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Posted

This is not a troll post.  Sigh.  We can’t begin this way. Let me turn on the light.  ( bonus points to anyone who caught the vampire reference)

 

Psi Hole on Invulnerability CANNOT be fixed.  In my opinion.  Trying to do so is resource consuming and works at cross purposes to making a good build.  
 

I recently saw a couple friend’s chatting in SG chat and one was telling the other to make sure they put 5 +3 psi res globals on the build.  I wisely decided not to jump in.  A vampire raving about stupid mortals while the blood lust is on them will convince no one

 

Psi is really a small portion of the game.  There is an accolade power that gives a brief window of protection every ten minutes. There is Dull Pain and Oranges.  Just fall into Scrapper mode during really tough Psi heavy task forces.  Invulnerability Brutes are used to tanking.  Once in a while you need to change gears Tiger Tank.  
 

Again, build to the strengths if your primary and secondary.  Do not twist yourself in knots to get a build that can moderately handle Psi. If you desperately need to Tank Psi grab a Dark Armor.  My Dark Armor Brute stands in the pink and purple patches of the Minds of Mayhem trial and laughs 

  • Like 2
Posted

Interview with a Vampire, Louie to the reporter (Christian Slater)

As far as that Psi hole goes...

What Psi hole? The only hole that bothers me is the severe lack of Endurance Drain Debuff resist.

 

However, with the high defense to Energy, most mobs are avoidable with their end sapping. Only the auto hit powers get through.

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Heavy Metal Invuln: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership

Hero Profile:
Level 1: Resist Physical Damage

  • (A) Reactive Armor - Resistance/Endurance
  • (5) Reactive Armor - Endurance
  • (27) Reactive Armor - Resistance/Recharge
  • (27) Reactive Armor - Endurance/Recharge
  • (29) Reactive Armor - Resistance/Endurance/Recharge
  • (29) Reactive Armor - Resistance

Level 1: Jab

  • (A) Superior Gauntleted Fist - Accuracy/Damage
  • (3) Superior Gauntleted Fist - Damage/RechargeTime
  • (3) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (5) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime

Level 2: Temp Invulnerability

  • (A) Reactive Armor - Resistance/Endurance
  • (11) Reactive Armor - Endurance
  • (31) Reactive Armor - Resistance/Recharge
  • (31) Reactive Armor - Endurance/Recharge
  • (33) Reactive Armor - Resistance/Endurance/Recharge
  • (33) Reactive Armor - Resistance

Level 4: Punch

  • (A) Superior Might of the Tanker - Accuracy/Damage
  • (7) Superior Might of the Tanker - Damage/Recharge
  • (9) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (9) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (11) Superior Might of the Tanker - Recharge/Chance for +Res(All)

Level 6: Resist Elements

  • (A) Unbreakable Guard - +Max HP
  • (13) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (13) Unbreakable Guard - Resistance
  • (15) Unbreakable Guard - Resistance/Endurance
  • (15) Unbreakable Guard - RechargeTime/Resistance

Level 8: Unyielding

  • (A) Reactive Armor - Resistance/Endurance
  • (34) Reactive Armor - Resistance/Recharge
  • (34) Reactive Armor - Endurance/Recharge
  • (34) Reactive Armor - Resistance/Endurance/Recharge
  • (36) Reactive Armor - Resistance
  • (36) Reactive Armor - Endurance

Level 10: Combat Jumping

  • (A) Reactive Defenses - Scaling Resist Damage

Level 12: Resist Energies

  • (A) Unbreakable Guard - Resistance
  • (31) Aegis - Psionic/Status Resistance
  • (36) Unbreakable Guard - Resistance/Endurance
  • (37) Unbreakable Guard - RechargeTime/Resistance
  • (50) Impervium Armor - Psionic Resistance

Level 14: Haymaker

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (17) Superior Blistering Cold - Damage/Endurance
  • (17) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (19) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (19) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (21) Superior Blistering Cold - Recharge/Chance for Hold

Level 16: Taunt

  • (A) Recharge Reduction IO

Level 18: Invincibility

  • (A) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Defense/Endurance/Recharge
  • (37) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (42) Luck of the Gambler - Defense/Recharge
  • (42) Luck of the Gambler - Endurance/Recharge

