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Posted

People have been going on forever about this combo as a brute/scrapper but mentioning the mediocre ST damage, something which Stalker seems to fix with AS.

 

I've lifted this build from the Scrapper forums and tried to import it as a Stalker, though removing their Fire Mastery and putting in Aid Self since I'd like self healing that does not involve just pills.

 

I'm nearly soft capped lacking only a bit over melee, but the scrapper version had 72% resists and with the porting the stalker only has 46%.

 

Would anyone care to look at the first draft and see what could be improved?

 

 

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Natural Stalker

Primary Power Set: Electrical Melee

Secondary Power Set: Shield Defense

Power Pool: Leaping

Power Pool: Speed

Power Pool: Medicine

Power Pool: Fighting

 

Villain Profile:

Level 1: Charged Brawl -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(9)

Level 1: Hide -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(40), RedFrt-EndRdx/Rchg(40), RedFrt-Def/EndRdx/Rchg(40), RedFrt-Def(42), RedFrt-EndRdx(43)

Level 2: Deflection -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(9), RedFrt-EndRdx/Rchg(11), RedFrt-Def/EndRdx/Rchg(11), RedFrt-Def(13), RedFrt-EndRdx(13)

Level 4: Battle Agility -- Rct-Def(A), Rct-Def/EndRdx(15), Rct-EndRdx/Rchg(15), Rct-Def/Rchg(17), Rct-Def/EndRdx/Rchg(17), Rct-ResDam%(19)

Level 6: Assassin's Shock -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(19), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21), SprBlsCol-Rchg/HoldProc(21)

Level 8: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(25), GssSynFr--Build%(27)

Level 10: True Grit -- Pnc-Heal/EndRedux(A), Pnc-Heal/EndRedux/Rchg(27), Pnc-Heal/Rchg(29), Pnc-Heal(29), Pnc-Heal/+End(31)

Level 12: Super Jump -- Jump-I(A)

Level 14: Combat Jumping -- LucoftheG-Rchg+(A)

Level 16: Active Defense -- RechRdx-I(A)

Level 18: Chain Induction -- Hct-Dmg(A), Hct-Dmg/Rchg(31), Hct-Acc/Dmg/Rchg(31), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(33), Hct-Dam%(33)

Level 20: Against All Odds -- EndRdx-I(A)

Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34)

Level 24: Injection -- Empty(A)

Level 26: Thunder Strike -- Arm-Dmg(A), Arm-Dmg/Rchg(34), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(36), Arm-Dam%(37)

Level 28: Grant Cover -- LucoftheG-Rchg+(A)

Level 30: Aid Self -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(34), Pnc-Heal/Rchg(48), Pnc-Heal/EndRedux/Rchg(50), Pnc-Heal(50)

Level 32: Lightning Rod -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(37), SprAssMar-Acc/Dmg/Rchg(37), SprAssMar-Dmg/EndRdx/Rchg(39), SprAssMar-Acc/Dmg/EndRdx/Rchg(39), SprAssMar-Rchg/Rchg Build Up(39)

Level 35: Shield Charge -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(43), SprStlGl-Acc/Dmg/Rchg(43), SprStlGl-Dmg/EndRdx/Rchg(46), SprStlGl-Acc/Dmg/EndRdx/Rchg(48), SprStlGl-Rchg/Hide%(48)

Level 38: Boxing -- Empty(A)

Level 41: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResDam/EndRdx(42), Ags-ResDam/EndRdx(42)

Level 44: Weave -- LucoftheG-Rchg+(A), RedFrt-Def/EndRdx(45), RedFrt-Def/Rchg(45), RedFrt-Def/EndRdx/Rchg(45), RedFrt-Def(46), RedFrt-EndRdx(46)

Level 47: Field Medic -- EndRdx-I(A)

Level 49: One with the Shield -- GldArm-3defTpProc(A)

Level 1: Assassination

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- Empty(A)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- Empty(A)

------------

 

 

 

 

Posted

Was going to work on this myself, after reading that shield charge and lightning rod don't break hide.  I'm assuming Thunder Strike does crit from hide?  Also the taunt powerpool has an ability that gives regen and recovery, and I wondered how that stacked against aid self, considering it has a longer cd.  I've never even used aid self extensively, but can the interrupt from moving be mitigated with interrupt io's or will that happen regardless?

Posted

Here's my build if you wanna take ideas or just use it.

