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Posted

This week I have the pleasure of teaming with a player who runs one of the most effective odd ball builds I have seen in awhile.

 

They run a Gravity/Force Field Controller that specializes in herd mobs. And they are damn good at it. The place the pet on top of the tank, then Repulsion Field entire rooms with multiple spawns into the kill zone.

 

What are the crazy effective builds you have seen that don't follow the damage is everything mantra?

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Posted

Ooo I remember participating in that thread. It can be fun to play around secondary effects rather than just worry about damage all the time. That said getting some decent damage can be its own reward when you weren't expecting it.

Posted

Ice Melee/Electric Armor Brute. In Praetoria, I was a god almost from the get go and as I leveled it only got better. Good hp? Check. Full energy resists (what's Praetoria's favorite damage type?) before level 10? Check. Ice Patch to stop ambushes (heh) cold? Check. Once I finally left Night Ward, the high faded to just being pretty good...but man, in Praetoria that build was unstoppable. 

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Sky-Hawke: Rad/WP Brute

Alts galore. So...soooo many alts.

Originally Pinnacle Server, then Indomitable and now Excelsior

Posted

I won't repeat the weirdo I posted in the other thread because I made a different kind of monster Blaster.

 

I made him Psy/Energy with the initial goal of being a "Blapper".  But here's the thing... Psy has extremely long-ranged blasts, and Energy has Boost Range.  

As soon as I got Boost Range, I knew I had to see how it paired with the sniper power, Psionic Lance.  Well? I one-shotted a guy from orbit (only way to be sure).  His group went aggro.  Even though I didn't move an inch, that group gave up the chase simply because I was too far away.

 

He also has softcapped defense to Smashing, Lethal, Energy, Negative Energy, and Ranged attacks.  I sacrificed Resistances, and a little bit of damage to get there, but I can't say I've noticed the compromise. All I know is there is no distance, near or far, where the enemy is safe from becoming a glowing pile of viscera.

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Posted
1 hour ago, The Trouble said:

Even though I didn't move an inch, that group gave up the chase simply because I was too far away.

I literally lol’d

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What this team needs is more Defenders

Posted
1 hour ago, The Trouble said:

I won't repeat the weirdo I posted in the other thread because I made a different kind of monster Blaster.

 

I made him Psy/Energy with the initial goal of being a "Blapper".  But here's the thing... Psy has extremely long-ranged blasts, and Energy has Boost Range.  

As soon as I got Boost Range, I knew I had to see how it paired with the sniper power, Psionic Lance.  Well? I one-shotted a guy from orbit (only way to be sure).  His group went aggro.  Even though I didn't move an inch, that group gave up the chase simply because I was too far away.

 

He also has softcapped defense to Smashing, Lethal, Energy, Negative Energy, and Ranged attacks.  I sacrificed Resistances, and a little bit of damage to get there, but I can't say I've noticed the compromise. All I know is there is no distance, near or far, where the enemy is safe from becoming a glowing pile of viscera.

 

They got out of breath and gave up. No cardio work does this.

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