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Next Defender: Poison/???


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The cones don't have a lot of synergy, but if you want the maximum -res, Sonic (it can do 85% with a single stack). My Poison/Sonic does nasty things to hard targets.

Uunderdog - Radiation/Radiation Scrapper | Uundertaker - Radiation/Dark Corruptor | Uun - Martial Arts/Invulnerability Scrapper | Uunison - Gravity/Storm Controller | Uuncola - Ice/Temporal Blaster | Uundergrowth - Plant/Martial Dominator

Uunstable - Super Reflexes/Staff Fighting Tanker | Uunreal - Fire/Time Corruptor | Uunrest - Dark/Tactical Arrow Blaster | Uunseen - Illusion/Poison Controller | Uuncool - Cold/Beam Rifle Defender | Uunderground - Earth/Earth Dominator

Uunknown - Mind/Psionic Dominator | Uunplugged - Stone/Electric Brute | Uunfair - Archery/Trick Arrow Corruptor | Uunsung - Dual Pistols/Ninja Blaster | Uunflammable - Fire/Nature Controller | Uunflappable - War Mace/Willpower Brute

Uundead - Dark/Dark Tank | Uunfit - Water/Martial Blaster | Uunwrapped - Dark/Dark Dominator | Uunchill - Ice/Kinetics Corruptor | Uunpleasant - Energy/Energy Stalker | Uunbrella - Radiation/Radiation Sentinel | Uunsafari - Beasts/Traps MM

Uungnome - Nature/Seismic Defender | Uunsavory - Poson/Sonic Defender | Uunicycle - Broad Sword/Shield Scrapper | Uuntouchable - Illusion/Time Controller | Uunferno - Fire/Fire Tank

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I use a poison/rad def, a fire/poison corruptor, and a electric control/poison troller.

 

Poison is a very versatile powerset and it's great that you only really need 3 (maybe 4 with poison trap as well) powers that are absolutely necessary. And they don't require much for slotting so it gives you a ton of flexibility for your other set and pool powers.

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5 minutes ago, smnolimits43 said:

The problem i'm having right now is Accuracy

Defenders get the greatest benefit out of tactics, which is tohit instead of just an acc buff, AND it benefits your entire team.  It can be a costly toggle to run, but provides a huge benefit.

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14 minutes ago, smnolimits43 said:

The problem i'm having right now is Accuracy

Silly question, but, are you slotting for accuracy?  A single Accuracy SO (or 30+ IO) will get you to 95% chance to hit against +0s.  And that's before the defense debuff in Venomous Gas (which I think is auto hit).

 

Maneuvers/Assault and Tactics is another good choice, as biostem said, though poison can be a bit end heavy, so running two of those toggles can hurt the blue bar, but hey, two leadership picks means you can get Vengeance!

What this team needs is more Defenders

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Toot me own horn!

I love my poison/fire/psy def.

Poison Guide - a guide to the most deadly poisons

 

If I were to pick a runner up I'd look at poison/seismic. Empowered stalag is impressive and the seismic waves mesh really well with venomous gas.

Poison/Psi is also looking good with the recent Psi changes.

 

Slotted well the defender ATO's provide a lot of healing and absorb.

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40 minutes ago, Psyonico said:

two leadership picks means you can get Vengeance!

And if you took maneuvers on your way to tactics and vengeance, you get 2 LotG mules!

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I've been running poison/storm and with some basic slotting in the 30s it's a pretty sold defender.  Storm Cell actually has a -ToHit baked in which goes nicely with poisons various -ToHit debuffs.

 

I've been playing this defender aggressively in melee and didn't take Jet Stream (the cone) and so far it works out quite well.

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