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Stalker

Primary Power Set: Electrical Melee

Secondary Power Set: Shield Defense

Power Pool: Speed

Power Pool: Fighting

Power Pool: Leaping

Ancillary Pool: Leviathan Mastery

 

Villain Profile:

Level 1: Charged Brawl -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(25), SprAssMar-Acc/Dmg/Rchg(25), SprAssMar-Dmg/EndRdx/Rchg(34), SprAssMar-Acc/Dmg/EndRdx/Rchg(37), SprAssMar-Rchg/Rchg Build Up(39)

Level 1: Hide -- LucoftheG-Rchg+(A)

Level 2: Jacobs Ladder -- Arm-Dmg/EndRdx(A), Arm-Acc/Rchg(3), Arm-Acc/Dmg/Rchg(3), Arm-Dmg(5), Arm-Dam%(29)

Level 4: Deflection -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx/Rchg(11), LucoftheG-Def/EndRdx(13)

Level 6: Assassin's Shock -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg/EndRdx/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(7), SprStlGl-Acc/Dmg/Rchg(9), SprStlGl-Dmg/Rchg(9), SprStlGl-Acc/Dmg(11)

Level 8: Battle Agility -- LucoftheG-Rchg+(A), Rct-Def/EndRdx(13), Rct-Def/EndRdx/Rchg(15), Rct-ResDam%(39)

Level 10: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(46)

Level 12: True Grit -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(15), Prv-EndRdx/Rchg(40), Prv-Absorb%(40), Prv-Heal/EndRdx(42), Prv-Heal(50)

Level 14: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(43)

Level 16: Active Defense -- EndRdx-I(A)

Level 18: Chain Induction -- Hct-Dam%(A), Hct-Dmg/EndRdx(19), Hct-Acc/Rchg(19), Hct-Acc/Dmg/Rchg(21), Hct-Dmg/Rchg(21)

Level 20: Against All Odds -- EndRdx-I(A)

Level 22: Hasten -- RechRdx-I(A)

Level 24: Boxing -- Empty(A)

Level 26: Thunder Strike -- Erd-Dmg(A), Erd-Dmg/Rchg(27), Erd-Acc/Dmg/Rchg(27), Erd-Acc/Dmg/EndRdx/Rchg(29), FrcFdb-Rechg%(43)

Level 28: Tough -- GldArm-3defTpProc(A), GldArm-End/Res(39), HO:Ribo(40)

Level 30: Weave -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(31), ShlWal-Def/EndRdx(31), ShlWal-Def(31)

Level 32: Lightning Rod -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Rchg(34), Obl-Dmg(34)

Level 35: Shield Charge -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Rchg(37), Obl-Dmg(37)

Level 38: One with the Shield -- StdPrt-ResDam/Def+(A)

Level 41: Water Spout -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(42), Rgn-Acc/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Dmg/Rchg(45), AchHee-ResDeb%(46)

Level 44: Hibernate -- Heal-I(A)

Level 47: Summon Guardian -- ExpRnf-Dmg/EndRdx(A), ExpRnf-Acc/Dmg(48), ExpRnf-+Res(Pets)(48), ExpRnf-Acc/Rchg(48), ExpRnf-Acc/Dmg/Rchg(50), ExpRnf-EndRdx/Dmg/Rchg(50)

Level 49: Combat Jumping -- LucoftheG-Rchg+(A)

Level 1: Assassination

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Run-I(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Heal(5), Pnc-Heal/+End(23)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), EndMod-I(17)

Level 50: Agility Core Paragon

Level 50: Rebirth Radial Epiphany

Level 0: Marshal

Level 0: High Pain Threshold

Level 0: Born In Battle

Level 0: Invader

Level 50: Reactive Radial Flawless Interface

Level 50: Warworks Core Superior Ally

Level 50: Assault Radial Embodiment

Level 50: Void Radial Final Judgement

------------

 

 

 

 

Posted

I've lifted this build from the Scrapper forums and tried to import it as a Stalker, though removing their Fire Mastery and putting in Aid Self since I'd like self healing that does not involve just pills.

 

I'm nearly soft capped lacking only a bit over melee, but the scrapper version had 72% resists and with the porting the stalker only has 46%.

 

I doubt someone could get 72% dam res and still be softcap. Maybe the One with the Shield buff was active?

Posted

I've lifted this build from the Scrapper forums and tried to import it as a Stalker, though removing their Fire Mastery and putting in Aid Self since I'd like self healing that does not involve just pills.

 

I'm nearly soft capped lacking only a bit over melee, but the scrapper version had 72% resists and with the porting the stalker only has 46%.

