cranebump Posted Saturday at 09:23 AM Posted Saturday at 09:23 AM Whips Chains A lot more leather Something super frilly that… hang on… Um…wrong list…heh…(ahem) 2 I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content.
Developer Cobalt Arachne Posted Saturday at 11:57 AM Developer Posted Saturday at 11:57 AM 19 hours ago, Jacke said: Get Sister Solaris through the ITF, get the Best Foes Forever Badge. @Cobalt Arachne, what do you think? Hah, it's a fun idea! 😄 Being truthful though, that badge with Becky has been a constant headache since we added it, due to the less-than-reliable nature of NPC pathfinding (I've been trying XYZ to get it working better for years, with ASF fixes as recent as i28p1!) If we ever did another badge like it, I would probably try to find a better way to implement it that doesn't cause so many support tickets about the NPC getting stuck. 😱 2 2 Love this game and its community? Want to give back? Volunteer as a Game Master! Help make Homecoming the best it can be! Writer of the Patch Notes Red side, best side!
Skyhawke Posted Saturday at 01:11 PM Posted Saturday at 01:11 PM 3 hours ago, cranebump said: Whips Chains A lot more leather Something super frilly that… hang on… Um…wrong list…heh…(ahem) I dunno, combine this with my Pimp Hat suggestion and we've got the start of a new MasterMind primary set that would probably get the game shut down so nevermind. 1 Sky-Hawke: Rad/WP Brute Alts galore. So...soooo many alts. Originally Pinnacle Server, then Indomitable and now Excelsior
arcane Posted Saturday at 02:52 PM Posted Saturday at 02:52 PM (edited) Give Experimentation and Force of Will the Sorcery treatment (where T5’s are standardized and the other 4 powers are buffed) Revamp Kinetic Melee Earth themed support set Guitar blast animations for Sonic/Symphony (pinch harmonic sound effect for bonus points) Badge for veteran level 1,000 4 star ITF gives an accolade like 4 star Aeon and 4 star LGTF already do Delete Mastermind AT Use of a changeling bind or macro triggers a temporary game ban (term negotiable) Ban Max from Excelsior general chat Edited 10 hours ago by arcane
TheMoneyMaker Posted Saturday at 03:05 PM Posted Saturday at 03:05 PM 3 hours ago, Cobalt Arachne said: Hah, it's a fun idea! 😄 Being truthful though, that badge with Becky has been a constant headache since we added it, due to the less-than-reliable nature of NPC pathfinding (I've been trying XYZ to get it working better for years, with ASF fixes as recent as i28p1!) If we ever did another badge like it, I would probably try to find a better way to implement it that doesn't cause so many support tickets about the NPC getting stuck. 😱 Maybe if we could teleport NPCs in escort/hostage missions, things would be a little easier. If I were going to be a dev, I'd definitely add to my list the idea of being able to teleport NPCs in missions like these. Seems weird that you've got these powerful hero and villains with the ability to teleport themselves, allies, and sometimes even villains.....but the civilians? Nah, gotta walk them out. I'm over it. I skip escort missions at every opportunity, and if I'm on a team with on, I let the team worry about it while I go off and kill mobs on my own. 1
Aracknight Posted Saturday at 03:11 PM Posted Saturday at 03:11 PM (edited) I would make the following, unaltered, seen in the game when levelling up at level 4 popup true: Specifically, the "At level 4, you may choose one of the first three powers in any Power Pool set" part. And I don't mean I would edit it to reflect the "Well, we really only mean travel pools" reality. I would make it so the first three powers in any power pool set could be chosen without prerequisites. Edited Saturday at 03:15 PM by Aracknight
FFTMime Posted Saturday at 03:42 PM Posted Saturday at 03:42 PM Let me look on my long forgotten wishlist. Seems everything on here has been done in some form. Though not all of it well, it seems. Still, there's one last thing. It says.. force field defense set for melee? Well, it would just be super reflexes with different flavor. Maybe just alternate FX options for something else. Still...
