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Posted

Greetings fellow War Mace/Shielder's!

I can't remember where I saw the original build for this, so if you see something here and say "Waaaaaait a minute here!" I apologize for yoinking 90% of your build.

 

Originally this build had Aid Self in it cranked with preventative medicine. Instead of using that, I'll use the Heal Incarnate, and I thought I'd spread the slots to other powers like Stamina, Phalanx Fighting, Grant Cover, and Fireball to round out regeneration bonuses and a knockdown on Fireball with other sets.

I wanted to share the build for critiquing. Going for a high damage solo/team build here. I welcome all thoughts.

Here is Sovereign Black:
 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: War Mace
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Pulverize -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Rchg/HoldProc(43)
Level 1: Deflection -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(42), Ksm-ToHit+(42)
Level 2: Jawbreaker -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(3), SprCrtStr-Acc/Dmg/Rchg(3), SprCrtStr-Dmg/EndRdx/Rchg(39), SprCrtStr-Acc/Dmg/EndRdx/Rchg(39), SprCrtStr-Rchg/+50% Crit(40)
Level 4: Battle Agility -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(5), RedFrt-EndRdx/Rchg(5), RedFrt-Def/EndRdx/Rchg(25), RedFrt-Def(25), RedFrt-EndRdx(39)
Level 6: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(7), GssSynFr--ToHit/Rchg/EndRdx(7), GssSynFr--Rchg/EndRdx(15), GssSynFr--ToHit/EndRdx(17), GssSynFr--Build%(17)
Level 8: Clobber -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(9), Hct-Dmg/EndRdx(11), Hct-Dam%(13), TchofDth-Dam%(13)
Level 10: True Grit -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(11)
Level 12: Active Defense -- EndRdx-I(A)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(15), BlsoftheZ-Travel(45), BlsoftheZ-Travel/EndRdx(45)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Whirling Mace -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Acc/Dmg/Rchg(21), SprAvl-Acc/Dmg/EndRdx/Rchg(21), SprAvl-Rchg/KDProc(23)
Level 20: Phalanx Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Boxing -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(31), Stp-Acc/EndRdx(34), Stp-Stun/Rng(34), Stp-Acc/Stun/Rchg(34), Stp-KB%(45)
Level 26: Shatter -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(27), Arm-Acc/Rchg(27), Arm-Dmg/EndRdx(29), Arm-Dam%(29), FuroftheG-ResDeb%(37)
Level 28: Grant Cover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)
Level 30: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(31), RctArm-ResDam(31)
Level 32: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(33), LucoftheG-Def(33), LucoftheG-Def/Rchg+(33)
Level 35: Shield Charge -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(36), SprScrStr-Acc/Dmg/Rchg(36), SprScrStr-Dmg/EndRdx/Rchg(36), SprScrStr-Acc/Dmg/EndRdx/Rchg(37), SprScrStr-Rchg/+Crit(37)
Level 38: Char -- Empty(A)
Level 41: Melt Armor -- AchHee-ResDeb%(A), RechRdx-I(46)
Level 44: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50)
Level 47: One with the Shield -- EndRdx-I(A)
Level 49: Fly -- Flight-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 10: Shadow Recall -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(40), NmnCnv-Heal(48)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(40)
------------

Posted (edited)

I would defer to @Bopper but I think you will get more mileage from replacing the (second) Numina's Healing piece (in Health) with a single Power Transfer %Heal in (Stamina)... unless that piece is already hiding somewhere in the build. IIRC it is 3 PPM, which may be a better return than the extra regeneration (plus set bonus) from Numina's.

Edited by tidge
Posted
8 minutes ago, tidge said:

I would defer to @Bopper but I think you will get more mileage from replacing the (second) Numina's Healing piece (in Health) with a single Power Transfer %Heal in (Stamina)... unless that piece is already hiding somewhere in the build. IIRC it is 3 PPM, which may be a better return than the extra regeneration (plus set bonus) from Numina's.

It depends on what they want. If it's the healing per second increase, Power Transfer is superior. If they want the endurance recovery, Numina is superior.


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Posted (edited)
10 minutes ago, Bopper said:

It depends on what they want. If it's the healing per second increase, Power Transfer is superior. If they want the endurance recovery, Numina is superior.

Take a look at the current slotting; Endurance recovery (positive or negative) isn't a factor in my suggestion.

3 hours ago, FiveDiamondJack said:

Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(40), NmnCnv-Heal(48)

 

Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(40)
------------

 

Edited by tidge
Posted
9 minutes ago, tidge said:

Take a look at the current slotting; Endurance recovery (positive or negative) isn't a factor in my suggestion.

