gameboy1234 Posted October 10, 2021 Share Posted October 10, 2021 I'd really like it if my Mastermind pets didn't die every time I changed levels. It's really annoying, at least, and also kind of a chore for a player to keep having to resummon them. Couldn't the pets just change levels themselves, and strip off any inappropriate buffs? It seems like this wouldn't be super hard to do. That's about it, thanks for listening. Link to comment Share on other sites More sharing options...
Aurora_Girl Posted October 10, 2021 Share Posted October 10, 2021 They 100% should, in fact, die any time a Mastermind so much as sneezes. 😏 Any "it seems like this should be super easy" suggestion I can almost guarantee is the exact opposite, because this wonderful city is held together by bubblegum and spit. 1 @Aurora Girl - Excelsior - BSOD Aurora Girl (Blaster)- Energy/Atomic, Queen of Faceplants and former Mayor of Pinnacle Server Straye (Brute)- Savage/SR, Survivor of +4 ITF Nictus Crystals and Bobcat's Bane Aurora Snow (Corruptor) - Ice/Cold, AV Humiliator Terraflux (Controller) - Earth/Rad, Bass Exploder Spynerette (Arachnos Soldier) - Night Widow, Super Spy of Sneakiness and Stabbing Snowberrie (Tank) - Ice/Spines, Disco Ball and Lady of Winter Link to comment Share on other sites More sharing options...
Lancek Posted October 10, 2021 Share Posted October 10, 2021 I think they should be the same level as the player, no more -1 or -2. 1 Link to comment Share on other sites More sharing options...
TheZag Posted October 10, 2021 Share Posted October 10, 2021 They die when your level changes because of an exploit that gave a lvl 1 mastermind access to lvl 49 minions. Now if your level changes your pets die to prevent this. Maybe it wasnt the most convenient for the player but this is what the OG devs did to fix the problem. 1 1 Link to comment Share on other sites More sharing options...
Clave Dark 5 Posted October 10, 2021 Share Posted October 10, 2021 2 hours ago, Aurora_Girl said: this wonderful city is held together by bubblegum and spit. Volunteer bubblegum and spit at that! 😀 1 Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game... ╔═══════════════════════════════════════════════════════════════════════════════════╗ Clave's Sure-Fire Secrets to Enjoying City Of Heroes Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise. This game isn't hard work, it's easy! Go have fun! ╚═══════════════════════════════════════════════════════════════════════════════════╝ Link to comment Share on other sites More sharing options...
Wavicle Posted October 10, 2021 Share Posted October 10, 2021 4 hours ago, TheZag said: They die when your level changes because of an exploit that gave a lvl 1 mastermind access to lvl 49 minions. Now if your level changes your pets die to prevent this. Maybe it wasnt the most convenient for the player but this is what the OG devs did to fix the problem. This. And with the new changes to the recharge and endurance cost of the pets and upgrades, it may be annoying but that's All it is. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon Link to comment Share on other sites More sharing options...
MoonSheep Posted October 10, 2021 Share Posted October 10, 2021 think the post title needs amending slightly to align with your wish 2 Link to comment Share on other sites More sharing options...
starro Posted October 10, 2021 Share Posted October 10, 2021 Starro recommends a starfish to go on every minion and mastermind regardless of level. 1 "She who lives by the cybernetic monstrosity powered by living coral, all too often dies by the cybernetic monstrosity powered by living coral." -Doc Buzzsaw Pineapple 🍍 Pizza 🍕 is my thumbs up. Link to comment Share on other sites More sharing options...
tidge Posted October 10, 2021 Share Posted October 10, 2021 What about Mastermind henchmen? 1 Link to comment Share on other sites More sharing options...
arcane Posted October 10, 2021 Share Posted October 10, 2021 11 hours ago, Lancek said: I think they should be the same level as the player, no more -1 or -2. They would have to rebalance the damage/effects of every mastermind pet/power stat in the game but sure, maybe that should happen. Link to comment Share on other sites More sharing options...
Greycat Posted October 10, 2021 Share Posted October 10, 2021 20 hours ago, Lancek said: I think they should be the same level as the player, no more -1 or -2. I'd give this a solid "Can we get this on test to see what happens?" I mean, it's mostly a pain as a low to mid level MM (especially the 18-24 range) as I'm recalling, especially with those shifts. Done with the Kheld "community" here. Since they obviously don't care about anything lore wise and crap on people who do. Kheld backstory guide might be uploaded in a non-Homecoming location when I finish the revision. No, it may not be put on the HC wiki, and what was there of my first one has been removed. Please do not reupload. I'm not giving the people here the benefit of the work just to be crapped on and told "lol, lore for a lore based AT, doesn't matter, f you." (Note, this refers to the playerbase, not the devs.) Link to comment Share on other sites More sharing options...
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