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Ice Armor/ ...not as bad as I remembered


PLVRIZR
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I have posted, on several occasions, that I had a bad experience on Live, with an Ice/Axe tanker.  While I made it to 50 (this was pre-IO and pre-incarnate), he was immediately shelved, in favor of my usual Stone and Inv tanks.  Well, @Warboss convinced me to roll another and...color me impressed.  Even with only 40% Fire def, he can hang in 54/8 fire farms (with EBs).  I got *really* lucky and was invited to one of @Linea's 801 AE runs last night, this one an 801.7.  Linea was running one of their usual indestructible scrappers (EM/EA, as I recall), but I was the only tank.  There was also a spider VEAT, and the other five were a mix of trollers, corruptors and one defender.  LOTS of deaths, but the only time I died, outside a team wipe, was when three or more of the EB mobs were aggro'd (and it wasn't me, I promise 😆), and it was only twice in the 45 min. or so it took to finish the mish.  This was also with only the T1 Resilient Alpha and whatever insp dropped during the mish.  I *was* smart enough to get the defense amplifier, before I went to Pocket D, because I knew it could get ugly, quickly.

 

Any tips or comments on the build are greatly appreciated:

 

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

AVALNCH_2.0: Level 50 Mutation Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Stone Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: Frozen Armor -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(3), LucoftheG-Def/Rchg+(3)
Level 1: Stone Fist -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(5), SprGntFis-Dmg/EndRdx/Rchg(5), SprGntFis-Acc/Dmg/Rchg(7), SprGntFis-Dmg/Rchg(7), SprGntFis-Acc/Dmg(9)
Level 2: Chilling Embrace -- ImpSwf-Dam%(A)
Level 4: Heavy Mallet -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Acc/Dmg/Rchg(11), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Dmg/EndRdx(13), SprBlsCol-Acc/Dmg(13)
Level 6: Wet Ice -- EndRdx-I(A)
Level 8: Hoarfrost -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(15), Prv-Heal(15), DctWnd-Heal/EndRdx/Rchg(21), DctWnd-Heal/Rchg(23)
Level 10: Taunt -- MckBrt-Taunt(A), MckBrt-Rchg(31), MckBrt-Taunt/Rng(31), MckBrt-Taunt/Rchg/Rng(33), MckBrt-Taunt/Rchg(33), MckBrt-Acc/Rchg(33)
Level 12: Super Jump -- BlsoftheZ-ResKB(A), WntGif-ResSlow(27)
Level 14: Permafrost -- StdPrt-ResDam/Def+(A)
Level 16: Icicles -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(17), SprMghoft-Dmg/EndRdx/Rchg(17), SprMghoft-Acc/Dmg/Rchg(19), SprMghoft-Dmg/Rchg(19), SprMghoft-Acc/Dmg(21)
Level 18: Glacial Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def/EndRdx(29), Ksm-ToHit+(31)
Level 20: Combat Jumping -- RedFrt-Def/EndRdx(A)
Level 22: Kick -- FrcFdb-Rechg%(A)
Level 24: Tough -- UnbGrd-Max HP%(A), Ags-Psi/Status(34), Ags-ResDam/EndRdx/Rchg(34), Ags-ResDam/EndRdx(34), Ags-ResDam/Rchg(36)
Level 26: Energy Absorption -- LucoftheG-Def(A), LucoftheG-Def/Rchg(36), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def/EndRdx(37), LucoftheG-Def/Rchg+(43), LucoftheG-EndRdx/Rchg(45)
Level 28: Tremor -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg(39)
Level 30: Weave -- Rct-Def/EndRdx/Rchg(A), Rct-Def/EndRdx(40), Rct-Def(40)
Level 32: Maneuvers -- RedFrt-Def/EndRdx(A)
Level 35: Build Up -- GssSynFr--ToHit/Rchg/EndRdx(A), GssSynFr--Build%(40)
Level 38: Seismic Smash -- SprEnt-Rchg/AbsorbProc(A), SprEnt-Acc/Hold/End/Rchg(42), SprEnt-Acc/Hold/End(42), SprEnt-End/Rchg(42), SprEnt-Hold/Rchg(43), SprEnt-Acc/Hold(43)
Level 41: Salt Crystals -- RechRdx-I(A)
Level 44: Fault -- AbsAmz-ToHitDeb%(A), AbsAmz-EndRdx/Stun(45), AbsAmz-Acc/Rchg(45), AbsAmz-Acc/Stun/Rchg(46), AbsAmz-Stun/Rchg(46), AbsAmz-Stun(46)
Level 47: Quick Sand -- IceMisTrmt-+ColdDmg(A), IceMisTrmt-Acc/Dam/End/Rech(48), IceMisTrmt-Acc/Dam/End(48), IceMisTrmt-Dam/Slow(48), IceMisTrmt-Dam/Rech(50)
Level 49: Stalagmites -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Dmg/Rchg(50), Rgn-Knock%(50)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Qck-EndRdx/RunSpd(A)
Level 2: Rest -- IntRdx-I(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Prv-Absorb%(A), NmnCnv-Regen/Rcvry+(23), Mrc-Rcvry+(25)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(25)
Level 12: Double Jump 
Level 50: Resilient Total Core Revamp 
Level 50: Diamagnetic Interface 
Level 50: Melee Core Genome 
------------

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@PLVRIZR/@PLVRIZR2  50s:

Reunion - JAWBRKR (Inv/SJ Tank), , Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), BALLBRKR (SS/Inv Brute) *retired, DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank), DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr); THUGSRUS (Thugs/Dark MM); Marshal Mayhem (Fire/MA Tank); SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank)  EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)

Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

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Glad you're enjoying Ice!

 

I'm right there with you - Ice seemed unimpressive on paper, but actually builds really well these days. I'm not sure that it really needs much if it ever gets a pass.

 

A few observations on your build:

  • Seismic Smash is an amazing attack. It is a pretty big waste to slot it as a hold. It might be the single hardest-hitting tanker attack other than maybe Energy Transfer when properly slotted.
  • You are overcapped pretty well on recharge resist - don't need to lean so much on winter sets. Could at least remove the Winter's Gift from your travel power.
  • You are really invested in the Earth epic pool, with several powers that aren't so great. They are certainly usable, and if thematically important, go for it! However, you would be more powerful overall investing into things like Hasten, Hibernate (actually a really nice power), Sorcery to grab Rune, or other epics.
  • I would worry less about stacking pad beyond softcap for your typed defenses, and more about shoring up resists and making your attacks worthwhile. As it stands, you are going to hit like a wet noodle. /Stone really benefits from at least a few procs, and FFback somewhere in there keeps you rolling. Slotting your defense powers a bit more traditionally will get the important defenses online just fine all by itself.
  • There's not a huge need to shore up F/C defense or resist. Most flagged with these types will include smashing damage as well. You sacrifice too much trying to get there.
  • Resilient Alpha is not really giving you good returns, as it only affects a handful of powers that are pretty weak in resist to begin with. You're just getting a tiny bit of S/L, and a sneeze of fire resist. I would recommend going musculature radial to double up on your end tools and of course damage.

 

Rather than breaking it down further, I'll provide my recent Ice/Stone build for context. There is of course no perfect way to build, but perhaps you will find some useful bits to pull for your own purposes!

 

Highlights of my build:

  • Higher defense values except F/C.
  • Similar resists, with beefier Tox/Psi.
  • Much higher damage in attacks, with a clean attack chain further accelerated by FFback and Hasten. Stone fists only really used at low levels.
  • One thing you might not like - I did skip a travel power. Physical perfection isn't really needed, and could easily swap in Super Jump or whatever.

 

Playstyle notes:

  • With the FFback procs and other global recharge+hasten going, you can basically chain Fault+Tremor back to back with no gap. You won't have the bursty aoe of other combos, but everything stays flat on the ground (no matter what damage types!), and you will wear them down at a moderate pace.
  • Single target damage is very strong - this isn't so much wearing them down as smashing them to dust. : )
  • Energy Absorption stacks from multiple casts! With recharge rolling high, you can get moderate double-stacking going. Even single-stacked, it really pumps your totals.
  • Think of Hibernate as your panic button, your second heal, and your debuff cleanser. It is super flexible, and really brings together the strengths of the set. You won't use it often, but will really appreciate it in certain content.

