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“Fixing” Invulnerability’s psi problem. And go….


Snarky

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This is not a troll post.  Sigh.  We can’t begin this way. Let me turn on the light.  ( bonus points to anyone who caught the vampire reference)

 

Psi Hole on Invulnerability CANNOT be fixed.  In my opinion.  Trying to do so is resource consuming and works at cross purposes to making a good build.  
 

I recently saw a couple friend’s chatting in SG chat and one was telling the other to make sure they put 5 +3 psi res globals on the build.  I wisely decided not to jump in.  A vampire raving about stupid mortals while the blood lust is on them will convince no one

 

Psi is really a small portion of the game.  There is an accolade power that gives a brief window of protection every ten minutes. There is Dull Pain and Oranges.  Just fall into Scrapper mode during really tough Psi heavy task forces.  Invulnerability Brutes are used to tanking.  Once in a while you need to change gears Tiger Tank.  
 

Again, build to the strengths if your primary and secondary.  Do not twist yourself in knots to get a build that can moderately handle Psi. If you desperately need to Tank Psi grab a Dark Armor.  My Dark Armor Brute stands in the pink and purple patches of the Minds of Mayhem trial and laughs 

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Interview with a Vampire, Louie to the reporter (Christian Slater)

As far as that Psi hole goes...

What Psi hole? The only hole that bothers me is the severe lack of Endurance Drain Debuff resist.

 

However, with the high defense to Energy, most mobs are avoidable with their end sapping. Only the auto hit powers get through.

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Heavy Metal Invuln: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership

Hero Profile:
Level 1: Resist Physical Damage

  • (A) Reactive Armor - Resistance/Endurance
  • (5) Reactive Armor - Endurance
  • (27) Reactive Armor - Resistance/Recharge
  • (27) Reactive Armor - Endurance/Recharge
  • (29) Reactive Armor - Resistance/Endurance/Recharge
  • (29) Reactive Armor - Resistance

Level 1: Jab

  • (A) Superior Gauntleted Fist - Accuracy/Damage
  • (3) Superior Gauntleted Fist - Damage/RechargeTime
  • (3) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (5) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime

Level 2: Temp Invulnerability

  • (A) Reactive Armor - Resistance/Endurance
  • (11) Reactive Armor - Endurance
  • (31) Reactive Armor - Resistance/Recharge
  • (31) Reactive Armor - Endurance/Recharge
  • (33) Reactive Armor - Resistance/Endurance/Recharge
  • (33) Reactive Armor - Resistance

Level 4: Punch

  • (A) Superior Might of the Tanker - Accuracy/Damage
  • (7) Superior Might of the Tanker - Damage/Recharge
  • (9) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (9) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (11) Superior Might of the Tanker - Recharge/Chance for +Res(All)

Level 6: Resist Elements

  • (A) Unbreakable Guard - +Max HP
  • (13) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (13) Unbreakable Guard - Resistance
  • (15) Unbreakable Guard - Resistance/Endurance
  • (15) Unbreakable Guard - RechargeTime/Resistance

Level 8: Unyielding

  • (A) Reactive Armor - Resistance/Endurance
  • (34) Reactive Armor - Resistance/Recharge
  • (34) Reactive Armor - Endurance/Recharge
  • (34) Reactive Armor - Resistance/Endurance/Recharge
  • (36) Reactive Armor - Resistance
  • (36) Reactive Armor - Endurance

Level 10: Combat Jumping

  • (A) Reactive Defenses - Scaling Resist Damage

Level 12: Resist Energies

  • (A) Unbreakable Guard - Resistance
  • (31) Aegis - Psionic/Status Resistance
  • (36) Unbreakable Guard - Resistance/Endurance
  • (37) Unbreakable Guard - RechargeTime/Resistance
  • (50) Impervium Armor - Psionic Resistance

Level 14: Haymaker

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (17) Superior Blistering Cold - Damage/Endurance
  • (17) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (19) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (19) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (21) Superior Blistering Cold - Recharge/Chance for Hold

