Ukase Posted July 12 Posted July 12 In this particular section of the forum, do I need to spell out what's wrong with this picture? I hope not. I don't know the who, or which server, but between all of us who monitor this particular section, we should be able to let folks know these are still seeded at 10M. I have noticed, more than once, on Indomitable, that a bid for 10M will sit for about 10-15 seconds before it goes through. I can only assume the hamsters that feed the wheel that drives the AH are malnourished.
Glacier Peak Posted July 13 Posted July 13 1 hour ago, Ukase said: on Indomitable The Auction House is cross server. 1 I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
Ukase Posted July 13 Author Posted July 13 (edited) 44 minutes ago, Glacier Peak said: The Auction House is cross server. I merely state the server I was on when I used the AH and experienced the issue; this way people aren't inclined to think it's because the server is so densely populated. I have known the AH is cross-server since day one. Thank you for making it clear I need to be more clear when I write. Edited July 13 by Ukase 1
Glacier Peak Posted July 13 Posted July 13 18 minutes ago, Ukase said: I merely state the server I was on when I used the AH and experienced the issue; this way people aren't inclined to think it's because the server is so densely populated. I have known the AH is cross-server since day one. Thank you for making it clear I need to be more clear when I write. Oh, then that's actually a good point to make! The least laggy server having a delay. Well I was buying these earlier today and I didn't experience this. Then again I did 10 mill inf flat, not an extra 01. I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
Luminara Posted July 13 Posted July 13 The extra 1 probably an over-spending prevention measure. 100,000,010 would catch one's eye if the last digit was supposed to be 1. Get busy living... or get busy dying. That's goddamn right.
Ukase Posted July 14 Author Posted July 14 On 7/12/2024 at 8:14 PM, Glacier Peak said: Well I was buying these earlier today and I didn't experience this. Yeah, when it happened to me...the first thought in my head...well, the second. The first was "hurry up!", but the second was to check the bid count which was at 0. And I know this couldn't be true, because I had placed my bid. Then, it iterated one, and then the sale went through. My thinking was that, a newer player, or someone not well-versed in the AH were impatient (like me) and had extra funds (like me), they might be inclined to overspend when they don't need to. They just need a little patience. One thing every somewhat serious player of the AH will agree with - Patience is key when winning the AH game. The longer you can wait, the cheaper you can buy stuff, and the more profit you can make if you're going to re-sell. And that extra inf income comes from the players that are not patient. 1
Derek Icelord Posted July 15 Posted July 15 On 7/13/2024 at 12:36 PM, Luminara said: The extra 1 probably an over-spending prevention measure. 100,000,010 would catch one's eye if the last digit was supposed to be 1. Lots of people, myself included, tack 1 Inf on to a bid to go above common listing breakpoints. To my knowledge, there's no overspending protection on the super or winter packs. 1 Where are we going, and why am I in this hand basket? Check out the Unofficial Homecoming Wiki! Contributions welcome!
Ukase Posted July 15 Author Posted July 15 3 hours ago, Derek Icelord said: To my knowledge, there's no overspending protection on the super or winter packs. There isn't - but there probably should be.
Yomo Kimyata Posted July 15 Posted July 15 7 hours ago, Derek Icelord said: To my knowledge, there's no overspending protection on the super or winter packs. It seems to me that all seeded items have been put up for sale as the equivalent of one million offers of ten at the seeded price. This means that people can pay more than the seeded price; people can put the item up for sale at either above or below the seeded price; people can buy them at less than the seeded price is someone else is willing to sell them at less than the seeded price. The only difference between salvage and super packs (to my knowledge) is that you can only obtain super packs by buying them on the /AH. What you do with them afterwards is up to you. Who run Bartertown?
