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Posted
3 hours ago, Bill Z Bubba said:

I love that this thread is still goin.

Yeah, and I'm still waiting to see which happens first: Scrappers get Super Strength or Tankers get Energy Aura.

 

Neither of which seem likely to happen in my lifetime.

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Being constantly offended doesn't mean you're right, it means you're too narcissistic to tolerate opinions different than your own.

Posted
6 hours ago, Bill Z Bubba said:

I love that this thread is still goin.

The dream of playing more variations of Scrappers will always burn bright. 😤

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Former Paragon Studios QA - Redname Fireman

Current and always Scrapper enthusiast

Posted

Since Tanker loving continues utterly unabated, screw it. Put me down for Super Strength for Scrappers.

 

Heck, Super Strength for every AT...why not?

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Posted (edited)
On 5/25/2025 at 4:05 PM, PeregrineFalcon said:

Yeah, and I'm still waiting to see which happens first: Scrappers get Super Strength or Tankers get Energy Aura.

 

Neither of which seem likely to happen in my lifetime.

Someone heard you.

Edited by Due Regard

Death is the best debuff.

Posted

Be warned all! The End of Days is nigh!

 

For as it was written lo those many years ago in the scriptures of the Heronomicon; "You will know the coming of the end times for it will be heralded by three great boons. The first boon, accompanied by the cheers of the long oppressed, will be the unnerfing of Regen. The second boon, accompanied by the tolling of the great bell of Minmaxius, will be the momentous granting of EA to tankers. And the third boon, accompanied by a tremendous noise like unto an enormous stomping of feet, will be the arrival in the city of the paragons of scrappers with super strength."

 

The first two of the Three Great Boons, these heralds of the End Times, are nearly upon us! I say to you now that it is only a matter of time before the arrival of the third Great Boon and the beginning of the End of Days. So get ye to the Well and fortify your Destiny. Prepare yourselves, heroes and villains, for what is to come.

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Being constantly offended doesn't mean you're right, it means you're too narcissistic to tolerate opinions different than your own.

Posted
5 hours ago, Gobbledygook said:

There's a couple of good ideas over here...

 

 

Looks like a bunch of Gobbledygook to me. 🤔

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Former Paragon Studios QA - Redname Fireman

Current and always Scrapper enthusiast

Posted
On 5/27/2025 at 9:27 PM, Erratic1 said:

Since Tanker loving continues utterly unabated, screw it. Put me down for Super Strength for Scrappers.

 

Heck, Super Strength for every AT...why not?

On mostly-Ranged Defenders, Corruptor and Sentinel*? Might be pushing it.

 

Although, Super Strength would make for a fun secondary for Blaster (Powerhouse) and Dominator (Strength Assault), with same slow animation but lots of oomph per hit!

 

* Sentinel have a 1.100 Melee Scale damage so a potential Melee-oriented “Strength Mastery” can work for it.

Posted
10 hours ago, LightMaster said:

On mostly-Ranged Defenders, Corruptor and Sentinel*? Might be pushing it.

 

Although, Super Strength would make for a fun secondary for Blaster (Powerhouse) and Dominator (Strength Assault), with same slow animation but lots of oomph per hit!

 

* Sentinel have a 1.100 Melee Scale damage so a potential Melee-oriented “Strength Mastery” can work for it.

 

 

I've only got a few of those AT's, but I would definitely play them. Fire/Ph blaster. Run in, Nuke, KOB the boss.

MMmmm

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Posted
11 hours ago, LightMaster said:

On mostly-Ranged Defenders, Corruptor and Sentinel*? Might be pushing it.

 

Super Strength Epic Power Pools! Sentinels can already get KO Blow, so what the heck.

  • Like 1
Posted
20 minutes ago, Biff Pow said:

 

Super Strength Epic Power Pools! Sentinels can already get KO Blow, so what the heck.

 

I'm hoping at some point, everything gets proliferated to everyone, muahahahahaha!!!!!!!!!!!!

Posted
31 minutes ago, Biff Pow said:

 

Super Strength Epic Power Pools! Sentinels can already get KO Blow, so what the heck.

Hey I'm still hoping we get a Dual Pistols and Broadsword themed Epic Power Pools. 😁

 

And yeah, quite a few of my Sentinels use Leviathan just to get Knockout Blow 💥💪

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Former Paragon Studios QA - Redname Fireman

Current and always Scrapper enthusiast

  • 3 months later
Posted
Just now, Gobbledygook said:

...

....

 

Necromancy is not yet a Scrapper power set.

  • Haha 2

Former Paragon Studios QA - Redname Fireman

Current and always Scrapper enthusiast

Posted
On 7/5/2019 at 10:11 PM, Zumberge said:

I'm gonna use the numbers in Pine's for this, so bear with me.

 

So let's say that on Live you had Punch Man, a Willpower/SS Tanker, and you really liked him so you put a lot of money into his build.  Five of the six Hecatomb IOs go into Knockout Blow, and you're uppercutting people for about 320 damage.  That's nice.  When Rage is active, that's now up to 446.  That's even nicer!

 

Now let's say that there's an alternate dimension where Scrappers got Super Strength and you made Punch Man a SS/Willpower Scrapper instead.  The damage scale for Tanker melee attacks is 0.8, while Scrappers is 1.125 - in essence, Scrappers deal a factor of 1.4 times more damage than Tankers with the same attack.  Adjusting for this damage scale, Knockout Blow now deals 450 damage.  With Rage active, that number jumps to 630 damage.  On an Archetype that can crit for double that.

 

(Also, the 178 damage Foot Stomp is now 250 damage, with crits.)

 

Now this is a lot of damage, but you might be saying, "sure, but Rage has that huge drawback of the crash."  This is true; -20% defense to everything is a pretty nasty debuff, and if you have any enemy aggro they're going to be hitting you pretty badly.  After all, Tankers and Brutes have in-built taunt mechanics that basically cause enemies to attack them over other teammates.  Punchvoke and Pokevoke, they call them.

 

But Scrappers don't.

 

I'm not going to say that you're going to shed aggro like a ninja.  But I will say that if you were a Super Strength Scrapper on a team, your sudden departure from the battlefield would have far fewer consequences in terms of enemies following you or messing up the grouping than would a Tanker or Brute.  A melee DPS that needs to duck away for the fighting for ten seconds is an acceptable retreat; a tank that needs to needs to do the same is... not.

 

tl;dr, Scrappers with Super Strength could put out stupid huge numbers and mitigate Rage's current drawbacks in a way that Tankers and Brutes could only dream about.

Have scrapper rage enable punch voke & perhaps make it cast aoe provoke when it runs out

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