Lead Game Master GM Impervium Posted June 7, 2021 Lead Game Master Posted June 7, 2021 (edited) Please use this thread to report instances where a glowie has spawned inside of terrain. Please provide as much information as possible, especially screenshots and a /loc. Note for Players: You won't have access to the map name, so always try to get GM assistance with these so we can do so, as well as complete the mission for you 😃 However, if it's a non-random map that always occurs in a specific instance (like in most TFs or story arcs), then that will suffice. However, "A Council radio in PI, it was in the sewers" probably won't narrow it down! EDIT: Scratch that, you can use the command /where_am_i to get the mapname. Thanks, @GraspingVileTerror! But still, send in a ticket if you need help completing the mission! Example: Map: maps/Missions/V_Arachnoid_Cave/V_Arachnoid_Cave_30/V_Arachnoid_Cave_30_Layout_05.txt (Small Arachnoid map #5 in AE) Loc: [779.1 19.4 -693.8] (inside of a giant rock) Edited June 7, 2021 by GM Impervium 3 GM ImperviumHomecoming FAQ; Need a hand? File a Support Ticket! Want to lend a hand? Apply to be a GM!
GraspingVileTerror Posted June 7, 2021 Posted June 7, 2021 The "/where_am_I" command is very helpful for this process. 2
ZorkNemesis Posted June 7, 2021 Posted June 7, 2021 To what extent do you mean "inside terrain"? Do you mean instances where the objective is simply clipping into a wall/floor/whatever, or do you want cases where the objective is somehow so far into the terrain it's unclickable? I assume the latter is requested, but is the former worth calling out, because I know a bunch of bad glowie spawns that don't line up with the floors, especially in caves where they spawn on uneven ground. Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.
srmalloy Posted June 7, 2021 Posted June 7, 2021 8 hours ago, ZorkNemesis said: To what extent do you mean "inside terrain"? I would expect that it's any case where an object is spawning partially or completely inside terrain, so that it becomes difficult or impossible to interact with it. For example, during a Rikti invasion in Kings Row, the dropships running north along the west side of the zone regularly drop a bomb in the brownstone area about 2/3 of the way up the path (I'll have to go there and get coordinates if there's no convenient invasion event) that lands inside the steps leading up to a door, and only the antenna is visible sticking up out of the steps; the bomb itself is untargetable.
Dimmithon Posted June 9, 2021 Posted June 9, 2021 (edited) It was a problem a group I was running with ran into. The object spawned inside a rock and we were unable to get it. Thanks to @GM Impervium we were able to complete the mission. Again Thanks for the assistance it was much appreciated. -Project: Chompers Edited June 9, 2021 by Dimmithon
Lead Game Master GM Impervium Posted June 9, 2021 Author Lead Game Master Posted June 9, 2021 (edited) On 6/7/2021 at 12:05 AM, ZorkNemesis said: To what extent do you mean "inside terrain"? Do you mean instances where the objective is simply clipping into a wall/floor/whatever, or do you want cases where the objective is somehow so far into the terrain it's unclickable? I assume the latter is requested, but is the former worth calling out, because I know a bunch of bad glowie spawns that don't line up with the floors, especially in caves where they spawn on uneven ground. While we would want to prioritize objects that are completely enclosed in terrain so that they are unclickable, anything that's more than, say, 50% in the terrain would be fair game for checking out. The issue is that maps don't have objects baked into them, they have object spawn points (something I'm sure anyone who's messed around with making missions in AE can attest). So a "stick of dynamite" object would look fine in a certain spot, but a desk, being much larger, might clip partially through the terrain, so that's probably something we'd want to look at, though it would be a lower-priority fix than something that's completely hidden by say, a rock or a set of stairs. Edited June 10, 2021 by GM Impervium grammar 2 GM ImperviumHomecoming FAQ; Need a hand? File a Support Ticket! Want to lend a hand? Apply to be a GM!
srmalloy Posted June 13, 2021 Posted June 13, 2021 The example I cited above -- at [696.3 -42.0 -347.5] in King's Row, during Rikti invasions, a bomb will land inside the staircase leading up to the building, with only the antenna poking out. This bomb is untargetable, but when it goes off, it will damage characters standing nearby:
Outlaender Posted June 17, 2021 Posted June 17, 2021 Unclickable final clue in General Z arc "Defeat lead Raider, his guards". Cursor remains white at all times.
Lead Game Master GM Impervium Posted January 28, 2022 Author Lead Game Master Posted January 28, 2022 TNT hidden in pillar on Praetorian tech map: Map: Zone/Mission: P_Tech_Power_45_Layout_03_01 Position: [1087.6 -0.6 311.1] GM ImperviumHomecoming FAQ; Need a hand? File a Support Ticket! Want to lend a hand? Apply to be a GM!
Kai Moon Posted March 27, 2022 Posted March 27, 2022 (edited) Stasis tube can be destroyed, but it permanently blocks the doorway whether destroyed or not, and prevents mission completion. Mission: "Stop Crey Arachnoid research" in the story arc "Building a Better Vermin" from Terrence Dobbs in Grandville Map: Tech_60_Layout_03_02 Approx coords: 2426 0 89 Edit: on my 5th mission reset, the tube spawned far enough from the door to complete Edited March 27, 2022 by Kai Moon
dnomad333 Posted August 6, 2022 Posted August 6, 2022 Inside the 4th mission of the Vincent Ross Arc 'Old Friends, New Enemies and New Opportunities'. The clickable 'Coralax Artifact' objective from Vince Dubrowski's side mission is suspended in air above the 6 portals room, before the Demon Botis. Hope this helps.