Level 16: Taunt

  • (A) Recharge Reduction IO

Level 18: Invincibility

  • (A) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Defense/Endurance/Recharge
  • (37) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (42) Luck of the Gambler - Defense/Recharge
  • (42) Luck of the Gambler - Endurance/Recharge

Level 20: Knockout Blow

  • (A) Hecatomb - Damage
  • (21) Hecatomb - Damage/Recharge
  • (23) Hecatomb - Accuracy/Damage/Recharge
  • (23) Hecatomb - Accuracy/Recharge
  • (25) Hecatomb - Damage/Endurance
  • (25) Hecatomb - Chance of Damage(Negative)

Level 22: Hand Clap

  • (A) Absolute Amazement - Stun
  • (48) Absolute Amazement - Stun/Recharge
  • (48) Absolute Amazement - Accuracy/Stun/Recharge
  • (48) Absolute Amazement - Accuracy/Recharge
  • (50) Absolute Amazement - Endurance/Stun
  • (50) Knockback Distance IO

Level 24: Super Jump

  • (A) Jumping IO

Level 26: Tough Hide

  • (A) Shield Wall - Defense/Endurance
  • (33) Shield Wall - Defense
  • (40) Shield Wall - Defense/Recharge
  • (43) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 28: Boxing

  • (A) Empty

Level 30: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%

Level 32: Weave

  • (A) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Defense/Recharge
  • (45) Luck of the Gambler - Endurance/Recharge
  • (45) Luck of the Gambler - Defense/Endurance/Recharge
  • (45) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 35: Hasten

  • (A) Recharge Reduction IO

Level 38: Foot Stomp

  • (A) Superior Avalanche - Accuracy/Damage
  • (39) Superior Avalanche - Damage/Endurance
  • (39) Superior Avalanche - Accuracy/Damage/Endurance
  • (39) Superior Avalanche - Accuracy/Damage/Recharge
  • (40) Superior Avalanche - Accuracy/Damage/Endurance/Recharge

Level 41: Dull Pain

  • (A) Harmonized Healing - Heal/Endurance
  • (42) Harmonized Healing - Endurance/Recharge
  • (43) Harmonized Healing - Heal/Recharge
  • (46) Harmonized Healing - Heal/Endurance/Recharge
  • (46) Harmonized Healing - Heal

Level 44: Rage

  • (A) Recharge Reduction IO

Level 47: Unstoppable

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 49: Maneuvers

  • (A) Defense Buff IO

Level 1: Gauntlet


Level 1: Brawl

 

 

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It's really a small opportunity cost on slotting since the psi resist comes from a bunch of convenient places.  Most builds already have a 5 slotted purple set that can be 6 slotted for another big bonus (toxic too).  Then the 5 impervium armors+aegis is 30%.  So you're looking at 40-50% from just 8-9 slots.  If you're a tanker then it's even easier to stack up with the +res ATO on top.

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6 minutes ago, Vulpoid said:

I thought vampires didn't like the light?
 

 

Heh.  In the scene the quote is from the "turning on the light" reveals the vampires undead pallor under an electric light with all it's penetrating power.  But no sunlight, no.  

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22 minutes ago, Solarverse said:

However, with the high defense to Energy

 I know I am looking at something wrong....I see Energy defense as 32% ...is that right?

 

 

Edit: just realized this is a tank build...

Edited by SuperPlyx
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What I've decided is you can have psi res *or* procs on Invuln builds, but not both. 

@Aurora Girl - Excelsior - BSOD
 Aurora Girl  (Blaster)- Energy/Atomic, Queen of Faceplants and former Mayor of Pinnacle Server  Straye  (Brute)- Savage/SR, Survivor of +4 ITF Nictus Crystals and Bobcat's Bane  Aurora Snow  (Corruptor) - Ice/Cold, AV Humiliator  Terraflux  (Controller) - Earth/Rad, Bass Exploder  Spynerette  (Arachnos Soldier) - Night Widow, Super Spy of Sneakiness and Stabbing  Snowberrie  (Tank) - Ice/Spines, Disco Ball and Lady of Winter

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12 minutes ago, Snarky said:

Heh.  In the scene the quote is from the "turning on the light" reveals the vampires undead pallor under an electric light with all it's penetrating power.  But no sunlight, no.  