 

Things I haven't explored:

  • This build holds up well to the /Stone changes, but doesn't account for the fact that Fault now has a small damage cone. I actually still like my current slotting for ease of use and mitigation, but there might be some argument to treat it as a real attack. Currently, I can throw it out without care and it adds a bit of aoe damage to my rotation, gives me breathing room, and accelerates tremor for quicker cycling with FFback. The Purple proc here could easily be swapped for a damage IO.
  • If you want to be more offense-oriented, Tremor takes well to a proc slotting focus as well. It can do a lot more damage slotted this way. I was more interested in pumping global acc and recharge a bit more, as well as a healthy bite of exotic resists.

 

Note that EA is actually really easy to spam without taking up too much of your animation time, and worth throwing out on cooldown in most instances. This means you can easily afford to run something like Focused Accuracy, which I have here. This gives me more flexibility in attack slotting as well.

 

Build:

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Ice Stone: Level 50 Mutation Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Stone Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Frozen Armor -- LucoftheG-Def/Rchg+(A), Rct-Def(45), Rct-Def/EndRdx(45), Rct-ResDam%(46), Ksm-ToHit+(46), ShlWal-ResDam/Re TP(48)
Level 1: Stone Fist -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(3), SprGntFis-Acc/Dmg/Rchg(3), SprGntFis-Dmg/EndRdx/Rchg(45), SprGntFis-Acc/Dmg/EndRdx/Rchg(46), SprGntFis-Rchg/+Absorb(48)
Level 2: Chilling Embrace -- MckBrt-Taunt(A), MckBrt-Taunt/Rng(43), MckBrt-Taunt/Rchg(48), MckBrt-Taunt/Rchg/Rng(50)
Level 4: Heavy Mallet -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(5), SprMghoft-Acc/Dmg/Rchg(5), SprMghoft-Dmg/EndRdx/Rchg(7), SprMghoft-Acc/Dmg/EndRdx/Rchg(7), SprMghoft-Rchg/Res%(43)
Level 6: Wet Ice -- EndRdx-I(A)
Level 8: Hoarfrost -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(9), DctWnd-Heal/Rchg(9), ImpArm-ResPsi(21), Ags-Psi/Status(50)
Level 10: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(11), MckBrt-Taunt/Rchg/Rng(11), MckBrt-Taunt/Rng(17)
Level 12: Icicles -- Erd-Acc/Dmg/Rchg(A), Erd-Acc/Dmg/EndRdx/Rchg(13), Erd-%Dam(13), ClvBlo-Acc/Rchg(15), ClvBlo-Dmg/EndRdx(15), ClvBlo-Acc/Dmg(17)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 16: Build Up -- GssSynFr--Build%(A)
Level 18: Glacial Armor -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(19), RedFrt-Def(19)
Level 20: Fault -- AbsAmz-Acc/Stun/Rchg(A), AbsAmz-ToHitDeb%(21), FrcFdb-Rechg%(23), PrfZng-Dam%(40), ExpStr-Dam%(42)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(25), KntCmb-Dmg/Rchg(25), KntCmb-Dmg/EndRdx/Rchg(42)
Level 26: Energy Absorption -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(27), LucoftheG-Def/Rchg(27), LucoftheG-EndRdx/Rchg(34), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-Def(43)
Level 28: Tremor -- Arm-Dmg/Rchg(A), Arm-Dmg(29), Arm-Acc/Dmg/Rchg(29), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34), Arm-Dam%(34)
Level 30: Tough -- StdPrt-ResDam/Def+(A), RctArm-ResDam/EndRdx(31), RctArm-ResDam(31), RctArm-ResDam/EndRdx/Rchg(31), ImpArm-ResPsi(50)
Level 32: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(33), RedFrt-Def(33)
Level 35: Stone Mallet -- SprBlsCol-Acc/Dmg/EndRdx(A), Hct-Dmg(36), TchofDth-Dam%(36), GldStr-%Dam(36), ExpStr-Dam%(37), FrcFdb-Rechg%(37)
Level 38: Seismic Smash -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(39), Hct-Dam%(40), UnbCns-Dam%(40)
Level 41: Permafrost -- GldArm-3defTpProc(A), ImpArm-ResPsi(42)
Level 44: Focused Accuracy -- EndRdx-I(A)
Level 47: Physical Perfection -- PrfShf-End%(A)
Level 49: Hibernate -- Prv-Absorb%(A)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Musculature Radial Paragon 
------------

 

 

 

Edited by Onlyasandwich
Added some notes.
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2 hours ago, PLVRIZR said:

Any tips or comments on the build are greatly appreciated:

 

Roll it as Rad/StoneMelee 😁 Just kiddin'... I'm at work and can't look at the build atm, but I'll check it out later. Glad to hear you're enjoying the combo, and that for some reason you listened to me...

 

The KD from Fault and Tremor can "keep the fish flopping" and really bleed off/mitigate a lot of damage. I had an invul/StoneMelee on live, pre IOs, that was very fun/indestructible due to Fault and Tremor, so not surprised you're enjoying it.

Edited by Warboss

Nothing warms your opponent like Fiery Melee.

Tanker Tuesday and Tanker Tuesday Tour Info:

1st Tuesday-Excelsior

2nd Tuesday-Torchbearer

3rd Tuesday- Everlasting

4th Tuesday- Indomitable

Special weekend run for Reunion/Europe

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I'm by no means a build guru, but what if you placed three Aegis (Recharge/*) in Hoarfrost and two Impervium Armors (Recharge/*, and/or Psi). That would give you almost capped Fire/Ice Def (44.x%) (seems like on one of my builds I got this higher). Granted the heal will be at the base amount, but you would be getting hit "less".

  • Like 1

Nothing warms your opponent like Fiery Melee.

Tanker Tuesday and Tanker Tuesday Tour Info:

1st Tuesday-Excelsior

2nd Tuesday-Torchbearer

3rd Tuesday- Everlasting

4th Tuesday- Indomitable

Special weekend run for Reunion/Europe

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17 hours ago, Onlyasandwich said:

A few observations on your build:

  • Seismic Smash is an amazing attack. It is a pretty big waste to slot it as a hold. It might be the single hardest-hitting tanker attack other than maybe Energy Transfer when properly slotted.
  • You are overcapped pretty well on recharge resist - don't need to lean so much on winter sets. Could at least remove the Winter's Gift from your travel power.
  • You are really invested in the Earth epic pool, with several powers that aren't so great. They are certainly usable, and if thematically important, go for it! However, you would be more powerful overall investing into things like Hasten, Hibernate (actually a really nice power), Sorcery to grab Rune, or other epics.
  • I would worry less about stacking pad beyond softcap for your typed defenses, and more about shoring up resists and making your attacks worthwhile. As it stands, you are going to hit like a wet noodle. /Stone really benefits from at least a few procs, and FFback somewhere in there keeps you rolling. Slotting your defense powers a bit more traditionally will get the important defenses online just fine all by itself.
  • There's not a huge need to shore up F/C defense or resist. Most flagged with these types will include smashing damage as well. You sacrifice too much trying to get there.

 

 

Highlights of my build:

  • Higher defense values except F/C.
  • Similar resists, with beefier Tox/Psi.
  • Much higher damage in attacks, with a clean attack chain further accelerated by FFback.

 

Things I haven't explored:

  • This build holds up well to the /Stone changes, but doesn't account for the fact that Fault now has a small damage cone. I actually still like my current slotting for ease of use and mitigation, but there might be some argument to treat it as a real attack. Currently, I can throw it out without care and it adds a bit of aoe damage to my rotation, gives me breathing room, and accelerates tremor for quicker cycling with FFback.

 

  Hide contents


------------

 

 

Thanks for the thorough review!

 

Couple of comments:

-As a tank, if I'm "Hibernating", I'm not holding aggro and not doing my tanking job.  As a leveling build, I get you might need the power to survive the grinding climb, but I prefer to build to maximum durability, instead.  I've been on 54/8 fire farms, 801.7 AE and 54/8 ITF and had enough healing with Hoarfrost to manage.

-Which leads me to Entomb in Seismic.  Getting the +absorb, every 6-7 seconds (another reason I didn't take Hasten, but will reconsider), plus the defense bonuses for F/C/E/N and AOE/Ranged, far outweighs any damage bonus from Armageddon...again personal preference and the fact that I don't solo my tanks.  Since I still keep in touch with my old fire farmer friends, 20% fire Def and 56% fire resist, just wouldn't cut it.

