Saikochoro Posted May 5, 2020 Posted May 5, 2020 On 2/26/2020 at 3:18 PM, Bionic_Flea said: Here's mine. I was intrigued by an AoE stalker and this certainly fit the bill. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Electric Flea: Level 50 Mutation StalkerPrimary Power Set: Electrical MeleeSecondary Power Set: Shield DefensePower Pool: LeapingPower Pool: FightingPower Pool: SpeedAncillary Pool: Soul Mastery Hero Profile:Level 1: Charged Brawl -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(39), SprAssMar-Acc/Dmg/Rchg(40), SprAssMar-Dmg/EndRdx/Rchg(45), SprAssMar-Acc/Dmg/EndRdx/Rchg(45), SprAssMar-Rchg/Rchg Build Up(46)Level 1: Hide -- Rct-Def(A), Rct-ResDam%(5), ShlWal-ResDam/Re TP(5), ShlWal-Def(11)Level 2: Jacobs Ladder -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(23), SprAvl-Acc/Dmg/EndRdx(23), SprAvl-Acc/Dmg/Rchg(27), SprAvl-Acc/Dmg/EndRdx/Rchg(27), SprAvl-Rchg/KDProc(29)Level 4: Deflection -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(13), LucoftheG-Def/Rchg+(13), LucoftheG-Def/EndRdx(15)Level 6: Assassin's Shock -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(9), SprStlGl-Rchg/Hide%(11)Level 8: Battle Agility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(15), LucoftheG-Def(46)Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(21)Level 12: Build Up -- GssSynFr--Build%(A)Level 14: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(19), Prv-Absorb%(19), Prv-Heal(21)Level 16: Active Defense -- EndRdx-I(A)Level 18: Chain Induction -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(40), Hct-Dam%(40), GldStr-%Dam(43)Level 20: Against All Odds -- EndRdx-I(A)Level 22: Kick -- FrcFdb-Rechg%(A)Level 24: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(25), Ags-ResDam/EndRdx/Rchg(25)Level 26: Thunder Strike -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(31), ScrDrv-Dmg/Rchg(31), ScrDrv-Acc/Dmg/EndRdx(34), ScrDrv-Dam%(36), FuroftheG-ResDeb%(36)Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def(46)Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)Level 32: Lightning Rod -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34)Level 35: Shield Charge -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(36), ScrDrv-Dmg/Rchg(37), ScrDrv-Acc/Dmg/EndRdx(37), ScrDrv-Dam%(37), Arm-Dam%(43)Level 38: Super Speed -- Clr-Stlth(A)Level 41: Moonbeam -- GldJvl-Dam%(A), GldJvl-Dam/End/Rech(42), GldJvl-Acc/Dmg(42), StnoftheM-Dam%(42), StnoftheM-Acc/Dmg(43), StnoftheM-Dmg/EndRdx/Rchg(45)Level 44: Shadow Meld -- LucoftheG-Def/Rchg+(A)Level 47: Soul Storm -- GldJvl-Acc/Dmg(A), GldJvl-Acc/Dmg/End/Rech(48), GldJvl-Dam/Rech(48), GldJvl-Dam%(48), GldNet-Dam%(50)Level 49: One with the Shield -- Ags-Psi/Status(A), Ags-ResDam(50), Ags-ResDam/EndRdx(50)Level 1: AssassinationLevel 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)Level 0: Freedom Phalanx ReserveLevel 0: Portal JockeyLevel 0: Task Force CommanderLevel 0: The Atlas MedallionLevel 50: Musculature Core ParagonLevel 50: Ion Core Final JudgementLevel 50: Reactive Radial Flawless InterfaceLevel 50: Rebirth Core EpiphanyLevel 41: Quick FormLevel 50: Assault Radial Embodiment------------ When I looked at this build the powers have some crazy high damage values. Especially moonbeam with 2100 damage. Even with the same slotting in the power, incarnates, and AAO turned on I don’t even get to half of that damage. Most all the powers have pretty significantly higher damage values than what I can get except for lightning rod. What am I missing?
