allows you to open a rift into the inner core of the sun, the heat from the sun is so immense it stuns your foes while severely limiting their mobility and ability to attack. This attack can be used on an area of your choosing Nebula You unleash a nebula onto an opponent of your choice, the nuclear fusion generated from within these stellar clouds of dust holds a foe in place as it spreads outward over a widespread area affecting other nearby targets, negating their perception. Quantum Tunneling You open a portal of a luminous galactic nucleus, this nucleus containing a supermassive black hole sucks in so much energy it instantly migrates your opponent to its location. The effect of this traveling ways in heavy on your foe, and will suffer from confusion whist in a state of panic. Slight chance for knockback. Extrasolars Your understanding of the cosmos allows you to transport various extraterrestrials to fight by your side. This being is capable of utilizing cosmos with a variety of energy based attacks. Astro Assault Astro Assault allows you to expel a variety of universal phenomenon's to project onto your opponents bombarding them with the objects from the night sky. Barraging your enemies celestial bodies of deep space a phenomenal feat and its cosmic impact will often degrade the defense of an opponent from the sheer magnitude of the attack. Power Level Effect Meteorite 1 Ranged, Minor Damage(Energy/Smash), Foe: Knockback Orion Arm 2 Melee, High Damage(Smash/Energy), Foe: Disorient Igniting Sun 4 Ranged Minor Damage(Energy/Smash), Foe: High Knockback Galactic Thrust 10 Ranged, Moderate Damage(Energy/Smash), Foe: Knockback Heliopause 16 Toggle: Self +Special Foe Repel, Knockdown Supernova 20 Point Blank Area of Effect Melee, High Damage(Fire/Energy) Collapsing Star 28 Melee, Extreme Damage(Energy/Smash), Foe: Disorient Halley's Comet 35 Sniper, Superior Damage(Energy/Lethal), Foe: Knockback Big Bang 38 Close, Superior Damage(Energy/Smash), +DMG, DEF (All) Foe: Knockback, -Perception over PBAoE Powers Meteorite You summon a meteorite from deep space to launch at your opponent knocking them down. Deals Minor Damage. Orion Arm You propel your arm forward harnessed by galactic energy for a single fatal swing disorienting a foe. Deals High Damage. Igniting Sun You generate a miniature sun in the palms of your hands and cast it down outward to your opponent, knocking them backwards. Deals Minor Damage. Galactic Thrust You circulate the air of your surrounding to create a miniature galaxy in which rapidly propels forward in a pressing strike, repelling foes caught in its path. Deals Moderate Damage. Heliopause You surround your self with the force of outer space, which stops all other external forces from gaining close contact with you. This attack when toggled repels foes when close to the caster. Supernova You show unleash an attack of a exploding star, this rapid expansion of stellar energy combust violently and easily scatters energy over a widespread area. Collapsing Star This move shows great mastery over the cosmos, as you lunge into the air and preform an attacks that compresses the energy of a supernova and concentrates it into a single blow affecting a single target. Will disorient a foe from the sheer impact. Deals Extreme Damage Halley's Comet A focused blast of immense strength and speed for collected over traveling lightyears at a time. This is a sniper attack and is best fired from a distance as it can be interrupted. Deals Superior Damage Big Bang A truly phenomenal feat, you bring forth the very spark of creation. You discharge the unbridled spark of existence across the battlefield, the massive radiance of this move forces all foes to loose their perception over a point blank area, as well as knockback foes and severely degrade their defensive and offensive capabilities. The energy brought forth from this attack is unrestricted you will gain a boost in you combat attributes from the rapid influx of energy. NEW FX & Animation for Visualization Icon Power Name Animation FX Sinking Space Crush Target: Power Siphon (White) Displace Levitate Target: Teleport Compression Siphon Power Target: Unleashed Potential Disperse Transference Shockwave Event Horizon Time Crawl Caster: Time Crawl Ground: Temporal Mending Space Time Rift Distortion Field Distortion Field & Reveal Target: Time Stop Surrounding Targets: Slow Movement Big Crunch Time Stop Caster: Time Stop Target: Time Stop Ground: Time's Juncture Tesseract Translocation Caster: Invent (Idle) Target: Time Shift Abyss Rune of Protection Summon: Singularity (Black) Expansive Blast Aging Touch Aging Touch Momentum Strike Telekinetic Blow Telekinetic Blow Ripple Effect Wall of Force Wall of Force Distortion Wave Shockwave Sirens Song Ground: Fissure Implosion Chronos Sound Barrier Higgs Field Disruption