-Using MoT in Icicles means you (almost always) have two stacks of the +Resist.  This guy is ridiculously durable, because of it.

@PLVRIZR/@PLVRIZR2  50s:

Reunion - JAWBRKR (Inv/SJ Tank), , Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), BALLBRKR (SS/Inv Brute) *retired, DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank), DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr); THUGSRUS (Thugs/Dark MM); Marshal Mayhem (Fire/MA Tank); SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank)  EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)

Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

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12 hours ago, Warboss said:

I'm by no means a build guru, but what if you placed three Aegis (Recharge/*) in Hoarfrost and two Impervium Armors (Recharge/*, and/or Psi). That would give you almost capped Fire/Ice Def (44.x%) (seems like on one of my builds I got this higher). Granted the heal will be at the base amount, but you would be getting hit "less".

That's perfect.

 

Done!

@PLVRIZR/@PLVRIZR2  50s:

Reunion - JAWBRKR (Inv/SJ Tank), , Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), BALLBRKR (SS/Inv Brute) *retired, DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank), DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr); THUGSRUS (Thugs/Dark MM); Marshal Mayhem (Fire/MA Tank); SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank)  EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)

Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

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An Ice/SS Tanker was my main back on live. I thought it was pretty cool 😛

 

I didn't know much about IO builds back then, but i had a lot of fun with it anyway. I never once thought it was squishy.

Edited by Gobbledegook
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1 hour ago, PLVRIZR said:

-As a tank, if I'm "Hibernating", I'm not holding aggro and not doing my tanking job.

 

I was under the impression that in Hibernate you still held aggro. I think this was a change from long ago, based on exactly what you said. A "hibernating" Tank is useless, although I think you could still be hit back then (and take damage, the regen was just higher). I generally don't use the power, so I don't have a current experience to pull from.

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1 hour ago, PLVRIZR said:

thorough review!

I appreciate that everyone has different priorities for sure. My builds are not geared toward fire farms or 801 missions, but instead any mix of random content as well as capable solo work. I also keep exemping in mind, though don't build specifically for it.

 

Mot in the aura is nice and hands free for sure. However, you can get more consistent double stacking, and often persistent triple stacking when in a good single target attack. This might not fit your playstyle, but in content where that resist really matters, I will typically have a hard target that's worth wailing on.

 

Outside of 801, I haven't encountered any situations where dropping into ice block would pose a hazard to the team. If you are functionally immortal without it then do what works for you! It sounds like we have very different playstyles. On a fire farm, it's not like I can hold map aggro anyhow - everyone has to be able to fend for themselves or die instantly as there are so many mobs over aggro cap.

 

It sounds like your goal is survivability above all else, which is perfectly fine! I'm glad there's room for different approaches and each to be successful. To be honest, outside of fire farms, our builds would not fare much differently in survivability. If you are quite enjoying the absorb proc, you could always part it out and drop it on top of more traditional slotting as well.

 

It is worth noting that with persistent knockdowns, you're good to go against anything that can actually be knocked down. Those targets that can't be (AVs, GMs etc) are going to allow you more resist stacking in your MoT proc as you cycle single target attacks.

 

Edited by Onlyasandwich
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Further update - I dug in to see what I would change if my priorities lined up more with yours, while keeping power selection as is. Build below.

 

A few freebies to point out:

  • No reason not to move the PM proc to Hoarfrost - it is taking a slot either way. May as well get the set bonus.
  • The Winter recharge resist IO as I mentioned is purely redundant - you are already way overcapped on this stat.
  • Combat jumping has no use for -end - no reason not to drop a lotg in there.
  • No reason not to move reactive def +res unique to match the set in weave.

Things I otherwise moved about:

  • Swapped slow set slotting to an area that better benefits the goals of overall resist and patching F/C defense.
  • Otherwise I moved a few slots around to grab low-hanging bonuses for F/C or S/L here and there. There is a huge amount of room to re-optimize this build for higher S/L if you wish. 
  • I found a spot for the gladiator +def unique - this was missing!
  • Shifted a few uniques down to earlier levels - doesn't matter unless exemping down, but there is no loss in doing so.

 

As a result you have a nice bump to defense across the board, and are now hitting 78 FR, with other small improvements beyond. The only thing sacrificed was 5 seconds off Build Up's recharge. I did remove the Numina unique to get a 5th lotg in glacial and thus a nice S/L resist bump as well. Honestly you have a huge fountain of end with EA and don't need the Numina, but could swap it back for sure if you prefer. This build also sports a little more global recharge.

 

A quick note - Ragnarok F/C bonus is hitting rule of 5 and wasted. I kept it in the interest of preserving your KD proc - not sure how attached you are to it. This is true of your original build as well. I would probably put another set in there myself.

 

There are many other defensive directions you could focus of course. You could sacrifice ~10% Fire res for a really healthy layer of Psi res, or a strong bump to S/L. I just sort of rolled with the focus at hand.

 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

AVALNCH_2.0: Level 50 Mutation Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Stone Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: Frozen Armor -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(3), Ksm-ToHit+(31)
Level 1: Stone Fist -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(5), SprGntFis-Dmg/EndRdx/Rchg(5), SprGntFis-Acc/Dmg/Rchg(7), SprGntFis-Dmg/Rchg(7), SprGntFis-Acc/Dmg(9)
Level 2: Chilling Embrace -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(3), MckBrt-Taunt/Rchg/Rng(27), MckBrt-Acc/Rchg(48), MckBrt-Taunt/Rng(48), MckBrt-Rchg(48)
Level 4: Heavy Mallet -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Acc/Dmg/Rchg(11), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Dmg/EndRdx(13), SprBlsCol-Acc/Dmg(13)
Level 6: Wet Ice -- EndRdx-I(A)
Level 8: Hoarfrost -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(15), Prv-Heal(15), Prv-Absorb%(21), RechRdx-I(23)
Level 10: Taunt -- MckBrt-Taunt(A), MckBrt-Rchg(31), MckBrt-Taunt/Rng(31), MckBrt-Taunt/Rchg/Rng(33), MckBrt-Taunt/Rchg(33), MckBrt-Acc/Rchg(33)
Level 12: Super Jump -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(50)
Level 14: Permafrost -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25)
Level 16: Icicles -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(17), SprMghoft-Dmg/EndRdx/Rchg(17), SprMghoft-Acc/Dmg/Rchg(19), SprMghoft-Dmg/Rchg(19), SprMghoft-Acc/Dmg(21)
Level 18: Glacial Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(23), LucoftheG-Def(27), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def/EndRdx(29)
Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 22: Kick -- FrcFdb-Rechg%(A)
Level 24: Tough -- UnbGrd-Max HP%(A), Ags-Psi/Status(34), Ags-ResDam/EndRdx/Rchg(34), Ags-ResDam/EndRdx(34), Ags-ResDam/Rchg(36)
Level 26: Energy Absorption -- LucoftheG-Def(A), LucoftheG-Def/Rchg(36), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def/EndRdx(37), LucoftheG-Def/Rchg+(43), LucoftheG-EndRdx/Rchg(45)
Level 28: Tremor -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg(39)
Level 30: Weave -- Rct-Def/EndRdx/Rchg(A), Rct-Def/EndRdx(40), Rct-Def(40), Rct-ResDam%(40)
Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 35: Build Up -- GssSynFr--Build%(A)
Level 38: Seismic Smash -- SprEnt-Rchg/AbsorbProc(A), SprEnt-Acc/Hold/End/Rchg(42), SprEnt-Acc/Hold/End(42), SprEnt-Acc/Hold(42), SprEnt-Hold/Rchg(43), SprEnt-End/Rchg(43)
Level 41: Salt Crystals -- RechRdx-I(A)
Level 44: Fault -- AbsAmz-ToHitDeb%(A), AbsAmz-EndRdx/Stun(45), AbsAmz-Acc/Rchg(45), AbsAmz-Acc/Stun/Rchg(46), AbsAmz-Stun/Rchg(46), AbsAmz-Stun(46)
Level 47: Quick Sand -- IceMisTrmt-+ColdDmg(A)
Level 49: Stalagmites -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Dmg/Rchg(50), Rgn-Knock%(50)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Qck-EndRdx/RunSpd(A)
Level 2: Rest -- IntRdx-I(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Mrc-Rcvry+(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(25)
Level 12: Double Jump 
Level 50: Resilient Total Core Revamp 
Level 50: Diamagnetic Interface 
Level 50: Melee Core Genome 
------------

 

 

Additionally, here is a version that maintains the spirit of your build, but treats Seismic Smash as the beautiful attack it is while keeping the absorb proc.