Doc Ranger Posted May 6, 2020 Posted May 6, 2020 (edited) Here's mine that I adapted from my Tanker build. So much more fun 😉 Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science StalkerPrimary Power Set: Electrical MeleeSecondary Power Set: Shield DefensePower Pool: FlightPower Pool: SpeedPower Pool: FightingPower Pool: LeapingAncillary Pool: Body Mastery Villain Profile:Level 1: Havoc Punch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(25), SprBlsCol-Dmg/EndRdx/Acc/Rchg(25), SprBlsCol-Rchg/HoldProc(31)Level 1: Hide -- Rct-ResDam%(A), LucoftheG-Def/Rchg+(21), Ksm-ToHit+(50)Level 2: Deflection -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-EndRdx/Rchg(5), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(21)Level 4: Battle Agility -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(7), ShlWal-EndRdx/Rchg(7), ShlWal-Def/EndRdx/Rchg(23), ShlWal-Def(31), ShlWal-ResDam/Re TP(34)Level 6: Assassin's Shock -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg(9), SprStlGl-Dmg/Rchg(9), SprStlGl-Acc/Dmg/Rchg(23), SprStlGl-Dmg/EndRdx/Rchg(36), SprStlGl-Acc/Dmg/EndRdx/Rchg(36)Level 8: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(48), GssSynFr--Build%(50)Level 10: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-EndRdx/Rchg(11), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-Max HP%(15)Level 12: Fly -- BlsoftheZ-ResKB(A)Level 14: Hasten -- RechRdx-I(A), RechRdx-I(19)Level 16: Active Defense -- RechRdx-I(A)Level 18: Chain Induction -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(40), Mk'Bit-Dmg/Rchg(40), Mk'Bit-Acc/EndRdx/Rchg(45), Mk'Bit-Acc/Dmg/EndRdx/Rchg(45), Mk'Bit-Dam%(45)Level 20: Against All Odds -- EndRdx-I(A)Level 22: Kick -- FrcFdb-Rechg%(A)Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-EndRdx/Rchg(42), UnbGrd-Rchg/ResDam(46), UnbGrd-ResDam/EndRdx/Rchg(46), ImpArm-ResPsi(46)Level 26: Thunder Strike -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/Rchg(27), ScrDrv-Acc/Rchg(27), ScrDrv-Acc/Dmg/EndRdx(29), ScrDrv-Dam%(29), SuddAcc--KB/+KD(31)Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 30: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(43), ShlWal-EndRdx/Rchg(43), ShlWal-Def/EndRdx/Rchg(43), ShlWal-Def(48), LucoftheG-Def/Rchg+(48)Level 32: Lightning Rod -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(33), SprAssMar-Acc/Dmg/Rchg(33), SprAssMar-Dmg/EndRdx/Rchg(33), SprAssMar-Acc/Dmg/EndRdx/Rchg(34), SprAssMar-Rchg/Rchg Build Up(34)Level 35: Shield Charge -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(39)Level 38: One with the Shield -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(39)Level 41: Focused Accuracy -- GssSynFr--ToHit/EndRdx(A)Level 44: Physical Perfection -- PrfShf-End%(A), Prv-Absorb%(50)Level 47: Grant Cover -- LucoftheG-Def/Rchg+(A)Level 49: Hover -- LucoftheG-Def/Rchg+(A)Level 1: Assassination Level 1: Brawl -- Empty(A)Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(17)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(17)------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1462;675;1350;HEX;| |78DA6594C94F535114C6EF6B5FAD9D0444268162415A5AA450756FA20CCA9090347| |1E3506BB9C0931720B4311474E1C295D1006ADC38268E1BFF16C79D3BD7A889F3C2| |D4D3F77DB48BBEE4E5D7F7DD7BEE39DFBDE7766A7538F87AECDA3165844ED8D97C3| |E932E64ED05BDE24DE72CBD98D36E258F57DE30073253DAD63A3962EB5C61C5CA65| |6D0895E1613DAB17F33A999EB7B43DB3F3A902D34B4B7672D4B6E6E60B7EE7777A5| |9EB9910E4B26A2DCE059DAF499D5D968FB691652B973CBE3453CC4C65F305BD52DC| |A9AD55CA89CA7BC3A7F8943C6AC3542A652AD726B905B6DE26EF80E1BBE09998841| |94EAC4B7D773BDABE26C361EA9FC89DA6CAC81C03734CE307E6983FC95FE0DEDF8C| |FD039E951837623CEE5168BBC6C89360F329303C0E4626C09BE2C7C358CF4768BBD| |F906F19FB0EEC794F7E006FF9704CE558EF5397A3459F81B1E760FC0538F8124CBD| |02CF4BCD3EE6F5D1A79F3EFDF419A4CF207DEEF90B062469007955E013D6EB162D8| |4F58C50BFC23E91E724571DE7D751DB90DA1B587BC32CB4D81C390F1EB2C84BE402| |7841D66B740EA9A41A23D05C92BF09F955D375D4E416AD851E5BE8314E8F717A1CA| |0C7017A1C884B40CC549B525F1BEB6BBB8C1CFB57C922D8B146AE83E1CFE8B366C9| |DBCE5ADAD95FA6689DACA5933D92608F24D82309F6C8207B6490B15B524B176BE95| |A458E0345728D5C072357C8ABE045D9AB6EC676DF87D6F3003CF8907C443E06A34F| |C09CC4F6F24C7B0FA3A6687943E59E78E4F0FA78A67DEC2DAF68FD9CDF7F8FFDB68| |DB8ACAC95E49E24E9CB277B32C43586A8B59B95FB5DEAA8FE2E7F964A6A22511D4D| |D48C0ED528A91AE5488D72B44699342BFF137249E063DAA4249AE1CCF2D5CBAD672| |DDBFECABF0647BF56159711E1FD390D8FF5E3E8B12F3551DFAA8A616C21733D77F2| |3F3BA4EEC7| |-------------------------------------------------------------------| Edited May 9, 2020 by Doc Ranger A bunch of toons. Global DocRanger All on Excelsior.
Bionic_Flea Posted May 6, 2020 Posted May 6, 2020 13 hours ago, Saikochoro said: When I looked at this build the powers have some crazy high damage values. Especially moonbeam with 2100 damage. Even with the same slotting in the power, incarnates, and AAO turned on I don’t even get to half of that damage. Most all the powers have pretty significantly higher damage values than what I can get except for lightning rod. What am I missing? Sorry. I was looking for max values so I had Against All Odds maxxed at ten and Assassination inherent turned on and that's probably where I saved it. Assault Hybrid and Reactive Interface are also turned on and adding to the damage. Moonbeam hits hard and can crit from hide. You can get even crazier numbers if you turn on Build up with a Gaussian Proc. If you turn off AAO and the Inherent you'll see more reasonable numbers. Wait a second . . . Mids is messing something up. With all damage enhancing powers turned off it's showing moonbeam hitting for 604 and with Assassination only turned on it jumps to 1624 . . . that ain't right.
Saikochoro Posted May 6, 2020 Posted May 6, 2020 7 hours ago, Bionic_Flea said: Sorry. I was looking for max values so I had Against All Odds maxxed at ten and Assassination inherent turned on and that's probably where I saved it. Assault Hybrid and Reactive Interface are also turned on and adding to the damage. Moonbeam hits hard and can crit from hide. You can get even crazier numbers if you turn on Build up with a Gaussian Proc. If you turn off AAO and the Inherent you'll see more reasonable numbers. Wait a second . . . Mids is messing something up. With all damage enhancing powers turned off it's showing moonbeam hitting for 604 and with Assassination only turned on it jumps to 1624 . . . that ain't right. I did turn AAO on to max, but didn’t think about the inherent. Well if Mids was also just being screwy then that’s okay too. I was just trying to figure out how all the damage powers were so high. Thanks!