Wavicle Posted October 14, 2022 Posted October 14, 2022 (edited) Glowy clipping the wall. No problem clicking from the correct side. A Newspaper mission in Cap. Zone/Mission: V_Office_30_Layout_15 Position: [331.0 36.0 1433.1] Edited October 14, 2022 by Wavicle Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
Lead Game Master GM Impervium Posted November 28, 2022 Author Lead Game Master Posted November 28, 2022 Slightly different: An objective straight up NOT APPEARING. Lab of Dr. Vhazilok, sewer mission. The desk no longer spawns in the corner. Or anywhere. Softlocks the mission. GM ImperviumHomecoming FAQ; Need a hand? File a Support Ticket! Want to lend a hand? Apply to be a GM!
Astralock Posted November 28, 2022 Posted November 28, 2022 16 minutes ago, GM Impervium said: Slightly different: An objective straight up NOT APPEARING. Lab of Dr. Vhazilok, sewer mission. The desk no longer spawns in the corner. Or anywhere. Softlocks the mission. IIRC, there was a bug report earlier stating that the desk does appear, but somehow is quickly destroyed, making the mission impossible to complete.
Lead Game Master GM Impervium Posted November 30, 2022 Author Lead Game Master Posted November 30, 2022 Mission: Defeat the robots to recover whatever they found (Trilogy mission 7/9) Map: IOM_FARM_LAND_DESTROYED Problem: The final mob spawns WELL outside the playable area, at coordinates [1120.7 2.2 46.7] GM ImperviumHomecoming FAQ; Need a hand? File a Support Ticket! Want to lend a hand? Apply to be a GM!
SeraphimKensai Posted November 30, 2022 Posted November 30, 2022 22 minutes ago, GM Impervium said: Mission: Defeat the robots to recover whatever they found (Trilogy mission 7/9) Map: IOM_FARM_LAND_DESTROYED Problem: The final mob spawns WELL outside the playable area, at coordinates [1120.7 2.2 46.7] Thanks for the assist on that one @GM Impervium. If only my doordash was that fast when I order.
Chronos Posted January 5, 2023 Posted January 5, 2023 I just got this bug on the Trilogy mission, too. I also note that the minimap doesn't appear to match the terrain, either, which might be related: Maybe the forcefield walls are in the wrong place?
Myamoto Musashi Posted March 17, 2023 Posted March 17, 2023 On 3/26/2022 at 11:34 PM, Kai Moon said: Stasis tube can be destroyed, but it permanently blocks the doorway whether destroyed or not, and prevents mission completion. Mission: "Stop Crey Arachnoid research" in the story arc "Building a Better Vermin" from Terrence Dobbs in Grandville Map: Tech_60_Layout_03_02 Approx coords: 2426 0 89 Edit: on my 5th mission reset, the tube spawned far enough from the door to complete Still a thing. 2 resets so far and no dice.
Lead Game Master GM Impervium Posted April 20, 2023 Author Lead Game Master Posted April 20, 2023 Was made informed of a glowie that doesn't... glow. Mission: Epochs personal storage Map: maps/Missions/Warehouse/Warehouse_30/Warehouse_30_Layout_03_02.txt They had already left the mission before I could respond to the ticket, so no further info available. GM ImperviumHomecoming FAQ; Need a hand? File a Support Ticket! Want to lend a hand? Apply to be a GM!
PresidentDSG Posted September 9, 2023 Posted September 9, 2023 Is this thread still followed? Zone/Mission: ASF_M2_Smelting_Cauldron_generic Position: [-835.9 24.0 157.3] In an AE mission, this happened on two teams- Objective spawns, presumably, inside this crate somehwere
Saiyajinzoningen Posted October 13, 2023 Posted October 13, 2023 Server: Excelsior Zone/Mission: P_Office_30_Layout_03_03 Position: [221.1 18.1 1620.7] Glowy spawns inside the stairs..... Its easy to criticize a suggestion but can you suggest an alternative?
Lockely Posted February 15 Posted February 15 Server: Everlasting Zone/Mission: V_Warehouse_30_Layout_02 Position: [-138.1 0.0 -53.0] Floor glowie partially in a wall, if it was smaller it might not be visible. Lockely's AE Tales: H: The Rook's Gambit (Arc ID 49351), P: Best Left Buried (WIP)
ZorkNemesis Posted March 25 Posted March 25 Found this in "Shut down Crey Lab for good" from Gordon Stacy, last mission of the Revenant Hero Project arc. Not inaccessible but it seems the crate is only a couple centimeters taller than the floor it spawned in. Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.
kridenow Posted April 19 Posted April 19 (edited) The Manticore Mansion from Twinshot Arc lacks terminal in the council room in MANTICORE_MANSION at -219, -60, 411 Both Proton Tests and Manticore Database missions are lacking the terminal at the indicated spot. Didn't find any other interactive object elsewhere in case it was simply a misplaced waypoint. Edit: I found that player is expected to open the library wall. I was looking for a clickable terminal. Edited April 19 by kridenow
Kai Moon Posted May 17 Posted May 17 (edited) Zone/Mission: SAFEGUARD_KINGS_ROW Position: [266.3 -1675.9 -1274.2] EDIT: I thought this was a bad spawn location, but it seems more likely the minion hopped through geometry to get out of bounds before I got there. Edited May 17 by Kai Moon
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