"I thought vampires didn't like the light?"
"We love it. I only wanted to prepare you."

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31 minutes ago, Aurora_Girl said:

What I've decided is you can have psi res *or* procs on Invuln builds, but not both. 

and a third option (I do neither of the above) I build for extreme tankiness in the areas that Invulnerability already excels.  

 

Here is an example of this type of thinking.  In reality I made a few errors puttering around on this last year.  Including not taking smite. (!) But also not overcapping S/L to 100% (I now realize Res is it's own red def) But the build was a quick throw together to see what Rune of Prot adds.  The base set placement is solid and a good example of what i strive for.  The Heal/End Hami-O in Dull Pain are placeholders for the Heal/Rech that just came into the game.  9 I just tweaked this part, gained a slot!)

 

This Villain build was built using Mids Reborn 3.0.5.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Brute Mage: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Shadow Punch -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury%(7)
Level 1: Resist Physical Damage -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(9)
Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(13)
Level 4: Dull Pain -- HO:Golgi(A), HO:Golgi(13)
Level 6: Shadow Maul -- Arm-Dmg(A), Arm-Dmg/Rchg(15), Arm-Acc/Dmg/Rchg(15), Arm-Acc/Rchg(17), Arm-Dmg/EndRdx(17), Arm-Dam%(19)
Level 8: Siphon Life -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23)
Level 10: Resist Elements -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(23), RctArm-ResDam/EndRdx/Rchg(25), RctArm-ResDam(25)
Level 12: Kick -- FrcFdb-Rechg%(A)
Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam/EndRdx/Rchg(29)
Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-EndRdx/Rchg(33), UnbGrd-Max HP%(33)
Level 18: Dark Consumption -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(36)
Level 20: Resist Energies -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-ResDam/EndRdx(36), UnbGrd-EndRdx/Rchg(36), UnbGrd-Rchg/ResDam(37), ImpArm-ResPsi(48)
Level 22: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(37), ShlWal-Def/EndRdx/Rchg(37), ShlWal-Def(39), LucoftheG-Def/Rchg+(39)
Level 24: Mystic Flight -- WntGif-ResSlow(A)
Level 26: Soul Drain -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(39), SprUnrFur-Acc/Dmg/Rchg(40), SprUnrFur-Dmg/EndRdx/Rchg(40), SprUnrFur-Acc/Dmg/EndRdx/Rchg(40), SprUnrFur-Rchg/+Regen/+End(42)
Level 28: Invincibility -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(42), ShlWal-Def/EndRdx/Rchg(42), ShlWal-Def(43), Rct-ResDam%(43)
Level 30: Arcane Bolt -- Apc-Dam%(A)
Level 32: Midnight Grasp -- Hct-Dmg(A), Hct-Dmg/Rchg(43), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(45), Hct-Dmg/EndRdx(45), Hct-Dam%(46)
Level 35: Tough Hide -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(46), ShlWal-Def(46), ShlWal-ResDam/Re TP(48)
Level 38: Rune of Protection -- ResDam-I(A), ResDam-I(48), StdPrt-ResDam/Def+(50), GldArm-3defTpProc(50)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 44: Superior Conditioning -- PrfShf-End%(A)
Level 47: Physical Perfection -- NmnCnv-Regen/Rcvry+(A)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 30: Arcane Power 
------------

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1 hour ago, Solarverse said:

Interview with a Vampire, Louie to the reporter (Christian Slater)

As far as that Psi hole goes...

What Psi hole? The only hole that bothers me is the severe lack of Endurance Drain Debuff resist.

 

However, with the high defense to Energy, most mobs are avoidable with their end sapping. Only the auto hit powers get through.

