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Mastermind pets should die on level change


gameboy1234

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I'd really like it if my Mastermind pets didn't die every time I changed levels.  It's really annoying, at least, and also kind of a chore for a player to keep having to resummon them.  Couldn't the pets just change levels themselves, and strip off any inappropriate buffs?  It seems like this wouldn't be super hard to do.

 

That's about it, thanks for listening.

 

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They 100% should, in fact, die any time a Mastermind so much as sneezes. 

 

😏

 

Any "it seems like this should be super easy" suggestion I can almost guarantee is the exact opposite, because this wonderful city is held together by bubblegum and spit. 

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They die when your level changes because of an exploit that gave a lvl 1 mastermind access to lvl 49 minions.  Now if your level changes your pets die to prevent this.  Maybe it wasnt the most convenient for the player but this is what the OG devs did to fix the problem.

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2 hours ago, Aurora_Girl said:

this wonderful city is held together by bubblegum and spit. 

Volunteer bubblegum and spit at that!  😀

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4 hours ago, TheZag said:

They die when your level changes because of an exploit that gave a lvl 1 mastermind access to lvl 49 minions.  Now if your level changes your pets die to prevent this.  Maybe it wasnt the most convenient for the player but this is what the OG devs did to fix the problem.

 

This.

And with the new changes to the recharge and endurance cost of the pets and upgrades, it may be annoying but that's All it is.

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Starro recommends a starfish to go on every minion and mastermind regardless of level.  

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20 hours ago, Lancek said:

I think they should be the same level as the player, no more -1 or -2.

 

I'd give this a solid "Can we get this on test to see what happens?"

 

I mean, it's mostly a pain as a low to mid level MM (especially the 18-24 range) as I'm recalling, especially with those shifts.

Done with the Kheld "community" here. Since they obviously don't care about anything lore wise and crap on people who do.  Kheld backstory guide might be uploaded in a non-Homecoming location when I finish the revision. No, it may not be put on the HC wiki, and what was there of my first one has been removed. Please do not reupload. I'm not giving the people here the benefit of the work just to be crapped on and told "lol, lore for a lore based AT, doesn't matter, f you."

 

(Note, this refers to the playerbase, not the devs.)

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