Severain Posted June 3, 2019 Share Posted June 3, 2019 Hey Guys, i've currently been playing a Dual Pistols/Willpower Sent... Loving it, i'm all the way up to lvl 33 but for the life of me i can't find any info on any epic/ancillary/patron power pools info anywhere. anybody able to give me that info? Thanks in advance :) Link to comment Share on other sites More sharing options...
malonkey1 Posted June 3, 2019 Share Posted June 3, 2019 Pine's Hero creator (a fork of Mid's) has them. link here. 1 Link to comment Share on other sites More sharing options...
Tankshock Posted June 4, 2019 Share Posted June 4, 2019 Be prepared to be disappointed. ;) 1 Link to comment Share on other sites More sharing options...
marcussmythe Posted June 4, 2019 Share Posted June 4, 2019 The pools for Sentinel were clearly designed all at once, to a theme, and with care. As such they lack some of the ‘yall watch this’ super-powers that somehow slipped into other ancillary pools for other ATs. We lack a second buildup, a mind-link style ‘defense for everyone’, or a superfast animating DPS/DPA booster like gloom. The good news is you are more free to pick for flavor/concept/utility without feeling like your giving up Awesome Power. The bad news? No Awesome Power. :) 1 Great Justice - Invuln/Energy Melee Tank Ann Atomic - Radiation/Super Strength Tank Elecutrix - Electric Blast/Super Reflexes Sentinel Ramayael - Titan Weapons/Bio Scrapper C'len - Spines/Bio Brute Link to comment Share on other sites More sharing options...
Nic Mercy Posted June 4, 2019 Share Posted June 4, 2019 The pools for Sentinel were clearly designed all at once, to a theme, and with care. As such they lack some of the ‘yall watch this’ super-powers that somehow slipped into other ancillary pools for other ATs. We lack a second buildup, a mind-link style ‘defense for everyone’, or a superfast animating DPS/DPA booster like gloom. The good news is you are more free to pick for flavor/concept/utility without feeling like your giving up Awesome Power. The bad news? No Awesome Power. :) Wha??? Sentinel Psi ancillary has Link Minds! Providing defense, to-hit and psi-resist to the whole team! In fact, my psi/willpower Sentinel relies on it to softcap. Dark Mastery and Soul Mastery also both have Darkest Night which I consider a pretty awesome power. Rehabilitating Circuit in Electric Mastery is entirely unique too! I guess its subjective but I consider these "awesome powers" 1 Kyriani-Nic-Jem Link to comment Share on other sites More sharing options...
Fedifensor Posted June 4, 2019 Share Posted June 4, 2019 I think I’m just going to log on to Pine’s tonight and post the listed pools to this thread, since I can’t access Pine’s on my mobile device. Link to comment Share on other sites More sharing options...
oldskool Posted June 4, 2019 Share Posted June 4, 2019 From a kind Redditor Risko_Vinsheen: Ancillary Power Pools Dark Mastery Netherworld Tentacles Smite Engulfing Darkness Netherworld Grasp Darkest Night Electricity Mastery Chain Fences Havoc Punch Lightning Field Paralyzing Jolt Rehabilitating Circuit (New power, a chaining heal. Basically you fire it at an ally and then it chains off of them to hit nearby allies [including yourself] for a bit of healing.) Fire Mastery Fire Cages Cremate Char Fire Sword Circle Warmth Ice Mastery Frostbite Ice Sword Block of Ice Frozen Aura Snow Storm Ninja Tool Mastery Tashibishi (A Caltrops clone, basically) Sting of the Wasp Paralizing Dart The Lotus Drops Kemuridama (PBAoE, Foe Placate -DMG -ToHit) Psionic Mastery Mass Hypnosis Mind Probe Dominate Psychic Shockwave Link Minds Patron Power Pools Leviathan Mastery School of Sharks Knockout Blow Arctic Breath Spirit Shark Jaws Summon Coralax Mace Mastery Web Envelope Pulverize Focused Accuracy Web Cocoon Summon Tarantula Soul Mastery Midnight Grasp Soul Tentacles Darkest Night Soul Storm Summon Mistress Mu Mastery Electrifying Fences Thunder Strike Electric Shackles Static Discharge Summon Adept 2 Link to comment Share on other sites More sharing options...