Mistforged Posted May 6, 2020 Posted May 6, 2020 Savage / bio ? Seen a good savage / shield build but the lack of heal put me off, I was thinking of going bio instead and using shadow meld, because the meld can be up every 25 seconds for 15 seconds and then use absorb sheild inbetween then, but not seen anyone mention sav/bio in the forums
NiceLikeRice Posted May 29, 2020 Posted May 29, 2020 Build I've been using Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Sparky: Level 50 Magic Stalker Primary Power Set: Electrical Melee Secondary Power Set: Shield Defense Power Pool: Speed Power Pool: Fighting Power Pool: Concealment Power Pool: Leaping Ancillary Pool: Mu Mastery Villain Profile: ------------ Level 1: Charged Brawl SprAssMar-Rchg/Rchg Build Up(A), SprAssMar-Acc/Dmg/EndRdx/Rchg(3), SprAssMar-Dmg/EndRdx/Rchg(3), SprAssMar-Acc/Dmg/Rchg(5), SprAssMar-Dmg/Rchg(5), SprAssMar-Acc/Dmg(11) Level 1: Hide LucoftheG-Def/Rchg+(A) Level 2: Deflection Rct-Def(A), Rct-Def/EndRdx(13), Rct-EndRdx/Rchg(13), Rct-Def/Rchg(42), Rct-Def/EndRdx/Rchg(46), Rct-ResDam%(50) Level 4: Havoc Punch Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg(15), Mk'Bit-Dmg/EndRdx(17), Mk'Bit-Dmg/Rchg(42), Mk'Bit-Acc/EndRdx/Rchg(43), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43) Level 6: Assassin's Shock SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg(7), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(9), SprStlGl-Dmg/EndRdx/Rchg(11) Level 8: Battle Agility LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(19), LucoftheG-Def/EndRdx/Rchg(48) Level 10: Build Up GssSynFr--Build%(A), RechRdx-I(15) Level 12: Super Speed WntGif-ResSlow(A) Level 14: Hasten RechRdx-I(A), RechRdx-I(37) Level 16: True Grit GldArm-3defTpProc(A), StdPrt-ResDam/Def+(40) Level 18: Active Defense RechRdx-I(A), RechRdx-I(19) Level 20: Chain Induction Hct-Dam%(A), Hct-Dmg(21), Hct-Dmg/EndRdx(21), Hct-Acc/Dmg/Rchg(23), Hct-Dmg/Rchg(23) Level 22: Against All Odds EndRdx-I(A) Level 24: Boxing Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(42), Mk'Bit-Dmg/Rchg(45), Mk'Bit-Acc/EndRdx/Rchg(45), Mk'Bit-Acc/Dmg/EndRdx/Rchg(50), Mk'Bit-Dam%(50) Level 26: Thunder Strike Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(29), Obl-Acc/Dmg/EndRdx/Rchg(29), Obl-%Dam(31) Level 28: Tough UnbGrd-ResDam(A), UnbGrd-Max HP%(34), UnbGrd-ResDam/EndRdx(43), UnbGrd-ResDam/EndRdx/Rchg(45) Level 30: Weave RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(31), RedFrt-EndRdx/Rchg(31), RedFrt-Def(40), RedFrt-Def/EndRdx/Rchg(46), RedFrt-EndRdx(46) Level 32: Lightning Rod SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34) Level 35: Shield Charge Arm-Dmg(A), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(36), Arm-Dam%(37), FuroftheG-ResDeb%(37) Level 38: Zapp StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(39), StnoftheM-Dmg/EndRdx/Rchg(39), StnoftheM-Dam%(39), StnoftheM-Dmg/ActRdx/Rchg(40) Level 41: Grant Invisibility LucoftheG-Def/Rchg+(A) Level 44: Invisibility LucoftheG-Def/Rchg+(A) Level 47: Combat Jumping LucoftheG-Def/Rchg+(A), Ksm-ToHit+(48) Level 49: Grant Cover ShlWal-ResDam/Re TP(A) Level 1: Assassination Level 1: Brawl Empty(A) Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Empty(A) Level 2: Health Pnc-Heal/+End(A), Mrc-Rcvry+(25), NmnCnv-Regen/Rcvry+(48) Level 