Troo Posted Thursday at 04:42 PM Posted Thursday at 04:42 PM Near perma Gang War is absolutely possible but trust me, it's just not worth it. Even with recharge enhancements, invention set bonuses, and other sources we can only recharge so fast. "it is subject to diminishing returns — the more you add, the less each new amount helps." https://homecoming.wiki/wiki/Recharge Best Value (Original Un-enhanced Value) 180s (900) 120s (600) 96s (480) 90s (450) 24s (120) 18s (90) 12s (60) 4.8s (24) 4s (20) 3.6s (18) 3s (15) 360s (1800) Hasten as an example: 90s (450) There is an exception to the diminishing returns. Burnout: Allows you to instantly recharge all of your Primary and Secondary powers. Burnout is very expensive in terms of endurance, and reduces your maximum endurance slightly for 60 seconds after use. 1 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
BassAckwards Posted Thursday at 07:49 PM Posted Thursday at 07:49 PM Not sure if the question in your title "How fast is fast enough?" is rhetorical, but I try to shoot for perma-hasten in all my builds when possible, but realistically, whatever amount of recharge gets you to the most efficient or highest DPS attack chain your toon has available is all you need (though I hardly ever stop there personally). Any more is really a waste or to give you some wiggle room against recharge debuffs. There are the exceptions of trying to make singular powers permanent of course (Phantom Army for example). Interesting table with the best case scenarios for sure! 1
Hatchet_Manners Posted Friday at 12:18 AM Posted Friday at 12:18 AM Just today I was thinking about this. Normally I always take hasten in an effort to have as few attack powers as possible; it's more slot efficient (you need fewer attacks to 6 slot) and you're strongest attacks are up more often. However I thought about skipping hasten on my new character because of diminishing returns, and I noticed that hasten is only saving me 4s on Full Auto. (The power already has heavy recharge slotting, plus a good share of global recharge). 1
Frozen Burn Posted Friday at 05:06 AM Posted Friday at 05:06 AM Yep, there is a max recharge to all powers - it's 1/5 of the base recharge. So, divide you base by 5 and that's the fastest recharge you can get a power to. So, no need to worry about memorizing a chart... unless you really suck at math. 😄 1
MonteCarla Posted yesterday at 07:10 AM Posted yesterday at 07:10 AM Yeah, there is usually a point where more Recharge doesn't make a difference. Your attack chain starts to get limited by animation times instead of +Recharge. You've got perma-Hasten, -Domination or -Phantom Army sorted out. You've got Adrenalin Boost perm-able on one target but it can never be perma'd on two. and so on. The Badass Empath Guide Modern Force Fields Guide The Rich Alt's Guide to Perma-Dom Resistances for Brutes Proc Bombing for Defenders
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