cohRock Posted Saturday at 12:39 PM Posted Saturday at 12:39 PM The incongruity didn't hit me until after I had slotted Gaussian's Synchronized Fire-Control: Chance for Build Up. I put it in the to-hit buff / +damage set Rage, but it holds for normal build ups as well. The proc describes itself as so: Quote ... Gives a minor chance to have a "Build Up" power effect the caster. The effect will trigger roughly 1 time per minute. I've been watching without triggering Rage, and it never seems to go off. If it only has a chance to fire immediately after activating Rage (or even normal Build Ups), what good is it? Sure it might stack a Build Up effect, but I would much rather have a more frequent effect than a stronger one. Should it be auto-firing about once a minute, rather or not I have activated Rage? -- Rock
Doomguide2005 Posted Saturday at 01:03 PM Posted Saturday at 01:03 PM Yes what you are observing is how it works because it is in a click power. The advantage is you have much greater control over when it fires. But yes it means spikier firing. Want more random generalized firing it would need to go into an auto or toggle power where procs, in general, check every 10 seconds. Tactics will do it. The issue is it might fire when you are between spawns or with a foe who's almost dead essentially wasting the proc.
tidge Posted Saturday at 01:05 PM Posted Saturday at 01:05 PM 20 minutes ago, cohRock said: The incongruity didn't hit me until after I had slotted Gaussian's Synchronized Fire-Control: Chance for Build Up. I put it in the to-hit buff / +damage set Rage, but it holds for normal build ups as well. The proc describes itself as so: I've been watching without triggering Rage, and it never seems to go off. If it only has a chance to fire immediately after activating Rage (or even normal Build Ups), what good is it? Sure it might stack a Build Up effect, but I would much rather have a more frequent effect than a stronger one. Should it be auto-firing about once a minute, rather or not I have activated Rage? A %proc in a click power requires the power to be activated. If it was in a toggle or auto power, it would have a chance to trigger on every tick of the toggle (per the relatively poor proc rate for toggles). If it was a global, it would just have to be slotted. The only exception I am aware of is the Preventive Maintenance %absorb, which will fire (per its PPM) one the Health conditions are met. The Gaussian's %Buildup can be interesting if it is slotted in a toggle ally-affecting aura... each ally (pet, henchmen) within range of the aura can help it to trigger... for the character that has it slotted. In practice this is best for solo Crabberminds (because their damage scales don't suck) or on DPS characters that always have large teams. 1
Snarky Posted Saturday at 03:12 PM Posted Saturday at 03:12 PM Working as intended. In a “click” power like rage 😡 procs only check on the click.
Jacke Posted yesterday at 03:58 AM Posted yesterday at 03:58 AM 14 hours ago, tidge said: A %proc in a click power requires the power to be activated. If it was in a toggle or auto power, it would have a chance to trigger on every tick of the toggle (per the relatively poor proc rate for toggles). If it was a global, it would just have to be slotted. AFAIK, Procs in Auto or Toggle Powers are checked every 10s, with their Proc chance based upon that Activate Period. 14 hours ago, tidge said: The only exception I am aware of is the Preventive Maintenance %absorb, which will fire (per its PPM) one the Health conditions are met. That's because despite being called a Proc, it's actually a Global that provides a Proc with the funky conditions. https://homecoming.wiki/wiki/Preventive_Medicine:_Absorb_Proc Found that out when I had it slotted in Spirit Ward back when that was a Click Power and I got the Absorb shield when I'd not used the Power. That one IO (which I craft at L20 to allow slotting as early as possible) has probably saved my Toons from being defeated more than any other single Enhancement. That big title from it floating up also very visibly warns me my Toon dropped below 75% MaxHealth in HP long enough for it to Proc, so it's time to shift a bit defensive. I always try to fit that into a build and as early in the Leveling process as possible, even if I will have to move the IO to another Slot later. Remember! Let's be careful out there! SAFETY NOTE: If Leader not on Map holding the Mission Door, First Toon through the Mission Door will set Notoriety. Hold until Leader on the Map! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum
Maelwys Posted 22 hours ago Posted 22 hours ago 18 hours ago, cohRock said: If it only has a chance to fire immediately after activating Rage (or even normal Build Ups), what good is it? In a regular "build up" or "aim" power, a Gaussian Proc will have a capped (90%) chance to activate as long as you aren't slotting a lot of local recharge aspect (~71% local recharge or more). This effectively results in your Build Up power granting double it's regular ToHit and Damage buff for several seconds. It's an extremely useful spike damage boost that can be used right before a string of powerful attacks (and/or a Nuke). Although my Blasters typically slot it into Aim to give them a better average damage boost over time.