 

Thank you, I overlooked the Heal enhancement. So that will increase the 40% regeneration by 42.4% and it will grant 12% regeneration from the set bonus. In total, this is a ~29% regeneration increase. For a Scrapper, the range of equivalent regeneration from a PT proc is 33% (at capped HP) to 60% (at base HP). So in all cases, the PT proc would be better. You could also replace the PS-EndMod for a PT-EndMod to replace the 7.5% movement speed bonus into a 6% regeneration bonus if that's preferred


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Posted (edited)

@Bopper @tidge Thank you both. I think I'd rather have the regen over the speed TBH so I'll make this change. 

So it will NOW be:

Health (2) Panacea and Numina
Stamina (2) PT-Heal and PT-EndMod

Am I reading that right? I have another slot to put somewhere now from this before?:

3 hours ago, FiveDiamondJack said:


Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(40), NmnCnv-Heal(48)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(40)
------------

 

Edited by FiveDiamondJack
Posted
8 minutes ago, FiveDiamondJack said:

@Bopper @tidge Thank you both. I think I'd rather have the regen over the speed TBH so I'll make this change. 

So it will NOW be:

Health (2) Panacea and Numina
Stamina (2) PT-Heal and PT-EndMod

Am I reading that right? I have another slot to put somewhere now from this before?:

 

Still keep the Performance Shifter Endurance Proc in Stamina, so Stamina will have 3 slots, 2 for PT and 1 for PS proc

  • Like 1

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Posted

Haven't picked through your build but as a general question do you really need fireball? One of the things I love about war mace is how self contained it is. Great single target and great aoe without having to go looking for other powers elsewhere. With shield you get another bonus aoe anyway. This is such an end heavy combo I'd need serious persuasion to not take body mastery.

 

Oh, I've just seen you haven't taken crowd control. Take crowd control. It's seriously good.

Posted
22 minutes ago, parabola said:

Haven't picked through your build but as a general question do you really need fireball? One of the things I love about war mace is how self contained it is. Great single target and great aoe without having to go looking for other powers elsewhere. With shield you get another bonus aoe anyway. This is such an end heavy combo I'd need serious persuasion to not take body mastery.

 

Oh, I've just seen you haven't taken crowd control. Take crowd control. It's seriously good.

I actually do not come to think of it. It was mostly for concept anyways but I do recognize that concept means diddly when you're face down because you go toggled and dropped.

So 5 slots up for grabs in a new Pool eh? 

Posted

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: War Mace
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Pulverize -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Rchg/HoldProc(43)
Level 1: Deflection -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(42), Ksm-ToHit+(42)
Level 2: Jawbreaker -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(3), SprCrtStr-Acc/Dmg/Rchg(3), SprCrtStr-Dmg/EndRdx/Rchg(39), SprCrtStr-Acc/Dmg/EndRdx/Rchg(39), SprCrtStr-Rchg/+50% Crit(40)
Level 4: Battle Agility -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(5), RedFrt-EndRdx/Rchg(5), RedFrt-Def/EndRdx/Rchg(25), RedFrt-Def(25), RedFrt-EndRdx(39)
Level 6: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(7), GssSynFr--ToHit/Rchg/EndRdx(7), GssSynFr--Rchg/EndRdx(15), GssSynFr--ToHit/EndRdx(17), GssSynFr--Build%(17)
Level 8: Clobber -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(9), Hct-Dmg/EndRdx(11), Hct-Dam%(13), TchofDth-Dam%(13)
Level 10: True Grit -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(11)
Level 12: Active Defense -- EndRdx-I(A)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(15), BlsoftheZ-Travel(45), BlsoftheZ-Travel/EndRdx(45)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Whirling Mace -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Acc/Dmg/Rchg(21), SprAvl-Acc/Dmg/EndRdx/Rchg(21), SprAvl-Rchg/KDProc(23)
Level 20: Phalanx Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Boxing -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(31), Stp-Acc/EndRdx(34), Stp-Stun/Rng(34), Stp-Acc/Stun/Rchg(34), Stp-KB%(45)
Level 26: Shatter -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(27), Arm-Acc/Rchg(27), Arm-Dmg/EndRdx(29), Arm-Dam%(29), FuroftheG-ResDeb%(37)
Level 28: Grant Cover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)
Level 30: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(31), RctArm-ResDam(31)
Level 32: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(33), LucoftheG-Def(33), LucoftheG-Def/Rchg+(33)
Level 35: Shield Charge -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(36), SprScrStr-Acc/Dmg/Rchg(36), SprScrStr-Dmg/EndRdx/Rchg(36), SprScrStr-Acc/Dmg/EndRdx/Rchg(37), SprScrStr-Rchg/+Crit(37)
Level 38: Crowd Control -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(48), OvrFrc-Acc/Dmg/End(50)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- RgnTss-Regen+(A), Mrc-Rcvry+(46), Mrc-Heal(46), Prv-Heal(46), Prv-Absorb%(48)
Level 47: Fly -- Flight-I(A)
Level 49: One with the Shield -- EndMod-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 10: Shadow Recall -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(40)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(40), PwrTrns-Dam/EndMod(48)
------------

Posted
6 hours ago, FiveDiamondJack said:

You are so right. Should this thing be 6 slotted?

