Mr. Vee Posted July 27, 2019 Share Posted July 27, 2019 I did, and I dug around in paragonwiki to find out what was wrong - I hadn't included a carriage return line before menu. So disregard everyone 😄 Link to comment Share on other sites More sharing options...
Valorian Posted July 27, 2019 Share Posted July 27, 2019 22 hours ago, Zolgar said: A couple of custom popmenus for farming, one for the pros who need nothing but damage, one for the upandcomers who need defense too. Just a note, both of these are built to assume you have disabled breakfree and awaken family inspirations, I find those two get in the way too much when doing heavy combining, and as a brute they are ones I basically never need even outside of farms. New farmer option: Reveal hidden contents Menu "FarmNoob" { Title "Damage and Defense" Option "&Enrage" "inspcombine insight enrage$$inspcombine catch_a_breath enrage$$inspcombine respite enrage$$inspcombine sturdy enrage$$inspcombine keen_insight focused_rage$$inspcombine take_a_breather focused_rage$$inspcombine dramatic_improvement focused_rage$$inspcombine rugged focused_rage$$inspcombine uncanny_insight righteous_rage$$inspcombine second_wind righteous_rage$$inspcombine resurgence righteous_rage$$inspcombine robust righteous_rage$$inspexecname righteous_rage$$inspexecname focused_rage$$inspexecname enrage" Option "&Defense" "inspexecname luck$$inspexecname good_luck$$inspexecname phenomenal_luck" } This one will combine everything but purples in to reds, and use reds when you hit 'e', it will use purples when you hit 'd'. Experienced farmer option: Hide contents Menu "FarmPro" { Title "Unlimited damage!" Option "Make &Enrage" "inspcombine insight enrage$$inspcombine luck enrage$$inspcombine catch_a_breath enrage$$inspcombine respite enrage$$inspcombine sturdy enrage$$inspcombine keen_insight focused_rage$$inspcombine good_luck focused_rage$$inspcombine take_a_breather focused_rage$$inspcombine dramatic_improvement focused_rage$$inspcombine rugged focused_rage$$inspcombine uncanny_insight righteous_rage$$inspcombine phenomenal_luck righteous_rage$$inspcombine second_wind righteous_rage$$inspcombine resurgence righteous_rage$$inspcombine robust righteous_rage$$inspexecname righteous_rage$$inspexecname focused_rage$$inspexecname enrage" } This will turn everything that gets dropped in to reds and eat reds. Bind the popmenu to E, spam E, win. If you bind it something other than E, I advise changing the option key, too. (such as if you bound it to r, you would also change option to "Make En&rage" as an example). Information is a bit sketch out there in terms of where to put this file directory, Zolgar. Where does this need to go in this version of CoH Homecoming's folders, precisely? Link to comment Share on other sites More sharing options...
Zolgar Posted July 27, 2019 Author Share Posted July 27, 2019 <install dir>/data/texts/english*/menus *or if your game is in a different language, use that. They will need to be saved as .mnu files. Always happy to answer questions in game, typically hanging around Help. Global is @Zolgar, and tends to be tagged in Help. Link to comment Share on other sites More sharing options...
Valorian Posted July 27, 2019 Share Posted July 27, 2019 So if I don't have the "texts" or "english" or "menus" folders (I don't seem to have them), I need to create them? Link to comment Share on other sites More sharing options...
Papaschtroumpf Posted July 27, 2019 Share Posted July 27, 2019 Yes just create them Link to comment Share on other sites More sharing options...
Greyhawke Posted July 28, 2019 Share Posted July 28, 2019 Hopefully a good (zen) place to ask. How do you typically farm for influence? Do you exemp down? To what level? Do you wait until you have finished incarnates? Link to comment Share on other sites More sharing options...
Zolgar Posted July 28, 2019 Author Share Posted July 28, 2019 Farming for INF is best done at 50, if you turn XP off you get double influence. Waiting until you have all your incarnates is nice because it speeds up your killing, and veteran levels really help get incarnate stuff crafted. Always happy to answer questions in game, typically hanging around Help. Global is @Zolgar, and tends to be tagged in Help. Link to comment Share on other sites More sharing options...