Major_Decoy Posted 21 hours ago Posted 21 hours ago 18 hours ago, tidge said: The only exception I am aware of is the Preventive Maintenance %absorb, which will fire (per its PPM) one the Health conditions are met. There's also Spider's bite: Global Chance for Toxic Damage and Assassin's Mark: Chance to Recharge Build-up.
aethereal Posted 19 hours ago Posted 19 hours ago 6 hours ago, Jacke said: AFAIK, Procs in Auto or Toggle Powers are checked every 10s, with their Proc chance based upon that Activate Period. This is correct. Proc chance is also affected by area factor.
tidge Posted 15 hours ago Posted 15 hours ago 5 hours ago, Major_Decoy said: There's also Spider's bite: Global Chance for Toxic Damage and Assassin's Mark: Chance to Recharge Build-up. Not wrong, but also not being slotted in Rage.
Scarlet Shocker Posted 14 hours ago Posted 14 hours ago what is the % chance of a proc firing and is there a way to divine/know this? All the best chemistry jokes argon
Psyonico Posted 13 hours ago Posted 13 hours ago 1 hour ago, Scarlet Shocker said: what is the % chance of a proc firing and is there a way to divine/know this? There's a spreadsheet somewhere that will calculate this. The short answer is "it depends" since procs were changed to a PPM system, the %chance is based on a few different factors. 1 What this team needs is more Defenders
Glacier Peak Posted 13 hours ago Posted 13 hours ago This thread has gone long enough without an @Bopper sighting! I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
Riverdusk Posted 11 hours ago Posted 11 hours ago On 10/11/2025 at 5:39 AM, cohRock said: The incongruity didn't hit me until after I had slotted Gaussian's Synchronized Fire-Control: Chance for Build Up. I put it in the to-hit buff / +damage set Rage, but it holds for normal build ups as well. The proc describes itself as so: I've been watching without triggering Rage, and it never seems to go off. If it only has a chance to fire immediately after activating Rage (or even normal Build Ups), what good is it? Sure it might stack a Build Up effect, but I would much rather have a more frequent effect than a stronger one. Should it be auto-firing about once a minute, rather or not I have activated Rage? Probably the most useful of all on a stalker. Put it in their build-up (along with their proc that auto recharges build up quite often) and you turn into even more a one shot death machine.
aethereal Posted 11 hours ago Posted 11 hours ago 3 hours ago, Scarlet Shocker said: what is the % chance of a proc firing and is there a way to divine/know this? https://homecoming.wiki/wiki/Procs_Per_Minute 1
Biff Pow Posted 10 hours ago Posted 10 hours ago On 10/11/2025 at 6:39 AM, cohRock said: I've been watching without triggering Rage, and it never seems to go off. If it only has a chance to fire immediately after activating Rage (or even normal Build Ups), what good is it? Sure it might stack a Build Up effect, but I would much rather have a more frequent effect than a stronger one. I don't know what you've paired Super Strength with, but if it's Invulnerability, put the Chance for Buildup in Invincibility. It fires off a lot when you have a crowd of enemies around you.
Maelwys Posted 8 hours ago Posted 8 hours ago 5 hours ago, Scarlet Shocker said: what is the % chance of a proc firing and is there a way to divine/know this? It's probably easiest to just use MacSkull's PPM Calculator Spreadsheet (make a copy) plus City of Data v2 for the base numbers to plug into it. 1
cohRock Posted 7 hours ago Author Posted 7 hours ago 2 hours ago, Biff Pow said: I don't know what you've paired Super Strength with, but if it's Invulnerability, put the Chance for Buildup in Invincibility. It fires off a lot when you have a crowd of enemies around you. My character is an SS/Energy brute. I had already decided to 6-slot the Gaussian set in Rage. The set's 6th slot set bonus is extra defense to just about everything, and the earlier bonuses seem to be quite attractive as well. Thus, even if its Chance for Build Up proc of limited utility in this situation, it needs to stay where it is. -- Rock
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