lemming Posted May 25 Share Posted May 25 6 hours ago, twozerofoxtrot said: Hey shout out to Cobalt Arachne who actually dug into the redside lore and wrote an incredible TF that not only respects what was written but builds on it and its characters (PsiCurse, Becky, King Midas, and love or hate her: Zoe). Sorry to see a bunch of people say it was written poorly. Sucks that apparently nobody paid attention to the perfectly designed cut scenes, the NPC Dialog that is dropped in local when team leads speaks to NPCs, or even look at the souvenir afterward if there's any confusion. Not universal opinions by any means. It's a lot to take in, but the various lore callbacks and everything are great. I can see why people have issues with it, but I enjoy it. 1 Link to comment Share on other sites More sharing options...
brasilgringo Posted May 28 Share Posted May 28 Is there a link or wiki somewhere that actually explains the story in detail of Aeon? Because it really doesn't make much sense to me, and I've run it a fair amount. 1 Link to comment Share on other sites More sharing options...
rolandgrey Posted May 28 Share Posted May 28 3 hours ago, brasilgringo said: Is there a link or wiki somewhere that actually explains the story in detail of Aeon? Because it really doesn't make much sense to me, and I've run it a fair amount. Well, here's the Homecoming Wiki entry... https://homecoming.wiki/wiki/Dr._Aeon_Strike_Force If you're well-versed in the lore of the game, then the Aeon Strike Force makes a lot of sense. I'm not saying that to knock on you, just pointing out a simple fact. The Aeon Strike Force's central conflict revolves around a device called the D-Rifter, a device that was a throwaway MacGuffin in a single mission provided by the Golden Roller in Cap Au Diable. Everything else in the Strike Force is derived from the concepts provided by the D-Rifter, a device that draws in random things from random dimensions. It's a run through the game's stories and events from all across the game, but with the twist that these are alternate takes on them. The average player who just tags along and beats up big groups of enemies to gain XP and level up to maximum or just speedruns through the maps to get end-mission rewards as fast as possible? This stuff's going to fly over their heads because they skipped the dialogue, the clues, the collecting evidence, and when the cutscenes came up, they rolled their eyes and grumbled or went to get a drink or snack. If you don't pay attention to the story in the rest of the game, the story of the Aeon Strike Force WILL fly right over your head. 1 1 1 You can be a good man, the best man in the world... But there will always be somebody who hates a good man. Link to comment Share on other sites More sharing options...
Rigged Posted May 29 Share Posted May 29 On 5/24/2023 at 1:02 AM, Snarky said: 2) Starred. Just impossible for me. I am a carry. I will prob pay a good team for the badges on a toon if I ever want them. Have not done a starred ASF, so I don't understand: what about the Aeon SF makes the starred version so much harder than other starred TFs? If you can do the starred ITF I presume the starred ASF is not particularly more challenging. I have only done the ASF a couple of times myself, but I have a different point of view: It is sadly destined to become like so many other unpopular TFs because of how long it is, run only when it is the WST. I read the writing but personally was annoyed I could not follow the long conversations during briefings. Only the TF leader can do that. If you ask me, the golden roller mission should have been a separate trial, removing the optional objectives to shorten it. The rest of the missions being the main TF would have been fine. Everlasting, even though I do not RP, as: Doctor Hadius, Crab Spider (Main) ~ Aeronwen, Rad/Super Strength/Mu Tanker ~ Mortality Black, Time/Dual Pistols/Soul Defender ~ Vextravaganza, Illusion/Dark/Psi Controller ~ Baneframe, Robots/Time/Mace Mastermind ~ Zippy-Zap, Electric Armor/Dark Melee/Soul Tanker ~ Laser Lily, Beam Rifle/Energy Aura/Leviathan Sentinel Link to comment Share on other sites More sharing options...
Snarky Posted May 29 Author Share Posted May 29 5 hours ago, Rigged said: Have not done a starred ASF, so I don't understand: what about the Aeon SF makes the starred version so much harder than other starred TFs? If you can do the starred ITF I presume the starred ASF is not particularly more challenging. One of my main issues with Aeon is getting to the objectives (and understanding) Now, turn everything in the TF into haunted house murder bots and I am pretty much done. Link to comment Share on other sites More sharing options...
Chronicler J Posted May 29 Share Posted May 29 On 5/23/2023 at 1:02 PM, Snarky said: i exit mission, open AH to restock insp This is really funny. 1 Link to comment Share on other sites More sharing options...
Snarky Posted May 29 Author Share Posted May 29 24 minutes ago, Chronicler J said: This is really funny. Well, I mean between missions. It is just a habit of long term play. /macro AH AH gives a power button to open AH and I exit the mission (after it ends) open AH, grab a stack or two or insp, close and head to next door. takes ...10-15 secs tops...? But that is not nearly fast enough with a speed Aeon crew. (and I have slower travel powers. Mystic Flight has a TP I use to strealth past mobs. But it is one of the slower travels in CoH) Link to comment Share on other sites More sharing options...
