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Posted

I've started three new Ninja masterminds this morning (three secondary's to try each out), played them all to over level 10 and keep "not seeing" the same thing. Whenever I make a mastermind and use the level 6 power like "Train Ninjas", I see two things happen. The first is some difference on the pet (slight change in costume, a light on a bot, etc.). But I see no difference in the Genin or Jounin. The other difference is an added or change in attack. I see no change in the Genins (just their ranged weapon and kick). When I add "Train Ninjas" I see the animation from me, but no change to them.

 

Anyone else see or don't see the difference or am I mission something?

Posted (edited)

Update:

I gave my two Genin's the first upgrade, then dismissed one and re-summoned. Both look identical. Both kick  with one leg lifting in front of them (Thunder Kick). The upgraded Genin also spins around and kicks (Storm Kick). I must have missed that before, but the same costume will throw you off.

 

Note: The first two Genins are not identical twins. Each has a different face (upgraded or not).

Edited by Diantane
Posted

If you can keep them alive Ninjas are extremely powerful attackers.

 

I suggest you lookup @Redlynne’s “It’s aBOW time” Ninja/Time thread.  I didn’t believe it, then I rolled one, and it’s absolutely an effective build.

 

 

Posted
4 hours ago, Crysis said:

If you can keep them alive Ninjas are extremely powerful attackers.

 

I suggest you lookup @Redlynne’s “It’s aBOW time” Ninja/Time thread.  I didn’t believe it, then I rolled one, and it’s absolutely an effective build.

 

 

I don't know.. I keep beating Redlynne up in the Comic con fire farm.. * Rimshot*

  • Haha 1
Posted
15 hours ago, StrikerFox said:

Not sure about the animations but the attacks are definitely there.

 

 

20211012_141615~2.jpg

How do you get this setting again ? To see the game this way..  I seen it somewhere and failed to save the post.

Posted
2 hours ago, plainguy said:

How do you get this setting again ? To see the game this way..  I seen it somewhere and failed to save the post.

 

Not sure. Just made a separate tab and only added Pet Damage or something like that to the window.

Posted
11 minutes ago, StrikerFox said:

 

Not sure. Just made a separate tab and only added Pet Damage or something like that to the window.

I think he's referring to the thick outlines on all the objects in your game.  I was wondering the same thing.  Is that a mod?

  • Like 1
Posted
1 hour ago, paco6381 said:

I think he's referring to the thick outlines on all the objects in your game.  I was wondering the same thing.  Is that a mod?

It's the cell shading experimental setting. It's somewhere in the graphics options.

  • Like 2
Posted
4 hours ago, SmalltalkJava said:

Graphics options tab:   Advanced Graphics settings (enable) >>  Experimental Graphics Settings (enable)  >> Cell Shader (enable)

 

This. I think there's also a thickness setting with 3 options. I chose the thickest one.

  • Like 2
  • 2 weeks later
Posted

Ninjas just give their "Zen Pose" when you train them.  That's about the only tell next to looking at their status bars.  Costume changes are cool, but I don't see how you can improve the look of a Ninja...  

  • Like 1

Scrappers ...bringing more cowbell since 2004

Posted
22 hours ago, Ruby Rocket said:

Ninjas just give their "Zen Pose" when you train them.  That's about the only tell next to looking at their status bars.  Costume changes are cool, but I don't see how you can improve the look of a Ninja...  

 

Guitars.

  • Thumbs Up 2
Posted
22 hours ago, Crysis said:

 

No, they need to be on fire.  All the time.  Running amok.  About the paddock.

So enflame is happening...

Scrappers ...bringing more cowbell since 2004

Posted
8 hours ago, Ruby Rocket said:

So enflame is happening...

 

If I could cast an AOE version of Enflame or Hot Feet on those dudes, it would be a dream come true.

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