marcussmythe Posted June 4, 2019 Share Posted June 4, 2019 The pools for Sentinel were clearly designed all at once, to a theme, and with care. As such they lack some of the ‘yall watch this’ super-powers that somehow slipped into other ancillary pools for other ATs. We lack a second buildup, a mind-link style ‘defense for everyone’, or a superfast animating DPS/DPA booster like gloom. The good news is you are more free to pick for flavor/concept/utility without feeling like your giving up Awesome Power. The bad news? No Awesome Power. :) Wha??? Sentinel Psi ancillary has Link Minds! Providing defense, to-hit and psi-resist to the whole team! In fact, my psi/willpower Sentinel relies on it to softcap. Dark Mastery and Soul Mastery also both have Darkest Night which I consider a pretty awesome power. Rehabilitating Circuit in Electric Mastery is entirely unique too! I guess its subjective but I consider these "awesome powers" Hmph. I did miss Link Minds there. Revise opinion upwards. Easier trip to softcap is easier. Great Justice - Invuln/Energy Melee Tank Ann Atomic - Radiation/Super Strength Tank Elecutrix - Electric Blast/Super Reflexes Sentinel Ramayael - Titan Weapons/Bio Scrapper C'len - Spines/Bio Brute Link to comment Share on other sites More sharing options...
Fedifensor Posted June 4, 2019 Share Posted June 4, 2019 Well, to look at Fire Mastery as an example, since I have a Fire/Fire sentinel: * Fire Cages (AoE Immobilize) - VERY useful, especially with Rain of Fire. * Cremate (high damage melee) - Sentinels have high damage ranged attacks, so this seems redundant). * Char (Hold) - Holds are useful. * Fire Sword Circle (PBAoE) - If you didn’t have enough AoE in your primary. Easily skippable for Fire Blast sentinels. * Warmth (PBAoE heal) - Incredibly useful, though I’d have to see the exact numbers on heal and recharge time. For comparison, here’s Psionic Mastery: * Mass Hypnosis (AoE Sleep) - Sleep and Immobilize are both useful to Sentinels, in different ways. Immobilize is better if you’re using lots of AoE attacks, but Sleep can keep attackers docile while you take out their buddies. * Mind Probe (Melee, -Recharge) - Seems redundant, but could be useful for the right build. * Dominate (Hold) - It’s a hold. * Psychic Shockwave (PBAoE Damage +Disorient) - Isn’t this the tier 9 power in Mental Manipulation (the Blaster secondary)? Another power that forces you into melee range...but not a bad one, especially with a chance to disorient. * Link Minds (Team +DEF, +Hit, +RES Psy) - This is the power that makes the power pool shine. A team boost with added Defense (helps with softcap), Accuracy, and Psionic Resistance. Link to comment Share on other sites More sharing options...
Astredax Posted June 4, 2019 Share Posted June 4, 2019 Well, to look at Fire Mastery as an example, since I have a Fire/Fire sentinel: * Fire Cages (AoE Immobilize) - VERY useful, especially with Rain of Fire. * Cremate (high damage melee) - Sentinels have high damage ranged attacks, so this seems redundant). * Char (Hold) - Holds are useful. * Fire Sword Circle (PBAoE) - If you didn’t have enough AoE in your primary. Easily skippable for Fire Blast sentinels. * Warmth (PBAoE heal) - Incredibly useful, though I’d have to see the exact numbers on heal and recharge time. For comparison, here’s Psionic Mastery: * Mass Hypnosis (AoE Sleep) - Sleep and Immobilize are both useful to Sentinels, in different ways. Immobilize is better if you’re using lots of AoE attacks, but Sleep can keep attackers docile while you take out their buddies. * Mind Probe (Melee, -Recharge) - Seems redundant, but could be useful for the right build. * Dominate (Hold) - It’s a hold. * Psychic Shockwave (PBAoE Damage +Disorient) - Isn’t this the tier 9 power in Mental Manipulation (the Blaster secondary)? Another power that forces you into melee range...but not a bad one, especially with a chance to disorient. * Link Minds (Team +DEF, +Hit, +RES Psy) - This is the power that makes the power pool shine. A team boost with added Defense (helps with softcap), Accuracy, and Psionic Resistance. One thing about the melee attacks is that they work as kinetic combat set mules for sets with typed defenses - getting almost 4% S/L def is pretty great considering how hard it is to get S/L def on a character with only ranged attacks. I'd also say the PBAoE attacks are super worth it for any sentinel with a cone attack - breath of fire is pretty shitty to be honest. I dropped it in favor of psychic shockwave and didn't look back - easier to hit multiple targets, higher number of potential targets hit, same-ish recharge. Link to comment Share on other sites More sharing options...