  • This also picks up a modest amount of extra S/L resist. It does lose some E/N defense, but maintains softcap.
  • I got a little carried away and moved away further end support in stamina to pump S/L with some sets. EA really is that good!
  •  also moved around other slotting to re-optimize while avoiding the rule of 5.
Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

AVALNCH_2.0: Level 50 Mutation Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Stone Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: Frozen Armor -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(3), Ksm-ToHit+(31)
Level 1: Stone Fist -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(5), SprGntFis-Dmg/EndRdx/Rchg(5), SprGntFis-Acc/Dmg/Rchg(7), SprGntFis-Dmg/Rchg(7), SprGntFis-Acc/Dmg(9)
Level 2: Chilling Embrace -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(3), MckBrt-Taunt/Rchg/Rng(27), MckBrt-Acc/Rchg(48), MckBrt-Taunt/Rng(48), MckBrt-Rchg(48)
Level 4: Heavy Mallet -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Acc/Dmg/Rchg(11), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Dmg/EndRdx(13), SprBlsCol-Acc/Dmg(13)
Level 6: Wet Ice -- EndRdx-I(A)
Level 8: Hoarfrost -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(15), Prv-Heal(15), Prv-Absorb%(21), RechRdx-I(23)
Level 10: Taunt -- MckBrt-Taunt(A), MckBrt-Rchg(31), MckBrt-Taunt/Rng(31), MckBrt-Taunt/Rchg/Rng(33), MckBrt-Taunt/Rchg(33), MckBrt-Acc/Rchg(33)
Level 12: Super Jump -- WntGif-RunSpd/Jump/Fly/Rng(A)
Level 14: Permafrost -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25), Ags-ResDam/EndRdx/Rchg(25), Ags-ResDam/EndRdx(29), Ags-ResDam(29), Ags-ResDam/Rchg(50)
Level 16: Icicles -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(17), SprMghoft-Dmg/EndRdx/Rchg(17), SprMghoft-Acc/Dmg/Rchg(19), SprMghoft-Dmg/Rchg(19), SprMghoft-Acc/Dmg(21)
Level 18: Glacial Armor -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(23), RedFrt-Def(27)
Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 22: Kick -- FrcFdb-Rechg%(A)
Level 24: Tough -- UnbGrd-Max HP%(A), Ags-Psi/Status(34), Ags-ResDam/EndRdx/Rchg(34), Ags-ResDam/EndRdx(34), Ags-ResDam/Rchg(36)
Level 26: Energy Absorption -- LucoftheG-Def(A), LucoftheG-Def/Rchg(36), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def/EndRdx(37), LucoftheG-Def/Rchg+(43), LucoftheG-EndRdx/Rchg(45)
Level 28: Tremor -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg(39)
Level 30: Weave -- Rct-Def/EndRdx/Rchg(A), Rct-Def/EndRdx(40), Rct-Def(40), Rct-ResDam%(40)
Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 35: Build Up -- GssSynFr--Build%(A)
Level 38: Seismic Smash -- SprEnt-Rchg/AbsorbProc(A), Hct-Acc/Rchg(42), Hct-Acc/Dmg/Rchg(42), Hct-Dmg/EndRdx(42), Hct-Dam%(43), Hct-Dmg/Rchg(43)
Level 41: Salt Crystals -- RechRdx-I(A)
Level 44: Fault -- AbsAmz-ToHitDeb%(A), AbsAmz-EndRdx/Stun(45), AbsAmz-Acc/Rchg(45), AbsAmz-Acc/Stun/Rchg(46), AbsAmz-Stun/Rchg(46), AbsAmz-Stun(46)
Level 47: Quick Sand -- IceMisTrmt-+ColdDmg(A)
Level 49: Stalagmites -- Rgn-Acc/Dmg/Rchg(A), Rgn-Dmg/Rchg(50), Rgn-Knock%(50)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Qck-EndRdx/RunSpd(A)
Level 2: Rest -- IntRdx-I(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Mrc-Rcvry+(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 12: Double Jump 
Level 50: Resilient Total Core Revamp 
Level 50: Diamagnetic Interface 
Level 50: Melee Core Genome 
------------

 

 

 

 

 

 

 

 

 

Edited by Onlyasandwich
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1 hour ago, Warboss said:

Hibernate you still held aggro.

I did go ahead and test this - you are correct @Warboss.

 

Hop in mob, catch aggro, pop Hibernate. They still attempt to wail on you in vain for the duration of your most recent taunt effect. 

 

Additionally, just for fun I hopped into a +4x8 Briggs fire farm on my own build to see how it fares even with its low fire defenses.

 

It certainly can't just stand there and take it to the face, but will survive indefinitely if I'm careful about timing how I chain Fault and Tremor. Have to start Tremor right around when they are starting to stand up so they fall back down as soon as they're on their feet. Otherwise spam EA on cooldown and it holds up indefinitely. Eventually Hoarfrost kicks in to heal up attrition damage, or I hop into Ice block if that is on cooldown.

Edited by Onlyasandwich
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2 hours ago, Onlyasandwich said:

Further update - I dug in to see what I would change if my priorities lined up more with yours, while keeping power selection as is. Build below.

 

A few freebies to point out:

  • No reason not to move the PM proc to Hoarfrost - it is taking a slot either way. May as well get the set bonus.
  • The Winter recharge resist IO as I mentioned is purely redundant - you are already way overcapped on this stat.
  • Combat jumping has no use for -end - no reason not to drop a lotg in there.
  • No reason not to move reactive def +res unique to match the set in weave.

Things I otherwise moved about:

  • Swapped slow set slotting to an area that better benefits the goals of overall resist and patching F/C defense.
  • Otherwise I moved a few slots around to grab low-hanging bonuses for F/C or S/L here and there. There is a huge amount of room to re-optimize this build for higher S/L if you wish. 
  • I found a spot for the gladiator +def unique - this was missing!
  • Shifted a few uniques down to earlier levels - doesn't matter unless exemping down, but there is no loss in doing so.

 

As a result you have a nice bump to defense across the board, and are now hitting 78 FR, with other small improvements beyond. The only thing sacrificed was 5 seconds off Build Up's recharge. I did remove the Numina unique to get a 5th lotg in glacial and thus a nice S/L resist bump as well. Honestly you have a huge fountain of end with EA and don't need the Numina, but could swap it back for sure if you prefer. This build also sports a little more global recharge.

 

A quick note - Ragnarok F/C bonus is hitting rule of 5 and wasted. I kept it in the interest of preserving your KD proc - not sure how attached you are to it. This is true of your original build as well. I would probably put another set in there myself.

 

There are many other defensive directions you could focus of course. You could sacrifice ~10% Fire res for a really healthy layer of Psi res, or a strong bump to S/L. I just sort of rolled with the focus at hand.

