MirrorDarkly Posted January 20, 2023 Posted January 20, 2023 So one things I've noticed is that compared to most other defensive sets Regeneration gets almost no resistance to debuffs. Compare it to SR which gets almost complete immunity to defense reduction and 40% resistance to slows for good measure. Or Invulnerability which gets defense, slow, endurance and recovery resistances, etc... Shouldn't, at minimum, Regeneration be as resistant to Regen/Heal debuffs as SR is to defense reduction since if anything Regen is more dependent on returning health than SR is on avoiding attacks (SR getting its scaling damage resistance as your health drops)? And really more like a resist set because, just like them, they will be hit by a lot of debuffs SR or another defense set would avoid? You could point to Willpower as another heal based set that doesn't get much debuff protection but again I ask, is there a reason for that? It's not like either set makes for the hardest to kill character possible or like adds *anything* to your offense. Unlike say Rad which gets; really good damage resistance (can be raised to at or near cap for most damage types), self healing, lots of absorb, (the effectiveness of both being increased by the aforementioned high damage resistance), easy endurance management, + Recharge, + damage, and an extra AoE attack for good measure. And yes I know I could just use Rad armor, but this is more about trying to understand how the sets are balanced and why they are/were considered roughly equal by the developers. 1
biostem Posted January 20, 2023 Posted January 20, 2023 Dumb question - is there such a thing a -regen resistance?
Rudra Posted January 20, 2023 Posted January 20, 2023 Closest thing to it would be having unresistable regeneration. There is no -regen resistance in the game.
Major_Decoy Posted January 20, 2023 Posted January 20, 2023 (edited) 6 minutes ago, biostem said: Dumb question - is there such a thing a -regen resistance? Yes, it's in a few powers in radiation armour. https://cod.uberguy.net/html/power.html?power=tanker_defense.radiation_armor.radiation_therapy&at=tanker https://cod.uberguy.net/html/power.html?power=tanker_defense.radiation_armor.gamma_boost&at=tanker Edited January 20, 2023 by Major_Decoy 1
biostem Posted January 20, 2023 Posted January 20, 2023 2 minutes ago, Major_Decoy said: Yes, it's in a few powers in radiation armour. Gotcha. What's weird, is the Homecoming WiKi says: Radiation Therapy 8 16 PBAoE, Minor DMG(Energy), Minor DoT(Toxic), Foe -Regen, Self +HP, +End, Res(-Regen) (except Tanker) Either way, since that is the case, then, yes, regen should get -regen resistance in spades...
Rudra Posted January 20, 2023 Posted January 20, 2023 3 minutes ago, Major_Decoy said: Yes, it's in a few powers in radiation armour. https://cod.uberguy.net/html/power.html?power=tanker_defense.radiation_armor.radiation_therapy&at=tanker That's a new one on me. Thanks. Does only rad armor have this?
MirrorDarkly Posted January 20, 2023 Author Posted January 20, 2023 (edited) 16 minutes ago, biostem said: Dumb question - is there such a thing a -regen resistance? Yes, regen (and some other sets) gets some: https://cod.uberguy.net/html/power.html?power=scrapper_defense.regeneration.fast_healing&at=scrapper But not a lot, also I don't think it applies to self healing such as reconstruction. Edit: And Regen actually has very poor +regeneration outside of Instant Healing*, ironically enough, so I would argue resistance to heal debuffs might be more important than resistance to regen debuffs. *Not Sentinels Edited January 20, 2023 by MirrorDarkly 1
Major_Decoy Posted January 20, 2023 Posted January 20, 2023 https://cod.uberguy.net/html/power.html?power=tanker_defense.willpower.fast_healing&at=tanker https://cod.uberguy.net/html/power.html?power=brute_defense.regeneration.fast_healing&at=brute
MirrorDarkly Posted January 20, 2023 Author Posted January 20, 2023 4 minutes ago, Rudra said: That's a new one on me. Thanks. Does only rad armor have this? Yes under gama-boost, along with 86.5% Resistance (Endurance, Recovery). https://cod.uberguy.net/html/power.html?power=tanker_defense.radiation_armor.gamma_boost&at=tanker
Captain Fabulous Posted January 20, 2023 Posted January 20, 2023 Honestly, Regeneration is in really poor shape and desperately needs a balance pass. It's a shadow of its former glory. 1
MirrorDarkly Posted January 20, 2023 Author Posted January 20, 2023 1 minute ago, Captain Fabulous said: Honestly, Regeneration is in really poor shape and desperately needs a balance pass. It's a shadow of its former glory. Yes I do agree... but the lack of debuff protection really stuck out to me considering all the hits it takes.
