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Posted

Realistically you can’t even buff Defender scales because they’re already within spitting distance of Corruptors (0.65 vs 0.75 I think it was), and you sure as hell can’t buff Corrs when they’re already the strongest meta AT. 

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Posted
1 hour ago, macskull said:

“if they haven’t been touched yet they aren’t going to” is not a great argument.

 

+1,000

 

With wide spread use it is a difficult task to get right without over correcting or undershooting.

While most folks shouldn't be worried, those taking full advantage to an extreme likely won't be surprised. Any change would be well telegraphed.

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Posted
1 hour ago, Yomo Kimyata said:

I think it is very clear that the devs want to reduce the effects of procs.

 

I didn't know that either. Where did that idea come from?

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Posted
2 hours ago, ZeeHero said:

Perhaps just limit how many procs can be used on a single power,

 

Explain why.

 Everlasting's Actionette and Sunflare and way too many other alts
Current Other Alt Fixations: Agent Trinity, Wolfsjunge, Netherbow

Posted
15 minutes ago, skoryy said:

 

Explain why.

The root of the problem with proc stacking? I mean its not a high priority on changes I want to see balance wise. I'd rather they focus on giving Force Field that extra small edge it needs to have parity with other sets.

Posted
50 minutes ago, Maelwys said:

 

I suspect anything more than six might be pushing it... 😉

 

I think it was last week on Everlasting General we had someone saying we need more slots like some of the other servers. Boy howdy.

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 Everlasting's Actionette and Sunflare and way too many other alts
Current Other Alt Fixations: Agent Trinity, Wolfsjunge, Netherbow

Posted
On 7/29/2025 at 7:04 PM, macskull said:

This consensus does not exist. Proc nerfs are a solution in search of a problem.

 

Fun fact, prior to I24 recharge wasn't a factor at all in PPM calculations, and powers just used their base recharge time. The initially proposed changes as part of I24 were going to factor in global recharge in addition to slotted recharge, but a number of people wisely pointed out this meant some external buffs would actually make your character less effective, so they ended up going with the "modified recharge time" formula in use today.


This post right here is basically the only comment in the thread that matters.

 

 

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Posted
2 hours ago, ZeeHero said:

The root of the problem with proc stacking? I mean its not a high priority on changes I want to see balance wise. I'd rather they focus on giving Force Field that extra small edge it needs to have parity with other sets.

They're never going to let us use Force Fields to crush enemies into chunky salsa. The sads.

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Posted

My main concern if they fiddle with proc stuff, is some builds or setups really lean on procs to make them work. I just made a pet-less crabby build with lots of damage procs, one of my first ones that can solo 4/8 with EBs without having to bend over backwards to do it. Then there's stuff like Super Strength builds that rely on procs to do damage during their crash periods, and so on. A friend of mine runs a widow that uses a lot of procs as well. If they over-correct, it might really hurt some builds that really need them to do harder content.

Posted
On 7/29/2025 at 4:45 PM, dukedukes said:

There is not much use in enhancing mez and other enhancement categories like range

  • These are enhanced here and there, but I'd like to see it be more impactful to compete with procs

 

 

I use SO mez enhancements on most powers that have the ability to slot them.

Range? I don't slot'em. When I work to enhance range, it is mainly on Sentinels through ATOs. (https://homecoming.wiki/wiki/Opportunity_Strikes slot two for 7.5% x3 = 22.5%) + (https://homecoming.wiki/wiki/Sentinel's_Ward slot three for 7.5% x 2 = 15%) = 37.5%

 

On 7/29/2025 at 4:45 PM, dukedukes said:

"Meta" builds don't care about any enhancements other than damage as they're built like glass cannons

  • This means barely any slot competition and lots of procs. This is a bigger issue than procs alone but it would be nice if meta builds had more competition for slotting. Barrier I think is a big reason for this.

 

 

If you want to use Mids, you get what you get. Mini-maxing turned into a cookie-cutter.

 

I don't use Mids, I "build" by character conception.

I'm not going to use a cold proc on a character that doesn't have an excuse to have cold power. Likewise for other procs with visual FX.

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If someone posts a reply quoting me and I don't reply, they may be on ignore.

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Some players know that I have them on ignore and are likely to make posts knowing that is the case.

But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable.

Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.

Posted
3 hours ago, UltraAlt said:

If you want to use Mids, you get what you get. Mini-maxing turned into a cookie-cutter.

 

I don't use Mids, I "build" by character conception.

I'm not going to use a cold proc on a character that doesn't have an excuse to have cold power. Likewise for other procs with visual FX.

 

por que no los dos

 

I use Mids and I build by character conception. It can be done!