 

  Reveal hidden contents

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

AVALNCH_2.0: Level 50 Mutation Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Stone Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: Frozen Armor -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(3), Ksm-ToHit+(31)
Level 1: Stone Fist -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(5), SprGntFis-Dmg/EndRdx/Rchg(5), SprGntFis-Acc/Dmg/Rchg(7), SprGntFis-Dmg/Rchg(7), SprGntFis-Acc/Dmg(9)
Level 2: Chilling Embrace -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(3), MckBrt-Taunt/Rchg/Rng(27), MckBrt-Acc/Rchg(48), MckBrt-Taunt/Rng(48), MckBrt-Rchg(48)
Level 4: Heavy Mallet -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Acc/Dmg/Rchg(11), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Dmg/EndRdx(13), SprBlsCol-Acc/Dmg(13)
Level 6: Wet Ice -- EndRdx-I(A)
Level 8: Hoarfrost -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(15), Prv-Heal(15), Prv-Absorb%(21), RechRdx-I(23)
Level 10: Taunt -- MckBrt-Taunt(A), MckBrt-Rchg(31), MckBrt-Taunt/Rng(31), MckBrt-Taunt/Rchg/Rng(33), MckBrt-Taunt/Rchg(33), MckBrt-Acc/Rchg(33)
Level 12: Super Jump -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(50)
Level 14: Permafrost -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25)
Level 16: Icicles -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(17), SprMghoft-Dmg/EndRdx/Rchg(17), SprMghoft-Acc/Dmg/Rchg(19), SprMghoft-Dmg/Rchg(19), SprMghoft-Acc/Dmg(21)
Level 18: Glacial Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(23), LucoftheG-Def(27), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def/EndRdx(29)
Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 22: Kick -- FrcFdb-Rechg%(A)
Level 24: Tough -- UnbGrd-Max HP%(A), Ags-Psi/Status(34), Ags-ResDam/EndRdx/Rchg(34), Ags-ResDam/EndRdx(34), Ags-ResDam/Rchg(36)
Level 26: Energy Absorption -- LucoftheG-Def(A), LucoftheG-Def/Rchg(36), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def/EndRdx(37), LucoftheG-Def/Rchg+(43), LucoftheG-EndRdx/Rchg(45)
Level 28: Tremor -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg(39)
Level 30: Weave -- Rct-Def/EndRdx/Rchg(A), Rct-Def/EndRdx(40), Rct-Def(40), Rct-ResDam%(40)
Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 35: Build Up -- GssSynFr--Build%(A)
Level 38: Seismic Smash -- SprEnt-Rchg/AbsorbProc(A), SprEnt-Acc/Hold/End/Rchg(42), SprEnt-Acc/Hold/End(42), SprEnt-Acc/Hold(42), SprEnt-Hold/Rchg(43), SprEnt-End/Rchg(43)
Level 41: Salt Crystals -- RechRdx-I(A)
Level 44: Fault -- AbsAmz-ToHitDeb%(A), AbsAmz-EndRdx/Stun(45), AbsAmz-Acc/Rchg(45), AbsAmz-Acc/Stun/Rchg(46), AbsAmz-Stun/Rchg(46), AbsAmz-Stun(46)
Level 47: Quick Sand -- IceMisTrmt-+ColdDmg(A)
Level 49: Stalagmites -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Dmg/Rchg(50), Rgn-Knock%(50)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Qck-EndRdx/RunSpd(A)
Level 2: Rest -- IntRdx-I(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Mrc-Rcvry+(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(25)
Level 12: Double Jump 
Level 50: Resilient Total Core Revamp 
Level 50: Diamagnetic Interface 
Level 50: Melee Core Genome 
------------

 

 

Additionally, here is a version that maintains the spirit of your build, but treats Seismic Smash as the beautiful attack it is while keeping the absorb proc.

  • This also picks up a modest amount of extra S/L resist. It does lose some E/N defense, but maintains softcap.
  • I got a little carried away and moved away further end support in stamina to pump S/L with some sets. EA really is that good!
  •  also moved around other slotting to re-optimize while avoiding the rule of 5.
  Reveal hidden contents

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

AVALNCH_2.0: Level 50 Mutation Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Stone Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: Frozen Armor -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(3), Ksm-ToHit+(31)
Level 1: Stone Fist -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(5), SprGntFis-Dmg/EndRdx/Rchg(5), SprGntFis-Acc/Dmg/Rchg(7), SprGntFis-Dmg/Rchg(7), SprGntFis-Acc/Dmg(9)
Level 2: Chilling Embrace -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(3), MckBrt-Taunt/Rchg/Rng(27), MckBrt-Acc/Rchg(48), MckBrt-Taunt/Rng(48), MckBrt-Rchg(48)
Level 4: Heavy Mallet -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Acc/Dmg/Rchg(11), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Dmg/EndRdx(13), SprBlsCol-Acc/Dmg(13)
Level 6: Wet Ice -- EndRdx-I(A)
Level 8: Hoarfrost -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(15), Prv-Heal(15), Prv-Absorb%(21), RechRdx-I(23)
Level 10: Taunt -- MckBrt-Taunt(A), MckBrt-Rchg(31), MckBrt-Taunt/Rng(31), MckBrt-Taunt/Rchg/Rng(33), MckBrt-Taunt/Rchg(33), MckBrt-Acc/Rchg(33)
Level 12: Super Jump -- WntGif-RunSpd/Jump/Fly/Rng(A)
Level 14: Permafrost -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25), Ags-ResDam/EndRdx/Rchg(25), Ags-ResDam/EndRdx(29), Ags-ResDam(29), Ags-ResDam/Rchg(50)
Level 16: Icicles -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(17), SprMghoft-Dmg/EndRdx/Rchg(17), SprMghoft-Acc/Dmg/Rchg(19), SprMghoft-Dmg/Rchg(19), SprMghoft-Acc/Dmg(21)
Level 18: Glacial Armor -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(23), RedFrt-Def(27)
Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 22: Kick -- FrcFdb-Rechg%(A)
Level 24: Tough -- UnbGrd-Max HP%(A), Ags-Psi/Status(34), Ags-ResDam/EndRdx/Rchg(34), Ags-ResDam/EndRdx(34), Ags-ResDam/Rchg(36)
Level 26: Energy Absorption -- LucoftheG-Def(A), LucoftheG-Def/Rchg(36), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def/EndRdx(37), LucoftheG-Def/Rchg+(43), LucoftheG-EndRdx/Rchg(45)
Level 28: Tremor -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg(39)
Level 30: Weave -- Rct-Def/EndRdx/Rchg(A), Rct-Def/EndRdx(40), Rct-Def(40), Rct-ResDam%(40)
Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 35: Build Up -- GssSynFr--Build%(A)
Level 38: Seismic Smash -- SprEnt-Rchg/AbsorbProc(A), Hct-Acc/Rchg(42), Hct-Acc/Dmg/Rchg(42), Hct-Dmg/EndRdx(42), Hct-Dam%(43), Hct-Dmg/Rchg(43)
Level 41: Salt Crystals -- RechRdx-I(A)
Level 44: Fault -- AbsAmz-ToHitDeb%(A), AbsAmz-EndRdx/Stun(45), AbsAmz-Acc/Rchg(45), AbsAmz-Acc/Stun/Rchg(46), AbsAmz-Stun/Rchg(46), AbsAmz-Stun(46)
Level 47: Quick Sand -- IceMisTrmt-+ColdDmg(A)
Level 49: Stalagmites -- Rgn-Acc/Dmg/Rchg(A), Rgn-Dmg/Rchg(50), Rgn-Knock%(50)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Qck-EndRdx/RunSpd(A)
Level 2: Rest -- IntRdx-I(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Mrc-Rcvry+(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 12: Double Jump 
Level 50: Resilient Total Core Revamp 
Level 50: Diamagnetic Interface 
Level 50: Melee Core Genome 
------------

 

 

 

 

 

 

 

 

 

Great stuff.  Exactly why I posted.

 

Love this community!

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@PLVRIZR/@PLVRIZR2  50s:

Reunion - JAWBRKR (Inv/SJ Tank), , Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), BALLBRKR (SS/Inv Brute) *retired, DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank), DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr); THUGSRUS (Thugs/Dark MM); Marshal Mayhem (Fire/MA Tank); SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank)  EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)

Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

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Just for fun I put together another iteration - this one opening up power selection completely. The goal is keeping all softcaps, and just generally pumping every resist as much as possible across the board, without focusing on one in particular. If you want to turn Ice/ into a total brick, this will do it.

 

The result is a strong layer of Psi res, much higher S/L, and a bit more Fire. There are some tricks to pursuing E/N, but it really isn't worth it. The goal with this build is just to grab every potential low-hanging juicy resist bonus I can stack. As before, it relies heavily on EA for end support, but as a brick you want to be spamming it for all the defense pad you can get anyhow! It also does a good job of grabbing aggro. : )

 

Note that this build does pick up Hibernate as well, which I would encourage you to at least try if you haven't before. As @Warboss points out, it doesn't cause you to lose aggro right away, and you can pull off some special tricks that come in handy in niche content like 801 missions. You can grab aggro and go invulnerable while taking the first wave of attacks, then pop out before the mobs get distracted elsewhere. Remember you can cancel it whenever you want.

 

I have slotted Hoarfrost super weirdly, but there you go - max resist/defense after all! This is absolutely not what I would call a "balanced" build. 