Yeah I'd have said so - it's your best aoe.

 

This is what I'm looking at currently for my wm/shield:

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: War Mace
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Bash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5)
Level 1: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(5), ImpArm-ResPsi(7), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(9)
Level 2: Jawbreaker -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(11), Mk'Bit-Dmg/Rchg(11), Mk'Bit-Acc/EndRdx/Rchg(13), Mk'Bit-Acc/Dmg/EndRdx/Rchg(13), Mk'Bit-Dam%(15)
Level 4: Battle Agility -- Rct-Def(A), Rct-Def/EndRdx(17), Rct-EndRdx/Rchg(19), Rct-Def/Rchg(19), Rct-Def/EndRdx/Rchg(21), Rct-ResDam%(21)
Level 6: True Grit -- Prv-Heal(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam(23), UnbGrd-Rchg/ResDam(25), Prv-Absorb%(25), ImpArm-ResPsi(27)
Level 8: Clobber -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(29), Hct-Dmg/EndRdx(29), Hct-Dam%(31), Hct-Dmg/Rchg(31)
Level 10: Active Defense -- EndRdx-I(A)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel(31), BlsoftheZ-Travel/EndRdx(33), ShlWal-ResDam/Re TP(33), Ksm-ToHit+(33)
Level 14: Super Jump -- WntGif-ResSlow(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Whirling Mace -- Obl-Dmg(A), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-%Dam(36)
Level 20: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 24: Boxing -- Empty(A)
Level 26: Shatter -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(37), SprCrtStr-Acc/Dmg/Rchg(37), SprCrtStr-Dmg/EndRdx/Rchg(37), SprCrtStr-Acc/Dmg/EndRdx/Rchg(39), SprCrtStr-Rchg/+50% Crit(39)
Level 28: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(40), StdPrt-ResDam/Def+(40), GldArm-3defTpProc(42)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(42), RedFrt-Def(42)
Level 32: Crowd Control -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(43), Arm-Dam%(45), Arm-Dmg/Rchg(45)
Level 35: Shield Charge -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(45), SprScrStr-Acc/Dmg/Rchg(46), SprScrStr-Dmg/EndRdx/Rchg(46), SprScrStr-Acc/Dmg/EndRdx/Rchg(46), SprScrStr-Rchg/+Crit(47)
Level 38: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(47), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(48), GssSynFr--Build%(49)
Level 41: Maneuvers -- EndRdx-I(A)
Level 44: Focused Accuracy -- EndRdx-I(A)
Level 47: Physical Perfection -- PrfShf-End%(A)
Level 49: Grant Cover -- LucoftheG-Def/Rchg+(A)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)
Level 50: Musculature Radial Paragon 
Level 50: Ageless Total Radial Invocation 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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		|CD3D0|
		|-------------------------------------------------------------------|

 

Posted
17 minutes ago, Murcielago said:

Can you post the data chunk? Link is broken for me. 

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|6F996F90E9C7CCFFC00C6E91BA7106B9BFA0C6DEE0B58FA0A5608193E0B19EEEB26|
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|451F65994FD1665D04FFF2A508CBF12A4DF8E|
|-------------------------------------------------------------------|

Posted
7 hours ago, Erratic1 said:

|-------------------------------------------------------------------|
|MxDz;1443;655;1310;HEX;|
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|3BE9E6C2CAFACD1840BA3666F1838D16ED40AC75AF575AAD05D539DF5081948F74C|
|84043F86266E6A42943431730BCCDE66DE61DE059D1E5A2ECD189BF04BC404997F4|
|88E692212E225C270C80B88B3E9CC8BE0748D5907D30A74517E3BF23BEC4EE4D55C|
|4C3718F130BDE0B40F1CA5BA0EAEEB786A33B55DCF989BA0F739E87FC17C09EE096|
|1637AB1036968BB33CC19D09905DD3966B5D74822791E8467391896660F9C7BEDE6|
|1A0FCDB99057B892C2D44254C883F5760FF7CE7B16EBF31F913BFF89FD52BC4F4A3|
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|DEC714F90A22AF0CE6D82B53D25C986B86AF607DFC2A98DC605E635E07F337C018F|
|91DE5D8D103DCEF83CC4360F430F30838398F7EF8C9EF18FB1DFBCFAF9D3CC5F82C|
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|AE3D0125AFFAE1A51AD7FD77B43C3108B166549EBDF5B214D65CB498AFC57F96E51|
|7EEC285226E1307D0E1DFDB9336793F7B0B3E9DF388973BF40A3FF642D8E8A16A56|
|451F65994FD1665D04FFF2A508CBF12A4DF8E|
|-------------------------------------------------------------------|

What is the intent of your build and what are your priorities?

Posted
2 minutes ago, Murcielago said:

What is the intent of your build and what are your priorities?

You quoted me but I assume your question is directed at FiveDiamondJack.

Posted (edited)

My two cents from having a DM/SD.

 

1. I'd remove the second slots from Phalanx Fighting and Grant Cover and put them elsewhere (judging from above throw them in Crowd Control)

  • If you 5 slot Crowd Control with Overwhelming Force, you get 1.25% range and you free up two more slots since you don't need Blessing of the Zephyr
  • Also could leave BotZ as is and 5 slot Obliteration in Crowd Control for 5% more recharge

2. Slot Active Defense with a Recharge IO, you want that thing to be close to double stacked.

 

3. Remove the Miracle: Heal from Physical Perfection and slot a Glad Armor: Res in True Grit. You lose a little regen for about 3% extra Res, but keep the same set bonus.

Edited by EidoIruson
Add more
  • Like 1
  • 1 month later
  • 2 months later
Posted

My updates on the build, taking @EidoIruson 's notes into account. I also:

  • Put 5xObliteration into Crowd Control 
  • Swapped out fly for Super Jump (Double jump is a good as fly IMO)
  • Added Super Speed + Celerity for some occasional stealth. For me, that's more useful that an 'oh sh!!' button in One with the Shield

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Battle Smurf: Level 50 Magic Scrapper
Primary Power Set: War Mace
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Pulverize

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (42) Superior Blistering Cold - Damage/Endurance
  • (43) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (43) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (43) Superior Blistering Cold - Recharge/Chance for Hold

Level 1: Deflection

  • (A) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (42) Kismet - Accuracy +6%

Level 2: Jawbreaker

  • (A) Superior Critical Strikes - Accuracy/Damage
  • (3) Superior Critical Strikes - Damage/RechargeTime
  • (3) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (39) Superior Critical Strikes - Damage/Endurance/RechargeTime
  • (39) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (40) Superior Critical Strikes - RechargeTime/+50% Crit Proc

Level 4: Battle Agility

  • (A) Red Fortune - Defense/Endurance
  • (5) Red Fortune - Defense/Recharge
  • (5) Red Fortune - Endurance/Recharge
  • (25) Red Fortune - Defense/Endurance/Recharge
  • (25) Red Fortune - Defense
  • (39) Red Fortune - Endurance

Level 6: Build Up

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (17) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 8: Clobber

  • (A) Hecatomb - Damage/Recharge
  • (9) Hecatomb - Accuracy/Damage/Recharge
  • (9) Hecatomb - Accuracy/Recharge
  • (11) Hecatomb - Damage/Endurance
  • (13) Hecatomb - Chance of Damage(Negative)
  • (13) Touch of Death - Chance of Damage(Negative)

Level 10: True Grit

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (11) Gladiator's Armor - TP Protection +3% Def (All)
  • (46) Gladiator's Armor - Resistance

Level 12: Active Defense

  • (A) Recharge Reduction IO

Level 14: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (15) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 16: Against All Odds

  • (A) Endurance Reduction IO

Level 18: Whirling Mace

  • (A) Superior Avalanche - Accuracy/Damage
  • (19) Superior Avalanche - Damage/Endurance
  • (19) Superior Avalanche - Accuracy/Damage/Endurance
  • (21) Superior Avalanche - Accuracy/Damage/Recharge
  • (21) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (23) Superior Avalanche - Recharge/Chance for Knockdown

Level 20: Phalanx Fighting

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 22: Hasten

  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO

Level 24: Boxing

  • (A) Stupefy - Accuracy/Recharge
  • (31) Stupefy - Endurance/Stun
  • (34) Stupefy - Accuracy/Endurance
  • (34) Stupefy - Stun/Range
  • (34) Stupefy - Accuracy/Stun/Recharge
  • (45) Stupefy - Chance of Knockback