Level 20: Knockout Blow

  • (A) Hecatomb - Damage
  • (21) Hecatomb - Damage/Recharge
  • (23) Hecatomb - Accuracy/Damage/Recharge
  • (23) Hecatomb - Accuracy/Recharge
  • (25) Hecatomb - Damage/Endurance
  • (25) Hecatomb - Chance of Damage(Negative)

Level 22: Hand Clap

  • (A) Absolute Amazement - Stun
  • (48) Absolute Amazement - Stun/Recharge
  • (48) Absolute Amazement - Accuracy/Stun/Recharge
  • (48) Absolute Amazement - Accuracy/Recharge
  • (50) Absolute Amazement - Endurance/Stun
  • (50) Knockback Distance IO

Level 24: Super Jump

  • (A) Jumping IO

Level 26: Tough Hide

  • (A) Shield Wall - Defense/Endurance
  • (33) Shield Wall - Defense
  • (40) Shield Wall - Defense/Recharge
  • (43) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 28: Boxing

  • (A) Empty

Level 30: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%

Level 32: Weave

  • (A) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Defense/Recharge
  • (45) Luck of the Gambler - Endurance/Recharge
  • (45) Luck of the Gambler - Defense/Endurance/Recharge
  • (45) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 35: Hasten

  • (A) Recharge Reduction IO

Level 38: Foot Stomp

  • (A) Superior Avalanche - Accuracy/Damage
  • (39) Superior Avalanche - Damage/Endurance
  • (39) Superior Avalanche - Accuracy/Damage/Endurance
  • (39) Superior Avalanche - Accuracy/Damage/Recharge
  • (40) Superior Avalanche - Accuracy/Damage/Endurance/Recharge

Level 41: Dull Pain

  • (A) Harmonized Healing - Heal/Endurance
  • (42) Harmonized Healing - Endurance/Recharge
  • (43) Harmonized Healing - Heal/Recharge
  • (46) Harmonized Healing - Heal/Endurance/Recharge
  • (46) Harmonized Healing - Heal

Level 44: Rage

  • (A) Recharge Reduction IO

Level 47: Unstoppable

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 49: Maneuvers

  • (A) Defense Buff IO

Level 1: Gauntlet


Level 1: Brawl

 

 

  • Like 1
Posted

It's really a small opportunity cost on slotting since the psi resist comes from a bunch of convenient places.  Most builds already have a 5 slotted purple set that can be 6 slotted for another big bonus (toxic too).  Then the 5 impervium armors+aegis is 30%.  So you're looking at 40-50% from just 8-9 slots.  If you're a tanker then it's even easier to stack up with the +res ATO on top.

Posted
  On 1/8/2022 at 3:26 PM, Vulpoid said:

I thought vampires didn't like the light?
 

 

Expand  

Heh.  In the scene the quote is from the "turning on the light" reveals the vampires undead pallor under an electric light with all it's penetrating power.  But no sunlight, no.  

Posted (edited)
  On 1/8/2022 at 3:21 PM, Solarverse said:

However, with the high defense to Energy

Expand  

 I know I am looking at something wrong....I see Energy defense as 32% ...is that right?

 

 

Edit: just realized this is a tank build...

Edited by SuperPlyx
Posted

What I've decided is you can have psi res *or* procs on Invuln builds, but not both. 

@Aurora Girl - Excelsior - BSOD
 Aurora Girl  (Blaster)- Energy/Atomic, Queen of Faceplants and former Mayor of Pinnacle Server  Straye  (Brute)- Savage/SR, Survivor of +4 ITF Nictus Crystals and Bobcat's Bane  Aurora Snow  (Corruptor) - Ice/Cold, AV Humiliator  Terraflux  (Controller) - Earth/Rad, Bass Exploder  Spynerette  (Arachnos Soldier) - Night Widow, Super Spy of Sneakiness and Stabbing  Snowberrie  (Tank) - Ice/Spines, Disco Ball and Lady of Winter

Posted
  On 1/8/2022 at 3:35 PM, Snarky said:

Heh.  In the scene the quote is from the "turning on the light" reveals the vampires undead pallor under an electric light with all it's penetrating power.  But no sunlight, no.  

Expand  

"I thought vampires didn't like the light?"
"We love it. I only wanted to prepare you."

