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Acrobatic Skills?


drgantz

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Well, there's Jump Kick, as far as pools. 

/em Backflip for an emote...

Some of Martial Arts animations have you flipping, as I remember (been a *while* though.)

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Does the super reflexes tier 9 still do a backflip?  I remember that being a thing, but my rememberer isn't what it used to be.

 

I do think MA is your best bet.  It does a spin kick and a leaping kick that turns into a backflip.

 

Edited by Shred Monkey
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24 minutes ago, Shred Monkey said:

I do think MA is your best bet.  It does a spin kick and a leaping kick that turns into a backflip.

Dragon's Tail and Eagle's Claw, I believe. And that's a good rec.  Base MA is super "kicky," though you can choose some "fisty" animations instead, iirc. 

Edited by cranebump
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Parkour Stance gives you backflips as well, so you can use Athletic Run if you like that better.

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Martial Assault: Spinning Kick is what it says.  Explosive Shuriken's animation is a leap, spin and throw.  Dragon's Tail, drop to the floor and sweep the leg, Johnny.  Throw in Jump Kick every other, or every 3rd, attack and you'll have a seamless acrobatic attack chain.

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2 hours ago, drgantz said:

Are there any ablities that have an acrobatic appearance, such as doing flips?

To my knowledge,  Ninja Run is the only ability that can do  this.

Adding my voice to the MA pitch.   It is absolutely beautiful to have a scrapper run at a 6+ NPC mob, use Ninja Run to low somersault over their heads, land on the other side and immediately sweep into a Dragon's Tail, then follow through on any remaining standing target with Eagle's Claw.  Poetry in motion. This is why I have repeatedly asked for a single enhancement slot to for endurance reduction to neutralize Ninja Run's end drain.  Lacking that, I have to switch it off when I should be continuing its use.

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3 minutes ago, Techwright said:

Adding my voice to the MA pitch.   It is absolutely beautiful to have a scrapper run at a 6+ NPC mob, use Ninja Run to low somersault over their heads, land on the other side and immediately sweep into a Dragon's Tail, then follow through on any remaining standing target with Eagle's Claw.  Poetry in motion. This is why I have repeatedly asked for a single enhancement slot to for endurance reduction to neutralize Ninja Run's end drain.  Lacking that, I have to switch it off when I should be continuing its use.

 

always_a_ninja.thumb.jpg.e7a628b4c7c1c203f9a595466d252f09.jpg

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You could mix in some flip emotes with the attacks as well.

 

flip

Ghost_Widow_Emote_Flip.gif

 

 

 

Just make a macro and put them in you try and use them between power executions

/macro flip "e flip"

 

 

 

 

Edited by UltraAlt
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