2: Hurdle Empty(A) Level 2: Stamina PrfShf-End%(A), PrfShf-EndMod(25), EndMod-I(34) Level 1: Quick Form Level 50: Musculature Total Core Revamp ------------ ------------ Set Bonus Totals: 22% DamageBuff(Smashing) 22% DamageBuff(Lethal) 22% DamageBuff(Fire) 22% DamageBuff(Cold) 22% DamageBuff(Energy) 22% DamageBuff(Negative) 22% DamageBuff(Toxic) 22% DamageBuff(Psionic) 16.94% Defense(Smashing) 16.94% Defense(Lethal) 8.5% Defense(Fire) 8.5% Defense(Cold) 12.25% Defense(Energy) 12.25% Defense(Negative) 6% Defense(Psionic) 20.38% Defense(Melee) 18.5% Defense(Ranged) 11% Defense(AoE) 103.8% Enhancement(RechargeTime) 78% Enhancement(Accuracy) 6.25% Enhancement(Max EnduranceDiscount) 7.5% SpeedFlying 162.6 HP (13.51%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping MezResist(Confused) 77.5% MezResist(Held) 77.5% MezResist(Immobilized) 77.5% MezResist(Sleep) 77.5% MezResist(Stunned) 77.5% MezResist(Terrorized) 77.5% MezResist(Teleport) 100% (20% chance) 16% (0.27 End/sec) Recovery 22% (1.1 HP/sec) Regeneration 35% ResEffect(SpeedFlying) 35% ResEffect(RechargeTime) 35% ResEffect(SpeedRunning) 26.75% Resistance(Smashing) 26.75% Resistance(Lethal) 30.5% Resistance(Fire) 30.5% Resistance(Cold) 10.25% Resistance(Energy) 10.25% Resistance(Negative) 11% Resistance(Toxic) 11% Resistance(Psionic) 7.5% SpeedRunning | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1480;687;1374;HEX;| |78DA6594CB4F135114C6EF305390D2D2F22C585EE535D09642D5858F18168244A10| |94913373EEA502E6564529AB61AEA63E156A351366E7C6DDDF8AF8880FF815B015F| |8946713CCC772C26D3A4F9DDFB9DFBF8CEB9F74E6A6DCAF776E6FEA450FCE72CA35| 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Shockacon Posted May 31, 2020 Posted May 31, 2020 On 5/6/2020 at 4:02 PM, Mistforged said: Savage / bio ? Seen a good savage / shield build but the lack of heal put me off, I was thinking of going bio instead and using shadow meld, because the meld can be up every 25 seconds for 15 seconds and then use absorb sheild inbetween then, but not seen anyone mention sav/bio in the forums I've yet to finish working on my own sav/bio final build which bums me a bit because it was super fun leveling with it (could be the toon's story and playing it up in-game as well) and kinda zoomed to 50 without realizing it. Had to try going between different posts on the primary and secondary by themselves at first but kinda gave up. Between sav/bio and elec/shield, I'm not sure I've had more fun with stalkers. Now I've started an elec/bio for sport to see how they work together.
Marshal_General Posted June 19, 2020 Posted June 19, 2020 (edited) A question for electric melee users. You pop into a group with LR and then AS the boss. Hide procs so you are hidden again. Then what? Other sets have a big hitter that is great when hidden. What do you use when AS is down? Edited June 19, 2020 by Marshal_General
Shockacon Posted June 19, 2020 Posted June 19, 2020 Hmmm, I would probably go Chain Induction or maybe Thunder Strike? I honestly don't remember what I use when in that situation. Mine usually goes Lightning Rod or Ion Judgement with Shield Charge after followed by picking up the pieces of their tattered souls. But yeah, pre-50, pretty sure Chain and Thunder were my follow ups from AS.
