Sovera Posted September 4, 2019 Posted September 4, 2019 (edited) Spoiler Blaster... tanker... with procs... and CC... Blanker proctroller, get it? Get it? /Atomic, the kind of thing we get when devs are high. Spoiler I imagine the meeting when the concept was explained going something like this: Game Dev: So, we take a blaster who has no defenses, no CC resist, low-ish HP, and we give it an aura that has good enough benefits that they will *want* to go into melee range to reap the +recharge it provides. *And* the aura will have a built-in taunt! Game Dev Lead (ripping a line of coke): F*ck yes dude, do it. Spoiler This was an experiment that I wanted to run and that Justin not being available I leveled the hard way. It did not pan out but I'll still post about it more aimed at newcomers than veterans in case they find some use in the build. It is very very expensive though, but that suits me fine since I just stop playing a character once it is finished. The way it works? Spoiler - We push the defenses to 39%-ish, then rely on Beta Decay's to provide the -ToHit to reach the softcap defenses. With the incarnates and the slotting Beta Decay does 8.36% -ToHit. Combined with 39% ish defense we are effectively softcapped (caveat: only within Beta Decay's 15 yard radius, so it's not perfect but with all the CC it has worked well). Using the Power analyzer against a Pylon showed it took the full 8.36% -Tohit, but testing against a level 54 Rikti boss showed that to go down to 6.25%. This is still within softcap range. - We try to push the damage with loadsa procs on two of the three ST attacks. Four damage procs in Positron Cell and three damage procs in Proton Volley plus the -res Achilles Heel. - Loadsa CC. Radioactive cloud recharges in 25 seconds and provides a +3 Hold AoE field for ten seconds (between Incarnate and slotting the Hold effect lasts about 12-13 seconds against +4 (+3 with the incarnate level shift)). The T9 Atomic Blast has a 100% mag 3 Hold (and stacks with Radioactive Cloud). Atom Smasher has a 25% mag 2 Hold chance. Positron Cell is our big single target hitter and is a mag 3 Hold. All of these stack together when we go ham. Don't expect the team to even notice this but you just threw Atomic Blast, mobs are choking, see a second spawn agroed and run and drop Radioactive Cloud in their midst. You little proctroller you! I went with Intuition as my Alpha choice. +33% Hold duration when we are chockful of Holds ,plus 33% damage boost, plus the -ToHit buff for Beta Decay, plus the -defense buff for most of our Rad hits. How to play it? Spoiler This section should not be necessary. Pop Aim + Build-up then Atomic Blast, right? Well, no. But hear me out before bringing the pitchforks at the heresy. The problem with blaster is not their burst (aforementioned Aim + Build-up + T9) but rather their sustain. That's great, we popped Aim + BU + T9 and turned a pack to cinders. That's great, it really is. But now we have 40 seconds of twiddling our thumbs until the T9 is back up. Even our regular AoEs are anemic without Aim + BU to back them up. I suggest a different strategy when teaming. Atomic Blast already does a ton of damage and to boot Holds every mob it hit. So first spawn we Atomic Blast (most everything is held), Irradiate, Atom Smasher, Neutron Bomb, Irradiate, then mop up. Second spawn we Radioactive Cloud (most things held), Aim, Build-Up, Irradiate, Atom Smasher, Neutron Bomb, Irradiate, then mop up. Give it a try and see how it works. For farming change things a bit. When farming the annoyance is mobs running away, so instead I do Irradiate, Neutron Bomb (mobs are now waking up and running in my direction), Atom Smasher, and *then* Atomic Blast, Irradiate and Neutron Bomb. Everything is dead and no runners. Second spawn I Irradiate, Neutron Bomb, (mobs are now waking and running towards me) Atom Smasher. Radioactive Cloud, Aim, Build-Up, Irradiate, Neutron Bomb, Atom Smasher. No running. This requires common sense. Are you leveling in a +4 team, making the mobs +5 to you? Definitely just Aim and BU + Atomic Blast in order to do some damage. Are you doing an ITF and it's Cyst killing time with a big pack of high HP keldian bosses? Definitely Aim + BU + Atomic Blast. Leveling: Spoiler Leveling with Beta Decay hurt, I won't lie. It is almost worth it to ignore it and just hover safely at range until at least level 32. Not even a tank can do miracles when they too are underslotted and underleveled. At 32 we get Atomic Blast and the Hold component will mitigate a lot of the problems