Level 26: Shatter

  • (A) Armageddon - Damage/Recharge
  • (27) Armageddon - Accuracy/Damage/Recharge
  • (27) Armageddon - Accuracy/Recharge
  • (29) Armageddon - Damage/Endurance
  • (29) Armageddon - Chance for Fire Damage
  • (37) Fury of the Gladiator - Chance for Res Debuff

Level 28: Grant Cover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 30: Tough

  • (A) Reactive Armor - Resistance/Endurance
  • (31) Reactive Armor - Resistance/Recharge
  • (31) Reactive Armor - Resistance

Level 32: Weave

  • (A) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Endurance/Recharge
  • (33) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 35: Shield Charge

  • (A) Superior Scrapper's Strike - Accuracy/Damage
  • (36) Superior Scrapper's Strike - Damage/Recharge
  • (36) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (36) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (37) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (37) Superior Scrapper's Strike - Recharge/Critical Hit Bonus

Level 38: Crowd Control

  • (A) Obliteration - Damage
  • (48) Obliteration - Accuracy/Damage/Recharge
  • (50) Obliteration - Damage/Recharge
  • (50) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (50) Obliteration - Chance for Smashing Damage

Level 41: Conserve Power

  • (A) Recharge Reduction IO

Level 44: Physical Perfection

  • (A) Regenerative Tissue - +Regeneration
  • (46) Miracle - +Recovery
  • (46) Preventive Medicine - Heal
  • (48) Preventive Medicine - Chance for +Absorb

Level 47: Super Jump

  • (A) Winter's Gift - Slow Resistance (20%)

Level 49: Super Speed

  • (A) Celerity - +Stealth

Level 1: Critical Hit 


Level 1: Brawl
Posted

Updated the build slightly as the 6 slotted boxing was irritating me. I dropped Super Jump and added in Laser Bean Eyes for nailing runners in the back of the noggin. I moved the slots from Boxing to LBE, using Thunderstike to keep the ranged defense above soft cap (Assuming boxing was a mule for ranged def and not part of the attack chain).

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Battle Smurf: Level 50 Magic Scrapper
Primary Power Set: War Mace
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Pulverize -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Rchg/HoldProc(5)
Level 1: Deflection -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(7), Ksm-ToHit+(7)
Level 2: Jawbreaker -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(9), SprCrtStr-Acc/Dmg/Rchg(9), SprCrtStr-Dmg/EndRdx/Rchg(11), SprCrtStr-Acc/Dmg/EndRdx/Rchg(11), SprCrtStr-Rchg/+50% Crit(13)
Level 4: Battle Agility -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(17), RedFrt-EndRdx/Rchg(17), RedFrt-Def/EndRdx/Rchg(19), RedFrt-Def(19), RedFrt-EndRdx(21)
Level 6: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Rchg/EndRdx(23), GssSynFr--ToHit/EndRdx(25), GssSynFr--Build%(25)
Level 8: Clobber -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(27), Hct-Dmg/EndRdx(29), Hct-Dam%(29), TchofDth-Dam%(31)
Level 10: True Grit -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), GldArm-ResDam(31)
Level 12: Active Defense -- RechRdx-I(A)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(33), BlsoftheZ-Travel(33), BlsoftheZ-Travel/EndRdx(33)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Whirling Mace -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(36)
Level 20: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 24: Boxing -- Empty(A)
Level 26: Shatter -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(37), Arm-Dam%(39), FuroftheG-ResDeb%(39)
Level 28: Grant Cover -- LucoftheG-Def/Rchg+(A)
Level 30: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(39), RctArm-ResDam(40)
Level 32: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(40), LucoftheG-Def(40), LucoftheG-Def/Rchg+(42)
Level 35: Shield Charge -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(42), SprScrStr-Acc/Dmg/Rchg(42), SprScrStr-Dmg/EndRdx/Rchg(43), SprScrStr-Acc/Dmg/EndRdx/Rchg(43), SprScrStr-Rchg/+Crit(43)
Level 38: Crowd Control -- Obl-Dmg(A), Obl-Acc/Dmg/Rchg(45), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(46)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- RgnTss-Regen+(A), Mrc-Rcvry+(46), Prv-Heal(46), Prv-Absorb%(48)
Level 47: Laser Beam Eyes -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(48), Thn-Acc/Dmg/Rchg(48), Thn-Dmg/Rchg(50), Thn-Dmg/EndRdx(50), Thn-Acc/Dmg(50)
Level 49: Super Speed -- Clr-Stlth(A)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13)
Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(15), PwrTrns-EndMod(15)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
------------

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