Shadeknight Posted May 29 Share Posted May 29 What a Thread. 13 hours ago, Rigged said: If you can do the starred ITF I presume the starred ASF is not particularly more challenging. The HM ITF is plain smash/lethal with a sprinkle of energy/negative damage. The most annoying aspects being the Hostless and the Immunes fort'ing an EB and then TPIng away. The colossi and then the two-part fight against Romulus being the major hurdles. The HM ASF has a few nastier tricks up its sleeve. Smelters with Melt Armor that stacks, Rifters that do that SUCC, Brickernauts that self-destruct (1HKO), and some varying intensity of AV mechanics. It's a beefy thing to go against. Any of the AV fights barring Roller can end up being the make or break depending. 2 i am entering my unhinged villain era. i am the local forum cop. fear my keystrokes. Link to comment Share on other sites More sharing options...
Game Master GM Crumpet Posted Tuesday at 09:05 AM Game Master Share Posted Tuesday at 09:05 AM As a story I find it quite compelling. As a SF I nope right out of there. It's not one I enjoy or wish to play again, and you know what? That's perfectly fine. We don't all enjoy the same things. Players were complaining the content was too easy, that there wasn't anything complicated they had to work hard on to discover strategies and builds to take it on. The devs listened, and created both a very complicated SF and a new difficulty system that made players have to work for the rewards. Now all I hear is "It's too hard, My Defender is useless. I can't play a controller on this" etc. etc. There is going to be stuff you love, and stuff you don't. You can't please everyone. There are players who like this SF and have worked hard to the point they can speed run it and snatch the goodies. Which is fine for them. What's not fine is if those same speed runners berate players new to the SF for being noobs and not knowing exactly what's going on, and not being in the right place immediately. For players like me who don't really know what's going on and just follow along behind and hit things it's not ideal. I did it on Beta before release and wanted to linger and look at all the fun stuff in there, of which there is a vast amount. There are so many fun easter eggs scattered around, plus fun NPCs (Becky) and I wish there was a low diff version you could run solo and just meander through enjoying the very hard work that went into making it. I wouldn't even care if there were no badges on the "easy" version. Or any PaPs. Just a standard XP/inf/merits reward for completing a standard story arc. But as it is it wasn't created for players like me. It was created for those players who wanted a challenge and something past "Oh God, not Penny Yin again". 4 1 1 Link to comment Share on other sites More sharing options...
Jiro Ito Posted Tuesday at 03:29 PM Share Posted Tuesday at 03:29 PM I love hard mode Aeon SFs! I like hard mode ITFs less, I feel like they're much harder than Aeons at like difficulty, and without the reward of a Dysnc at the end; plus Aeon has lots of optional content throughout (ripple AVs), while all of the added stuff in ITF is required (monstrous robots and Vandal). The hard stuff also makes me a better player. A standard TF I've done a lot doesn't teach me anything new about my AT, or powersets, or how I've gone about selecting powers and slotting enhancements. 4 stars makes me put a lot more thought into it. I hate speed runs. No time for jokes, no making new friends, no "fun." Fun for me is different than fun for others, and that's fine. I'd rather do a single 4 star Aeon with the Vanguard fight in 90 minutes, taking our time, making jokes, taking the side roads, then speed run the same ol' easy stuff and not say anything at all. It helps to have a regular group of pals to run this stuff with, so things don't get bogged down. 2 Play my AE Adventures, listed under @Jiro Ito, including award winners: "The Headless Huntsman of Salamanca" #43870 **Scrapbot AE Contest Winner May 2022** "On the Claw-Tipped Wings of Betrayal" #43524 **November 2021 Dev's Choice** "The Defenders of Talos" #44578 **Mission Architect Competition Winner for October 2021: REBIRTH** Link to comment Share on other sites More sharing options...
JasperStone Posted Tuesday at 04:15 PM Share Posted Tuesday at 04:15 PM 7 hours ago, GM Crumpet said: As a story I find it quite compelling. As a SF I nope right out of there. It's not one I enjoy or wish to play again, and you know what? That's perfectly fine. We don't all enjoy the same things. Players were complaining the content was too easy, that there wasn't anything complicated they had to work hard on to discover strategies and builds to take it on. The devs listened, and created both a very complicated SF and a new difficulty system that made players have to work for the rewards. Now all I hear is "It's too hard, My Defender is useless. I can't play a controller on this" etc. etc. There is going to be stuff you love, and stuff you don't. You can't please everyone. There are players who like this SF and have worked hard to the point they can speed run it and snatch the goodies. Which is fine for them. What's not fine is if those same speed runners berate players new to the SF for being noobs and not knowing exactly what's going on, and not being in the right place immediately. For players like me who don't really know what's going on and just follow along behind and hit things it's not ideal. I did it on Beta before release and wanted to linger and look at all the fun stuff in there, of which there is a vast amount. There are so many fun easter eggs scattered around, plus fun NPCs (Becky) and I wish there was a low diff version you could run solo and just meander through enjoying the very hard work that went into making it. I wouldn't even care if there were no badges on the "easy" version. Or any PaPs. Just a standard XP/inf/merits reward for completing a standard story arc. But as it is it wasn't created for players like me. It was created for those players who wanted a challenge and something past "Oh God, not Penny Yin again". Not a fan of Aeon, but I do love the new difficulties modes especially for ITFs 🙂 1 Link to comment Share on other sites More sharing options...
