vonBoomslang Posted July 16, 2024 Posted July 16, 2024 Before I go on a massive spree, is this the right thread to put in stuff like "The Resistance shoulder pads aren't available if you separate left and right shoulder pads"?
Ridiculous Girl Posted July 17, 2024 Posted July 17, 2024 18 hours ago, vonBoomslang said: Before I go on a massive spree, is this the right thread to put in stuff like "The Resistance shoulder pads aren't available if you separate left and right shoulder pads"? On 9/11/2021 at 12:22 AM, Naomi said: This is not a request thread. Do not post requests for ports, proliferation, category swaps or anything like that, unless you think it's legitimately an oversight, which counts as an issue. i think it is as good as any... though it may be an oversight and not really a bug. 🙂 "I'm not crazy, my reality is just different than yours" the Cheshire Cat "Ce n'est rien de mourir; c'est affreux de ne pas vivre" (It's nothing to die, it's terrible not to live) Jean Valjean "وطن المرء ليس مكان ولادته و لكنه المكان الذي تنتهي فيه كل محاولاته للهروب” (Home is not where you were born, home is where all your attempts to escape cease.) Naguib Mahfouz
Torhov Posted July 20, 2024 Posted July 20, 2024 (edited) 😞 Probably not fixable, but one can dream... Jackets and capes do not mix well. What's strange is that the over shoulder mantle cape doesn't clip from the back but does have issues with collars. No clue how adding costume pieces work but is it possible to create a cape that has the back version of the over shoulder mantle cape with the front portion of another? Edited July 20, 2024 by Torhov
TheMoncrief Posted August 1, 2024 Posted August 1, 2024 Is this the place to report a costume glitch that only shows in the costume selection UI? When I put on the effected costumes, they look normal. In the selection screen, they look like I am RPing as Darth Maul.
Sharkbat Posted August 9, 2024 Posted August 9, 2024 I've had an issue on multiple weapons-based characters (TA/DP/Scorp defender and Archery/NT/Arsenal blaster) regarding visible weapon skins. Each of these combinations has the potential for six or more weapons - the defender can have up to stowed with four wielded and four stowed and the blaster has six with three wielded and three stowed. Inevitably, one of the wielded weapon skins will simply disappear; it looks like the character is holding something invisible. The animation for associated weapon skills still plays out as normal but regardless of how many times you try to choose a weapon skin at the tailor or hero contact they will not set. Is there anything the dev team can do about ensuring the total number of weapon skins, wielded and stowed, doesn't go buggy and result in invisible weapons?
Foolsgold Posted August 14, 2024 Posted August 14, 2024 On 8/1/2024 at 1:07 PM, TheMoncrief said: Is this the place to report a costume glitch that only shows in the costume selection UI? When I put on the effected costumes, they look normal. In the selection screen, they look like I am RPing as Darth Maul. Cell Shading is still tagged as an experimental graphical settings, and this is one of the issues with it. 1
The Peacock Posted August 14, 2024 Posted August 14, 2024 Possible oversight, but didn't see it listed here. The "plague doctor" hood (detail 2) is not available for the huge gender.
Helgrenze Posted August 17, 2024 Posted August 17, 2024 Noticed an issue with certain weapons, specifically firearms. I have several costumes (different characters) that had different guns, both Rifles and Pistols. Lately, since last update, all costumes are showing the same weapon or combo of weapons. Example: One character has revolvers for one costume, and Maelstrom pistols for another. Now both show the last weapons chosen at Icon. Same with the rifle characters, all costumes have the same weapon even if I had different ones for different outfits.
vonBoomslang Posted September 17, 2024 Posted September 17, 2024 (Male body) Advanced Clockwork Blaster cannot select ruster/nonrusted textures. Interestingly, uses the pristine texture if you use the linked gloves, but the rusted if you use the unliked ones.
Without_Pause Posted October 18, 2024 Posted October 18, 2024 I'm getting an Invalid Costume Scales error when I tried to load a saved costume. Note, I couldn't bring the character into play, it said there was an error with the character's look, to save it, and send it to support, so I am. Awry.costume Top 10 Most Fun 50s. 1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute. 10. Chasing Fireworks: Fire/time Controller. "Downtime is for mortals. Debt is temporary. Fame is forever."
Devolus Posted October 24, 2024 Posted October 24, 2024 (edited) On 10/18/2024 at 4:23 AM, Without_Pause said: I'm getting an Invalid Costume Scales error when I tried to load a saved costume. Note, I couldn't bring the character into play, it said there was an error with the character's look, to save it, and send it to support, so I am. Awry.costume 6.62 kB · 0 downloads Compared the file you provided with some of my saved costumes. Seems like you are missing some details in the scales section (Height, Physique, Shoulder, Chest, and Hips) Since these are not provided in the file it cannot load them. I just copied the values from my costume file and added them in and it loaded. So you'll probably have to adjust those 5 fields in the costume editor to get it back to where you need it ( I left all of the other values as-is from the original). AwryFixed.costume Edited October 24, 2024 by Devolus
Ridiculous Girl Posted October 26, 2024 Posted October 26, 2024 under female/boots/flat, there are two spectrum options and as far as i can tell there is no difference between them. "I'm not crazy, my reality is just different than yours" the Cheshire Cat "Ce n'est rien de mourir; c'est affreux de ne pas vivre" (It's nothing to die, it's terrible not to live) Jean Valjean "وطن المرء ليس مكان ولادته و لكنه المكان الذي تنتهي فيه كل محاولاته للهروب” (Home is not where you were born, home is where all your attempts to escape cease.) Naguib Mahfouz
srmalloy Posted October 27, 2024 Posted October 27, 2024 On 10/26/2024 at 8:21 AM, Ridiculous Girl said: under female/boots/flat, there are two spectrum options and as far as i can tell there is no difference between them. You're just missing the visual receptors in your eyes to be able to tell them apart... 😁 1
Vesenaralei Posted November 16, 2024 Posted November 16, 2024 I'm putting this is costume issues since it's power customization related through the costume editor UI... I saved a power customization for my DP/Temporal Blaster. Instead of Dual Pistols, it shows up as Martial Combat in the Load Power Customization screen. I logged out completely to desktop and restarted the game, and tried a second save, and it's the same for both. May not be a big deal since you can't actually customize the powerset of Dual Pistols, only the pistol model, but I found it very odd.