 

Attacks are actually okayish here, as the optimal slotting for this purpose does allow some decent enhancement with the right placement. I did keep the absorb proc as well, and you have some very modest global recharge to fuel it all. As a fun bonus, you now have a second hold to stack with Seismic, and it does workable damage while you're at it.

 

A fun exercise, in any case!

 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Stone Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: Frozen Armor -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(23), Rct-ResDam%(23), Rct-Def(46), Rct-Def/EndRdx(50), Rct-Def/EndRdx/Rchg(50)
Level 1: Stone Fist -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(13), SprGntFis-Dmg/Rchg(15), SprGntFis-Acc/Dmg(15), SprGntFis-Acc/Dmg/EndRdx/Rchg(36), SprGntFis-Rchg/+Absorb(37)
Level 2: Hoarfrost -- Ags-EndRdx/Rchg(A), Ags-ResDam/Rchg(3), Ags-ResDam/EndRdx/Rchg(3), Ags-ResDam/EndRdx(45), ImpArm-ResPsi(46), Heal-I(46)
Level 4: Heavy Mallet -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(5), SprMghoft-Acc/Dmg/Rchg(5), SprMghoft-Dmg/EndRdx/Rchg(11), SprMghoft-Acc/Dmg/EndRdx/Rchg(17), SprMghoft-Rchg/Res%(43)
Level 6: Chilling Embrace -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(7), MckBrt-Taunt/Rchg/Rng(7), MckBrt-Acc/Rchg(9), MckBrt-Taunt/Rng(9), MckBrt-Rchg(11)
Level 8: Wet Ice -- EndRdx-I(A)
Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(17)
Level 12: Icicles -- Arm-Acc/Dmg/Rchg(A), Arm-Dmg(48), Arm-Dam%(48)
Level 14: Kick -- Empty(A)
Level 16: Build Up -- GssSynFr--Build%(A)
Level 18: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(19), Ags-ResDam/EndRdx/Rchg(19), Ags-ResDam/Rchg(21), StdPrt-ResDam/Def+(36), ImpArm-ResPsi(37)
Level 20: Glacial Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(21)
Level 22: Fault -- AbsAmz-Acc/Rchg(A)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25), LucoftheG-Def(25), LucoftheG-Def/Rchg(40), LucoftheG-Def/EndRdx/Rchg(48)
Level 26: Energy Absorption -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(27), LucoftheG-Def/Rchg(27), LucoftheG-EndRdx/Rchg(34), LucoftheG-Def/EndRdx/Rchg(34), LucoftheG-Def(45)
Level 28: Tremor -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Rchg/KDProc(34)
Level 30: Permafrost -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(31), Ags-ResDam(31), Ags-ResDam/Rchg(31), ImpArm-ResPsi(33), GldArm-3defTpProc(37)
Level 32: Hibernate -- Prv-Absorb%(A), Prv-Heal(45)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 38: Seismic Smash -- SprEnt-Rchg/AbsorbProc(A), Hct-Dmg/EndRdx(39), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(40), Hct-Dam%(40)
Level 41: Block of Ice -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Rchg/SlowProc(43)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 47: Taunt -- PrfZng-Dam%(A)
Level 49: Super Jump -- Lnch-+Special(A), Lnch-Jump(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Sprint -- Clr-EndRdx(A), Clr-RunSpd(13)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 49: Double Jump 
------------

 

 

 

 

 

 

Edited by Onlyasandwich
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31 minutes ago, Onlyasandwich said:

Just for fun I put together another iteration - this one opening up power selection completely. The goal is keeping all softcaps, and just generally pumping every resist as much as possible across the board, without focusing on one in particular. If you want to turn Ice/ into a total brick, this will do it.

 

The result is a strong layer of Psi res, much higher S/L, and a bit more Fire. There are some tricks to pursuing E/N, but it really isn't worth it. The goal with this build is just to grab every potential low-hanging juicy resist bonus I can stack. As before, it relies heavily on EA for end support, but as a brick you want to be spamming it for all the defense pad you can get anyhow! It also does a good job of grabbing aggro. : )

 

Note that this build does pick up Hibernate as well, which I would encourage you to at least try if you haven't before. As @Warboss points out, it doesn't cause you to lose aggro right away, and you can pull off some special tricks that come in handy in niche content like 801 missions. You can grab aggro and go invulnerable while taking the first wave of attacks, then pop out before the mobs get distracted elsewhere. Remember you can cancel it whenever you want.

 

I have slotted Hoarfrost super weirdly, but there you go - max resist/defense after all! This is absolutely not what I would call a "balanced" build. 

 

Attacks are actually okayish here, as the optimal slotting for this purpose does allow some decent enhancement with the right placement. I did keep the absorb proc as well, and you have some very modest global recharge to fuel it all. As a fun bonus, you now have a second hold to stack with Seismic, and it does workable damage while you're at it.

 

A fun exercise, in any case!

 

  Reveal hidden contents

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Stone Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: Frozen Armor -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(23), Rct-ResDam%(23), Rct-Def(46), Rct-Def/EndRdx(50), Rct-Def/EndRdx/Rchg(50)
Level 1: Stone Fist -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(13), SprGntFis-Dmg/Rchg(15), SprGntFis-Acc/Dmg(15), SprGntFis-Acc/Dmg/EndRdx/Rchg(36), SprGntFis-Rchg/+Absorb(37)
Level 2: Hoarfrost -- Ags-EndRdx/Rchg(A), Ags-ResDam/Rchg(3), Ags-ResDam/EndRdx/Rchg(3), Ags-ResDam/EndRdx(45), ImpArm-ResPsi(46), Heal-I(46)
Level 4: Heavy Mallet -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(5), SprMghoft-Acc/Dmg/Rchg(5), SprMghoft-Dmg/EndRdx/Rchg(11), SprMghoft-Acc/Dmg/EndRdx/Rchg(17), SprMghoft-Rchg/Res%(43)
Level 6: Chilling Embrace -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(7), MckBrt-Taunt/Rchg/Rng(7), MckBrt-Acc/Rchg(9), MckBrt-Taunt/Rng(9), MckBrt-Rchg(11)
Level 8: Wet Ice -- EndRdx-I(A)
Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(17)
Level 12: Icicles -- Arm-Acc/Dmg/Rchg(A), Arm-Dmg(48), Arm-Dam%(48)
Level 14: Kick -- Empty(A)
Level 16: Build Up -- GssSynFr--Build%(A)
Level 18: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(19), Ags-ResDam/EndRdx/Rchg(19), Ags-ResDam/Rchg(21), StdPrt-ResDam/Def+(36), ImpArm-ResPsi(37)
Level 20: Glacial Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(21)
Level 22: Fault -- AbsAmz-Acc/Rchg(A)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25), LucoftheG-Def(25), LucoftheG-Def/Rchg(40), LucoftheG-Def/EndRdx/Rchg(48)
Level 26: Energy Absorption -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(27), LucoftheG-Def/Rchg(27), LucoftheG-EndRdx/Rchg(34), LucoftheG-Def/EndRdx/Rchg(34), LucoftheG-Def(45)
Level 28: Tremor -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Rchg/KDProc(34)
Level 30: Permafrost -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(31), Ags-ResDam(31), Ags-ResDam/Rchg(31), ImpArm-ResPsi(33), GldArm-3defTpProc(37)
Level 32: Hibernate -- Prv-Absorb%(A), Prv-Heal(45)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 38: Seismic Smash -- SprEnt-Rchg/AbsorbProc(A), Hct-Dmg/EndRdx(39), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(40), Hct-Dam%(40)
Level 41: Block of Ice -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Rchg/SlowProc(43)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 47: Taunt -- PrfZng-Dam%(A)
Level 49: Super Jump -- Lnch-+Special(A), Lnch-Jump(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Sprint -- Clr-EndRdx(A), Clr-RunSpd(13)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 49: Double Jump 
------------

 

 

 

 

 

 

 

That's a pretty interesting build, I'll have to look at it when I get home. I also like the idea of using Hibernate to mitigate the first wave (I'd probably must Tremor and Fault), so a different view/tactic is always welcome.

 

Nothing warms your opponent like Fiery Melee.

Tanker Tuesday and Tanker Tuesday Tour Info:

1st Tuesday-Excelsior

2nd Tuesday-Torchbearer

3rd Tuesday- Everlasting

4th Tuesday- Indomitable

Special weekend run for Reunion/Europe

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You're missing the point in Hibernate as a panic button. You don't use it for funsies, you use it because you're about to die. Even without the discovery that the taunt is preserved while in Hibernate you're not gaining anything by not using your panic button and then, just, y'know, die. Your team is worse off if you die even if someone pops a ressurect because now you're not at full and still need to retoggle.