Fedifensor Posted June 4, 2019 Share Posted June 4, 2019 One thing about the melee attacks is that they work as kinetic combat set mules for sets with typed defenses - getting almost 4% S/L def is pretty great considering how hard it is to get S/L def on a character with only ranged attacks. I guess it depends on your build and play preferences. I like set bonuses, but I don’t like them so much that I’ll spend several slots on a power I never end up using. That’s also why I have a hard time taking Fighting, because I’m “wasting” a power slot to open up Tough and Weave. I'd also say the PBAoE attacks are super worth it for any sentinel with a cone attack - breath of fire is pretty shitty to be honest. I dropped it in favor of psychic shockwave and didn't look back - easier to hit multiple targets, higher number of potential targets hit, same-ish recharge. Why not both? :) I’m pursuing the exact opposite with my Sentinel - raising my defenses against ranged and AoE where I can, and doing my best to stay out of melee by using Hover. I’m even going as far as considering the two Sentinel-specific IO sets (expensive!), and breaking them up by putting 3 each in 4 different powers to get a total +30% range boost, since each set gives +7.5% range as the 3-slot set bonus*. Scrapper defenses plus blaster range is pretty nice, and that’s the main reason I’m considering Fire Mastery (to get the AoE Immobilize that keeps foes at range). * I’ll probably break up one of the two sets to go into two different powers, and keep the other intact in a single power. That’s +22.5% range, or 73.5 on a range 60 blast without any other range enhancements. Link to comment Share on other sites More sharing options...
Tankshock Posted June 5, 2019 Share Posted June 5, 2019 I'm gonna stick with "underwhelmed". Link Minds is ok, if you can soft cap (some Sents have basically 0 Def). But it requires 2 other powers, including Psychic Shockwave, which is ok. The Heals are 8% - that's a waste of a click in combat. I'm sticking to the "Sentinels get less than any other AT from Epic" assessment. Couple useful things for certain builds, but my Fire/Rad doesn't have any, and I don't see that changing. Link to comment Share on other sites More sharing options...
Sunsette Posted June 5, 2019 Share Posted June 5, 2019 I feel it's worth pointing out the melee attacks are a lot harder hitting in DP-AT than the ranged attacks so they make for pretty useful blapping if you want to go that way. Still evaluating the use of the CCs but I have a hard time seeing CC as a bad pick for a Sent. Dominate in Psy hits as hard as most of your Primary Powerset moves, comes with extra range, and throws in a Mag 3 hold. All of the single target attacks spread the basic (not bar-based) Opportunity debuff and all damaging attacks spread your opportunity bar. Sundered Marches: The Website | The Official Soundtrack! | The Campaign Setting! Link to comment Share on other sites More sharing options...
drbuzzard Posted June 5, 2019 Share Posted June 5, 2019 I ended up skipping the epics since the numbers are fairly lackluster for the alleged 'wow' powers at the end. I figured I'd be better off with other options. YMMV of course. 1 Link to comment Share on other sites More sharing options...
Six-Six Posted July 26, 2019 Share Posted July 26, 2019 Just tried the Ninja tool mastery. I think it's bugged. weapons (blades) don't show up. Action does, but no katana. And there's no option to pick a katana/sword in costumes after you get the power. My Toons Link to comment Share on other sites More sharing options...
Force Redux Posted August 7, 2019 Share Posted August 7, 2019 Has anyone noticed if the missing katana bug in Ninja Tool Mastery has been fixed? @Force Redux on Everlasting ----- (read my guide) ----- Gather the Shadows: A Dark Miasma Primer for Masterminds Link to comment Share on other sites More sharing options...
Sunsette Posted August 7, 2019 Share Posted August 7, 2019 hasn't been a patch since the bug was reported, so I doubt it Sundered Marches: The Website | The Official Soundtrack! | The Campaign Setting! Link to comment Share on other sites More sharing options...