since what did not die is now choking. At level 35 we get Radioactive Cloud and alternating Atomic Blast and Radioactive Cloud makes things much easier from then on. I leveled with X-Ray Beam, Positron Cell, and Cosmic Burst. Aiming for procs from the start meant I had big gaps in the ST chain and endurance woes that Metabolic Acceleration was unable to cope with. Aiming for three Thunderstrikes with damage/endurance, accuracy/damage/endurance and accuracy/damage might be smarter overall. The build: Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Mutation BlasterPrimary Power Set: Radiation BlastSecondary Power Set: Atomic ManipulationPower Pool: FlightPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Mace Mastery Hero Profile:Level 1: X-Ray Beam -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(7)Level 1: Electron Shackles -- Acc-I(A)Level 2: Irradiate -- Obl-Dmg(A), Obl-Acc/Rchg(7), Obl-Dmg/Rchg(9), Obl-Acc/Dmg/Rchg(9), Obl-Acc/Dmg/EndRdx/Rchg(11), Obl-%Dam(11)Level 4: Positron Cell -- Apc-Dam%(A), UnbCns-Dam%(15), SprBlsWrt-Rchg/Dmg%(17), GldJvl-Dam%(17), HO:Nucle(19), HO:Nucle(19)Level 6: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(21), Rct-ResDam%(21), Krm-ResKB(23), Ksm-ToHit+(50)Level 8: Aim -- RechRdx-I(A), GssSynFr--Build%(23)Level 10: Ionize -- RechRdx-I(A)Level 12: Fly -- Empty(A)Level 14: Afterburner -- LucoftheG-Def/Rchg+(A)Level 16: Beta Decay -- HO:Enzym(A), HO:Enzym(25)Level 18: Proton Volley -- HO:Nucle(A), HO:Nucle(25), GldJvl-Dam%(27), StnoftheM-Dam%(27), TchofLadG-%Dam(29), AchHee-ResDeb%(29)Level 20: Metabolic Acceleration -- Prv-Heal(A), Prv-Heal/EndRdx(31), PrfShf-EndMod(31), PrfShf-EndMod/Rchg(31), PrfShf-End%(33)Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33)Level 24: Boxing -- Empty(A)Level 26: Neutron Bomb -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(34), SprFrzBls-Acc/Dmg/Rchg(34), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Rchg/ImmobProc(36)Level 28: Atom Smasher -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(37)Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(39), UnbGrd-Max HP%(39), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(40), UnbGrd-ResDam/EndRdx/Rchg(40)Level 32: Atomic Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(40), SprDfnBrr-Acc/Dmg/Rchg(42), SprDfnBrr-Acc/Dmg/EndRdx(42), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(42), SprDfnBrr-Rchg/+Status Protect(43)Level 35: Radioactive Cloud -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(43), SprEnt-End/Rchg(43), SprEnt-Acc/Hold/End(45), SprEnt-Acc/Hold/End/Rchg(45), SprEnt-Rchg/AbsorbProc(45)Level 38: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(46)Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(48)Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48)Level 47: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/EndRdx(50), GssSynFr--ToHit/Rchg/EndRdx(50)Level 49: Assault -- EndRdx-I(A)Level 1: Brawl -- Empty(A)Level 1: DefianceLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(13), NmnCnv-Regen/Rcvry+(13)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)Level 0: Freedom Phalanx ReserveLevel 0: Portal JockeyLevel 0: Task Force CommanderLevel 0: The Atlas MedallionLevel 50: Clarion Radial EpiphanyLevel 50: Intuition Radial Paragon------------ Disappointment: Spoiler - My Sentinel AoEs as well as this character just due to the fact the T9 is available every 25 seconds instead of 40 seconds. That means no rigmarole with alternating Aim and CC since one Aim empowered Atomic blast followed by the other AoEs leaves things mostly dead, and this can be repeated at every spawn. It also has built in CC protection straight from level 8 and thus examplars very well. - The single target damage was very lacking. I don't know what went wrong, but my Sentinel using (mostly) the same slotting achieves a pylon kill in 4 minutes and this one does it in 5 minutes. Maybe not having a Fury of the Gladiator -res in Atomic Blast was why, or how the strength of the Blast lies a lot in their Aim + BU combo and that does not empower proc damage, but it's a big difference. Edited September 5, 2019 by Sovera 1 - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
TheAdjustor Posted September 4, 2019 Posted September 4, 2019 That's a really impressive build the high across the board defense is very impressive. I have to ask though what was your dps on the pylon and how does it compare to a scrapper ? In general Blappers of any sort seem to me to be personal challenge toons for people who think that scrappers are too easy.