  • Thumbs Up 1
Posted
  On 1/8/2022 at 3:46 PM, Aurora_Girl said:

What I've decided is you can have psi res *or* procs on Invuln builds, but not both. 

Expand  

and a third option (I do neither of the above) I build for extreme tankiness in the areas that Invulnerability already excels.  

 

Here is an example of this type of thinking.  In reality I made a few errors puttering around on this last year.  Including not taking smite. (!) But also not overcapping S/L to 100% (I now realize Res is it's own red def) But the build was a quick throw together to see what Rune of Prot adds.  The base set placement is solid and a good example of what i strive for.  The Heal/End Hami-O in Dull Pain are placeholders for the Heal/Rech that just came into the game.  9 I just tweaked this part, gained a slot!)

 

This Villain build was built using Mids Reborn 3.0.5.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Brute Mage: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Shadow Punch -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury%(7)
Level 1: Resist Physical Damage -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(9)
Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(13)
Level 4: Dull Pain -- HO:Golgi(A), HO:Golgi(13)
Level 6: Shadow Maul -- Arm-Dmg(A), Arm-Dmg/Rchg(15), Arm-Acc/Dmg/Rchg(15), Arm-Acc/Rchg(17), Arm-Dmg/EndRdx(17), Arm-Dam%(19)
Level 8: Siphon Life -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23)
Level 10: Resist Elements -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(23), RctArm-ResDam/EndRdx/Rchg(25), RctArm-ResDam(25)
Level 12: Kick -- FrcFdb-Rechg%(A)
Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam/EndRdx/Rchg(29)
Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-EndRdx/Rchg(33), UnbGrd-Max HP%(33)
Level 18: Dark Consumption -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(36)
Level 20: Resist Energies -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-ResDam/EndRdx(36), UnbGrd-EndRdx/Rchg(36), UnbGrd-Rchg/ResDam(37), ImpArm-ResPsi(48)
Level 22: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(37), ShlWal-Def/EndRdx/Rchg(37), ShlWal-Def(39), LucoftheG-Def/Rchg+(39)
Level 24: Mystic Flight -- WntGif-ResSlow(A)
Level 26: Soul Drain -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(39), SprUnrFur-Acc/Dmg/Rchg(40), SprUnrFur-Dmg/EndRdx/Rchg(40), SprUnrFur-Acc/Dmg/EndRdx/Rchg(40), SprUnrFur-Rchg/+Regen/+End(42)
Level 28: Invincibility -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(42), ShlWal-Def/EndRdx/Rchg(42), ShlWal-Def(43), Rct-ResDam%(43)
Level 30: Arcane Bolt -- Apc-Dam%(A)
Level 32: Midnight Grasp -- Hct-Dmg(A), Hct-Dmg/Rchg(43), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(45), Hct-Dmg/EndRdx(45), Hct-Dam%(46)
Level 35: Tough Hide -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(46), ShlWal-Def(46), ShlWal-ResDam/Re TP(48)
Level 38: Rune of Protection -- ResDam-I(A), ResDam-I(48), StdPrt-ResDam/Def+(50), GldArm-3defTpProc(50)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 44: Superior Conditioning -- PrfShf-End%(A)
Level 47: Physical Perfection -- NmnCnv-Regen/Rcvry+(A)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 30: Arcane Power 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Posted (edited)
  On 1/8/2022 at 3:21 PM, Solarverse said:

Interview with a Vampire, Louie to the reporter (Christian Slater)

As far as that Psi hole goes...

What Psi hole? The only hole that bothers me is the severe lack of Endurance Drain Debuff resist.

 

However, with the high defense to Energy, most mobs are avoidable with their end sapping. Only the auto hit powers get through.

 

Expand  

Invulnerability has "some" Endurance Drain Resist and Recovery Debuff resist in Resist Energies.  keep in mind most Invul builds are running nice defenses.  You gotta lay a glove on me before you get my end bar! But my favorite pairing is Dark/Invul.  Oh!  You finally got to my End bar.  Hmmm....  Dark Consumption.  Have a Ghetto PBAoE and thanks for a full End Bar back!  Next....

 

It bears saying that this is another overlooked area of the “Psi hole”.   Very few psi attacks are pure psi and untyped.  Invulnerability tends to run high defenses.  Layered mitigation.  Psi still needs to hit before it applies its mostly full affect to Invul.  That tends to not happen often

Edited by Snarky
  • Haha 1
Posted (edited)
  On 1/8/2022 at 3:42 PM, SuperPlyx said:

 I know I am looking at something wrong....I see Energy defense as 32% ...is that right?