 

Invulnerability has "some" Endurance Drain Resist and Recovery Debuff resist in Resist Energies.  keep in mind most Invul builds are running nice defenses.  You gotta lay a glove on me before you get my end bar! But my favorite pairing is Dark/Invul.  Oh!  You finally got to my End bar.  Hmmm....  Dark Consumption.  Have a Ghetto PBAoE and thanks for a full End Bar back!  Next....

 

It bears saying that this is another overlooked area of the “Psi hole”.   Very few psi attacks are pure psi and untyped.  Invulnerability tends to run high defenses.  Layered mitigation.  Psi still needs to hit before it applies its mostly full affect to Invul.  That tends to not happen often

Edited by Snarky
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1 hour ago, SuperPlyx said:

 I know I am looking at something wrong....I see Energy defense as 32% ...is that right?

 

 

Edit: just realized this is a tank build...

 

 

Right click on Invincibility. Now drag the bar up from 1 to any reasonable number of NPC's. With only 4 NPCs near you, you get soft capped Energy Defense at 45.64%. With a single NPC near you, you get near cap at 40.84%. I simply left that bar at zero NPCs so others viewing the build can move it where they desire instead of me padding numbers with the bar.

 

Edited for clarity.

 

Edited by Solarverse
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I have an Invul / Dark Tank.  It is, indeed, tougher.  I want to compare it as a Jagd Tiger Tank compared to a regular Tiger Tank from WW2.  With the Jagd Tiger being the fixed turret self propelled gun Tank killer “Tank build” and the regular Tiger being the fully articulated regular turret “standard” King Tiger “Brute build”.  The comparison breaks down quickly in that in CoH the Tank has way better AoE and arcs of fire, especially noticeable on Shadow Maul but so effective everywhere. Quite jealous in my Brute.  And…the second breakdown is the Brute does the more damage.  Hmmmm.  I may have the example inverted lol.  But the armor values are higher on the Tank.  Just been a long slow journey soloing the game on the Brute.  It would only have been more painful on a Tank… 

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My /Inv scrapper has 31.75% psi resist (see below) and 15.6% psi defense from Weave, Combat Jumping and the two +def uniques. Usually enough to get the job done. Don't forget the Elusive Mind accolade, which is 25% psi defense for 60 seconds every 10 minutes.

6-slot Aegis (9.5%) 

6-slot Gift of the Ancients (4.5%)

6-slot Hetacomb (6.0%)

6-slot Unbreakable Guard (3.75%)

Shield Wall unique (5.0%)

Reactive Defenses unique (3.0%)

Uunderdog - Rad/Rad Scrapper | Uundertaker - Rad/Dark Corruptor | Uun - MA/Inv Scrapper | Uunison - Grav/Storm Controller | Uuncola - Ice/Temp Blaster | Uundergrowth - Plant/Martial Dominator | Uunstable - SR/Staff Tank

Uunreal - Fire/Time Corruptor | Uunrest - Dark/TA Blaster | Uunseen - Ill/Poison Controller | Uuncool - Cold/Beam Defender | Uunderground - Earth/Earth Dominator | Uunknown - Mind/Psi Dominator | Uunplugged - Stone/Elec Brute

Uunfair - Archery/TA Corruptor | Uunsung - DP/Ninja Blaster | Uunflammable - Fire/Nature Controller | Uunflappable - WM/WP Brute | Uundead - Dark/Dark Tank | Uunfit - Water/Martial Blaster  | Uunwrapped - Dark/Dark Dominator

Uunchill - Ice/Kinetics Corruptor | Uunpleasant - En/En Stalker | Uunbrella - Rad/Rad Sentinel | Uunsafari - Beasts/Traps MM | Uungnome - Nature/Seismic Defender | Uunsavory - Poson/Sonic Defender

Uunicycle - BS/Shield Scrapper | Uuntouchable - Ill/Time Controller | Uunferno - Fire/Fire Tank | Uunthinkable - Psi/SR Scrapper | Uuncivil - Thugs/Elec MM | Uunnatural - Ice/Savage Dominator | Uunshockable - Elec/Bio Sentinel

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36 minutes ago, Uun said:

My /Inv scrapper has 31.75% psi resist (see below) and 15.6% psi defense from Weave, Combat Jumping and the two +def uniques. Usually enough to get the job done. Don't forget the Elusive Mind accolade, which is 25% psi defense for 60 seconds every 10 minutes.