Sovera Posted September 4, 2019 Author Posted September 4, 2019 As I said at the very end I did not even bother finishing the test when I reached 3:20 seconds the pylon still had a bit over half. I predict it would have run over six minutes and change and that was so terrible I stopped right there. I'm not sure what cause it though, honestly. Bah, I'm an idiot. I forgot to craft Degenerative, no wonder the pylon time was so terrible. I'll need to craft it and re-test and let you know. 1 - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
TheAdjustor Posted September 4, 2019 Posted September 4, 2019 46 minutes ago, Sovera said: As I said at the very end I did not even bother finishing the test when I reached 3:20 seconds the pylon still had a bit over half. I predict it would have run over six minutes and change and that was so terrible I stopped right there. I'm not sure what cause it though, honestly. Bah, I'm an idiot. I forgot to craft Degenerative, no wonder the pylon time was so terrible. I'll need to craft it and re-test and let you know. Nah I am the idiot I didn't read all the hidden sections.
Sovera Posted September 4, 2019 Author Posted September 4, 2019 12 minutes ago, TheAdjustor said: Nah I am the idiot I didn't read all the hidden sections. Nonsense. Without you I would have discarded the character already. But wanting to answer your question I looked closer and... Yeah, super obvious and glaring answer 😄 - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
DocRadio Posted September 4, 2019 Posted September 4, 2019 I hope you know, I'm going to totally steal this build. My PROCs might be different.... but yeah, this is an impressive level of defense, recharge, and control. Add in some nifty incarnates and the countryside will be littered with the bodies of my irradiated enemies.
Sir Myshkin Posted September 5, 2019 Posted September 5, 2019 Something to contrast against: Radiation Blast does get a decent assortment of proc options, but I found Dark Blast to be a smoother operational choice since Tenebrous and Torrent work as a really effective engine together. Keep a group locked at range in a specific place while whittling them down. Out of curiosity I put together a build to personally compare against yours in the attempt and focusing on putting more procs and seeing what balance I could come up with. Dark having -ToHit in all of its attacks also super-supports Beta Decay and lets the build get away with a bit more stretch-management on defense. Was there any particular reason you stayed away from Positronic Fist? That thing hits for 600+ damage without Aim/BU... Negatron is up there too, those are both pretty high DPA attacks. Moonbeam > Negatron* > Abyssal > Moonbeam > Positronic > Negatron *in initial rotation, in follow up if Negatron procs FF+Rech, Abyssal will be up after Moonbeam, and Negatron can be cast after Abyssal, if not, cast Gloom instead Hypothetically I think this thing should be able to sit somewhere in the 3:00-4:00 window for taking down something like a Pylon. Considering you talked about that metric, figured this would give some idea of strength level for you. DPS without Interface should be somewhere around 285-350 I think? I kinda roughly estimated that in a hurry. Spoiler Hero Plan by Hero Hero Designer 2.23https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Mutation BlasterPrimary Power Set: Dark BlastSecondary Power Set: Atomic ManipulationPower Pool: FightingPower Pool: SpeedPower Pool: LeadershipPower Pool: FlightAncillary Pool: Mace Mastery Hero Profile:Level 1: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(5), SprWntBit-Acc/Dmg/Rchg(7), SprWntBit-Dmg/EndRdx/Acc/Rchg(9), SprWntBit-Rchg/SlowProc(9)Level 1: Electron Shackles -- Acc-I(A)Level 2: Umbral Torrent -- PstBls-Acc/Dmg(A), PstBls-Dam%(3), SuddAcc--KB/+KD(5), FrcFdb-Rechg%(7), Rgn-Dmg/EndRdx(27), JvlVll-Dam%(29)Level 4: Negatron Slam -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/EndRdx(13), Mk'Bit-Dam%(13), GldStr-%Dam(15), Empty(15), FrcFdb-Rechg%(17)Level 