Aura Mass Levitation Intense Pressure Energy Transfer Target: Project Will & Shout Jump Effect: Project Will & Scream Interval N/A Sound FX: Sniper Blast Lightspeed Piercing Rounds Time Shift & Piercing Rounds w/o Weapon Orbital Grasp Crush Target: Positron Cell Ground: Space Vacuum Dehydrate Dehydrate (Black) Galactic Bind Time Crawl Time Crawl Blazar Power Burst Power Burst (Orange) Asteroid Field Power Siphon Target: Power Siphon (White) & Orbiting Death (Brown) Stellar Core Dimension Shift Dimension Shift (Yellow) Nebula Steamy Mist Steamy Mist (Light Purple, Faded Green) Quantum Tunneling Time Shift Time Shift Extrasolars Time Crawl Rikiti Portal Summon: White Dwarf & Bright Nova Meteorite Cosmic Burst (Bright Sniper Alt) Hurl Boulder w/out grab effect Orion Arm Sweeping Cross Time Crawl Igniting Sun Neutron Bomb Neutron Bomb (Yellow) Galactic Thrust Hydro Blast Portal (Horizontal) Heliopause Strength of Will Barrier Core (Alpha) Supernova Chrono Shift Chrono Shift & Pulsar Collapsing Star Incandescent Strike Incandescent Strike Halley's Comet Moonbeam Moonbeam Big Bang Thunder Clap Dawn Strike - Finally NEW Additional Animation and FX soon for Visualization Epilogue Thank you those who enjoyed viewing my proposal. This is an idea I want to see implemented in the came because of the lack of universal themes in this superpowered MMO. I would like to see more themes like this whether it is in a different set, however I choose control and assault as they were the ones I'd like to see get added onto the most and provides for a whole new range of themes and qualities we can add to powersets in the game. Some of these concept draw from quantum mechanics and scientific studies about deep space, so I hope if you caught some of the references. Nevertheless Hope you enjoyed exploring the cosmos. Edited June 16, 2023 by OmnibusOmnh New Additional FX and Animation 5 2
Shenanigunner Posted February 3, 2021 Posted February 3, 2021 An extraordinary post and the work is appreciated! I fear it may be beyond the reasonable capabilities of the current dev/economics model, though. This would be almost as big as rolling out CoV. 1 UPDATED: v4.15 Technical Guide (post 27p7)... 154 pages of comprehensive and validated info on on the nuts and bolts!ALSO: GABS Bindfile · WindowScaler · Teleport Guide · and City of Zeroes all at www.Shenanigunner.com
OmnibusOmnh Posted February 3, 2021 Author Posted February 3, 2021 (edited) 5 minutes ago, Shenanigunner said: An extraordinary post and the work is appreciated! I fear it may be beyond the reasonable capabilities of the current dev/economics model, though. This would be almost as big as rolling out CoV. Many thanks, I definitely appreciate recognitizing the work that went into it. I definitely just like to see this implemented because it induced a new theme and has plenty of opportunities Edited February 3, 2021 by OmnibusOmnh
Darmian Posted February 4, 2021 Posted February 4, 2021 (edited) I could see these as - bear with me - an Epic set. Something you could thematically do missions for through Portal Corps/Grandville equivalent. (And yes, Gold should have a variation too since Keyes was always screwing around with space distortion, not to mention the only person in the game known to have a SPACE STATION!) Or is that too far and would everyone prefer them as starting powers? Whatever. Lot of thought gone into this. Edited February 4, 2021 by Darmian 2 AE SFMA Arcs: The Meteors (Arc id 42079) | Dark Deeds in Galaxy City: Part One. (Arc id 26756) X | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) Darker Deeds: Part One (Arc id 28374) | Darker Deeds: Part Two. (Arc id 28536) | Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) | Darkest Before Dawn: Part Two (Arc id 30210) | Darkest Before Dawn: Part Three (Arc id 30560) | Bridge of Forever ( Arc id 36642) | The Cassini Division (Arc id 37104) X | The House of Gaunt Saints (Arc id 37489) X | The Spark of the Blind (Arc id 40403) | Damnatio Memoriae (Arc id 41140) X | The Eve of War (Arc id 41583) X | Spirals: Part One. (Arc id 55109) | Spirals: Part Two. (Arc id 55358) | Spirals: Part Three. (Arc id 57197) I Sing of Arms and the Man (Arc id 42617) | Three Sisters (Arc id 43013) (Pre War Praetorian Loyalist. Pre War Praetorian Resistance. Pre ITF Cimerora. Post ITF Cimerora. X = Dev Choice/Hall of Fame )
OmnibusOmnh Posted February 4, 2021 Author Posted February 4, 2021 (edited) 55 minutes ago, Darmian said: I could see these as - bear with me - an Epic set. Something you could thematically do missions for through Portal Corps/Grandville equivalent. (And yes, Gold should have a variation too since Keyes was always screwing around with space distortion) Or is that too far and would everyone prefer them as starting powers? Whatever. Lot of thought gone into this. Oh yeah absolutely, a lot of potential to link with lore these themes can apply to anything however I choose control and assault as there were a limited number of those power sets in game and I wanted to add new ones. Edited February 4, 2021 by OmnibusOmnh 1
