gameboy1234 Posted 8 hours ago Posted 8 hours ago BTW I just noticed this, thanks very much for adding it! (Can we blame this on Arcanum as well?) Quote The Hive Added a Black Helicopter line destination so this zone can be accessed by villains.
Jiro Ito Posted 8 hours ago Posted 8 hours ago Can you help me find the place in the patch notes that notes that NPCs have received additional mez resistance, or mez times have been reduced? Play my AE Adventures, listed under @Jiro Ito, including award winners: "The Headless Huntsman of Salamanca" #43870 **Scrapbot AE Contest Winner May 2022** "On the Claw-Tipped Wings of Betrayal" #43524 **November 2021 Dev's Choice** "The Defenders of Talos" #44578 **Mission Architect Competition Winner for October 2021: REBIRTH**
Wavicle Posted 7 hours ago Posted 7 hours ago 1 hour ago, Jiro Ito said: Can you help me find the place in the patch notes that notes that NPCs have received additional mez resistance, or mez times have been reduced? Which mobs? Which mezzes? Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
Jiro Ito Posted 6 hours ago Posted 6 hours ago 14 minutes ago, Wavicle said: Which mobs? Which mezzes? AVs and GMs vs confuse Play my AE Adventures, listed under @Jiro Ito, including award winners: "The Headless Huntsman of Salamanca" #43870 **Scrapbot AE Contest Winner May 2022** "On the Claw-Tipped Wings of Betrayal" #43524 **November 2021 Dev's Choice** "The Defenders of Talos" #44578 **Mission Architect Competition Winner for October 2021: REBIRTH**
Wavicle Posted 6 hours ago Posted 6 hours ago 2 minutes ago, Jiro Ito said: AVs and GMs vs confuse Which Confuse Power specifically? Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
Jiro Ito Posted 6 hours ago Posted 6 hours ago 2 minutes ago, Wavicle said: Which Confuse Power specifically? Mind Control for doms, both single target and aoe. I don't see anything in the notes regarding it being less effective, but so far it is much less so on high level enemies. Tested on LRSF, Eden Trial, Aeon SF so far. Play my AE Adventures, listed under @Jiro Ito, including award winners: "The Headless Huntsman of Salamanca" #43870 **Scrapbot AE Contest Winner May 2022** "On the Claw-Tipped Wings of Betrayal" #43524 **November 2021 Dev's Choice** "The Defenders of Talos" #44578 **Mission Architect Competition Winner for October 2021: REBIRTH**
Wavicle Posted 6 hours ago Posted 6 hours ago 1 minute ago, Jiro Ito said: Mind Control for doms, both single target and aoe. I don't see anything in the notes regarding it being less effective, but so far it is much less so on high level enemies. Tested on LRSF, Eden Trial, Aeon SF so far. To my knowledge, the duration of those powers was not altered...be sure you are taking into account any level differences, enemy resistances, or changes to enhancements... The only thing that occurs to me is this, possibly: "There has been an implementation change to critter tables and their maximum levels. This does not change critter maximum level directly, but it gives designers the ability to expand in the future Quote Design Notes: There may be some minor changes on critter stats as they level, especially at the end game, but it should not be drastically impactful. The most obvious impact should be level 54 foes potentially having up to +2% extra HP, something some number crunchers may notice while parsing some optimized farms. Please keep your eyes open for any oddity in behaviors, especially on player pets or critters above level 50." Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
Wavicle Posted 6 hours ago Posted 6 hours ago So if the confuse resistance of those mobs was significantly altered, it could be a bug, maybe Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
Jiro Ito Posted 6 hours ago Posted 6 hours ago 8 minutes ago, Wavicle said: To my knowledge, the duration of those powers was not altered...be sure you are taking into account any level differences, enemy resistances, or changes to enhancements... The only thing that occurs to me is this, possibly: "There has been an implementation change to critter tables and their maximum levels. This does not change critter maximum level directly, but it gives designers the ability to expand in the future Quote Design Notes: There may be some minor changes on critter stats as they level, especially at the end game, but it should not be drastically impactful. The most obvious impact should be level 54 foes potentially having up to +2% extra HP, something some number crunchers may notice while parsing some optimized farms. Please keep your eyes open for any oddity in behaviors, especially on player pets or critters above level 50." can we see the details on these "minor changes?" we are playings vs lvl 54 mobs, but changes feel more than minor, enough to warrant more info please? Play my AE Adventures, listed under @Jiro Ito, including award winners: "The Headless Huntsman of Salamanca" #43870 **Scrapbot AE Contest Winner May 2022** "On the Claw-Tipped Wings of Betrayal" #43524 **November 2021 Dev's Choice** "The Defenders of Talos" #44578 **Mission Architect Competition Winner for October 2021: REBIRTH**
AboveTheChemist Posted 1 minute ago Posted 1 minute ago 6 hours ago, Jiro Ito said: can we see the details on these "minor changes?" Here are some HP changes that I noted. Basically, I noticed a small bump in max HP for level 52-54 compared to pre-i28p2 data. There may be other changes but I was only focused on max HP for some mod work I am doing. These are expected vs actual max HP for the grunt class of minions, lieutenants, and bosses for mob factions that do not use powers-based HP boosts (like Skulls). Expected values pulled from City of Data files, actual values pulled from beta servers using the power analyzer. Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
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