Papaschtroumpf Posted July 28, 2019 Share Posted July 28, 2019 (edited) I had a previous popmenu that created insp but did not consume them working but now nothing is working does the name of the menu and the name of the file have to match? what is the exact bind command to use? I thought I had it right but I'm no longer getting a popmenu when I hit e I cut and pasted the "farmpro" above into damage.mnu and changed the "FarmPro" to "damage" in the first line to see if it helps but it doesn't Definitely not ZEN to try and get this to work since there are no indication of what is wrong Edited July 28, 2019 by Papaschtroumpf Link to comment Share on other sites More sharing options...
Zolgar Posted July 29, 2019 Author Share Posted July 29, 2019 I am an idiot. The game looks for // at the top of the menu, if it doesn't see it, it just... Says no. So the popmenu needs to start: // Menu ... I stupidly assumed that since you can just use // to preface interior notes, that they would otherwise be ignored. NOPE! Always happy to answer questions in game, typically hanging around Help. Global is @Zolgar, and tends to be tagged in Help. Link to comment Share on other sites More sharing options...
Papaschtroumpf Posted July 29, 2019 Share Posted July 29, 2019 figured it out after reading the guide in popmenus: IMPORTANT: MNU files must have at least one line containing a carriage-return at the end of the line above the first "Menu" entry. It can be blank, a full comment, or just the comment tag (//) or any number of those lines otherwise it will not function. Link to comment Share on other sites More sharing options...
Papaschtroumpf Posted July 29, 2019 Share Posted July 29, 2019 you don;t need the comment separator // but you need a blank line. Easy once you know 🙂 Link to comment Share on other sites More sharing options...
Papaschtroumpf Posted July 29, 2019 Share Posted July 29, 2019 Regarding squelching some of the inspirations like awaken and breakfree, I have disabled small inspirations on my farmer, because I was worried about getting too many "incompatible sizes" but am I cutting myself out of potential continuous trickle of small insps? Of course I could just try it both ways Link to comment Share on other sites More sharing options...
Almighty Magic Posted July 31, 2019 Share Posted July 31, 2019 If you want to see a corruptor doing AE farms my toon name is Ebony Rune....I bounce from server to server but play mostly on Excelsior.....Look me up. Fire/Time and I run fire/smash lethal or whatever really. For speed I do +3 x 8, but I can handle +4 x 8. It certainly a skill more than a type of build thing, but I learned how to farm on squishes so I enjoy doing that. Link to comment Share on other sites More sharing options...
subbacultchas Posted July 31, 2019 Share Posted July 31, 2019 12 hours ago, chrono727 said: If you want to see a corruptor doing AE farms my toon name is Ebony Rune....I bounce from server to server but play mostly on Excelsior.....Look me up. Fire/Time and I run fire/smash lethal or whatever really. For speed I do +3 x 8, but I can handle +4 x 8. It certainly a skill more than a type of build thing, but I learned how to farm on squishes so I enjoy doing that. Youre not alone in this. I currently have a dom, 2 controllers, 1 corruptor, and 1 blaster all of which can farm at minimum on +2 or 3/x8. I didn't intend most of them to be able to, but sometimes the way I build sets them up for it. It is, as you said, a skill as much as a build that you learn through a lot of trial and error. Link to comment Share on other sites More sharing options...
Papaschtroumpf Posted July 31, 2019 Share Posted July 31, 2019 The farms I like are the relentless ones where every mobs queues up to hit you without any respite between "groups". This means you need to be able to take continuous incoming damage for the 5-6 minutes it takes you to clear the map without any rest. I find that often takes a special build since you can't have any time where a particular defensive power is down for example. Or so that you can attak at full speed continously wihtout endurance probelms and keep sustained dmage. If you do "farm" maps structured like regular content, where you go from group to group in a cave environment for example, then it's not different than soloing any other content. Actually it's easier because I can't think of an AE farm map that has mezzes coming at you so you don't have to worry about that, you get to chose the damage type form the mobs (fire or S/L for exmaple) and some well designed maps have buffer NPCs. My scrapper before incarnates could do any normal content at +4x8 but had a hard time doing the bloody rainbow farm "continuous damage" because even with capped fire defense and high (but not capped) fire resist the damage would eventually overwhelm the regen and I had to run around the outskirts of the map for a lap or too to avoid some of the incoming damage while my green bar refilled or I had to pop green inspirations. I solved it by taking a Destiny ability that has +regen (rebirth?) so that I can refill every 2 minutes. Even the bloody rainbow can be handled as almost regular content where you take mobs one at a time (although patrols often join in) but it's so much slower than using the ally for mega agro and have the entire map piling on you at once. Just like regular content, there are many ways to farm, just find the one that suits your Zen and your character. Link to comment Share on other sites More sharing options...