Vanden Posted January 21, 2023 Posted January 21, 2023 It sounds like you guys are talking about buffing regen. 1 6 A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
kelika2 Posted January 21, 2023 Posted January 21, 2023 Because even with max 10%/tick regeneration, it still takes 10 seconds to fully heal. you will get burst down in most max level/higher level than you cases. having debuff resistance wont help much. there is a much deeper mechanical issue here for regen that adding more resistance regen debuff to wont do much and the second biggest problem is that people take set names way too seriously to the point where it hinders development and/or community ideas that may get hurdled over someday. Did the world crumble when SUPER REFLEXES get some scaling damage resist and absorption? Did reality start to warp when Invul got a bit of psi def/resist?
BrandX Posted January 22, 2023 Posted January 22, 2023 On 1/20/2023 at 6:05 PM, kelika2 said: Because even with max 10%/tick regeneration, it still takes 10 seconds to fully heal. you will get burst down in most max level/higher level than you cases. having debuff resistance wont help much. there is a much deeper mechanical issue here for regen that adding more resistance regen debuff to wont do much and the second biggest problem is that people take set names way too seriously to the point where it hinders development and/or community ideas that may get hurdled over someday. Did the world crumble when SUPER REFLEXES get some scaling damage resist and absorption? Did reality start to warp when Invul got a bit of psi def/resist? I don't recall SR getting Absorption, was it sentinel version that I believe lacks Mez protection for it? I thought Regen getting some debuff protection could maybe work for it. Lots of DDR for instance, but then they have to build up that defense through other powers and IOs.
kelika2 Posted January 22, 2023 Posted January 22, 2023 2 hours ago, BrandX said: I don't recall SR getting Absorption, was it sentinel version that I believe lacks Mez protection for it? They give up mez protection magnitude. taking the absorb moves mez prot to the toggles. mag4-5. its been awhile
aethereal Posted January 22, 2023 Posted January 22, 2023 (edited) On 1/20/2023 at 5:05 PM, kelika2 said: Because even with max 10%/tick regeneration, it still takes 10 seconds to fully heal. you will get burst down in most max level/higher level than you cases. having debuff resistance wont help much. there is a much deeper mechanical issue here for regen that adding more resistance regen debuff to wont do much I agree, regeneration debuff resistance isn't regeneration's only or even main problem. On 1/20/2023 at 5:05 PM, kelika2 said: and the second biggest problem is that people take set names way too seriously to the point where it hinders development and/or community ideas that may get hurdled over someday. Yeah, man, I wish people would take one step closer than just looking at the set name. If your regen is floored in Regen, you still have Reconstruction, Dull Pain, and Moment of Glory to mitigate damage. (And Revive to stand you up again, hopefully sans debuffs, if you fall). If Regen has a debuff resistance that it badly needs, it's Slow Resistance, but even that isn't its only or even main problem. Edited January 22, 2023 by aethereal
BrandX Posted January 23, 2023 Posted January 23, 2023 1 hour ago, aethereal said: I agree, regeneration debuff resistance isn't regeneration's only or even main problem. Yeah, man, I wish people would take one step closer than just looking at the set name. If your regen is floored in Regen, you still have Reconstruction, Dull Pain, and Moment of Glory to mitigate damage. (And Revive to stand you up again, hopefully sans debuffs, if you fall). If Regen has a debuff resistance that it badly needs, it's Slow Resistance, but even that isn't its only or even main problem. I missed that on the SR! O.O I will have to respec my Sentinel.
ninja surprise Posted January 23, 2023 Posted January 23, 2023 It's a common theme, make Regen immune to debuffs like slow, end drain, and -regen. But regen is already OP so not likely.
BrandX Posted January 24, 2023 Posted January 24, 2023 5 hours ago, ninja surprise said: It's a common theme, make Regen immune to debuffs like slow, end drain, and -regen. But regen is already OP so not likely. I have not felt Regen to be OP compared to any others when running TFs and Trials.
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