 

I doubt someone could get 72% dam res and still be softcap. Maybe the One with the Shield buff was active?

 

That was the case. Same resists on the Stalker with it on.

Posted

Thanks for the help, Auroxis, more things to ponder. I'm still wanting Aid Self instead of pills but I suppose it is just wishful thinking. Nothing much must survive the initial unloading of AoEs.

Posted

Thanks for the help, Auroxis, more things to ponder. I'm still wanting Aid Self instead of pills but I suppose it is just wishful thinking. Nothing much must survive the initial unloading of AoEs.

I don't bother with self heals unless the set has one built in. Generally on my Broadsword/shield i don't get hit enough to care, and if i do it's not hard to jump back, heal, and then charge back in and beat faces

 

Generally the idea of playing stalker is "it can't hurt me if it's dead" and having 2 AOE skills that do damage and an easy perma hasten (Between all the ST/AOE and defense skills of shield, it's not hard to get it) you do so much damage and your defenses are solid enough between the extra def stalkers get that nothing is a serious issue

 

The only notable thing, if your def set doesn't have KB Prot, acro is a good choice, but shield has plenty of mez protection.

 

Notes:

 

Ditch ladder, it's damage is meh, the cone is tiny, and it's super slow, swap to havoc at level 1 and swap it with charged brawl to have a massively faster DPS loop

 

Fighting is "eh" adding 2 more end-heavy toggles for some minor extra resist isn't worth it, Drop the pool for Grant cover, Stealth (2x LOTG's easy) and something else.

 

Edit, wasn't a hard edit to make:

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

ZapShield: Level 50 Natural Stalker

Primary Power Set: Electrical Melee

Secondary Power Set: Shield Defense

Power Pool: Leaping

Power Pool: Concealment

Power Pool: Speed

Ancillary Pool: Soul Mastery

 

Villain Profile:

------------

Level 1: Havoc Punch Hct-Dmg/EndRdx:50(A), Hct-Dmg:50(3), Hct-Dmg/Rchg:50(15), Hct-Acc/Dmg/Rchg:50(37), Hct-Acc/Rchg:50(40)

Level 1: Hide LucoftheG-Rchg+:50(A), Ksm-ToHit+:30(34), ShlWal-ResDam/Re TP:50(37)

Level 2: Charged Brawl CrsImp-Dmg/EndRdx/Rchg:50(A), CrsImp-Acc/Dmg:50(3), CrsImp-Dmg/EndRdx:50(9), CrsImp-Dmg/Rchg:50(37), CrsImp-Acc/Dmg/EndRdx:50(40)

Level 4: Deflection RedFrt-Def:50(A), RedFrt-EndRdx:50(5), RedFrt-Def/EndRdx:50(5), RedFrt-Def/EndRdx/Rchg:50(34), RedFrt-Def/Rchg:50(39), LucoftheG-Rchg+:50(42)

Level 6: Assassin's Shock SprStlGl-Rchg/Hide%:50(A), Hct-Dam%:50(40), SprStlGl-Acc/Dmg:50(7), SprStlGl-Acc/Dmg/Rchg:50(31), SprStlGl-Acc/Dmg/EndRdx/Rchg:50(31), SprStlGl-Dmg/EndRdx/Rchg:50(7)

Level 8: Build Up GssSynFr--ToHit/Rchg:21(A), GssSynFr--Build%:50(9)

Level 10: Battle Agility RedFrt-EndRdx:50(A), RedFrt-Def:50(11), RedFrt-Def/EndRdx:50(11), RedFrt-Def/Rchg:50(34), RedFrt-Def/EndRdx/Rchg:50(39)

Level 12: Placate RechRdx-I:50(A)

Level 14: Super Jump Jump-I:50(A)

Level 16: Active Defense RechRdx-I:50(A), RechRdx-I:50(17), RechRdx-I:50(17)

Level 18: Chain Induction Mk'Bit-Dmg/Rchg:50(A), Mk'Bit-Dam%:50(19), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(19), Mk'Bit-Acc/Dmg:50(25), Mk'Bit-Acc/EndRdx/Rchg:50(39)

Level 20: Against All Odds EndRdx-I:50(A), EndRdx-I:50(21), EndRdx-I:50(21)

Level 22: Stealth LucoftheG-Rchg+:50(A), LucoftheG-Def:50(23), LucoftheG-Def/EndRdx:50(23), LucoftheG-Def/EndRdx/Rchg:50(25), LucoftheG-EndRdx/Rchg:50(46)