 

 

Edit: just realized this is a tank build...

Expand  

 

 

Right click on Invincibility. Now drag the bar up from 1 to any reasonable number of NPC's. With only 4 NPCs near you, you get soft capped Energy Defense at 45.64%. With a single NPC near you, you get near cap at 40.84%. I simply left that bar at zero NPCs so others viewing the build can move it where they desire instead of me padding numbers with the bar.

 

Edited for clarity.

 

Edited by Solarverse
  • Thumbs Up 2
Posted

I have an Invul / Dark Tank.  It is, indeed, tougher.  I want to compare it as a Jagd Tiger Tank compared to a regular Tiger Tank from WW2.  With the Jagd Tiger being the fixed turret self propelled gun Tank killer “Tank build” and the regular Tiger being the fully articulated regular turret “standard” King Tiger “Brute build”.  The comparison breaks down quickly in that in CoH the Tank has way better AoE and arcs of fire, especially noticeable on Shadow Maul but so effective everywhere. Quite jealous in my Brute.  And…the second breakdown is the Brute does the more damage.  Hmmmm.  I may have the example inverted lol.  But the armor values are higher on the Tank.  Just been a long slow journey soloing the game on the Brute.  It would only have been more painful on a Tank… 

Posted

My /Inv scrapper has 31.75% psi resist (see below) and 15.6% psi defense from Weave, Combat Jumping and the two +def uniques. Usually enough to get the job done. Don't forget the Elusive Mind accolade, which is 25% psi defense for 60 seconds every 10 minutes.

6-slot Aegis (9.5%) 

6-slot Gift of the Ancients (4.5%)

6-slot Hetacomb (6.0%)

6-slot Unbreakable Guard (3.75%)

Shield Wall unique (5.0%)

Reactive Defenses unique (3.0%)

Posted
  On 1/8/2022 at 4:57 PM, Uun said:

My /Inv scrapper has 31.75% psi resist (see below) and 15.6% psi defense from Weave, Combat Jumping and the two +def uniques. Usually enough to get the job done. Don't forget the Elusive Mind accolade, which is 25% psi defense for 60 seconds every 10 minutes.

6-slot Aegis (9.5%) 

6-slot Gift of the Ancients (4.5%)

6-slot Hetacomb (6.0%)

6-slot Unbreakable Guard (3.75%)

Shield Wall unique (5.0%)

Reactive Defenses unique (3.0%)

Expand  

All

those

slots

wasted

oof

Posted
  On 1/8/2022 at 5:34 PM, Snarky said:

All

those

slots

wasted

oof

Expand  

You're the one with 4 slots each in Resist Physical Damage, Resist Elements and Tough Hide and 6 slots in Resist Energies. I have 2 slots in each of those. RPD gets the two +def uniques, Tough Hide gets the two +res uniques and ResEl and ResEn each get 2 resist damage IOs. On the four 6-slotted powers above, I'm only using 3 more slots than you.

 

  Reveal hidden contents

 

Posted
  On 1/8/2022 at 5:59 PM, Uun said:

You're the one with 4 slots each in Resist Physical Damage, Resist Elements and Tough Hide and 6 slots in Resist Energies. I have 2 slots in each of those. RPD gets the two +def uniques, Tough Hide gets the two +res uniques and ResEl and ResEn each get 2 resist damage IOs. On the four 6-slotted powers above, I'm only using 3 more slots than you.

 

  Reveal hidden contents

 

Expand  

yeah, as pointed out that was a pencil sketch build.  i am focused more on bringing energy resists up than i am on psi.  my final build will reflect that.  just showing what sets get you there

Posted
  On 1/8/2022 at 3:42 PM, SuperPlyx said:

 I know I am looking at something wrong....I see Energy defense as 32% ...is that right?

 

 

Edit: just realized this is a tank build...

Expand  

 

Working on a Brute build now. It's looking pretty damn good so far. I'll post it up soon. It will have cap/near cap defense to Energy and somewhere around 60%+ Psi resist.

Posted

Here we go. Brute Invuln. Pretty damn good build if I do say so myself.