Croax Posted June 19, 2020 Posted June 19, 2020 There is a reason why people pick Moonbeam or Zapp. In my Opinion Elec/ on Stalkers makes a snipe mandatory for a good single target attack chain. More than just a Ninja - A Guide to Stalkers Croax's Tier List and Build Collection
Omega-202 Posted June 19, 2020 Posted June 19, 2020 5 hours ago, Marshal_General said: A question for electric melee users. You pop into a group with LR and then AS the boss. Hide procs so you are hidden again. Then what? Other sets have a big hitter that is great when hidden. What do you use when AS is down? I wouldn't open with LR>AS because after LR, you're still in Hide until you get hit, so you'll be using slow interruptable AS. The best bet is to instead open with LR and then a crittable AoE or another decent hitter. Thunderstrike or Ball Lightning are good AoE follow ups. For single target, I go Chain Induction, or Havoc Punch if my build has it, then hit AS because I should have 2-3 stacks of focus by that point, giving me a 70%-100% crit chance on fast AS. 3
Meknomancer Posted June 21, 2020 Posted June 21, 2020 (edited) Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer ELEC SHIELD SOUL: Level 50 Magic Stalker Primary Power Set: Electrical Melee Secondary Power Set: Shield Defense Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: ------------ Level 1: Havoc Punch (A) Superior Blistering Cold - Recharge/Chance for Hold: Level 50 (7) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime: Level 50 (9) Superior Blistering Cold - Accuracy/Damage/Recharge: Level 50 (9) Superior Blistering Cold - Accuracy/Damage/Endurance: Level 50 (11) Superior Blistering Cold - Damage/Endurance: Level 50 (11) Superior Blistering Cold - Accuracy/Damage: Level 50 Level 1: Hide (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (13) Kismet - Accuracy +6%: Level 30 (13) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50 (15) Reactive Defenses - Scaling Resist Damage: Level 50 Level 2: Deflection (A) Red Fortune - Defense/Endurance: Level 50 (15) Red Fortune - Defense/Recharge: Level 50 (17) Red Fortune - Endurance/Recharge: Level 50 (17) Red Fortune - Defense/Endurance/Recharge: Level 50 (19) Red Fortune - Defense: Level 50 (19) Red Fortune - Endurance: Level 50 Level 4: Battle Agility (A) Red Fortune - Defense/Endurance: Level 50 (21) Red Fortune - Defense/Recharge: Level 50 (21) Red Fortune - Endurance/Recharge: Level 50 (23) Red Fortune - Defense/Endurance/Recharge: Level 50 (23) Red Fortune - Defense: Level 50 (25) Red Fortune - Endurance: Level 50 Level 6: Assassin's Shock (A) Superior Stalker's Guile - Recharge/Chance to Hide: Level 50 (25) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge: Level 50 (27) Superior Stalker's Guile - Damage/Endurance/Recharge: Level 50 (27) Superior Stalker's Guile - Accuracy/Damage/Recharge: Level 50 (29) Superior Stalker's Guile - Damage/Recharge: Level 50 (29) Superior Stalker's Guile - Accuracy/Damage: Level 50 Level 8: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50 Level 10: True Grit (A) Panacea - +Hit Points/Endurance: Level 50 (31) Panacea - Heal: Level 50 (31) Panacea - Heal/Endurance: Level 50 (31) Steadfast Protection - Resistance/+Def 3%: Level 30 (33) Gladiator's Armor - TP Protection +3% Def (All): Level 50 (33) Gladiator's Armor - Resistance: Level 50 Level 12: Hasten (A) Recharge Reduction IO: Level 50 (33) Recharge Reduction IO: Level 50 Level 14: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 Level 16: Active Defense (A) Recharge Reduction IO: Level 50 Level 18: Chain Induction (A) Mako's Bite - Chance of Damage(Lethal): Level 50 (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50 (34) Mako's Bite - Accuracy/Endurance/Recharge: Level 50 (34) Mako's Bite - Damage/Recharge: Level 50 (36) Mako's Bite - Damage/Endurance: Level 50 (36) Mako's Bite - Accuracy/Damage: Level 50 Level 20: Against All Odds (A) Endurance Reduction IO: Level 50 Level 22: Kick (A) Empty Level 24: Tough (A) Aegis - Psionic/Status Resistance: Level 50 (36) Aegis - Resistance: Level 50 (37) Aegis - Resistance/Endurance: Level 50 (37) Aegis - Resistance/Endurance/Recharge: Level 50 (37) Aegis - Resistance/Recharge: Level 50 Level 26: Thunder Strike (A) Scirocco's Dervish - Accuracy/Damage: Level 50 (39) Scirocco's Dervish - Damage/Endurance: Level 50 (39) Scirocco's Dervish - Damage/Recharge: Level 50 (39) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50 (40) Scirocco's Dervish - Chance of Damage(Lethal): Level 50 (50) Force Feedback - Chance for +Recharge: Level 50 Level 28: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (43) Luck of the Gambler - Defense/Endurance: Level 50 (43) Luck of the Gambler - Defense/Endurance/Recharge: Level 50 Level 30: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (43) Luck of the Gambler - Defense/Endurance: Level 50 (45) Luck of the Gambler - Defense/Endurance/Recharge: Level 50 Level 32: Lightning Rod (A) Obliteration - Chance for Smashing Damage: Level 50 (45) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50 (46) Obliteration - Damage: Level 50 (46) Obliteration - Accuracy/Recharge: Level 50 (46) Obliteration - Damage/Recharge: Level 50 (50) Obliteration - Accuracy/Damage/Recharge: Level 50 Level 35: Shield Charge (A) Superior Avalanche - Accuracy/Damage: Level 50 (40) Superior Avalanche - Damage/Endurance: Level 50 (40) Superior Avalanche - Accuracy/Damage/Endurance: Level 50 (42) Superior Avalanche - Accuracy/Damage/Recharge: Level 50 (42) Superior Avalanche - Accuracy/Damage/Endurance/Recharge: Level 50 (42) Superior Avalanche - Recharge/Chance for Knockdown: Level 50 Level 38: Moonbeam (A) Sting of the Manticore - Chance of Damage(Toxic): Level 50 (48) Sting of the Manticore - Damage/Endurance/Recharge: Level 50 (48) Sting of the Manticore - Accuracy/Damage: Level 50 (48) Sting of the Manticore - Damage/Endurance: Level 50 (50) Sting of the Manticore - Damage/Interrupt/Recharge: Level 50 Level 41: Shadow Meld (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 Level 44: [Empty] Level 47: [Empty] Level 49: [Empty] Level 1: Assassination Level 1: Brawl (A) Empty Level 1: Quick Form Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO: Level 50 Level 2: Health (A) Miracle - +Recovery: Level 40 (5) Numina's Convalesence - +Regeneration/+Recovery: Level 50 (7) Preventive Medicine - Chance for +Absorb: Level 50 (45) Preventive Medicine - Heal: Level 50 Level 2: Hurdle (A) Jumping IO: Level 50 Level 2: Stamina (A) Performance Shifter - Chance for +End: Level 50 (3) Performance Shifter - EndMod: Level 50 (3) Power Transfer - Chance to Heal Self: Level 50 (5) Power Transfer - EndMod: Level 50 ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1435;655;1310;HEX;| |78DA6593CB4F135118C5EF74A6604B4B8BBCE5558A5044285470ED02EA8B12491AD| |DF8C05A867664024D5B1575E5C295D1006ADCF85CBAF15F1101FF07362889893151| |AC9F730E05ED24CD6FEEB9DFB9DFE376A696267C1FCE3C38A534FFB89D2A146692C| |5943D6FE6DD53A98C95D69552C178223E1E4A9E3D174F4C8492172E26AA45EC64D8| |CC94699B66346E9BE962DE4AA76C08E5ED0973CE5C2898D164D632EDD9BDA5F24E2| |F2EDAD164CE34677DCE6BC24CE5AC858CDF599CB632D9A2AC027B5BB366BE90B572| |ADF19C958EEE1D9D5CBC25D95285A299BFDB2225F5C9EF9147F129B9D57343A998A| |1AA9E81879E92ABA077855C062F47CA5E5D356A8EE6DB956587705277D6B5DFC019| |89D534E4D1BC88ADAD01833ED20F1EAE2503E015F1EAF4EAF436D0DB406F13BD4DF| |4B6D0FB58FA73B33FF767D4D2B2091ED920D7C1F64FE41AF844BCD5F0AAEAF72E47| |BB26B578588BA