Level 24: True Grit GldArm-3defTpProc:50(A)

Level 26: Thunder Strike Obl-%Dam:50(A), Obl-Acc/Dmg/EndRdx/Rchg:50(27), Obl-Acc/Dmg/Rchg:50(27), Obl-Dmg/Rchg:50(43), Obl-Acc/Rchg:50(43)

Level 28: Grant Cover LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(29), LucoftheG-Def/EndRdx/Rchg:50(29), LucoftheG-Def:50(31), LucoftheG-Def/Rchg:50(43)

Level 30: Super Speed Run-I:50(A)

Level 32: Lightning Rod Arm-Dam%:50(A), Arm-Dmg/EndRdx:50(33), Arm-Acc/Dmg/Rchg:50(33), Arm-Dmg:50(33), Arm-Acc/Rchg:50(50)

Level 35: Shield Charge Obl-%Dam:50(A), Obl-Acc/Dmg/EndRdx/Rchg:50(36), Obl-Acc/Dmg/Rchg:50(36), Obl-Acc/Rchg:50(36), Obl-Dmg/Rchg:50(46)

Level 38: One with the Shield StdPrt-ResDam/Def+:30(A)

Level 41: Hasten RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)

Level 44: Moonbeam Apc-Dam%:50(A), Apc-Dmg:50(45), Apc-Acc/Dmg/Rchg:50(45), Apc-Acc/Rchg:50(45), Apc-Dmg/EndRdx:50(46)

Level 47: Soul Storm UnbCns-Dam%:50(A), UnbCns-Hold:50(48), UnbCns-Acc/Hold/Rchg:50(48), UnbCns-Acc/Rchg:50(48), UnbCns-EndRdx/Hold:50(50)

Level 49: Shadow Meld LucoftheG-Rchg+:50(A), Rct-ResDam%:50(50)

Level 1: Assassination

Level 1: Brawl Empty(A)

Level 1: Prestige Power Dash Empty(A)

Level 1: Prestige Power Slide Empty(A)

Level 1: Prestige Power Quick Empty(A)

Level 1: Prestige Power Rush Empty(A)

Level 1: Prestige Power Surge Clr-Stlth:50(A)

Level 1: Sprint Empty(A)

Level 2: Rest Empty(A)

Level 4: Ninja Run

Level 2: Swift Run-I:50(A)

Level 2: Health NmnCnv-Regen/Rcvry+:50(A), Mrc-Rcvry+:40(13)

Level 2: Hurdle Jump-I:50(A)

Level 2: Stamina PrfShf-End%:50(A), PrfShf-EndMod:50(13), PrfShf-EndMod/Rchg:50(15)

------------

------------

Set Bonus Totals:

21% DamageBuff(Smashing)

21% DamageBuff(Lethal)

21% DamageBuff(Fire)

21% DamageBuff(Cold)

21% DamageBuff(Energy)

21% DamageBuff(Negative)

21% DamageBuff(Toxic)

21% DamageBuff(Psionic)

11% Defense(Smashing)

11% Defense(Lethal)

6% Defense(Fire)

6% Defense(Cold)

6% Defense(Energy)

6% Defense(Negative)

6% Defense(Psionic)

8.5% Defense(Melee)

6% Defense(Ranged)

6% Defense(AoE)

103% Enhancement(Accuracy)

112.5% Enhancement(RechargeTime)

15% SpeedFlying

117.5 HP (9.76%) HitPoints

15% JumpHeight

15% SpeedJumping

MezResist(Confused) 71.25%

MezResist(Held) 71.25%

MezResist(Immobilized) 71.25%

MezResist(Sleep) 71.25%

MezResist(Stunned) 71.25%

MezResist(Terrorized) 71.25%

12% (0.2 End/sec) Recovery

36% (1.81 HP/sec) Regeneration

25.25% Resistance(Smashing)

26% Resistance(Fire)

26% Resistance(Cold)

5% Resistance(Energy)

5% Resistance(Negative)

6.5% Resistance(Toxic)

6.5% Resistance(Psionic)

 

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Posted

Thanks for the help, Auroxis, more things to ponder. I'm still wanting Aid Self instead of pills but I suppose it is just wishful thinking. Nothing much must survive the initial unloading of AoEs.

 

Rebirth Destiny really helps in that department. Relying on green pills while leveling should hurt a bit but you could always get Aid Self and respec out of it once you get Rebirth.