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership

Hero Profile:
Level 1: Jab

  • (A) Superior Unrelenting Fury - Accuracy/Damage
  • (5) Superior Unrelenting Fury - Damage/RechargeTime
  • (7) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
  • (7) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
  • (9) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
  • (9) Superior Unrelenting Fury - RechargeTime/+Regen/+End

Level 1: Resist Physical Damage

  • (A) Aegis - Resistance/Endurance
  • (3) Aegis - Resistance/Recharge
  • (3) Aegis - Psionic/Status Resistance
  • (5) Impervium Armor - Psionic Resistance

Level 2: Temp Invulnerability

  • (A) Unbreakable Guard - Resistance
  • (11) Unbreakable Guard - Resistance/Endurance
  • (11) Unbreakable Guard - RechargeTime/Resistance
  • (13) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (15) Unbreakable Guard - +Max HP

Level 4: Punch

  • (A) Hecatomb - Accuracy/Damage/Recharge
  • (15) Hecatomb - Accuracy/Recharge
  • (17) Hecatomb - Damage/Endurance
  • (17) Hecatomb - Damage/Recharge
  • (19) Hecatomb - Damage
  • (49) Hecatomb - Chance of Damage(Negative)

Level 6: Haymaker

  • (A) Mako's Bite - Accuracy/Damage
  • (31) Mako's Bite - Damage/Endurance
  • (33) Mako's Bite - Damage/Recharge
  • (33) Mako's Bite - Accuracy/Endurance/Recharge
  • (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (34) Mako's Bite - Chance of Damage(Lethal)

Level 8: Knockout Blow

  • (A) Mako's Bite - Accuracy/Damage
  • (37) Mako's Bite - Damage/Endurance
  • (37) Mako's Bite - Damage/Recharge
  • (37) Mako's Bite - Accuracy/Endurance/Recharge
  • (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (39) Mako's Bite - Chance of Damage(Lethal)

Level 10: Resist Elements

  • (A) Unbreakable Guard - RechargeTime/Resistance
  • (21) Unbreakable Guard - Resistance
  • (21) Unbreakable Guard - Resistance/Endurance
  • (23) Impervium Armor - Psionic Resistance

Level 12: Super Jump

  • (A) Jumping IO

Level 14: Taunt

  • (A) Recharge Reduction IO

Level 16: Unyielding

  • (A) Gladiator's Armor - End/Resist
  • (23) Gladiator's Armor - Recharge/Resist
  • (25) Gladiator's Armor - Recharge/Endurance
  • (25) Gladiator's Armor - Resistance/Rech/End
  • (27) Gladiator's Armor - Resistance
  • (27) Gladiator's Armor - TP Protection +3% Def (All)

Level 18: Hand Clap

  • (A) Rope A Dope - Accuracy/Recharge
  • (39) Rope A Dope - Accuracy/Endurance
  • (40) Rope A Dope - Accuracy/Stun/Recharge
  • (40) Rope A Dope - Accuracy/Stun
  • (40) Rope A Dope - Endurance/Stun
  • (42) Sudden Acceleration - Knockback to Knockdown

Level 20: Resist Energies

  • (A) Unbreakable Guard - Resistance
  • (29) Unbreakable Guard - Resistance/Endurance
  • (29) Unbreakable Guard - RechargeTime/Resistance
  • (31) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (31) Impervium Armor - Psionic Resistance

Level 22: Dull Pain

  • (A) Doctored Wounds - Heal/Endurance
  • (47) Doctored Wounds - Endurance/Recharge
  • (48) Doctored Wounds - Heal/Recharge
  • (48) Doctored Wounds - Heal/Endurance/Recharge
  • (48) Doctored Wounds - Heal
  • (49) Doctored Wounds - Recharge

Level 24: Rage

  • (A) Recharge Reduction IO

Level 26: Boxing

  • (A) Empty

Level 28: Invincibility

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (34) Luck of the Gambler - Defense/Endurance
  • (34) Luck of the Gambler - Defense/Recharge
  • (36) Luck of the Gambler - Defense/Endurance/Recharge
  • (36) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Endurance/Recharge

Level 30: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%

Level 32: Foot Stomp

  • (A) Superior Brute's Fury - Accuracy/Damage
  • (46) Superior Brute's Fury - Damage/Recharge
  • (46) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (46) Superior Brute's Fury - Damage/Endurance/RechargeTime
  • (47) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (50) Superior Brute's Fury - Recharge/Fury Bonus