carroto Posted Tuesday at 04:38 PM Share Posted Tuesday at 04:38 PM On 5/28/2023 at 4:19 AM, brasilgringo said: it really doesn't make much sense to me, and I've run it a fair amount. Yeah that's one thing that separates ASF from all other content in the game for me. Not matter how many times I play it I still have no idea what's going on. Everyone rushes here and there and incan's the team so okay we're here now for some reason. If I try to go slow and find my own way through on a squishy I guess some (or all) of the mobs have increased perception? So I can't even look around without getting ganked. At this point I've just accepted I won't probably ever understand it and any time I join I'm expecting the pros to carry me. 1 Make your own proc chance charts Link to comment Share on other sites More sharing options...
Bio-Link Posted Wednesday at 11:41 AM Share Posted Wednesday at 11:41 AM well you just need to do it enough, i enjoy 4* ASF, one of the few things that are challenging anymore, and the rewards are really worth it, you need a good team though as it is one of the few things that can fail unless the team knows what it is doing, cant remember last time i failed anything else exept maybe keyes, when people are killin AM. Link to comment Share on other sites More sharing options...
BurtHutt Posted Thursday at 03:20 PM Share Posted Thursday at 03:20 PM On 5/30/2023 at 2:05 AM, GM Crumpet said: As a story I find it quite compelling. As a SF I nope right out of there. It's not one I enjoy or wish to play again, and you know what? That's perfectly fine. We don't all enjoy the same things. Players were complaining the content was too easy, that there wasn't anything complicated they had to work hard on to discover strategies and builds to take it on. The devs listened, and created both a very complicated SF and a new difficulty system that made players have to work for the rewards. Now all I hear is "It's too hard, My Defender is useless. I can't play a controller on this" etc. etc. There is going to be stuff you love, and stuff you don't. You can't please everyone. There are players who like this SF and have worked hard to the point they can speed run it and snatch the goodies. Which is fine for them. What's not fine is if those same speed runners berate players new to the SF for being noobs and not knowing exactly what's going on, and not being in the right place immediately. For players like me who don't really know what's going on and just follow along behind and hit things it's not ideal. I did it on Beta before release and wanted to linger and look at all the fun stuff in there, of which there is a vast amount. There are so many fun easter eggs scattered around, plus fun NPCs (Becky) and I wish there was a low diff version you could run solo and just meander through enjoying the very hard work that went into making it. I wouldn't even care if there were no badges on the "easy" version. Or any PaPs. Just a standard XP/inf/merits reward for completing a standard story arc. But as it is it wasn't created for players like me. It was created for those players who wanted a challenge and something past "Oh God, not Penny Yin again". Very interesting points. Is there a chance the HC team could post which TFs/SFs/Trials etc get played and how much? I really don't enjoy the Aeon SF and I'm wondering if I'm in the minority or... It's impossible to tell from the forums as a small amount come on here. I don't see Aeon advertised too much on Excel but I'm not on as much as I once was. I do like your point about how it wasn't designed for you. I might be in the same boat. So, who was it designed for? How many players take a look at all the small details and have read all of the info as they played? I would guess a small amount. Wouldn't it make sense to maybe have future content that isn't as densely packed and more streamlined? I'm more than happy these hard modes have been added but the issues with Aeon aren't the modes, IMO. I feel its just too much written material and too many details....and maybe a mission or two too long. Link to comment Share on other sites More sharing options...
Glowman Posted Thursday at 03:32 PM Share Posted Thursday at 03:32 PM Couldn't many of the criticisms just be addressed by starting your own Aeon and advertising it as a slow roll/RP/learning experience run? It's not that tough at all at 1 *. There aren't currently a lot of casual runs advertised (at least on Everlasting), but that would be easy enough to change. Link to comment Share on other sites More sharing options...
BurtHutt Posted Thursday at 04:06 PM Share Posted Thursday at 04:06 PM 32 minutes ago, Glowman said: Couldn't many of the criticisms just be addressed by starting your own Aeon and advertising it as a slow roll/RP/learning experience run? It's not that tough at all at 1 *. There aren't currently a lot of casual runs advertised (at least on Everlasting), but that would be easy enough to change. I have done this but it is so convoluted that it was still annoying... and wasn't a lot of fun. 1 Link to comment Share on other sites More sharing options...
Brawlin Posted Saturday at 08:48 AM Share Posted Saturday at 08:48 AM The mission should've been cut into parts to make it more digestible at higher difficulties and challenge settings. Would run it a lot more outside of my own friend group if it didn't take ~2hrs+ to clear with pugs. The Vanguard is one of the only fun fights to tank in the game and in order to try it you have to spend 60+ minutes running around clearing trash, then after you clear it you have to spend another 60 minutes clearing trash waiting for your reward because lets face it; a lone kinetic melee AV that has the gimmick of blue vomit and a allergy to lava isnt that much to look forward to after the awesome fight against the Vangaurd. The pacing of the ASF kills it. 1 I like to fight. Link to comment Share on other sites More sharing options...
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