6-slot Aegis (9.5%) 

6-slot Gift of the Ancients (4.5%)

6-slot Hetacomb (6.0%)

6-slot Unbreakable Guard (3.75%)

Shield Wall unique (5.0%)

Reactive Defenses unique (3.0%)

All

those

slots

wasted

oof

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12 minutes ago, Snarky said:

All

those

slots

wasted

oof

You're the one with 4 slots each in Resist Physical Damage, Resist Elements and Tough Hide and 6 slots in Resist Energies. I have 2 slots in each of those. RPD gets the two +def uniques, Tough Hide gets the two +res uniques and ResEl and ResEn each get 2 resist damage IOs. On the four 6-slotted powers above, I'm only using 3 more slots than you.

 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Uun: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Storm Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(13)
Level 1: Resist Physical Damage -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(40)
Level 2: Cobra Strike -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(7), SprCrtStr-Acc/Dmg/Rchg(7), SprCrtStr-Dmg/EndRdx/Rchg(11), SprCrtStr-Acc/Dmg/EndRdx/Rchg(13), SprCrtStr-Rchg/+50% Crit(15)
Level 4: Temp Invulnerability -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(21), Ags-EndRdx/Rchg(23), Ags-ResDam/EndRdx/Rchg(34), Ags-ResDam(36), Ags-Psi/Status(40)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 8: Crane Kick -- OvrFrc-End/Rech(A), OvrFrc-Acc/Dmg/End/Rech(9), OvrFrc-Dam/KB(9), OvrFrc-Acc/Dmg(15), OvrFrc-Acc/Dmg/End(23), OvrFrc-Dmg/End/Rech(33)
Level 10: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(11), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(17), Prv-Heal/Rchg/EndRdx(25), Prv-Absorb%(33)
Level 12: Resist Elements -- ResDam-I(A), ResDam-I(34)
Level 14: Super Jump -- WntGif-ResSlow(A)
Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-EndRdx/Rchg(42), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(46)
Level 18: Crippling Axe Kick -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(19), SprScrStr-Dmg/EndRdx/Rchg(21), SprScrStr-Acc/Dmg/EndRdx/Rchg(25), SprScrStr-Rchg/+Crit(36)
Level 20: Resist Energies -- ResDam-I(A), ResDam-I(40)
Level 22: Focus Chi -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(31)
Level 24: Boxing -- Acc-I(A)
Level 26: Dragon's Tail -- Erd-Dmg(A), Erd-Acc/Rchg(27), Erd-Dmg/Rchg(27), Erd-Acc/Dmg/Rchg(29), Erd-Acc/Dmg/EndRdx/Rchg(29), Erd-%Dam(36)
Level 28: Invincibility -- GifoftheA-Def/EndRdx(A), GifoftheA-Def/EndRdx/Rchg(31), GifoftheA-Def(31), GifoftheA-Run+(46), GifoftheA-Def/Rchg(50), GifoftheA-EndRdx/Rchg(50)
Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(45)
Level 32: Eagles Claw -- Hct-Dmg(A), Hct-Dmg/Rchg(33), Hct-Acc/Dmg/Rchg(37), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(43), Hct-Dam%(43)
Level 35: Tough Hide -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(46)
Level 38: Weave -- GifoftheA-Def/EndRdx(A), GifoftheA-Def/EndRdx/Rchg(39), GifoftheA-Def(39)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Physical Perfection -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(45)
Level 47: Energy Torrent -- Artl-Acc/Dam(A), Artl-Dam/Rech(48), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(48), Artl-End/Rech/Rng(50)
Level 49: Unstoppable -- RechRdx-I(A)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A), Heal-I(37)
Level 2: Stamina -- EndMod-I(A), EndMod-I(37)
Level 14: Double Jump 
Level 4: Ninja Run 
Level 50: Musculature Core Paragon 
Level 50: Ion Total Core Judgement 
Level 50: Degenerative Total Core Conversion 
Level 50: Tsoo Core Superior Ally 
Level 50: Melee Core Embodiment 
Level 50: Rebirth Radial Epiphany 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Uunderdog - Rad/Rad Scrapper | Uundertaker - Rad/Dark Corruptor | Uun - MA/Inv Scrapper | Uunison - Grav/Storm Controller | Uuncola - Ice/Temp Blaster | Uundergrowth - Plant/Martial Dominator | Uunstable - SR/Staff Tank