6: Boxing -- Acc-I(A)Level 8: Moonbeam -- Apc-Dmg/EndRdx(A), Apc-Dmg(11), Apc-Acc/Dmg/Rchg(11), Apc-Acc/Rchg(17), Apc-Dam%(19), GldJvl-Dam%(21)Level 10: Hasten -- RechRdx-I(A), RechRdx-I(46)Level 12: Tenebrous Tentacles -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(23), PstBls-Dam%(23), JvlVll-Dam%(25), CldSns-%Dam(25), TraoftheH-Dam%(27)Level 14: Ionize -- RechRdx-I(A)Level 16: Beta Decay -- HO:Enzym(A), AchHee-ResDeb%(19)Level 18: Abyssal Gaze -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(34), GldJvl-Dam%(34), GldNet-Dam%(36), GhsWdwEmb-Dam%(36), UnbCns-Dam%(36)Level 20: Metabolic Acceleration -- Prv-Heal/EndRdx(A), Prv-Heal/Rchg/EndRdx(21), EndMod-I(31)Level 22: Tough -- GldArm-Res/Rech/End(A), GldArm-End/Res(29), GldArm-3defTpProc(45), StdPrt-ResDam/Def+(46)Level 24: Weave -- LucoftheG-Rchg+(A), Rct-Def/EndRdx(48), Rct-Def/EndRdx/Rchg(50), Rct-ResDam%(50)Level 26: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-Def/EndRdx(40), LucoftheG-Def(48)Level 28: Atom Smasher -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Rchg/KDProc(34)Level 30: Tactics -- HO:Cyto(A)Level 32: Blackstar -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(37), SprBlsWrt-Acc/Dmg/Rchg(37), SprBlsWrt-Acc/Dmg/EndRdx(37), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(39), SprBlsWrt-Rchg/Dmg%(39)Level 35: Scorpion Shield -- LucoftheG-Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(40), LucoftheG-Def/EndRdx/Rchg(48)Level 38: Positronic Fist -- GldStr-Acc/Dmg(A), Hct-Dmg/EndRdx(40), TchofDth-Dam%(42), Mk'Bit-Dam%(42), GldStr-%Dam(42), Hct-Dam%(43)Level 41: Hover -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(45), LucoftheG-Def/EndRdx(46)Level 44: Fly -- BlsoftheZ-ResKB(A)Level 47: Aim -- RechRdx-I(A), GssSynFr--Build%(50)Level 49: Afterburner -- LucoftheG-Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: DefianceLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(43), Mrc-Rcvry+(43)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(45)Level 50: Intuition Radial Paragon------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1491;719;1438;HEX;| |78DA65544B4F135114BEB73308A5145A5A28E5DD22D01743EB0BE32324021A94260| |412B77542273052A64D29892E5DF807DC98C84B76E26BA30BB7FE0F776E345131BA| |7451CFDCEFF0483AC9F49B7B1EDF39DFB9F736FF68B6EDFD9D27D342FA674AE6E66| |6E116FDD6AC6A4B7EAB66D6ECB223DCA799DE287B0A4BA6B36A158D59B3BA8EE8B1| |63CFF256A552AED68C25B368ABE442DE74ECCA56492D82F3CE9A55B59C9A71FCE15| |F2C974BC66D7B75AD663BABAD6AB55CB1AC6287FA5CB0CCA255DD5CB32B3E0496DC| |C8E85CC55E318E4BE6CD158B7EDCEFC73DD4E538BD7658F0536F12AF742172BAF01| |C02F5D7C0736F802D6F19DF01A79227B942F40A657B487C92F9E407D7E6159E4FF0| |E95F99EFA94761EF158FF2F7C735B5BE4A7C1AE76A0F90DB56645C07477B02B1ED7| |57A448099240DBD893B69E24E4A61EC85CBD69C455C6B86D1000626819D39603803| |F638257A958CBAF4A6D1C104E306F1FA98D7C70ABB3F32B2D21E56D4F38D780748E| |9B654EB6BA4D0CF7DFA99EF3AD93AA454B53AA608744D747EA6BC902E1CAA15E45A| |C10370C77619B9D79139C60DD4189987961BC41B82064FE83B62C23F8083C3E0D04| |8671762B4AE2C7CFD3960E60270222295069D62231C1BE942ADC923C4E4FE30FE05| |062936CAB1518E1D0C01C70352E99E0C637D93FAEC638D7D3B382183BBC0E13DC67| |DC697C0D8013044750650470C5CC6EC2A34B321E61B7A817ECE6F33EE30EE02C7F6| |18F781FF0242C4B9EF38F73D163EDB3769661DD3D4F728D7191DD194A6F1144E74B| |2E05E2F5D24F9D426F9D4A6D2D81B2FF59DE0BD49709DCC3D9E37CFC74731693E2B| |E92FC85B276D066CD2E0F3933B844F740B91E5F82C73F6EB676EA8BA3131D782CAF| |5548337DB60C935582E36582E3558161A2C8BFAC9FF8290CAE20D9CDCF6FACF56F2| |F23ECA09CCECE8D4E691319EDF7DE84ADD956ABEBFCEE62590F7FBD426E533CC26F| |31CE816AEEB11FAE611FC07BA5DEDDC| |-------------------------------------------------------------------| Pylon Test Run Submission Proc Monsters (Controller Edition) Proc Monsters (Defender Edition) Pylon Test Run Results Proc Monsters (Tanker Edition) "Mad King Special" "Ceterum autem censeo Iram esse delendam" Mad King Special - Force Edition (NEW!)