Level 35: Tough Hide

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (43) Shield Wall - Defense
  • (43) Shield Wall - Defense/Recharge
  • (43) Shield Wall - Defense/Endurance

Level 38: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense/Recharge
  • (45) Luck of the Gambler - Defense/Endurance/Recharge
  • (45) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Endurance/Recharge

Level 41: Combat Jumping

  • (A) Reactive Defenses - Scaling Resist Damage

Level 44: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 47: Hasten

  • (A) Recharge Reduction IO

Level 49: Unstoppable

  • (A) Impervium Armor - Psionic Resistance

Level 1: Brawl

  • (A) Empty

Level 1: Fury


Level 1: Sprint

 

 

  • Thumbs Up 1
Posted (edited)

Has there been a new update to Mids?

I can't seem to open builds by clicking on the link.

@Solarverse, is there anychance you could post the data chunk?

 

 

Edit: There is in fact an update to Mids that I did not have.

Edited by Gobbledygook
Explanation
Posted
  On 1/10/2022 at 6:18 PM, Gobbledygook said:

Has there been a new update to Mids?

I can't seem to open builds by clicking on the link.

@Solarverse, is there anychance you could post the data chunk?

 

 

Edit: There is in fact an update to Mids that I did not have.

Expand  


Just in case, here is the Datachunk. Sorry, I thought I had done that.

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1449;658;1316;HEX;|
|78DA6593DB6E12511486F794412C85524A4B8FF440A185D24EC1C3BD878AD182929|
|0786708A51B1825940C536335FA2C1E5FC363F545BCF690D8C67A352E66FD3BD038|
|097CB3FED9FFDA6BADD9537CBC1DA8D7F357843672BD55ED762BD7AC035BFACA355|
|3B66B52F42E1FFD665DB952942D298DF241475A95B26DC976C36EC6F8D1B6ACCB76|
|571AB7DA8F0E5A6D695577CD96691F8A40697FBF651464B563B61B4137C89B8DA64|
|D51483DDA9356B76976FC6E5CEE48B917B9D1316BC655AB669BB54AB1DAB5A57538|
|4D7524E9B7ACD19FE696E67845401722A70B3DC83C370A8698E7C7C030F39DE89B3|
|D224B776BBA18CA8197997A9AF9BEB7168B75EDD8E38AFE13F00F3370CA1CFDCB8C|
|93C1A3CAF3A486DC6D47D3CCB175708D39BECACC66982B64F42AB3B72E5C71A1C15|
|C6A8226F880B9FC909924A34F997D3027604EC09C807915E655983F1286D560867B|
|BD9138710C9E30A318CC149D8911C18BC5480A99E8595089C10C8B9F0821555328C|
|7238A5E624E5F04B3CCD92DF0023341C630327AC3871A6FF394B9F60C7C0E3E61A6|
|BFF19BFE4CAE887A791134328F46E6D1E0C22988C63ED0EA4955EEE40E67340ACCA|
|D227807BCCBCC965001614A734F9723A630008D4635A3A632E3D0258EE87E4E135E|
|7793B949362F8F8161E64A049C00C7991ECA1753F962B49D8851CF84453EA98E77F|
|105F7B4F9127C05BE661A6F98B9B7CC2FE48AAB371FDF6171FD367813CC3375DA3E|
|A9069444ED69D49E46ED1BA87D03B56FA0F6289953308BD46FCE182631A3C40C32C|
|64934946860945F0959D57A166F2CAFF73F68675E17EA727A310DBBF0BF54D29583|
|24CD95BEFBFB5984D8E4FD7E9C1171CA7F9E11EF71B9BFCE884BBCF268BDFF9138A|
|751D2549925FF40707F30A80E06BB83C13FA2E9CA52|
|-------------------------------------------------------------------|

  • Thanks 1
Posted

Yeah, i have not downloaded the new MiDs yet.  My gaming time is mostly 1) solo entire game project 2) SG events.  As I near 50 with my Dark/Invul Brute project I plan on 3 builds.  1) Solo/Stealth  2) team/Taunt  3) master run bulletproof tanky thang  I have ideas and old builds that sort of aim at these, will be tweaking and finalizing soon

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