Uunreal - Fire/Time Corruptor | Uunrest - Dark/TA Blaster | Uunseen - Ill/Poison Controller | Uuncool - Cold/Beam Defender | Uunderground - Earth/Earth Dominator | Uunknown - Mind/Psi Dominator | Uunplugged - Stone/Elec Brute

Uunfair - Archery/TA Corruptor | Uunsung - DP/Ninja Blaster | Uunflammable - Fire/Nature Controller | Uunflappable - WM/WP Brute | Uundead - Dark/Dark Tank | Uunfit - Water/Martial Blaster  | Uunwrapped - Dark/Dark Dominator

Uunchill - Ice/Kinetics Corruptor | Uunpleasant - En/En Stalker | Uunbrella - Rad/Rad Sentinel | Uunsafari - Beasts/Traps MM | Uungnome - Nature/Seismic Defender | Uunsavory - Poson/Sonic Defender

Uunicycle - BS/Shield Scrapper | Uuntouchable - Ill/Time Controller | Uunferno - Fire/Fire Tank | Uunthinkable - Psi/SR Scrapper | Uuncivil - Thugs/Elec MM | Uunnatural - Ice/Savage Dominator | Uunshockable - Elec/Bio Sentinel

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3 hours ago, Uun said:

You're the one with 4 slots each in Resist Physical Damage, Resist Elements and Tough Hide and 6 slots in Resist Energies. I have 2 slots in each of those. RPD gets the two +def uniques, Tough Hide gets the two +res uniques and ResEl and ResEn each get 2 resist damage IOs. On the four 6-slotted powers above, I'm only using 3 more slots than you.

 

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This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Uun: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Storm Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(13)
Level 1: Resist Physical Damage -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(40)
Level 2: Cobra Strike -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(7), SprCrtStr-Acc/Dmg/Rchg(7), SprCrtStr-Dmg/EndRdx/Rchg(11), SprCrtStr-Acc/Dmg/EndRdx/Rchg(13), SprCrtStr-Rchg/+50% Crit(15)
Level 4: Temp Invulnerability -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(21), Ags-EndRdx/Rchg(23), Ags-ResDam/EndRdx/Rchg(34), Ags-ResDam(36), Ags-Psi/Status(40)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 8: Crane Kick -- OvrFrc-End/Rech(A), OvrFrc-Acc/Dmg/End/Rech(9), OvrFrc-Dam/KB(9), OvrFrc-Acc/Dmg(15), OvrFrc-Acc/Dmg/End(23), OvrFrc-Dmg/End/Rech(33)
Level 10: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(11), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(17), Prv-Heal/Rchg/EndRdx(25), Prv-Absorb%(33)
Level 12: Resist Elements -- ResDam-I(A), ResDam-I(34)
Level 14: Super Jump -- WntGif-ResSlow(A)
Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-EndRdx/Rchg(42), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(46)
Level 18: Crippling Axe Kick -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(19), SprScrStr-Dmg/EndRdx/Rchg(21), SprScrStr-Acc/Dmg/EndRdx/Rchg(25), SprScrStr-Rchg/+Crit(36)
Level 20: Resist Energies -- ResDam-I(A), ResDam-I(40)
Level 22: Focus Chi -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(31)
Level 24: Boxing -- Acc-I(A)
Level 26: Dragon's Tail -- Erd-Dmg(A), Erd-Acc/Rchg(27), Erd-Dmg/Rchg(27), Erd-Acc/Dmg/Rchg(29), Erd-Acc/Dmg/EndRdx/Rchg(29), Erd-%Dam(36)
Level 28: Invincibility -- GifoftheA-Def/EndRdx(A), GifoftheA-Def/EndRdx/Rchg(31), GifoftheA-Def(31), GifoftheA-Run+(46), GifoftheA-Def/Rchg(50), GifoftheA-EndRdx/Rchg(50)
Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(45)
Level 32: Eagles Claw -- Hct-Dmg(A), Hct-Dmg/Rchg(33), Hct-Acc/Dmg/Rchg(37), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(43), Hct-Dam%(43)
Level 35: Tough Hide -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(46)
Level 38: Weave -- GifoftheA-Def/EndRdx(A), GifoftheA-Def/EndRdx/Rchg(39), GifoftheA-Def(39)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Physical Perfection -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(45)
Level 47: Energy Torrent -- Artl-Acc/Dam(A), Artl-Dam/Rech(48), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(48), Artl-End/Rech/Rng(50)
Level 49: Unstoppable -- RechRdx-I(A)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A), Heal-I(37)
Level 2: Stamina -- EndMod-I(A), EndMod-I(37)
Level 14: Double Jump 
Level 4: Ninja Run 
Level 50: Musculature Core Paragon 
Level 50: Ion Total Core Judgement 
Level 50: Degenerative Total Core Conversion 
Level 50: Tsoo Core Superior Ally 
Level 50: Melee Core Embodiment 
Level 50: Rebirth Radial Epiphany 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
------------