 

That said you're the one who knows if you have room for it, or even need for it.

 

 

Hibernate needs little other than two +5 heal IOs because it has the Phased CD that lasts 120 seconds. With Hasten and the global recharge Hibernate will be back way way way sooner than the Phased CD has had time to elapse.

 

There is no point in adding recovery IOs to it (not even Performance Shifter since it will just come up when the power is used making the slot wasteful IMO) because the base 500% recovery it gives is maximum and can't be exceeded.

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2 hours ago, Sovera said:

Even without the discovery that the taunt is preserved while in Hibernate you're not gaining anything by not using your panic button and then, just, y'know, die.

 

And the reason I'm so painfully myopic on armor sets gets another descriptive point... I prefer armor sets that don't have to stop attacking in order to avoid faceplanting.

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4 minutes ago, Bill Z Bubba said:

I prefer armor sets that don't have to stop attacking in order to avoid faceplanting

To be fair ice gets along quite well for the most part without. It just has this unique tool that allows you to push the limits and pull through unscathed.

Edited by Onlyasandwich
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7 hours ago, Bill Z Bubba said:

And the reason I'm so painfully myopic on armor sets gets another descriptive point... I prefer armor sets that don't have to stop attacking in order to avoid faceplanting.

 

You only don't need panic buttons if you're not pushing hard enough 😛

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Ice being OK on Tankers proves nothing.  They have great AT scaling on Fighting, IO ATO sets that add a lot of Resist, Huge HP and so on.

 

Make it hit as hard AND survive as well as a typical SR build on Scrappers or EA on Stalkers, then I'll be impressed. 

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On 1/13/2022 at 2:35 PM, PLVRIZR said:

 I got *really* lucky and was invited to one of @Linea's 801 AE runs last night, this one an 801.7.  Linea was running one of their usual indestructible scrappers (EM/EA, as I recall), but I was the only tank.

What I'm getting from this line is that 801.7 has no psi damage. 🙂

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58 minutes ago, Hjarki said:

What I'm getting from this line is that 801.7 has no psi damage. 🙂

 

You can also infer it's LOTS of energy damage 😄

@PLVRIZR/@PLVRIZR2  50s:

Reunion - JAWBRKR (Inv/SJ Tank), , Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), BALLBRKR (SS/Inv Brute) *retired, DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank), DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr); THUGSRUS (Thugs/Dark MM); Marshal Mayhem (Fire/MA Tank); SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank)  EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)

Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

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Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Fjord Prefect: Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Stone Melee
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: Frozen Armor

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (3) Reactive Defenses - Defense/Endurance
  • (3) Reactive Defenses - Defense
  • (5) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (5) Reactive Defenses - Scaling Resist Damage

Level 1: Stone Fist

  • (A) Superior Gauntleted Fist - Accuracy/Damage
  • (42) Superior Gauntleted Fist - Damage/RechargeTime
  • (42) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (42) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (43) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (43) Superior Gauntleted Fist - RechargeTime/+Absorb

Level 2: Chilling Embrace

  • (A) Perfect Zinger - Threat/Placate
  • (7) Perfect Zinger - Threat/Placate/Recharge
  • (7) Perfect Zinger - Threat/Placate/Recharge/Range
  • (50) Perfect Zinger - Threat/Placate/Range

Level 4: Heavy Mallet

  • (A) Superior Might of the Tanker - Accuracy/Damage
  • (37) Superior Might of the Tanker - Damage/Recharge
  • (37) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (37) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (40) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (40) Superior Might of the Tanker - Recharge/Chance for +Res(All)

Level 6: Wet Ice

  • (A) Endurance Reduction IO

Level 8: Permafrost

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (9) Steadfast Protection - Resistance/+Def 3%

Level 10: Taunt

  • (A) Empty

Level 12: Icicles

  • (A) Overwhelming Force - Accuracy/Damage
  • (13) Overwhelming Force - Accuracy/Damage/Endurance
  • (13) Overwhelming Force - Damage/Endurance/Recharge
  • (21) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (27) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 14: Hoarfrost

  • (A) Panacea - Heal/Endurance
  • (15) Panacea - Endurance/Recharge
  • (15) Panacea - Heal/Recharge
  • (17) Panacea - Heal/Endurance/Recharge
  • (17) Panacea - Heal
  • (19) Doctored Wounds - Endurance/Recharge

Level 16: Kick

  • (A) Empty

Level 18: Glacial Armor

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (19) Luck of the Gambler - Defense
  • (21) Luck of the Gambler - Defense/Endurance

Level 20: Fault

  • (A) Mocking Beratement - Threat/Placate
  • (33) Mocking Beratement - Threat/Placate/Recharge
  • (34) Mocking Beratement - Threat/Placate/Recharge/Range
  • (34) Mocking Beratement - Accuracy/Recharge
  • (34) Mocking Beratement - Threat/Placate/Range
  • (36) Mocking Beratement - Recharge

Level 22: Tough

  • (A) Reactive Armor - Resistance
  • (23) Reactive Armor - Resistance/Endurance
  • (23) Reactive Armor - Resistance/Recharge
  • (27) Reactive Armor - Resistance/Endurance/Recharge

Level 24: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (25) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Defense/Endurance

Level 26: Energy Absorption

  • (A) Preemptive Optimization - Accuracy/Recharge
  • (29) Preemptive Optimization - EndMod/Recharge
  • (29) Preemptive Optimization - EndMod/Endurance/Recharge
  • (31) Preemptive Optimization - EndMod/Accuracy/Recharge
  • (33) Defense Buff IO
  • (33) Defense Buff IO

Level 28: Tremor

  • (A) Armageddon - Damage
  • (46) Armageddon - Damage/Recharge
  • (46) Armageddon - Accuracy/Damage/Recharge
  • (46) Armageddon - Accuracy/Recharge
  • (48) Armageddon - Damage/Endurance

Level 30: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Endurance

Level 32: Hibernate

  • (A) Preventive Medicine - Chance for +Absorb

Level 35: Hurl Boulder

  • (A) Apocalypse - Damage
  • (43) Apocalypse - Damage/Recharge
  • (45) Apocalypse - Accuracy/Damage/Recharge
  • (45) Apocalypse - Accuracy/Recharge
  • (45) Apocalypse - Damage/Endurance

Level 38: Seismic Smash

  • (A) Hecatomb - Damage
  • (39) Hecatomb - Damage/Recharge
  • (39) Hecatomb - Accuracy/Damage/Recharge
  • (39) Hecatomb - Accuracy/Recharge
  • (40) Hecatomb - Damage/Endurance

Level 41: Salt Crystals

  • (A) Call of the Sandman - Chance of Heal Self

Level 44: Quick Sand

  • (A) Pacing of the Turtle - Accuracy/Slow

Level 47: Stalagmites

  • (A) Ragnarok - Damage
  • (48) Ragnarok - Damage/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (50) Ragnarok - Damage/Endurance
  • (50) Ragnarok - Chance for Knockdown

Level 49: Build Up

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 1: Gauntlet


Level 1: Brawl

  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Panacea - +Hit Points/Endurance
  • (9) Numina's Convalesence - +Regeneration/+Recovery
  • (11) Miracle - +Recovery
  • (36) Numina's Convalesence - Heal
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (11) Power Transfer - EndMod
  • (36) Power Transfer - Chance to Heal Self
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 4: Ninja Run

------------

 

Now my ridiculous goal here was perma-hoarfrost without hasten. Actually, if I just boost the Pancea set to +5 and use a recharge IO, that'd probably get me there.

