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Posted (edited)

Is Tequila still supported as of this patch? Those of us using it are not getting today's version.

 

It updated for me, it just took near an hour - normally after a patch it's updated instantly. Another player said he had good luck be deleting the Tequila manifest to force it to re-acquire it.

Edited by Andreah
Posted
53 minutes ago, Andreah said:

Is Tequila still supported as of this patch? Those of us using it are not getting today's version.

 

It updated for me, it just took near an hour - normally after a patch it's updated instantly. Another player said he had good luck be deleting the Tequila manifest to force it to re-acquire it.

 

FYI the devs highly recommend moving off Tequila to the HC launcher, as Tequila is not secure and can be loaded with a corrupt or malicious manifest by a bad actor. They've outright said support for Tequila is ending sooner rather than later.

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Posted
1 hour ago, Andreah said:

Is Tequila still supported as of this patch? Those of us using it are not getting today's version.

 

It's not supported as in we don't offer technical support or help with it other than help migrating. We do still publish manifest updates for it and will publicly announce before that practice is discontinued.

 

However, it's not integrated into our automated build & deploy system and requires manual steps to update. Availability of the people who can run those steps varies, so updates after a patch may be delayed.

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Posted
51 minutes ago, BurtHutt said:

Dumb question: where do we get the HC Launcher?

 

Go to the HC forums main page.  Scroll down until you see the HC Launcher section.

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Posted
  • Fixed Rikti Portals objects found in specific missions from infinitely spawning Rikti enemies.

While the portals are no longer spawning infinitely, they are still spawning very large numbers of enemies, including multiple bosses (which the Comm Officer portals don't spawn).  Before this bug surfaced, I don't recall the Assault Portals in Serpent Drummer's mission spawning anything anything at all.

Posted

What does adding accuracy do to Sonic Repulsion?  Does it knock back more often, and does that still apply if you have a knockback to knockdown enh?

image.png.440bd3ba66421192ca1fb954c5d313c2.pngspacer.pngFlint Eastwood

Posted (edited)

• Added scaling HP to Giant Monsters when in the presence of more than 8 players.

 

Is this true of Ukon Grai as well?  Because damn, it took about a third of our clock time on the MSR to down him this afternoon (Zone raid).

 

EDIT: Maybe we were just short on damage. Evening MSR took us less time. 

Edited by sbloyd

Horizon Twilight, The Chernobyl Effect, XLR Mk8, Dodgeball, and a host of other alts all hanging out on Everlasting.

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Posted
3 hours ago, sbloyd said:

• Added scaling HP to Giant Monsters when in the presence of more than 8 players.

 

Is this true of Ukon Grai as well?  Because damn, it took about a third of our clock time on the MSR to down him this afternoon (Zone raid).

 

EDIT: Maybe we were just short on damage. Evening MSR took us less time. 

Should be true of Ukon Grai!

 

It's a change to the Colossal power and how it applies to Giant Monsters that have it. If you check the Giant Monster with a power analyzer (or the Entity search on CoD) and it's benefiting from Colossal, it is affected by this health scaling.

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