  • Like 1
Posted

Here is mine, instead of heals I go with rune of protection, alternating with one with the shield, of course defense capped.  I never really need to heal and with both up I am nearly resist capped to everything but PSI.  This is a relatively cheap build with no purples or ATOs. 

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Stalker

Primary Power Set: Electrical Melee

Secondary Power Set: Shield Defense

Power Pool: Speed

Power Pool: Fighting

Power Pool: Sorcery

Power Pool: Leaping

Ancillary Pool: Weapon Mastery

 

Villain Profile:

Level 1: Charged Brawl -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7)

Level 1: Hide -- LucoftheG-Rchg+(A), Ksm-ToHit+(17), ShlWal-ResDam/Re TP(37), Rct-ResDam%(50), Rct-Def(50)

Level 2: Jacobs Ladder -- ScrDrv-Acc/Rchg(A), ScrDrv-Dmg/EndRdx(7), ScrDrv-Dmg/Rchg(9), ScrDrv-Acc/Dmg/EndRdx(9), ScrDrv-Dam%(11), Mlt-Dmg/EndRdx/Rchg(11)

Level 4: Deflection -- RedFrt-Def/EndRdx(A), RedFrt-Def/EndRdx/Rchg(13), RedFrt-Def(15), LucoftheG-Rchg+(15)

Level 6: Assassin's Shock -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(19), Mk'Bit-Dmg/Rchg(19), Mk'Bit-Acc/EndRdx/Rchg(21), Mk'Bit-Acc/Dmg/EndRdx/Rchg(21), Mk'Bit-Dam%(23)

Level 8: Build Up -- RechRdx-I(A), RechRdx-I(23), GssSynFr--Build%(46)

Level 10: Battle Agility -- RedFrt-Def/EndRdx(A), RedFrt-Def/EndRdx/Rchg(25), RedFrt-Def(25), LucoftheG-Rchg+(27)

Level 12: True Grit -- NmnCnv-Regen/Rcvry+(A), StdPrt-ResDam/Def+(17), GldArm-3defTpProc(27), TtnCtn-ResDam(29), TtnCtn-ResDam/Rchg(31)

Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29)

Level 16: Active Defense -- RechRdx-I(A), RechRdx-I(31)

Level 18: Chain Induction -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(31), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Acc/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(33), Mk'Bit-Dam%(34)

Level 20: Against All Odds -- EndRdx-I(A)

Level 22: Boxing -- Acc-I(A)

Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-Max HP%(36)

Level 26: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def(36), LucoftheG-Rchg+(37)

Level 28: Grant Cover -- EndRdx-I(A)

Level 30: Mystic Flight -- WntGif-ResSlow(A)

Level 32: Lightning Rod -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40)

Level 35: Shield Charge -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43)

Level 38: Physical Perfection -- EndMod-I(A)

Level 41: One with the Shield -- Ags-ResDam/Rchg(A), Ags-ResDam/EndRdx/Rchg(43), Ags-ResDam(45), Ags-Psi/Status(46), Ags-ResDam/EndRdx(46)

Level 44: Arcane Bolt -- Acc-I(A)

Level 47: Rune of Protection -- TtnCtn-ResDam/Rchg(A), TtnCtn-EndRdx/Rchg(48), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-ResDam(50)

Level 49: Combat Jumping -- LucoftheG-Rchg+(A)

Level 1: Assassination

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- Mrc-Rcvry+(A)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(13), PrfShf-EndMod/Rchg(37), PrfShf-EndMod/Acc/Rchg(39), PrfShf-Acc/Rchg(45), PrfShf-EndMod/Acc(45)

------------

 

 

 

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  • 6 months later
Posted

So with mine I tried to focus on Def/resists/and dam bonuses. No purples but have both ATOs and one winter set to reduce costs.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Technology Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Body Mastery

