Developer The Curator Posted March 19 Developer Share Posted March 19 Head on over to the Patch Notes page to read the full notes. Link to comment Share on other sites More sharing options...
Andreah Posted March 19 Share Posted March 19 (edited) Is Tequila still supported as of this patch? Those of us using it are not getting today's version. It updated for me, it just took near an hour - normally after a patch it's updated instantly. Another player said he had good luck be deleting the Tequila manifest to force it to re-acquire it. Edited March 19 by Andreah Link to comment Share on other sites More sharing options...
Lockely Posted March 19 Share Posted March 19 53 minutes ago, Andreah said: Is Tequila still supported as of this patch? Those of us using it are not getting today's version. It updated for me, it just took near an hour - normally after a patch it's updated instantly. Another player said he had good luck be deleting the Tequila manifest to force it to re-acquire it. FYI the devs highly recommend moving off Tequila to the HC launcher, as Tequila is not secure and can be loaded with a corrupt or malicious manifest by a bad actor. They've outright said support for Tequila is ending sooner rather than later. 1 Lockely's AE Tales: H: The Rook's Gambit (Arc ID 49351), P: Best Left Buried (WIP) Link to comment Share on other sites More sharing options...
City Council Number Six Posted March 19 City Council Share Posted March 19 1 hour ago, Andreah said: Is Tequila still supported as of this patch? Those of us using it are not getting today's version. It's not supported as in we don't offer technical support or help with it other than help migrating. We do still publish manifest updates for it and will publicly announce before that practice is discontinued. However, it's not integrated into our automated build & deploy system and requires manual steps to update. Availability of the people who can run those steps varies, so updates after a patch may be delayed. 1 Link to comment Share on other sites More sharing options...
BurtHutt Posted March 19 Share Posted March 19 Dumb question: where do we get the HC Launcher? 1 Link to comment Share on other sites More sharing options...
Glacier Peak Posted March 19 Share Posted March 19 50 minutes ago, BurtHutt said: Dumb question: where do we get the HC Launcher? https://forums.homecomingservers.com/getting-started/ 1 I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever.... Link to comment Share on other sites More sharing options...
Jacke Posted March 19 Share Posted March 19 51 minutes ago, BurtHutt said: Dumb question: where do we get the HC Launcher? Go to the HC forums main page. Scroll down until you see the HC Launcher section. 1 Remember! Let's be careful out there! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum Link to comment Share on other sites More sharing options...
Uun Posted March 19 Share Posted March 19 Fixed Rikti Portals objects found in specific missions from infinitely spawning Rikti enemies. While the portals are no longer spawning infinitely, they are still spawning very large numbers of enemies, including multiple bosses (which the Comm Officer portals don't spawn). Before this bug surfaced, I don't recall the Assault Portals in Serpent Drummer's mission spawning anything anything at all. Uuniverse Link to comment Share on other sites More sharing options...
JayboH Posted March 20 Share Posted March 20 What does adding accuracy do to Sonic Repulsion? Does it knock back more often, and does that still apply if you have a knockback to knockdown enh? Flint Eastwood Link to comment Share on other sites More sharing options...
Infinitum Posted March 20 Share Posted March 20 Was it changed to where Oroboros now has a countdown when switching characters? Link to comment Share on other sites More sharing options...
sbloyd Posted March 21 Share Posted March 21 (edited) • Added scaling HP to Giant Monsters when in the presence of more than 8 players. Is this true of Ukon Grai as well? Because damn, it took about a third of our clock time on the MSR to down him this afternoon (Zone raid). EDIT: Maybe we were just short on damage. Evening MSR took us less time. Edited March 21 by sbloyd Horizon Twilight, The Chernobyl Effect, XLR Mk8, Dodgeball, and a host of other alts all hanging out on Everlasting. Link to comment Share on other sites More sharing options...
Developer Dev Unitas Posted March 21 Developer Share Posted March 21 3 hours ago, sbloyd said: • Added scaling HP to Giant Monsters when in the presence of more than 8 players. Is this true of Ukon Grai as well? Because damn, it took about a third of our clock time on the MSR to down him this afternoon (Zone raid). EDIT: Maybe we were just short on damage. Evening MSR took us less time. Should be true of Ukon Grai! It's a change to the Colossal power and how it applies to Giant Monsters that have it. If you check the Giant Monster with a power analyzer (or the Entity search on CoD) and it's benefiting from Colossal, it is affected by this health scaling. 2 1 Link to comment Share on other sites More sharing options...
Recommended Posts