Edited by Major_Decoy
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6 hours ago, Major_Decoy said:
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This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Fjord Prefect: Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Stone Melee
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: Frozen Armor

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (3) Reactive Defenses - Defense/Endurance
  • (3) Reactive Defenses - Defense
  • (5) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (5) Reactive Defenses - Scaling Resist Damage

Level 1: Stone Fist

  • (A) Superior Gauntleted Fist - Accuracy/Damage
  • (42) Superior Gauntleted Fist - Damage/RechargeTime
  • (42) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (42) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (43) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (43) Superior Gauntleted Fist - RechargeTime/+Absorb

Level 2: Chilling Embrace

  • (A) Perfect Zinger - Threat/Placate
  • (7) Perfect Zinger - Threat/Placate/Recharge
  • (7) Perfect Zinger - Threat/Placate/Recharge/Range
  • (50) Perfect Zinger - Threat/Placate/Range

Level 4: Heavy Mallet

  • (A) Superior Might of the Tanker - Accuracy/Damage
  • (37) Superior Might of the Tanker - Damage/Recharge
  • (37) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (37) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (40) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (40) Superior Might of the Tanker - Recharge/Chance for +Res(All)

Level 6: Wet Ice

  • (A) Endurance Reduction IO

Level 8: Permafrost

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (9) Steadfast Protection - Resistance/+Def 3%

Level 10: Taunt

  • (A) Empty

Level 12: Icicles

  • (A) Overwhelming Force - Accuracy/Damage
  • (13) Overwhelming Force - Accuracy/Damage/Endurance
  • (13) Overwhelming Force - Damage/Endurance/Recharge
  • (21) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (27) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 14: Hoarfrost

  • (A) Panacea - Heal/Endurance
  • (15) Panacea - Endurance/Recharge
  • (15) Panacea - Heal/Recharge
  • (17) Panacea - Heal/Endurance/Recharge
  • (17) Panacea - Heal
  • (19) Doctored Wounds - Endurance/Recharge

Level 16: Kick

  • (A) Empty

Level 18: Glacial Armor

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (19) Luck of the Gambler - Defense
  • (21) Luck of the Gambler - Defense/Endurance

Level 20: Fault

  • (A) Mocking Beratement - Threat/Placate
  • (33) Mocking Beratement - Threat/Placate/Recharge
  • (34) Mocking Beratement - Threat/Placate/Recharge/Range
  • (34) Mocking Beratement - Accuracy/Recharge
  • (34) Mocking Beratement - Threat/Placate/Range
  • (36) Mocking Beratement - Recharge

Level 22: Tough

  • (A) Reactive Armor - Resistance
  • (23) Reactive Armor - Resistance/Endurance
  • (23) Reactive Armor - Resistance/Recharge
  • (27) Reactive Armor - Resistance/Endurance/Recharge

Level 24: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (25) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Defense/Endurance

Level 26: Energy Absorption

  • (A) Preemptive Optimization - Accuracy/Recharge
  • (29) Preemptive Optimization - EndMod/Recharge
  • (29) Preemptive Optimization - EndMod/Endurance/Recharge
  • (31) Preemptive Optimization - EndMod/Accuracy/Recharge
  • (33) Defense Buff IO
  • (33) Defense Buff IO

Level 28: Tremor

  • (A) Armageddon - Damage
  • (46) Armageddon - Damage/Recharge
  • (46) Armageddon - Accuracy/Damage/Recharge
  • (46) Armageddon - Accuracy/Recharge
  • (48) Armageddon - Damage/Endurance

Level 30: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Endurance

Level 32: Hibernate

  • (A) Preventive Medicine - Chance for +Absorb

Level 35: Hurl Boulder

  • (A) Apocalypse - Damage
  • (43) Apocalypse - Damage/Recharge
  • (45) Apocalypse - Accuracy/Damage/Recharge
  • (45) Apocalypse - Accuracy/Recharge
  • (45) Apocalypse - Damage/Endurance

Level 38: Seismic Smash

  • (A) Hecatomb - Damage
  • (39) Hecatomb - Damage/Recharge
  • (39) Hecatomb - Accuracy/Damage/Recharge
  • (39) Hecatomb - Accuracy/Recharge
  • (40) Hecatomb - Damage/Endurance

Level 41: Salt Crystals

  • (A) Call of the Sandman - Chance of Heal Self

Level 44: Quick Sand

  • (A) Pacing of the Turtle - Accuracy/Slow

Level 47: Stalagmites

  • (A) Ragnarok - Damage
  • (48) Ragnarok - Damage/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (50) Ragnarok - Damage/Endurance
  • (50) Ragnarok - Chance for Knockdown

Level 49: Build Up

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 1: Gauntlet


Level 1: Brawl

  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Panacea - +Hit Points/Endurance
  • (9) Numina's Convalesence - +Regeneration/+Recovery
  • (11) Miracle - +Recovery
  • (36) Numina's Convalesence - Heal
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (11) Power Transfer - EndMod
  • (36) Power Transfer - Chance to Heal Self
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 4: Ninja Run

------------

 

Now my ridiculous goal here was perma-hoarfrost without hasten. Actually, if I just boost the Pancea set to +5 and use a recharge IO, that'd probably get me there.

 

 

Consider this. More resists, more recharge, more damage. You lose Stalagmites but, tbh, once every 24 seconds? Not really a loss when you can juggle Tremor and Fault much more efortlessly. With the FF proc in Tremor the recharge in Fault is further lowered and you can keep mobs locked down.

 

You also get a travel power.

 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Fjord Prefect: Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Stone Melee
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed

Hero Profile:
Level 1: Frozen Armor -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(3), Rct-Def(3), Rct-ResDam%(5)
Level 1: Stone Fist -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(31), SprMghoft-Acc/Dmg/Rchg(42), SprMghoft-Dmg/EndRdx/Rchg(42), SprMghoft-Acc/Dmg/EndRdx/Rchg(42), SprMghoft-Rchg/Res%(43)
Level 2: Chilling Embrace -- EndRdx-I(A)
Level 4: Heavy Mallet -- TchofDth-Acc/Dmg(A), TchofDth-Dam%(37), TchofDth-Dmg/Rchg(37), TchofDth-Acc/Dmg/EndRdx(37), TchofDth-Dmg/EndRdx/Rchg(40), FrcFdb-Rechg%(40)
Level 6: Wet Ice -- EndRdx-I(A)
Level 8: Permafrost -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(9)
Level 10: Taunt -- Empty(A)
Level 12: Icicles -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(13), SprGntFis-Acc/Dmg/Rchg(13), SprGntFis-Dmg/EndRdx/Rchg(19), SprGntFis-Acc/Dmg/EndRdx/Rchg(21), SprGntFis-Rchg/+Absorb(27)
Level 14: Hoarfrost -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(15), Pnc-Heal/Rchg(15), Pnc-Heal/EndRedux/Rchg(17), Pnc-Heal(17)
Level 16: Kick -- Empty(A)
Level 18: Glacial Armor -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx/Rchg(19), ShlWal-Def/EndRdx(21), ShlWal-Def/Rchg(48), ShlWal-Def(48)
Level 20: Fault -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(33), MckBrt-Taunt/Rchg/Rng(34), MckBrt-Acc/Rchg(34), MckBrt-Taunt/Rng(34), MckBrt-Rchg(36)
Level 22: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(23), RctArm-ResDam/Rchg(23), RctArm-ResDam/EndRdx/Rchg(27)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(25), ShlWal-Def/EndRdx/Rchg(25), ShlWal-ResDam/Re TP(31), ShlWal-Def(43)
Level 26: Energy Absorption -- SynSck-EndMod(A), SynSck-Dam/Rech(29), SynSck-EndMod/Rech(29), SynSck-Dam/Rech/Acc(31), SynSck-Dam/Acc/End(33), SynSck-EndMod/+RunSpeed(33)
Level 28: Tremor -- Arm-Dam%(A), FrcFdb-Rechg%(36), Arm-Dmg/Rchg(46), Arm-Acc/Dmg/Rchg(46), Arm-Acc/Rchg(46), Arm-Dmg/EndRdx(48)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 32: Hibernate -- Prv-Absorb%(A), Prv-Heal(50)
Level 35: Hurl Boulder -- Apc-Dmg(A), Apc-Dmg/Rchg(43), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45)
Level 38: Seismic Smash -- Hct-Dam%(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(40), UnbCns-Dam%(47)
Level 41: Combat Jumping -- Empty(A)
Level 44: Super Jump -- Lnch-+Special(A)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(47)
Level 49: Build Up -- GssSynFr--Build%(A), AdjTrg-Rchg(49), AdjTrg-ToHit/Rchg(49), AdjTrg-EndRdx/Rchg(50)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(9), Mrc-Rcvry+(11)
Level 2: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(11), PwrTrns-+Heal(36)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Musculature Core Paragon
Level 44: Double Jump
------------

 

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