Villain Profile:
Level 1: Havoc Punch -- SprAssMar-Acc/Dmg(A), SprAssMar-Acc/Dmg/Rchg(3), SprAssMar-Dmg/EndRdx/Rchg(3), SprAssMar-Acc/Dmg/EndRdx/Rchg(5), SprAssMar-Rchg/Rchg Build Up(5)
Level 1: Hide -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(7), RedFrt-EndRdx/Rchg(7), RedFrt-Def/EndRdx/Rchg(9), RedFrt-Def(9), RedFrt-EndRdx(11)
Level 2: Jacobs Ladder -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(11), Mlt-Dmg/Rchg(13), Mlt-Acc/EndRdx(13), Mlt-Acc/Dmg/EndRdx(15), Mlt-Dmg/EndRdx/Rchg(27)
Level 4: Deflection -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(15), RedFrt-EndRdx/Rchg(17), RedFrt-Def/EndRdx/Rchg(17), RedFrt-Def(19), RedFrt-EndRdx(40)
Level 6: Battle Agility -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(19), RedFrt-EndRdx/Rchg(21), RedFrt-Def/EndRdx/Rchg(21), RedFrt-Def(23), RedFrt-EndRdx(40)
Level 8: Assassin's Shock -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(23), SprStlGl-Rchg/Hide%(25), HO:Nucle(25)
Level 10: Build Up -- HO:Membr(A)
Level 12: Super Jump -- HO:Micro(A)
Level 14: True Grit -- RctArm-EndRdx(A), RctArm-ResDam/EndRdx(27), RctArm-ResDam/Rchg(29), RctArm-ResDam/EndRdx/Rchg(29), RctArm-ResDam(31)
Level 16: Active Defense -- RechRdx-I(A)
Level 18: Chain Induction -- SprStlGl-Acc/Dmg/Rchg(A), SprStlGl-Dmg/EndRdx/Rchg(33), SprStlGl-Acc/Dmg/EndRdx/Rchg(34), HO:Nucle(34)
Level 20: Against All Odds -- EndRdx-I(A)
Level 22: Kick -- HO:Nucle(A)
Level 24: Tough -- UnbGrd-Max HP%(A), ImpArm-ResPsi(33), GldArm-3defTpProc(36), StdPrt-ResDam/Def+(36), Ags-Psi/Status(50)
Level 26: Thunder Strike -- OvrFrc-Acc/Dmg(A), OvrFrc-Dam/KB(34), OvrFrc-End/Rech(37), OvrFrc-Acc/Dmg/End(37), OvrFrc-Acc/Dmg/End/Rech(39)
Level 28: Weave -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx(31), RedFrt-Def/Rchg(36), RedFrt-EndRdx/Rchg(37), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def(40)
Level 30: Combat Jumping -- HO:Cyto(A), Rct-ResDam%(46), ShlWal-ResDam/Re TP(46)
Level 32: Lightning Rod -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42), SprAvl-Rchg/KDProc(43)
Level 35: Shield Charge -- FrcFdb-Dmg/KB(A), FrcFdb-Acc/KB(39), FrcFdb-Rchg/KB(43), FrcFdb-Rchg/EndRdx(43), FrcFdb-Dmg/EndRdx/KB(45), FrcFdb-Rechg%(45)
Level 38: One with the Shield -- Prv-Absorb%(A)
Level 41: Superior Conditioning -- PrfShf-End%(A)
Level 44: Focused Accuracy -- GssSynFr--ToHit(A), GssSynFr--Build%(45), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50)
Level 47: Physical Perfection -- Pnc-Heal/+End(A), Pnc-Heal/EndRedux(50)
Level 49: Hover -- LucoftheG-Def/Rchg+(A)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Heal(A), Mrc-Rcvry+(31), NmnCnv-Regen/Rcvry+(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
------------
------------
Set Bonus Totals:

  • 20% DamageBuff(Smashing)
  • 20% DamageBuff(Lethal)
  • 20% DamageBuff(Fire)
  • 20% DamageBuff(Cold)
  • 20% DamageBuff(Energy)
  • 20% DamageBuff(Negative)
  • 20% DamageBuff(Toxic)
  • 20% DamageBuff(Psionic)
  • 21.94% Defense(Smashing)
  • 21.94% Defense(Lethal)
  • 17.88% Defense(Fire)
  • 17.88% Defense(Cold)
  • 16% Defense(Energy)
  • 16% Defense(Negative)
  • 6% Defense(Psionic)
  • 21% Defense(Melee)
  • 20.38% Defense(Ranged)
  • 22.25% Defense(AoE)
  • 45% Enhancement(Accuracy)
  • 27.5% Enhancement(RechargeTime)
  • 15% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 131 HP (10.88%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • MezResist(Confused) 43.75%
  • MezResist(Held) 43.75%
  • MezResist(Immobilized) 43.75%
  • MezResist(Sleep) 43.75%
  • MezResist(Stunned) 43.75%
  • MezResist(Terrorized) 43.75%
  • MezResist(Teleport) 100% (20% chance)
  • 15.5% (0.26 End/sec) Recovery
  • 22% (1.1 HP/sec) Regeneration
  • 15% ResEffect(SpeedFlying)
  • 15% ResEffect(RechargeTime)
  • 15% ResEffect(SpeedRunning)
  • 15.5% Resistance(Smashing)
  • 15.5% Resistance(Lethal)
  • 21.5% Resistance(Fire)
  • 21.5% Resistance(Cold)
  • 13.25% Resistance(Energy)
  • 13.25% Resistance(Negative)
  • 8% Resistance(Toxic)
  • 19% Resistance(Psionic)
  • 15% SpeedRunning