Papaschtroumpf Posted July 31, 2019 Share Posted July 31, 2019 (edited) An example of what I mean about aggroing the whole map and have it feed into your grider (I'm in hte middle of the pile), I've probably cleared 2/3 of them at that point and I have not moved once after recahing the ally. I wish I could create this situation every time I run the map, but sometimes the ally doesn't cooperate, but that't the Nirvana to my Zen, to mix metaphors. I was so busy worrying about taking a screenshot I didn't realized I detoggled Weave which is why my health is moving :) I also was ignoring hte popmenu to generate Red inspirations, under normal circumstances there wouldn't be combinable enhancments in the tray for more than a few seconds. Edited July 31, 2019 by Papaschtroumpf Link to comment Share on other sites More sharing options...
Papaschtroumpf Posted July 31, 2019 Share Posted July 31, 2019 >his Burn would launch mobs a solid 30 feet. you got to post a video! Link to comment Share on other sites More sharing options...
Papaschtroumpf Posted July 31, 2019 Share Posted July 31, 2019 I wouldn;t know what a 70's European porno would like I'm sure. I took the screenshot above on my old laptop and it's not the best either. I should take one form my "good" computer, that's another excuse to farm. Link to comment Share on other sites More sharing options...
calledThird Posted August 1, 2019 Share Posted August 1, 2019 Does anyone have recommendations for missions to run as a Villain / Rogue? It looks like Rogues can't run the Freakshow content in Ouroboros. Link to comment Share on other sites More sharing options...
Papaschtroumpf Posted August 1, 2019 Share Posted August 1, 2019 You can talk the gull in Pocket D and change alignment instantly, so go Vigilante or Hero long enough to run it. Link to comment Share on other sites More sharing options...
Glowman Posted September 2, 2019 Share Posted September 2, 2019 (edited) If I wanted to bind the farmpro pop menu to numpad 0, and click numpad 0 to consume, how would that look? Edited September 2, 2019 by mikeconqueso added numpad Link to comment Share on other sites More sharing options...
Zolgar Posted September 3, 2019 Author Share Posted September 3, 2019 8 hours ago, mikeconqueso said: If I wanted to bind the farmpro pop menu to numpad 0, and click numpad 0 to consume, how would that look? To make it pop up would be: /bind numpad0 popmenu farmpro I think, but cannot swear, that the command line in the popmenu would just need to have the like "Make &Enrage" changed to "Make Enrage &0" - I don't think the popmenu will distinguish between the two 0s. Always happy to answer questions in game, typically hanging around Help. Global is @Zolgar, and tends to be tagged in Help. Link to comment Share on other sites More sharing options...
Razia Posted September 3, 2019 Share Posted September 3, 2019 Anyone got a recommendation for a S/L farm that sidekicks the toon to lvl 49 so you can turn off exp while exemplared and get more inf? I can't handle the fire one. Looking through the Ouro stuff I only found the Hydra Dimension, but I am pretty sure Hydras were nerfed in exp, right? Link to comment Share on other sites More sharing options...
Glowman Posted September 3, 2019 Share Posted September 3, 2019 8 hours ago, Zolgar said: To make it pop up would be: /bind numpad0 popmenu farmpro I think, but cannot swear, that the command line in the popmenu would just need to have the like "Make &Enrage" changed to "Make Enrage &0" - I don't think the popmenu will distinguish between the two 0s. Tried it. Doesn’t recognize numpad0 after the pop menu pops up. Defaults to regular 0. Also didn’t work with &numpad0. Maybe it isn’t possible? Link to comment Share on other sites More sharing options...
Zolgar Posted September 3, 2019 Author Share Posted September 3, 2019 27 minutes ago, mikeconqueso said: Tried it. Doesn’t recognize numpad0 after the pop menu pops up. Defaults to regular 0. Also didn’t work with &numpad0. Maybe it isn’t possible? I guessing then that popmenus won't recognize the numpad 😞 curiously, do you have NumLock on? Always happy to answer questions in game, typically hanging around Help. Global is @Zolgar, and tends to be tagged in Help. Link to comment Share on other sites More sharing options...
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