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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yeah, as pointed out that was a pencil sketch build.  i am focused more on bringing energy resists up than i am on psi.  my final build will reflect that.  just showing what sets get you there

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10 hours ago, SuperPlyx said:

 I know I am looking at something wrong....I see Energy defense as 32% ...is that right?

 

 

Edit: just realized this is a tank build...

 

Working on a Brute build now. It's looking pretty damn good so far. I'll post it up soon. It will have cap/near cap defense to Energy and somewhere around 60%+ Psi resist.

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Here we go. Brute Invuln. Pretty damn good build if I do say so myself.

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership

Hero Profile:
Level 1: Jab

  • (A) Superior Unrelenting Fury - Accuracy/Damage
  • (5) Superior Unrelenting Fury - Damage/RechargeTime
  • (7) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
  • (7) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
  • (9) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
  • (9) Superior Unrelenting Fury - RechargeTime/+Regen/+End

Level 1: Resist Physical Damage

  • (A) Aegis - Resistance/Endurance
  • (3) Aegis - Resistance/Recharge
  • (3) Aegis - Psionic/Status Resistance
  • (5) Impervium Armor - Psionic Resistance

Level 2: Temp Invulnerability

  • (A) Unbreakable Guard - Resistance
  • (11) Unbreakable Guard - Resistance/Endurance
  • (11) Unbreakable Guard - RechargeTime/Resistance
  • (13) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (15) Unbreakable Guard - +Max HP

Level 4: Punch

  • (A) Hecatomb - Accuracy/Damage/Recharge
  • (15) Hecatomb - Accuracy/Recharge
  • (17) Hecatomb - Damage/Endurance
  • (17) Hecatomb - Damage/Recharge
  • (19) Hecatomb - Damage
  • (49) Hecatomb - Chance of Damage(Negative)

Level 6: Haymaker

  • (A) Mako's Bite - Accuracy/Damage
  • (31) Mako's Bite - Damage/Endurance
  • (33) Mako's Bite - Damage/Recharge
  • (33) Mako's Bite - Accuracy/Endurance/Recharge
  • (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (34) Mako's Bite - Chance of Damage(Lethal)

Level 8: Knockout Blow

  • (A) Mako's Bite - Accuracy/Damage
  • (37) Mako's Bite - Damage/Endurance
  • (37) Mako's Bite - Damage/Recharge
  • (37) Mako's Bite - Accuracy/Endurance/Recharge
  • (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (39) Mako's Bite - Chance of Damage(Lethal)