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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  • 1 month later
Posted

So I had a quick question with the big mini nuke aoe's and hide. I am kinda new so please excuse this if it was already answered.. If neither LR or SC break hide then do they have any extra bonus to crit while you are hidden? What would be an opener then, pop 1 mini nuke then AS? jump to the next group use other mini then AS again? I am not sure on the mechanics of aoe's from hide with regards to crit chances.

Posted
42 minutes ago, Squishor said:

So I had a quick question with the big mini nuke aoe's and hide. I am kinda new so please excuse this if it was already answered.. If neither LR or SC break hide then do they have any extra bonus to crit while you are hidden? What would be an opener then, pop 1 mini nuke then AS? jump to the next group use other mini then AS again? I am not sure on the mechanics of aoe's from hide with regards to crit chances.

That's exactly how it works.

Posted
35 minutes ago, Squishor said:

So I had a quick question with the big mini nuke aoe's and hide. I am kinda new so please excuse this if it was already answered.. If neither LR or SC break hide then do they have any extra bonus to crit while you are hidden? What would be an opener then, pop 1 mini nuke then AS? jump to the next group use other mini then AS again? I am not sure on the mechanics of aoe's from hide with regards to crit chances.

Sort of. Most people don't use AS from hide. It is too slow. But it allows you to open with thunderstrike for the aoe crit chance, which you could have just done after a fast AS+rehide too and probably have a tighter spawn, but that is what most do.

 

I think the best thing about them is they allow hide to kick in even while you are dealing damage. So if you time it right as you move from spawn to spawn you can initiate a bit faster and still get off a hidden attack. 

 

I personally open with an epic aoe before shield charge. they are bigger than the melee aoe's and have a higher target cap. melee aoes tend to be pretty small, so it is better to wait until the spawn gathers around you a bit, Fast AS+rehide then melee aoe. Excepting of course the times that a spawn is already packed unusually tight. 

Posted

Ok, Thanks for the answers. I guess one last thing I am a little unclear on is either LR or SC then going to get any of those crit chance bonuses or is it just things like thunderstrike or as etc?

 

Posted

I have shadow meld and rune of protection; with the healing procs.....he feels pretty invincible. I am pretty close to have Shadow Meld as permanent. (I think maybe it's down like 4 seconds). The lowest defense I have is in the 40 percent range and resistance is mostly in the 60 percent range. I agree that I don't like Jacob's ladder. Chain is good and Havoc and Charged brawl. I usually don't take One with the shield. It isn't  affected by Haste etc. I find the cool down isn't worth. Of course, I am not sure I know what I am doing. 

  • 2 weeks later
Posted

I didn't get Aid Self on my Elec/Shield and never really missed it much leveling up, the situations where I needed a heal were rare enough that the occasional green candy was plenty.  I DID get Rebirth for my incarnate power and it's sometimes useful doing silly things like farming massive spawns back to back at x4 +8.

 

I also think it's best as a Stalker set although it's quite good on any AT, the Assassin's Strike we get does tend to solve the ST damage lack the other AT's face with Elec.

Guardian Survivor, occasional tanker and player of most AT's.

Guides: Invulnerability Tankers, The first 20 levels.  Invulnerability Tankers Soft Cap defense

Spoiler

 

 

 

  • 3 weeks later
Posted

Thought I might just ask on this thread if that's alright!

 

1) Best Incarnate Powers? I'm thinking, Musculature, Ageless (Or Rebirth), Reactive, Assault.

 

2) I noticed a few builds have different epics, any clear winners? How do people find Water Spout? I notice it's in your build Auroxis. Same quesiton about Shadow Meld.

 

Cheers.

Posted
5 minutes ago, Tux said:

Thought I might just ask on this thread if that's alright!

 

1) Best Incarnate Powers? I'm thinking, Musculature, Ageless (Or Rebirth), Reactive, Assault.

 

 

I've only made this combo on a Scrapper, but those are the Incarnates I chose, and will choose again when I make this combo as a Stalker. If not Reactive, I like Degenerative too.