71B719D21B29D6CD69C19844E601D1A06C372580DBC5ACD71853DB| |249F6FCD8537ECEF2AAE40A307F8071CB52531DFBA99B87D67D93B4C82CD89321E7| |C0EB725EBD73092555DF0DCD25791B99A3B1248FD24569462546F34954D233061E1| |D2147C918B82255B5B2AAD6DB38B9EF0EB944DE0323F7C1D8434CD4907C6DC8E76A| |63E70341B21EAC93980EC674FC1733C89855A9A18B3574294C7CB0841C433FC95FE| |42E18FB0DDE90C984E90DBFC4BF3BF28A7C0D1E7B43BE25DF815B92AA175EA37713| |BD0D6F901FC935F6BC0EFEF029D5CFA9F7B39FD2BF4F9B51FEB84AEDFBEFCA89539| |303FBBB0315BB23154AAC4219AD50C62A944485322D8A464573144F50FD1DB653C9| |B6B7FC912B6D08AD7EDDD774EDBCBC44E4CA2FA1E5AA6D5ED316F8E5A0BF1FFE9D8| |3FE17B82ED72AF91D5760EC807F00FE47F1A0| |-------------------------------------------------------------------| Edited June 21, 2020 by Meknomancer posted incorrect build
TJBC Posted July 16, 2020 Posted July 16, 2020 Recently asked this question in a new post but found this thread and it might be a better place to get an answer: Does the Against All Odds buff work while Hidden? I just made my first Elec/Shield and was excited to sneak into the middle of a large group and see all the little blue buff icons before launching my first attack . . .not seeing it. 😢
Frosticus Posted July 16, 2020 Posted July 16, 2020 4 minutes ago, TJBC said: Recently asked this question in a new post but found this thread and it might be a better place to get an answer: Does the Against All Odds buff work while Hidden? I just made my first Elec/Shield and was excited to sneak into the middle of a large group and see all the little blue buff icons before launching my first attack . . .not seeing it. 😢 No, it is suppressed while hidden. I don't really notice much of an impact from AAO on my sav/shield because the aoe damage is so high that you rarely get surrounded and saturated. Plus the telenukes are usually executed before they are buffed . I suspect elec/shield would have a similar experience. AAO is most famous on single target scrappers (ie dark/shield) because it has taunt and they want lot of fodder to fuel soul drain. But if you are willing to work on the boss for a bit while everything else surrounds you before you vaporize them with LR/SC you can see the impact of AAO a bit more. Earth/Psi Dom - AV killer Arsenal/Sav Dom - AV Killer Poison - a guide to the most deadly poisons
TJBC Posted July 16, 2020 Posted July 16, 2020 Thanks. I guess I was hoping the telenukes could get executed after they were buffed. I guess they still can but definitely not the first one. Does this mean if I use the Stalker ATO chance for Hide enhancement that every time it goes off I lose AAO for a moment?
Riverdusk Posted July 17, 2020 Posted July 17, 2020 20 hours ago, TJBC said: Thanks. I guess I was hoping the telenukes could get executed after they were buffed. I guess they still can but definitely not the first one. Does this mean if I use the Stalker ATO chance for Hide enhancement that every time it goes off I lose AAO for a moment? Yes. AAO suppresses while hidden. It also has a damage debuff so if it didn't you'd be constantly alerting nearby mobs, potentially knocking you out of hide. I believe chilling embrace works the same. I do know there was a thread a while back debating whether or not it was worth opening with something else (maybe thunder strike?) to unhide yourself with, then nuking at point blank range with the AAO buff. I think most agreed it wasn't worth it for their playstyle, but there was at least one that felt otherwise. Can always try it and see what works best for you.
TJBC Posted July 18, 2020 Posted July 18, 2020 That makes sense, I didn’t consider the debuff. I will definitely play around with different strategies. Thanks!
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