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Posted

I'd really like it if my Mastermind pets didn't die every time I changed levels.  It's really annoying, at least, and also kind of a chore for a player to keep having to resummon them.  Couldn't the pets just change levels themselves, and strip off any inappropriate buffs?  It seems like this wouldn't be super hard to do.

 

That's about it, thanks for listening.

 

Posted

They 100% should, in fact, die any time a Mastermind so much as sneezes. 

 

😏

 

Any "it seems like this should be super easy" suggestion I can almost guarantee is the exact opposite, because this wonderful city is held together by bubblegum and spit. 

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@Aurora Girl - Excelsior - BSOD
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Posted

They die when your level changes because of an exploit that gave a lvl 1 mastermind access to lvl 49 minions.  Now if your level changes your pets die to prevent this.  Maybe it wasnt the most convenient for the player but this is what the OG devs did to fix the problem.

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Posted
2 hours ago, Aurora_Girl said:

this wonderful city is held together by bubblegum and spit. 

Volunteer bubblegum and spit at that!  😀

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Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game...

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Clave's Sure-Fire Secrets to Enjoying City Of Heroes
Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise.
This game isn't hard work, it's easy!
Go have fun!
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Posted
4 hours ago, TheZag said:

They die when your level changes because of an exploit that gave a lvl 1 mastermind access to lvl 49 minions.  Now if your level changes your pets die to prevent this.  Maybe it wasnt the most convenient for the player but this is what the OG devs did to fix the problem.

 

This.

And with the new changes to the recharge and endurance cost of the pets and upgrades, it may be annoying but that's All it is.

Posted

Starro recommends a starfish to go on every minion and mastermind regardless of level.  

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"She who lives by the cybernetic monstrosity powered by living coral, all too often dies by the cybernetic monstrosity powered by living coral."  -Doc Buzzsaw


Pineapple 🍍 Pizza 🍕 is my thumbs up. 

Posted
11 hours ago, Lancek said:

I think they should be the same level as the player, no more -1 or -2.

They would have to rebalance the damage/effects of every mastermind pet/power stat in the game but sure, maybe that should happen.

Posted
20 hours ago, Lancek said:

I think they should be the same level as the player, no more -1 or -2.

 

I'd give this a solid "Can we get this on test to see what happens?"

 

I mean, it's mostly a pain as a low to mid level MM (especially the 18-24 range) as I'm recalling, especially with those shifts.

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