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 Everlasting's Actionette and Sunflare and way too many other alts
Current Other Alt Fixations: Agent Trinity, Wolfsjunge, Netherbow

Posted
3 hours ago, UltraAlt said:

 

 

Range? I don't slot'em. When I work to enhance range, it is mainly on Sentinels through ATOs. (https://homecoming.wiki/wiki/Opportunity_Strikes slot two for 7.5% x3 = 22.5%) + (https://homecoming.wiki/wiki/Sentinel's_Ward slot three for 7.5% x 2 = 15%) = 37.5%

 

 

 

 

The one other specific instance where I use range enhance is on Ice Melee's Frost cone.  It is a nice little bonus to be able to boost it from 10 feet to say 12-15.  I wish there were more powers like that.

Posted
21 minutes ago, Riverdusk said:

 

The one other specific instance where I use range enhance is on Ice Melee's Frost cone.  It is a nice little bonus to be able to boost it from 10 feet to say 12-15.  I wish there were more powers like that.

 

Specific to Range enhancements: For characters that will be making attacks almost exclusively from range (e.g. something like Archery/Trick Arrow) I prefer to boost the range of individual powers to try to get all of the attacks in roughly the same ballpark. The global Range boosts are fine, but I dislike that they increase the range differences between attacks as much as they increase the ranges of individual attacks. MMV.

Posted (edited)
On 7/30/2025 at 4:02 PM, skoryy said:

Given its been six years and procs still haven't been touched, I'm filing any Procopalypse under "Spooky Stories Told Around A Campfire At Night." They're not a huge problem, if a problem at all.

 

Personally other than some sets not having enough slottin options for procs I think they are fine as is, but we lost that argument in many closed beta and open beta discussions lol

Edited by golstat2003
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Posted (edited)
On 7/30/2025 at 5:36 PM, MTeague said:

My solution, and I would be publicly crucified for this, would be to make every proc a Unique. No more than one copy of it per character, period.

 

That said, there's a reason I'm not a dev, and a reason I have never run a game company. I would drive away all my customers demanding they play my way. 

 

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Edited by golstat2003
Posted

It seems the idea of slotting full sets is anathema to many players, which I just don't understand.

Set bonuses are what turn characters from mediocre mortals into Gods.

All those procs are worthless if you're facedown with a mouthful of floor.

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Posted
22 hours ago, ScarySai said:

Procs are the band-aid to make bad powers good barring a massive balance pass that HC simply doesn't have the release cadence or awareness to manage in a timely manner.

 

Would I like it if proc bombs naturally hit hard without them? Maybe. Would I love dual pistols to be buffed to not rely on them? Yep. Will that happen in the next two years? Probably not at this rate.

 

I think it's ALSO an issue that they don't have the resources to do this.

 

A bug was found with something they wanted to implement (regen changes, if my memory is correct) in the last beta. And instead of going through every power and fixing the issue they were forced to roll it back, due to lack of manpower.

 

You could have the best release process (and yes, HC doesn't have this) and list of things to fix or enhance in the world, but if you lack the devs (and testers) it ain't getting done in next five to ten years. 

 

(speaking from experience as someone who has worked pretty much every job in software development on small, medium and large teams).

Posted
16 hours ago, skoryy said:

 

I think it was last week on Everlasting General we had someone saying we need more slots like some of the other servers. Boy howdy.

 

LMAOOO I've been on New Dawn and sure as hell we don't need more slots. The folks complaining about feature creep would have their heads explode.

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Posted
12 hours ago, Neiska said:

My main concern if they fiddle with proc stuff, is some builds or setups really lean on procs to make them work. I just made a pet-less crabby build with lots of damage procs, one of my first ones that can solo 4/8 with EBs without having to bend over backwards to do it. Then there's stuff like Super Strength builds that rely on procs to do damage during their crash periods, and so on. A friend of mine runs a widow that uses a lot of procs as well. If they over-correct, it might really hurt some builds that really need them to do harder content.

 

Please post the build. My precious . . . errr altholicism neeeeeeds it. 

 

*insert Gollum scratching image here*

Posted
On 7/30/2025 at 9:16 AM, golstat2003 said:

The problem is the weak damage for certain sets, which procs were never ever meant to solve.

 

The players decided that that is how we would solve that issue, by procing out (where possible) the damage weak ATs so that soloing wasn't as slow and painful as molsasses.

 

The idea that certain ATs should be faster while teaming, yet Brutes, Tanks etc have mez prot, defensive shields and can zoom through most content with adequate damage is seemingly an archaic one for a lot of players --- hence my first two sentences.

 

If procs are going to be changed in a way (devs have said some will be better, some will be worse and some won't change much) then that really does need to be coupled with a review of the damage potential of some pri/secondary sets and some ATs.

This is exactly what I was going to say. I play mostly low-damage ATs and often play at odd hours when not many people are teaming. Procs make the solo experience on Defenders and Controllers in particular less miserable and if they are nerfed then I would hope that nerf comes with a rebalancing of some damage ratios.

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