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Posted (edited)

Hi all!

 

I was going through some old threads, and I dug into @Galaxy Brain’s Blaster Primary Comparison charts. It seemed like, while missing out on the raw damage of a fire blaster, Water made up for it a bit with the safety it provides.

 

As I’m looking to make a primarily solo played Blaster, this is important to me! I was curious: do any of you feel there are any secondaries that really shine with Water Blast as a primary? I was looking to play mostly a “hover” style of Blaster, but I’m open on this as well. Water/Temp or Water/Eng seem like good ranged options.

 

Water/Atomic seems like it could be a lot of fun, but would be more of an in your face kind of style I believe. Water/Fire as well.

 

I appreciate any suggestions!

Edited by StriderIV
Posted

I went with Sonic for more AoE's and the awesome S/L resists you get from it.

Also it has -Res.

So i capped the S/L resists and capped ranged def and it's really fun to play.

And it fits with water blast thematically.

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Posted
36 minutes ago, Chelsea Rorec said:

I went with Sonic for more AoE's and the awesome S/L resists you get from it.

Also it has -Res.

So i capped the S/L resists and capped ranged def and it's really fun to play.

And it fits with water blast thematically.

One I didn’t think of, great suggestion.

Posted

Water Blast is so great, it pairs with anything.  I prefer fighting in melee range with my blasters (even as soloists) and give a second shout out to Water/Martial, and to: /Fire, /Temporal, /Atomic, /Sonic, /Dark, /Mental, and even though I haven't tried yet... /Earth as I think it would be similar in playstyle.  

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Posted (edited)

Water/atomic/fire.

 

1: Procced char and the atomic hold make up for water's 'eh' single target damage.

 

2: Between FFB and atomic's buffs, all the recharge you could ever need.

 

3: Can be built to blap or go pure ranged.

Edited by ScarySai
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Posted (edited)
2 hours ago, ScarySai said:

Water/atomic/fire.

 

1: Procced char and the atomic hold make up for water's 'eh' single target damage.

 

2: Between FFB and atomic's buffs, all the recharge you could ever need.

 

3: Can be built to blap or go pure ranged.

Nice man, gonna have to take a look at these sets. Seems like it’d have some good built in mitigation as well. I think @Linea’s 801 Blaster project is actually this combo.

Edited by StriderIV
Posted
5 hours ago, kelika2 said:

/energy for an almost pure 100% water blasting experience

all you need/want is buildup and energize

Seems like that would work great at range. Really free up focusing on just blastin’ haha

Posted

I have a Water/Fire for pure damage and the somewhat paradoxical nature of the combo.  That said I love how conceptually flexable Water is with recoloring so I made it look more like oil than water.  Gameplay wise, it turns into a kill or be killed scenario, with very little in the way of mitigation other than some KB from Burst and Geyser (plus a KD proc in Fire Sword Circle).  Bonfire with a KB>KD is a big help for sure.  But when things go right, not much survives the barrage of AoEs I have at my disposal.  Water Burst and Steam Spray, then jump in with Fire Sword Circle and Burn along with Hot Feet and Cauterizing Aura, so much killing power.

  • Like 1

Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

  • 2 weeks later
Posted

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Blaster
Primary Power Set: Water Blast
Secondary Power Set: Atomic Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Teleportation
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Aqua Bolt -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg(3), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/Rchg(7)
Level 1: Electron Shackles -- TraoftheH-Immob/Acc(A)
Level 2: Water Burst -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(9), PstBls-Dam%(9), Bmbdmt-Acc/Dam/Rech(11), Bmbdmt-+FireDmg(11), FrcFdb-Rechg%(13)
Level 4: Positron Cell -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(13), Apc-Dam%(15), UnbCns-Dam%(15), GhsWdwEmb-Dam%(17), GldNet-Dam%(17)
Level 6: Whirlpool -- Bmbdmt-Dam(A), Bmbdmt-+FireDmg(19), JvlVll-Dam%(19), PstBls-Dam%(21), Ann-ResDeb%(21), AchHee-ResDeb%(23)
Level 8: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(23)
Level 10: Ionize -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(50)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), Ksm-ToHit+(25)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 16: Beta Decay -- AchHee-ResDeb%(A)
Level 18: Tidal Forces -- RechRdx-I(A)
Level 20: Metabolic Acceleration -- NmnCnv-Regen/Rcvry+(A), NmnCnv-EndRdx/Rchg(27), NmnCnv-Heal/EndRdx(29), NmnCnv-Heal(29), NmnCnv-Heal/Rchg(31), NmnCnv-Heal/EndRdx/Rchg(31)
Level 22: Dehydrate -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(31), TchofLadG-%Dam(33), TchoftheN-%Dam(33), ShlBrk-%Dam(33), AchHee-ResDeb%(34)
Level 24: Water Jet -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/EndRdx(36), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(36), SprBlsWrt-Rchg/Dmg%(36)
Level 26: Teleport Target -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(39)
Level 28: Negatron Slam -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(39), Hct-Dam%(50)
Level 30: Boxing -- Empty(A)
Level 32: Geyser -- Rgn-Dmg(A), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(40), Rgn-Acc/Rchg(40), Rgn-Dmg/EndRdx(40), FrcFdb-Rechg%(42)
Level 35: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(42)
Level 38: Combat Teleport -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(42)
Level 41: Scorpion Shield -- Rct-Def(A), Rct-Def/EndRdx(43), Rct-EndRdx/Rchg(43), Rct-Def/Rchg(43), Rct-Def/EndRdx/Rchg(45), Rct-ResDam%(45)
Level 44: Radioactive Cloud -- Lck-%Hold(A), Lck-Acc/Hold(45), Lck-Acc/Rchg(46), Lck-Acc/EndRdx/Rchg/Hold(46), Lck-Rchg/Hold(46), Lck-EndRdx/Rchg/Hold(48)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(48), Rct-Def/EndRdx(48)
Level 49: Fold Space -- Acc-I(A), RechRdx-I(50)
Level 1: Defiance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(7)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 14: Speed Phase
------------

 

 

  • Like 1
  • 1 month later
Posted
On 2/21/2022 at 1:20 PM, ScarySai said:

Water/atomic/fire.

 

1: Procced char and the atomic hold make up for water's 'eh' single target damage.

 

2: Between FFB and atomic's buffs, all the recharge you could ever need.

 

3: Can be built to blap or go pure ranged.

Do you have a build for this to get started. This is gonna be first attempt to play a blaster lol

 

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