  • Like 1
Posted

Here's mine.  I was intrigued by an AoE stalker and this certainly fit the bill.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Electric Flea: Level 50 Mutation Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Charged Brawl -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(39), SprAssMar-Acc/Dmg/Rchg(40), SprAssMar-Dmg/EndRdx/Rchg(45), SprAssMar-Acc/Dmg/EndRdx/Rchg(45), SprAssMar-Rchg/Rchg Build Up(46)
Level 1: Hide -- Rct-Def(A), Rct-ResDam%(5), ShlWal-ResDam/Re TP(5), ShlWal-Def(11)
Level 2: Jacobs Ladder -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(23), SprAvl-Acc/Dmg/EndRdx(23), SprAvl-Acc/Dmg/Rchg(27), SprAvl-Acc/Dmg/EndRdx/Rchg(27), SprAvl-Rchg/KDProc(29)
Level 4: Deflection -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(13), LucoftheG-Def/Rchg+(13), LucoftheG-Def/EndRdx(15)
Level 6: Assassin's Shock -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(9), SprStlGl-Rchg/Hide%(11)
Level 8: Battle Agility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(15), LucoftheG-Def(46)
Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(21)
Level 12: Build Up -- GssSynFr--Build%(A)
Level 14: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(19), Prv-Absorb%(19), Prv-Heal(21)
Level 16: Active Defense -- EndRdx-I(A)
Level 18: Chain Induction -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(40), Hct-Dam%(40), GldStr-%Dam(43)
Level 20: Against All Odds -- EndRdx-I(A)
Level 22: Kick -- FrcFdb-Rechg%(A)
Level 24: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(25), Ags-ResDam/EndRdx/Rchg(25)
Level 26: Thunder Strike -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(31), ScrDrv-Dmg/Rchg(31), ScrDrv-Acc/Dmg/EndRdx(34), ScrDrv-Dam%(36), FuroftheG-ResDeb%(36)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def(46)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Lightning Rod -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34)
Level 35: Shield Charge -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(36), ScrDrv-Dmg/Rchg(37), ScrDrv-Acc/Dmg/EndRdx(37), ScrDrv-Dam%(37), Arm-Dam%(43)
Level 38: Super Speed -- Clr-Stlth(A)
Level 41: Moonbeam -- GldJvl-Dam%(A), GldJvl-Dam/End/Rech(42), GldJvl-Acc/Dmg(42), StnoftheM-Dam%(42), StnoftheM-Acc/Dmg(43), StnoftheM-Dmg/EndRdx/Rchg(45)
Level 44: Shadow Meld -- LucoftheG-Def/Rchg+(A)
Level 47: Soul Storm -- GldJvl-Acc/Dmg(A), GldJvl-Acc/Dmg/End/Rech(48), GldJvl-Dam/Rech(48), GldJvl-Dam%(48), GldNet-Dam%(50)
Level 49: One with the Shield -- Ags-Psi/Status(A), Ags-ResDam(50), Ags-ResDam/EndRdx(50)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Rebirth Core Epiphany
Level 41: Quick Form
Level 50: Assault Radial Embodiment
------------

 

 

  • Thanks 1
Posted

I just hit 50 and have played a couple of incarnate missions on mine (picked up Musculature and Reactive after much internal debate). Yeah... this has been a fun toon to level. Stepping into a group and letting loose with Lightning Rod and throwing in a chain induction has been a convenient way to thin out herds and then picking off stragglers. Historically I've played more ST-centric toons but this one, so far, is making me question what I was thinking before.

 

I agree with your picks for Incarnate slots so far. They were what I've been leaning toward. As far as Epics go, I played up thru the blue side, but on my redsiders I tend to lean toward Mu Mastery.

  • Thanks 1
Posted (edited)
20 hours ago, Tux said:

Nice thanks Munki, and any preference between Havoc Punch/Charged Brawl?

Yes, but I forget the answer and don't have my build in front of me. One of them is fucking terrible. My Elec/SD Scrapper is living the retirement life making billions on the market, so I haven't fought with her in a bit. 

 

Edit: I'm assuming here that the answer is the same on Stalkers and Scrappers. Check in game for which has better damage per activation and choose that one. 

Edited by MunkiLord
  • 4 weeks later
Posted

Waterspout has it's uses but I've found with Elec/Shield I like to run Body since I have enough AoE and extra endurance is always nice. I went a little different route with my build but I attached it for reference. M/R/A defense soft cap and capped S/L resists with decent recharge. It's served me well through incarnates.

ElecShieldStalker.mxd

  • Like 1

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