Heraclea Posted August 7, 2019 Share Posted August 7, 2019 I took, and get quite a bit of mileage out of, the Ninja Caltrops clone (Tashibishi or some such). I made a target self macro that drops them at my feet. This creates a zone around me that melee mobs are unwilling to enter, and lets me work in peace. It isn't an awesome wowzer DPS!!KAPOW!!OVER9000 power but it is very useful nevertheless. None of the melee attacks or other powers in the Ninja set tempted me in the least. You should be aware that some of the powers listed in Pine's, like Mu and Mace Mastery, require a tour of duty redside to unlock the villain patrons. Doing one storyline gets them all, and everybody recommends Black Scorpion. But this would be concept breaking for most of my characters, so they aren't really an option for everyone, or for anyone not already a villain out of the box. 1 QVÆ TAM FERA IMMANISQVE NATVRA TB ~ Amazon Army: AMAZON-963 | TB ~ Crowned Heads: CH-10012 | EX ~ The Holy Office: HOLY-1610 | EV ~ Firemullet Groupies: FM-5401 | IN ~ Sparta: SPARTA-3759 | RE ~ S.P.Q.R. - SPQR-5010 Spread My Legions - #207 | Lawyers of Ghastly Horror - #581 | Jerk Hackers! - #16299 | Ecloga Prima - #25362 | Deth Kick Champions! - #25818 | Heaven and Hell - #26231 | The Legion of Super Skulls - #27660 | Cathedral of Mild Discomfort - #38872 | The Birch Conspiracy! - #39291 Link to comment Share on other sites More sharing options...
oldskool Posted August 7, 2019 Share Posted August 7, 2019 8 hours ago, Heraclea said: I took, and get quite a bit of mileage out of, the Ninja Caltrops clone (Tashibishi or some such). I made a target self macro that drops them at my feet. This creates a zone around me that melee mobs are unwilling to enter, and lets me work in peace. It isn't an awesome wowzer DPS!!KAPOW!!OVER9000 power but it is very useful nevertheless. Caltrops is just wonderful. Always has been. It is one of those powers that is so damn good that it works with the default slot or several. I use it with the default slot on my DP/Nin with the exact same mindset. Yeah, that ITF where those jerks want to brawl with you using Broadsword powers? Caltrops forces them away and makes the AI try to use their ranged attack (which has 0 debuffs attached). It's just great for pesky melee enemies. It's even more hilarious with Blinding Powder because they turn and try to shoot their friends too. Ever see a Malta Sapper fire on his friends (play a Controller and make that happen!). But for the DPS!!KAPOW!!OVER9000 -- this has been a not well kept secret for a long time, but this power takes damage procs. Put a Positron, PvP, and Impeded Swiftness damage procs in it. Watch numbers fly! Link to comment Share on other sites More sharing options...
Heraclea Posted August 23, 2019 Share Posted August 23, 2019 I now have a Ninja Blade/Ninja Reflexes stalker. Intriguingly, while the sentinel power is named Tashibishi, the ninja power is named Caltrops. QVÆ TAM FERA IMMANISQVE NATVRA TB ~ Amazon Army: AMAZON-963 | TB ~ Crowned Heads: CH-10012 | EX ~ The Holy Office: HOLY-1610 | EV ~ Firemullet Groupies: FM-5401 | IN ~ Sparta: SPARTA-3759 | RE ~ S.P.Q.R. - SPQR-5010 Spread My Legions - #207 | Lawyers of Ghastly Horror - #581 | Jerk Hackers! - #16299 | Ecloga Prima - #25362 | Deth Kick Champions! - #25818 | Heaven and Hell - #26231 | The Legion of Super Skulls - #27660 | Cathedral of Mild Discomfort - #38872 | The Birch Conspiracy! - #39291 Link to comment Share on other sites More sharing options...
oldskool Posted August 23, 2019 Share Posted August 23, 2019 1 hour ago, Heraclea said: Intriguingly, while the sentinel power is named Tashibishi, the ninja power is named Caltrops. Yup. There used to be old advertisements for "Tashibishi: Ninja Caltrops" in things like Black Belt Magazine and other places. I've never heard of that term in my life. As I understand it, there are several words that mean "caltrop" but the terms are more descriptive than that. Makibishi would be more appropriate as the action of the character matches the intent of the term. BUUUT what do I know? Link to comment Share on other sites More sharing options...
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