Level 10: Resist Elements

  • (A) Unbreakable Guard - RechargeTime/Resistance
  • (21) Unbreakable Guard - Resistance
  • (21) Unbreakable Guard - Resistance/Endurance
  • (23) Impervium Armor - Psionic Resistance

Level 12: Super Jump

  • (A) Jumping IO

Level 14: Taunt

  • (A) Recharge Reduction IO

Level 16: Unyielding

  • (A) Gladiator's Armor - End/Resist
  • (23) Gladiator's Armor - Recharge/Resist
  • (25) Gladiator's Armor - Recharge/Endurance
  • (25) Gladiator's Armor - Resistance/Rech/End
  • (27) Gladiator's Armor - Resistance
  • (27) Gladiator's Armor - TP Protection +3% Def (All)

Level 18: Hand Clap

  • (A) Rope A Dope - Accuracy/Recharge
  • (39) Rope A Dope - Accuracy/Endurance
  • (40) Rope A Dope - Accuracy/Stun/Recharge
  • (40) Rope A Dope - Accuracy/Stun
  • (40) Rope A Dope - Endurance/Stun
  • (42) Sudden Acceleration - Knockback to Knockdown

Level 20: Resist Energies

  • (A) Unbreakable Guard - Resistance
  • (29) Unbreakable Guard - Resistance/Endurance
  • (29) Unbreakable Guard - RechargeTime/Resistance
  • (31) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (31) Impervium Armor - Psionic Resistance

Level 22: Dull Pain

  • (A) Doctored Wounds - Heal/Endurance
  • (47) Doctored Wounds - Endurance/Recharge
  • (48) Doctored Wounds - Heal/Recharge
  • (48) Doctored Wounds - Heal/Endurance/Recharge
  • (48) Doctored Wounds - Heal
  • (49) Doctored Wounds - Recharge

Level 24: Rage

  • (A) Recharge Reduction IO

Level 26: Boxing

  • (A) Empty

Level 28: Invincibility

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (34) Luck of the Gambler - Defense/Endurance
  • (34) Luck of the Gambler - Defense/Recharge
  • (36) Luck of the Gambler - Defense/Endurance/Recharge
  • (36) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Endurance/Recharge

Level 30: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%

Level 32: Foot Stomp

  • (A) Superior Brute's Fury - Accuracy/Damage
  • (46) Superior Brute's Fury - Damage/Recharge
  • (46) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (46) Superior Brute's Fury - Damage/Endurance/RechargeTime
  • (47) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (50) Superior Brute's Fury - Recharge/Fury Bonus

Level 35: Tough Hide

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (43) Shield Wall - Defense
  • (43) Shield Wall - Defense/Recharge
  • (43) Shield Wall - Defense/Endurance

Level 38: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense/Recharge
  • (45) Luck of the Gambler - Defense/Endurance/Recharge
  • (45) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Endurance/Recharge

Level 41: Combat Jumping

  • (A) Reactive Defenses - Scaling Resist Damage

Level 44: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 47: Hasten

  • (A) Recharge Reduction IO

Level 49: Unstoppable

  • (A) Impervium Armor - Psionic Resistance

Level 1: Brawl

  • (A) Empty

Level 1: Fury


Level 1: Sprint

 

 

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3 hours ago, Gobbledygook said:

Has there been a new update to Mids?

I can't seem to open builds by clicking on the link.

@Solarverse, is there anychance you could post the data chunk?

 

 

Edit: There is in fact an update to Mids that I did not have.


Just in case, here is the Datachunk. Sorry, I thought I had done that.

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Yeah, i have not downloaded the new MiDs yet.  My gaming time is mostly 1) solo entire game project 2) SG events.  As I near 50 with my Dark/Invul Brute project I plan on 3 builds.  1) Solo/Stealth  2) team/Taunt  3) master run bulletproof tanky thang  I have ideas and old builds that sort of aim at these, will be tweaking and finalizing soon

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