Jacke Posted Saturday at 04:23 PM Posted Saturday at 04:23 PM 23 hours ago, Jacke said: Get Sister Solaris through the ITF, get the Best Foes Forever Badge. @Cobalt Arachne, what do you think? 😺 4 hours ago, Cobalt Arachne said: Hah, it's a fun idea! 😄 Being truthful though, that badge with Becky has been a constant headache since we added it, due to the less-than-reliable nature of NPC pathfinding (I've been trying XYZ to get it working better for years, with ASF fixes as recent as i28p1!) If we ever did another badge like it, I would probably try to find a better way to implement it that doesn't cause so many support tickets about the NPC getting stuck. 😱 It would be so...on-brand for Sister Solaris. She currently may not move as far as Becky nor need to navigate as complex maps, but she works her hardest to avoid that altar! 😺 Maybe someday.... Thanks for all you've done and are going to do for our City, Cobalt! 1 Remember! Let's be careful out there! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum
Jacke Posted Saturday at 04:29 PM Posted Saturday at 04:29 PM 3 hours ago, Skyhawke said: I dunno, combine this with my Pimp Hat suggestion and we've got the start of a new MasterMind primary set that would probably get the game shut down so nevermind. Herm.... Now I'm thinkin' this may be the start of a 1970's Paragon City...Task Force, Echo Zone, something? Music from Funk to Disco, it's the time I really am fond of and because I was young, just didn't get enough of. I'm also imagining Back Alley Brawler in some cool threads with a huge afro. A Back Alley Brawler Time-Traveling Task Force? Dang! 😺 1 Remember! Let's be careful out there! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum
gameboy1234 Posted Saturday at 04:30 PM Posted Saturday at 04:30 PM 1 hour ago, TheMoneyMaker said: Maybe if we could teleport NPCs in escort/hostage missions, things would be a little easier. This isn't a bad last ditch hack sort of thing. Maybe give us a right click menu that allows us to take control of a hostage/pet at a walk speed and move it around. The actual problem is that the path finding doesn't. There's a nav-mesh or BSP tree that the AI uses for the large geometry, like the office building maps, but there's no accounting for small "detail" items that are added to a map later. Things like boxes and litter on the floor, random shelving (esp. if tipped over) and also other NPCs. As a result the AI and pathing algorithm just doesn't "see" these objects. It runs straight at them, and when it gets stuck, it just keeps running straight at them, hoping the problem will resolve itself. Of course for static details it never will, so it's a full stop with the path finding. The correct solution would be to include these objects in the path finding AI. Then it all should just work.
Blastit Posted Sunday at 12:49 PM Posted Sunday at 12:49 PM My personal little pet project would be to make a melee weapon secondary for blasters and melee weapon APPs for the squishies that let you use any of the broadswords, battleaxes and warmaces for the cosmetic. Equal smashing/lethal damage to square the difference. Combining the damage types into one generic set saves time on making sets for each weapon and lets the melee ATs have specialisations in them as their own thing. Maybe call it "Warrior Training" and "Warrior Mastery" or such. Other than that, it depends on what the whole HC project is supposed to be about. Gotta have clarity of purpose. 1
EmperorSteele Posted Sunday at 01:44 PM Posted Sunday at 01:44 PM If I had my way, the technical expertise, and the time? *Fix up all the old messy textures. I don't mean adding bumpmaps and shading, but just getting rid of the pixelization, visible seams, and blurring that occurs on some of them. *Have the player be able to select a travel power at level 1; Have the player gain an additional enhancement slot on leveling up sooner, for a total of 3 extra. *Re-scale the difficulty so that a single player could NOT reliably solo at +4/x8. Players should start needing a team well before that point. *In tandem with the above, allow the difficulty to go up to +5/x10. *Rebalance the existing Incarnate slots. Alpha and Hybrid are fine IMO (though non-Assault Hybrids should be brought in line to make them more attractive), but Judgement and Destiny are too stronk. Lore is all over the place, and I'd want to bring all the Lores in line with one another. *Add a new special type of SO that partially ignores ED, giving minmaxers/powergamers an additional option for builds besides just IOs and HOs. *Add a GTA V style heist mission for redside. It would involve gathering intel, getting a crew, making a plan, executing it, capping off with a car chase and escape. Actually have it pay out a large amount of inf/loot for successful completion (which scales down after getting the badge to disincentivize farming it). Granted, the car chase portion makes no sense, since you can fly/run at super speed/jump hella high/teleport/etc. But hey, pipe dreams, right? 1
TheMoneyMaker Posted Sunday at 02:43 PM Posted Sunday at 02:43 PM 56 minutes ago, EmperorSteele said: Add a GTA V style heist mission for redside. It would involve gathering intel, getting a crew, making a plan, executing it, capping off with a car chase and escape. Actually have it pay out a large amount of inf/loot for successful completion (which scales down after getting the badge to disincentivize farming it). Granted, the car chase portion makes no sense, since you can fly/run at super speed/jump hella high/teleport/etc. But hey, pipe dreams, right? scaling down after completing it is easy, just treat it like Market Crash which guarantees a purple recipe drop on the first run.
