kelika2 Posted April 23, 2021 Share Posted April 23, 2021 Small buff to jumping. I am digging the new Infiltration power taking universals allowing for +jump and +runspd Link to comment Share on other sites More sharing options...
Bopper Posted April 23, 2021 Share Posted April 23, 2021 58 minutes ago, kelika2 said: Small buff to jumping. I am digging the new Infiltration power taking universals allowing for +jump and +runspd Sprint shouldn't even take Jump sets, honestly. The only jump effect it has is a 0.4 foot buff to your jump height. It's silly to ever enhance that. You could E.D. cap it and still not reach 1 foot in extra jump height. 2 PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn Link to comment Share on other sites More sharing options...
Yomo Kimyata Posted April 23, 2021 Share Posted April 23, 2021 7 hours ago, Bopper said: Sprint shouldn't even take Jump sets, honestly. The only jump effect it has is a 0.4 foot buff to your jump height. It's silly to ever enhance that. You could E.D. cap it and still not reach 1 foot in extra jump height. Well, obviously you would go Agility: Core Paragon for your alpha for that 22% that ignores ED. Who run Bartertown? Link to comment Share on other sites More sharing options...
MTeague Posted April 23, 2021 Share Posted April 23, 2021 Think of the Granite Tanks!! 😄 Roster: MTeague's characters: The Good, The Bad, and The Gold Link to comment Share on other sites More sharing options...
Bopper Posted April 23, 2021 Share Posted April 23, 2021 58 minutes ago, Yomo Kimyata said: Well, obviously you would go Agility: Core Paragon for your alpha for that 22% that ignores ED. Good point. You could 6 slot sprint, give it six +5 Level 50 Jump IOs, get the T4 Agility/Spiritual Radial, and that would get you to 151.35% enhancement. That would turn the base 0.4 ft jump height to 0.4 x 2.5135 = 1.0054 ft, which is a 0.6054 ft increase from base 1 PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn Link to comment Share on other sites More sharing options...
MTeague Posted April 23, 2021 Share Posted April 23, 2021 1 minute ago, Apparition said: IIRC, I think you originally could slot universal travel sets in Sprint way back in the Issue 9 beta, but it was quickly removed because Cryptic realized that people would slot stealth procs and not be able to turn it off. Sprint you can always turn off. Swift was the problematic one. A few folks screwed themselves on ALL rescue/kidnap missions that way. But yea, the removed several slotting options with that change. hasn't been a big deal to me, but I wouldn't be opposed to re-enabling some of it. Roster: MTeague's characters: The Good, The Bad, and The Gold Link to comment Share on other sites More sharing options...
UberGuy Posted April 23, 2021 Share Posted April 23, 2021 (edited) I suspect limiting Sprint slotting was done specifically to limit how many universal travel sets can be slotted in a typical build. The BotZ globals are one thing, but BotZ actually used to have significant +DEF(Ranged/E/N) for two slots. I can't remember if the Sprint slotting change was before or after that was toned down. Letting people slot stuff in Sprint but not the prestige sprints also opens a can of worms, since some people elect to use one of the prestige sprints instead of Sprint. If you let them go in any of the sprints you've got, what, six? more places you can slot a travel set global. Edited April 23, 2021 by UberGuy 1 Link to comment Share on other sites More sharing options...
Uun Posted April 23, 2021 Share Posted April 23, 2021 9 hours ago, Bopper said: Sprint shouldn't even take Jump sets, honestly. The only jump effect it has is a 0.4 foot buff to your jump height. It's silly to ever enhance that. You could E.D. cap it and still not reach 1 foot in extra jump height. I slot Unbounded Leap - Stealth in Sprint 1 Uuniverse Link to comment Share on other sites More sharing options...
Rathulfr Posted April 23, 2021 Share Posted April 23, 2021 3 minutes ago, Uun said: I slot Unbounded Leap - Stealth in Sprint Same here: it's usually cheaper than Celerity +Stealth, but does exactly the same thing. The proc doesn't actually affect either run speed nor jump height, so they're interchangeable. @Rathstar Energy/Energy Blaster (50+3) on Everlasting Energy/Temporal Blaster (50+3) on Excelsior Energy/Willpower Sentinel (50+3) on Indomitable Energy/Energy Sentinel (50+1) on Torchbearer Link to comment Share on other sites More sharing options...
Bopper Posted April 23, 2021 Share Posted April 23, 2021 47 minutes ago, Uun said: I slot Unbounded Leap - Stealth in Sprint I do too, and I two-slot my Sprints with Unbounded Leap for the 6% movement bonus on my Granite Tank. But ultimately, it's silly to think Sprints can slot Jump sets when there really isn't anything in it worth enhancing. Shoot, they could just make it a flat 1 foot jump height buff and make it unenhanceable. Remove the Jump IO options and call it a day. However that would upset a lot of people's builds because many use the sprints for the jump IO options (you and me included). PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn Link to comment Share on other sites More sharing options...
tidge Posted April 23, 2021 Share Posted April 23, 2021 1 hour ago, Bopper said: Good point. You could 6 slot sprint, give it six +5 Level 50 Jump IOs, get the T4 Agility/Spiritual Radial, and that would get you to 151.35% enhancement. That would turn the base 0.4 ft jump height to 0.4 x 2.5135 = 1.0054 ft, which is a 0.6054 ft increase from base CURBS!!!! 1 Link to comment Share on other sites More sharing options...
Bopper Posted April 23, 2021 Share Posted April 23, 2021 3 minutes ago, tidge said: CURBS!!!! I'm off topic, but I gotta say, the TP update has made it even nicer for a Stoney. Combined with Combat Teleport and Foldspace (get over here!), curbs have been long forgotten. PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn Link to comment Share on other sites More sharing options...
lemming Posted April 23, 2021 Share Posted April 23, 2021 (edited) 1 hour ago, Bopper said: Good point. You could 6 slot sprint, give it six +5 Level 50 Jump IOs, get the T4 Agility/Spiritual Radial, and that would get you to 151.35% enhancement. That would turn the base 0.4 ft jump height to 0.4 x 2.5135 = 1.0054 ft, which is a 0.6054 ft increase from base I think that might get you over a curb? (Dang it! tidge got there first) Edited April 23, 2021 by lemming Ninjad! Link to comment Share on other sites More sharing options...
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