Ukase Posted July 16 Author Posted July 16 On 7/15/2024 at 2:44 AM, Derek Icelord said: Lots of people, myself included, tack 1 Inf on to a bid to go above common listing breakpoints. "Common listing breakpoints". So, I can understand if you're looking for, say, an LotG, bidding 5.1M instead of 5M if you're in a rush. But I do not understand going even the 1 inf above 10M for something that is seeded at that price - unless you're just unaware it is seeded at that price. Unless it's somehow just a typo. But that seems highly unlikely to me. But I only say that based on how I do things. No idea how others enter numbers into text fields.
Luminara Posted July 16 Posted July 16 45 minutes ago, Ukase said: "Common listing breakpoints". So, I can understand if you're looking for, say, an LotG, bidding 5.1M instead of 5M if you're in a rush. But I do not understand going even the 1 inf above 10M for something that is seeded at that price - unless you're just unaware it is seeded at that price. Unless it's somehow just a typo. But that seems highly unlikely to me. But I only say that based on how I do things. No idea how others enter numbers into text fields. The price is irrelevant. Whether the item is seeded is irrelevant. The extra 1 at the end is "I'm paying attention to what I'm typing in this field, so I'm not going to fuck up and accidentally spend a billion inf* on ten super packs by adding an extra 0." Get busy living... or get busy dying. That's goddamn right.
Ukase Posted July 16 Author Posted July 16 13 minutes ago, Luminara said: The price is irrelevant. Whether the item is seeded is irrelevant. The extra 1 at the end is "I'm paying attention to what I'm typing in this field, so I'm not going to fuck up and accidentally spend a billion inf* on ten super packs by adding an extra 0." I'm too obtuse to grasp this. For me - the extra one means they're going to accidentally spend a billion and 1 inf if they mash an extra zero in there. Or a billion and 10.
Yomo Kimyata Posted July 16 Posted July 16 2 hours ago, Ukase said: I'm too obtuse to grasp this. For me - the extra one means they're going to accidentally spend a billion and 1 inf if they mash an extra zero in there. Or a billion and 10. A billion and ten. Who run Bartertown?
Hedgefund Posted July 16 Posted July 16 Adding a "suffix" is something I do to insure I don't overbid (and I never have, ever). Not sure how this is hard to understand.
lemming Posted July 17 Posted July 17 I have done the bids of 1,234,567 or similar, but usually I just trust my CDO 1 1
Ukase Posted September 19 Author Posted September 19 On 7/16/2024 at 2:29 PM, Yomo Kimyata said: A billion and ten. Have I mentioned that I can be obtuse? 2 months later, and I finally get it.
Andreah Posted September 19 Posted September 19 I use suffixes on bids and sales too. But not on fixed price seeded items; I just bid the seed.
momentarygrace Posted November 14 Posted November 14 How do you know what the seeded price is for anything? Is it listed somewhere?
Yomo Kimyata Posted November 14 Posted November 14 1 hour ago, momentarygrace said: How do you know what the seeded price is for anything? Is it listed somewhere? It is but I don't recall the location of the listing. Common salvage is 10k, uncommon 100k, rare 1mm, brainstorm ideas 50k, hero/vigilante packs 10mm, winter packs 25mm. There are some more legacy items but I think those are the main ones. 1 1 Who run Bartertown?