starro Posted Sunday at 08:52 PM Posted Sunday at 08:52 PM Pretending unlimited time, money and resources.... Restart Signature Story Arcs (5-7 part stories) released monthly/bimonthly. Something that adds new lore with guest authors. Revamp Synapse Task Force into a two-parter like positron with more fun than a lot of kill missions Revamp the Hero Respec Trial with a harder mode. Make Hazard Zones a destination for each level - I liked the Striga revamp and even the smaller Boom Town revamp. Moon Base! 1 1 Pineapple 🍍 Pizza 🍕 is my thumbs up.
TheMoneyMaker Posted 5 hours ago Posted 5 hours ago Some other thoughts pertaining to bases I would try to tackle as a dev: More floor and wall objects (plates) that can be used to create more distinct looks within large bases that have numerous internal walls More debris, including the ruined cars from the tutorial (not the same as ones we currently have) and ruined military vehicles (found in RWZ) Add police vehicles, decals, and other stuff to create the illusion of our own PPD base (or PPD section) More door choices, duplicate some of the illuminated VFX that exist but in other colors if they can't be made to be tintable More NPC variety, definitely including trainers because right now it looks like our choice is Midnighter, Vanguard, or Arbiter. We need a generic hero trainer and maybe a wizened looking kung fu master. Would also like to include a variety of police, military, Vanguard, Arachnos, and possibly other individuals to stand around and give the illusion of a non-civilian themed base being populated. Other individuals would include the PPD/Arachnos drones as well as the hazard zone Reconnaissance Officer & Combat Medic. Vomit guy NPC Look at making the existing NPCs semi-interactive with the same tech that has civilians in the streets give a specific kind of information based on what letter their name starts with. Teleport "portals" that look like other things, such as mission doors, hatches, and even just a small clicky. The enormous swirling lights thing is not aesthetically pleasing in every instance. TVs with alternate images on the screens a sound effects tab with placeable sounds that can be heard but not seen. The gas station stuff seen in that one spot in Kallisti Wharf War walls, because they're everywhere else. Why can't we put them at the edge of our base? I'd also reskin the coffee cans and MRE canned goods with some funny COH inspired products, like Positron Peanut Butter, Hero Corps Chicken, Citadel Canola Oil, Manticore Cheese Dip, Flambeaux Hot Sauce, Dillo Pickles, Synapse Snacks, box of Shadow Shard cereal, Swan Soup, and just because (but minus the trademarked actor/character face)....
TheMoneyMaker Posted 5 hours ago Posted 5 hours ago 5 minutes ago, TheMoneyMaker said: I'd also reskin the coffee cans and MRE canned goods with some funny COH inspired products, like Positron Peanut Butter, Hero Corps Chicken, Citadel Canola Oil, Manticore Cheese Dip, Flambeaux Hot Sauce, Dillo Pickles, Synapse Snacks, box of Shadow Shard cereal, Swan Soup, and just because (but minus the trademarked actor/character face).... For this one, I might even hold an open contest to let players submit ideas and have the GMs and community reps judge the best ones so that quality & decorum are observed
Mopery Posted 3 hours ago Posted 3 hours ago (edited) I would replace Mass Confusion on Mind Control with a t9 Pet Power which allows the caster to confuse for up to 4 min any Elite Boss or lower, and have it act as your pet. Using all its normal powers as if confused, only you get credit for the damage and xp as if it were your own pet doing the damage. Make certain high Psi enemies, or the mindless(DE?, Zombies) immune. Name the power [Puppetry]. Edited 3 hours ago by Mopery Those times you saw no footprints, I had Fly toggled on.
Healix Posted 26 minutes ago Posted 26 minutes ago Teleport "portals" that look like other things, such as mission doors, hatches, and even just a small clicky. Forever grateful to be back in my city!
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