Darmian Posted February 4, 2021 Posted February 4, 2021 Oops. Just edited my post while you were quoting! Sorry! 1 AE SFMA Arcs: The Meteors (Arc id 42079) | Dark Deeds in Galaxy City: Part One. (Arc id 26756) X | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) Darker Deeds: Part One (Arc id 28374) | Darker Deeds: Part Two. (Arc id 28536) | Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) | Darkest Before Dawn: Part Two (Arc id 30210) | Darkest Before Dawn: Part Three (Arc id 30560) | Bridge of Forever ( Arc id 36642) | The Cassini Division (Arc id 37104) X | The House of Gaunt Saints (Arc id 37489) X | The Spark of the Blind (Arc id 40403) | Damnatio Memoriae (Arc id 41140) X | The Eve of War (Arc id 41583) X | Spirals: Part One. (Arc id 55109) | Spirals: Part Two. (Arc id 55358) | Spirals: Part Three. (Arc id 57197) I Sing of Arms and the Man (Arc id 42617) | Three Sisters (Arc id 43013) (Pre War Praetorian Loyalist. Pre War Praetorian Resistance. Pre ITF Cimerora. Post ITF Cimerora. X = Dev Choice/Hall of Fame )
OmnibusOmnh Posted February 4, 2021 Author Posted February 4, 2021 6 minutes ago, Darmian said: Oops. Just edited my post while you were quoting! Sorry! No problem got the main idea of it. I wanted to introduce this as main power set because it introduces a new theme to powers in general and provide a new series of opportunities especially in a superpowered game. 1
xl8 Posted February 5, 2021 Posted February 5, 2021 (edited) Nice work! I think in general they're a little OP--some shouldn't have secondary effects. I'm fine with that as a staunch advocate of powers not being different colored versions of each other and people having to learn to play more difficult sets better. Others won't be. I also feel this is a middle ground attempt at new sets(?)--you're trying to make feasible existing animations work, and in this respect there's nothing new here. I applaud your efforts and your previous alchemist arch idea. Keep 'em coming! Edited February 5, 2021 by xl8 1
CursedSorcerer Posted February 5, 2021 Posted February 5, 2021 While we're at it, how much work would it take to add another Origin to CoH? The suggested origin would be Cosmic. 2
OmnibusOmnh Posted February 5, 2021 Author Posted February 5, 2021 (edited) 13 hours ago, xl8 said: Nice work! I think in general they're a little OP--some shouldn't have secondary effects. I'm fine with that as a staunch advocate of powers not being different colored versions of each other and people having to learn to play more difficult sets better. Others won't be. I also feel this is a middle ground attempt at new sets(?)--you're trying to make feasible existing animations work, and in this respect there's nothing new here. I applaud your efforts and your previous alchemist arch idea. Keep 'em coming! Many thanks, I very much well appreciate someone who has been following my posts. Your viewership is always appreciated. I enjoy making new powers, so even if they are not feasible or if there are some bumps, I think it would be cool to add them in game Nevertheless I genuinely appreciate your applause for the amount of work and effort that went into this and my various proposals and always look forward to hearing input. Edited February 6, 2021 by OmnibusOmnh
OmnibusOmnh Posted February 5, 2021 Author Posted February 5, 2021 3 hours ago, CursedSorcerer said: While we're at it, how much work would it take to add another Origin to CoH? The suggested origin would be Cosmic. That is also an option. Like I said I want to introduce this concept to be implemented in game and I think these themes are cool because they provide for a whole plethora of opportunism to be added.
Monos King Posted February 6, 2021 Posted February 6, 2021 Awesome work as always Omnibus. Hoping spacial control isn't light years away. 1 The Mastermind Enthusiast City of Heroes Lore Discord MM Global Changes | The MM Wishlist Temporary Powers | Omnibus' Alchemist Archetype Is The Game Too Easy (2021)
srmalloy Posted February 6, 2021 Posted February 6, 2021 Oh, and just as a niggling little detail, the physicist whose name you reference in the description of 'Instance' is Max Planck. 1
blue4333 Posted February 7, 2021 Posted February 7, 2021 Spatial Control seems similar to Gravity Control in terms of overall framework and design. 1
OmnibusOmnh Posted February 20, 2021 Author Posted February 20, 2021 Took a bit of time, however introduced additional Animation and FX for your visualization to get a sense as what these powers would look like.
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