Ukase Posted November 23 Author Posted November 23 Our forums, particularly older patch notes can be a chore to find. I often have to refer to HC Wiki and look for an external link, or use Google. But, I am successful in at least finding where the listing for invention salvage was. Here. It's hard to put into words everything this change did to my brain. Mercenary or not, I was selling rare salvage. Not a lot, just the 40 or so pieces I had from the random drops from a merit vendor - back when I really didn't know even a fraction of what I know now about marketing. I was not in the habit of looking at patch notes, nor was I "Plugged in" with the actual smart people who read that stuff before they log in, I imagine. It took me completely by surprise, and yeah, it pissed me off, because I had to pull all those pieces of salvage and either keep them and lose the listing costs, or relist them, and it would be tough to know where the price for rare salvage would settle at. I kept them. I figured eventually, I'd use them. But the reward merit costs for them was more than I want to think of. At the time, before this change, it seemed like a smart idea. Or, at least a familiar one. I knew from retail spending 2M for a rare salvage was fairly normal. As I said, it took my by surprise. As a result, I got a little crazy with the farming and marketing and did so many different things, as I had no idea what else they were going to change in the future. And it wasn't immediately clear to me where to find out. For whatever reason, when I would visit the HC forums, I'd see this: Spoiler So, I'd scroll down with my mouse, and then I'd see this: Spoiler Obtuse fool that I am, it took me a while to discover all the sections between those. In any event, I have adjusted my mouse so it doesn't behave like that anymore, lol. But - I have digressed. That change is what motivated me to scratch out as much influence as I could before they made any more changes! I wouldn't be too greedy, because I wanted instant sales, because each week, I thought the HC Devs might tax my hustle again. I ran into a player who I could give credit here to, but maybe he doesn't want credit for helping create the market monster that I turned into. But he shared the idea/fact of afk-farming, something I had never heard of, nor thought would be possible. So I tried it - and actually had my heal on auto, and not burn. I was afk - what did I care how long it took? lol, it just never occurred to me any character would be able to survive for hours on end in the middle of a ton of +4/8 npcs without some kind of a heal. Shows how basic my thinking was from retail. I did eventually level up a spines/fire brute, organically, outside of AE and then made a build with all those fancy winters and ATOs. It took all the spare inf I had, but eventually it paid for itself. And then I wanted to do something else...but couldn't because of the farmer. Then came the idea for a second account. And then the idea for farming to scale. And with each farmer came those drops - which is where the FAT inf came from. It never occurred to me how much faster inf could be made by just buying recipes cheaply and crafting them and selling them. But, I am proven to be obtuse. I did eventually figure out a lot more - but man, that one change to salvage is what led me to create 3 more accounts and have farmers going on 3 accounts while I played the 4th. I was going to make more accounts, but the crafting/converting takes converters. and time. And I still wanted to play outside of the farms, so I just stopped with that.
Ilaria Posted December 10 Posted December 10 Not to insult anyone here, you have all given me many ideas and guidance in this forum, but I have a question. Did I miss the party of "Profits for Super Packs"? I ask because I never played with Super Packs in any form (influence lacking) and thought I'd take a $100M today and play around with them. So, you get 5 items per pack and, most often, one of them is an ATO (great). The "But" here is that many of these ATO's are on the Market for $8M or less. So, you dole out $10M Influence per Super Pack and already your profits are $2M in the hole before you collect your sales from the Auction House. Yeah, I know and do list some for $9M or $10M or $11M and they do move, and some will creep to $25M but for how long will that last? Sigh, did I miss the party? Is the world collapsing? Do I just go back to farming the Carnie Map and make about $20M per toon in about an hour? And I know, I such at the Market.....
Yomo Kimyata Posted December 10 Posted December 10 1 hour ago, Ilaria said: Sigh, did I miss the party? Is the world collapsing? Do I just go back to farming the Carnie Map and make about $20M per toon in about an hour? I have opinions, and the party is not as wild as it once was, but Packs are still reliable. When you open a 10mm inf pack, you will get 5 items. Booper did an analysis a while back, and I don't have it on hand, but the important part is that you will get, on average, 1.2 ATOs per pack and a bunch of other stuff of probably lesser value. You could get 1, you could get 2, you could get zero, but on average it's 1.2. Now as you say, some ATOs are more valuable than others and you could get lucky, or you could help your luck by using some of those converters that you will probably get as well. It shouldn't be too hard to extract a 20% profit after fees I would think, but it's going to be more diversified the more packs you open. And then it becomes an issue of opening and managing a boatload of things in your Character Items menu. Who run Bartertown?
Troo Posted December 10 Posted December 10 yes "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Ilaria Posted December 10 Posted December 10 Thanks for the help and quick reply @Yomo Kimyata and @Troo. I'll give it another whirl. After all, it's nothing but time - right? and @Troo is it "Yes" for all my questions. I think that too is a "Yes". lol 1
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