Troo Posted November 17, 2024 Posted November 17, 2024 yeaaah.. the saved costumes have gone to shit. They show up but the matching using "attempt to fix" fails too consistently. Really?! 1 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
lyra Posted November 20, 2024 Posted November 20, 2024 (edited) strange aura/effect after login only. have no groundaura in costume, just hover and rocketboots.disappears after movement..edit2: it only happens with rocketboots Edited November 20, 2024 by lyra mor info
VeiledOwl Posted November 22, 2024 Posted November 22, 2024 None of the Snakeskin capes are available in the Architect Entertainment character creator, even if the character has unlocked them with the Mongoose badge. I tried loading in a costume with a snake cape to see if that would circumvent it, but it says the parts are unavailable. Back > [any of the Mantles/cape options] > Mantle/Cape Back > High Collar > Cape
Capt Scotland Posted December 4, 2024 Posted December 4, 2024 Problem withe Celestial Gun on the person's back As you can see for the pic I'm currently using an Arsenal power (Cryo Freeze Ray) and the toon goes through the animation but the Celestial Gun stays on my the back, this also happens with LRM rocket too, my toon goes through the actions but the gun stays on my back
Techwright Posted January 15 Posted January 15 Coloring issue Upper Body/Jackets/Gunslinger 1 Regarding the panel in the back directly under the neck: 1. Leather option: the coloring option is not working. 1. Plain option: the coloring option works.
VULCAN Posted January 18 Posted January 18 Hi guys, I want to show you this bug I found using "Arsenal Mastery" pool for Blasters. I have chosen "LRM rocket" wich allow me to select a WEAPON. In the weapon list we have several guns, but three of them are "invisible", you can select them but there is nothing in the hand of your character, whereas for the twenty other weapons you can perfectly see them in your hands. My choic was "devastator" weapon and it is simply invisible. Tips : If you select "Holstered munition riffle", then you can see the gun on the back of your character, but when you activate the power with the gun, then your character take the position with empty hands. This is not the case for other weapons skins. Thanks for help on this strange subject of ghost weapons :)
TheRealJosepher Posted February 1 Posted February 1 Didn't grab screenshots as newer to the game, but wanted to post an alert that I have one costume w/ a tail that is sticking between different costumes! It's expensive to continually having to remove. It appears to happen at random and is the only costume piece that appears to stick between different costumes. They are all saved differently.
Ridiculous Girl Posted February 1 Posted February 1 3 minutes ago, TheRealJosepher said: Didn't grab screenshots as newer to the game, but wanted to post an alert that I have one costume w/ a tail that is sticking between different costumes! It's expensive to continually having to remove. It appears to happen at random and is the only costume piece that appears to stick between different costumes. They are all saved differently. it helps to have a screen shot, or specifically the costumes pieces with details. ie gender, upper, lower/legs, tails, etc.. just go to icon and open the costume editor and take screenshots. you do not have to pay anything, just switch between costumes. 🙂 "I'm not crazy, my reality is just different than yours" the Cheshire Cat "Ce n'est rien de mourir; c'est affreux de ne pas vivre" (It's nothing to die, it's terrible not to live) Jean Valjean "وطن المرء ليس مكان ولادته و لكنه المكان الذي تنتهي فيه كل محاولاته للهروب” (Home is not where you were born, home is where all your attempts to escape cease.) Naguib Mahfouz
PoptartsNinja Posted February 1 Posted February 1 58 minutes ago, TheRealJosepher said: Didn't grab screenshots as newer to the game, but wanted to post an alert that I have one costume w/ a tail that is sticking between different costumes! It's expensive to continually having to remove. It appears to happen at random and is the only costume piece that appears to stick between different costumes. They are all saved differently. If you edit a costume with a tail (or sometimes other accessories) and then edit a different costume without a tail, the game "remembers" that you have a tail from your previous edit but not what color it was or etc. This persists even if you load costume files sometimes. I've found if you log out after tweaking a costume with a tail and then log back in, the issue doesn't happen. It kinda feels like a variable isn't getting un-set properly, either when the costume creator is exited or when a new costume is started. I feel like there's probably a "reset everything to default before starting the costume" function that's getting pulled somewhere but that may not be updated with the IDs of some of the newer parts, but I don't know the code. Visible, holstered weapons have a similar issue, where no matter what the game can't remember that you're using them and resets them to a default, which I remember breaking color choices if the default weapon can't be colored. I feel like these problems are related, but I have no idea.
RakaiThwei Posted yesterday at 06:16 PM Posted yesterday at 06:16 PM (edited) There appears to be some residual or polygonal frames being seen when glow and aura affects are in play when my character is wearing tattered sleeves. You can see these polygons around the elbow regions on the arms. This glitch occurred when I switched from my character's Karate gi to a casual outfit with a jacket and back to the Karate gi, and hasn't really gone away on it's own. When I turn off the glow effects for some defensive powers, or remove the tattered sleeves, the polygons are gone. Here's some screenshots. It's nothing game breaking but it's a nuisance. Edited yesterday at 06:17 PM by RakaiThwei
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