Sovera Posted September 5, 2019 Author Posted September 5, 2019 (edited) 8 hours ago, DocRadio said: I hope you know, I'm going to totally steal this build. My PROCs might be different.... but yeah, this is an impressive level of defense, recharge, and control. Add in some nifty incarnates and the countryside will be littered with the bodies of my irradiated enemies. Mind the procs though. I chose them on purpose. Everything lethal/smash gets resisted a fair bit in the end game, and with all the complaints that psi users mention of certain groups resisting their damage type it is why I eschewed all the psi procs and went for an array of toxic and negative. Blaster's Wrath superior fire proc does have recharge and it lowers the proc chance, but it's a purple proc for all purposes. 6 hours ago, Sir Myshkin said: Something to contrast against: Radiation Blast does get a decent assortment of proc options, but I found Dark Blast to be a smoother operational choice since Tenebrous and Torrent work as a really effective engine together. Keep a group locked at range in a specific place while whittling them down. Out of curiosity I put together a build to personally compare against yours in the attempt and focusing on putting more procs and seeing what balance I could come up with. Dark having -ToHit in all of its attacks also super-supports Beta Decay and lets the build get away with a bit more stretch-management on defense. Was there any particular reason you stayed away from Positronic Fist? That thing hits for 600+ damage without Aim/BU... Negatron is up there too, those are both pretty high DPA attacks. Moonbeam > Negatron* > Abyssal > Moonbeam > Positronic > Negatron *in initial rotation, in follow up if Negatron procs FF+Rech, Abyssal will be up after Moonbeam, and Negatron can be cast after Abyssal, if not, cast Gloom instead Hypothetically I think this thing should be able to sit somewhere in the 3:00-4:00 window for taking down something like a Pylon. Considering you talked about that metric, figured this would give some idea of strength level for you. DPS without Interface should be somewhere around 285-350 I think? I kinda roughly estimated that in a hurry. Reveal hidden contents Hero Plan by Hero Hero Designer 2.23https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Mutation BlasterPrimary Power Set: Dark BlastSecondary Power Set: Atomic ManipulationPower Pool: FightingPower Pool: SpeedPower Pool: LeadershipPower Pool: FlightAncillary Pool: Mace Mastery Hero Profile:Level 1: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(5), SprWntBit-Acc/Dmg/Rchg(7), SprWntBit-Dmg/EndRdx/Acc/Rchg(9), SprWntBit-Rchg/SlowProc(9)Level 1: Electron Shackles -- Acc-I(A)Level 2: Umbral Torrent -- PstBls-Acc/Dmg(A), PstBls-Dam%(3), SuddAcc--KB/+KD(5), FrcFdb-Rechg%(7), Rgn-Dmg/EndRdx(27), JvlVll-Dam%(29)Level 4: Negatron Slam -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/EndRdx(13), Mk'Bit-Dam%(13), GldStr-%Dam(15), Empty(15), FrcFdb-Rechg%(17)Level 6: Boxing -- Acc-I(A)Level 8: Moonbeam -- Apc-Dmg/EndRdx(A), Apc-Dmg(11), Apc-Acc/Dmg/Rchg(11), Apc-Acc/Rchg(17), Apc-Dam%(19), GldJvl-Dam%(21)Level 10: Hasten -- RechRdx-I(A), RechRdx-I(46)Level 12: Tenebrous Tentacles -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(23), PstBls-Dam%(23), JvlVll-Dam%(25), CldSns-%Dam(25), TraoftheH-Dam%(27)Level 14: Ionize -- RechRdx-I(A)Level 16: Beta Decay -- HO:Enzym(A), AchHee-ResDeb%(19)Level 18: Abyssal Gaze -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(34), GldJvl-Dam%(34), GldNet-Dam%(36), GhsWdwEmb-Dam%(36), UnbCns-Dam%(36)Level 20: Metabolic Acceleration -- Prv-Heal/EndRdx(A), Prv-Heal/Rchg/EndRdx(21), EndMod-I(31)Level 22: Tough -- GldArm-Res/Rech/End(A), GldArm-End/Res(29), GldArm-3defTpProc(45), StdPrt-ResDam/Def+(46)Level 24: Weave -- LucoftheG-Rchg+(A), Rct-Def/EndRdx(48), Rct-Def/EndRdx/Rchg(50), Rct-ResDam%(50)Level 26: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-Def/EndRdx(40), LucoftheG-Def(48)Level 28: Atom Smasher -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Rchg/KDProc(34)Level 30: Tactics -- HO:Cyto(A)Level 32: Blackstar -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(37), SprBlsWrt-Acc/Dmg/Rchg(37), SprBlsWrt-Acc/Dmg/EndRdx(37), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(39), SprBlsWrt-Rchg/Dmg%(39)Level 35: Scorpion Shield -- LucoftheG-Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(40), LucoftheG-Def/EndRdx/Rchg(48)Level 38: Positronic Fist -- GldStr-Acc/Dmg(A), Hct-Dmg/EndRdx(40), TchofDth-Dam%(42), Mk'Bit-Dam%(42), GldStr-%Dam(42), Hct-Dam%(43)Level 41: Hover -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(45), LucoftheG-Def/EndRdx(46)Level 44: Fly -- BlsoftheZ-ResKB(A)Level 47: Aim -- RechRdx-I(A), GssSynFr--Build%(50)Level 49: Afterburner -- LucoftheG-Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: DefianceLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(43), Mrc-Rcvry+(43)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(45)Level 50: Intuition Radial Paragon------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1491;719;1438;HEX;| |78DA65544B4F135114BEB73308A5145A5A28E5DD22D01743EB0BE32324021A94260| |412B77542273052A64D29892E5DF807DC98C84B76E26BA30BB7FE0F776E345131BA| |7451CFDCEFF0483AC9F49B7B1EDF39DFB9F736FF68B6EDFD9D27D342FA674AE6E66| |6E116FDD6AC6A4B7EAB66D6ECB223DCA799DE287B0A4BA6B36A158D59B3BA8EE8B1| |63CFF256A552AED68C25B368ABE442DE74ECCA56492D82F3CE9A55B59C9A71FCE15| |F2C974BC66D7B75AD663BABAD6AB55CB1AC6287FA5CB0CCA255DD5CB32B3E0496DC| |C8E85CC55E318E4BE6CD158B7EDCEFC73DD4E538BD7658F0536F12AF742172BAF01| |C02F5D7C0736F802D6F19DF01A79227B942F40A657B487C92F9E407D7E6159E4FF0| |E95F99EFA94761EF158FF2F7C735B5BE4A7C1AE76A0F90DB56645C07477B02B1ED7| |57A448099240DBD893B69E24E4A61EC85CBD69C455C6B86D1000626819D39603803| |F638257A958CBAF4A6D1C104E306F1FA98D7C70ABB3F32B2D21E56D4F38D780748E| |9B654EB6BA4D0CF7DFA99EF3AD93AA454B53AA608744D747EA6BC902E1CAA15E45A| |C10370C77619B9D79139C60DD4189987961BC41B82064FE83B62C23F8083C3E0D04| |8671762B4AE2C7CFD3960E60270222295069D62231C1BE942ADC923C4E4FE30FE05| |062936CAB1518E1D0C01C70352E99E0C637D93FAEC638D7D3B382183BBC0E13DC67| |DC697C0D8013044750650470C5CC6EC2A34B321E61B7A817ECE6F33EE30EE02C7F6| |18F781FF0242C4B9EF38F73D163EDB3769661DD3D4F728D7191DD194A6F1144E74B| |2E05E2F5D24F9D426F9D4A6D2D81B2FF59DE0BD49709DCC3D9E37CFC74731693E2B| |E92FC85B276D066CD2E0F3933B844F740B91E5F82C73F6EB676EA8BA3131D782CAF| |5548337DB60C935582E36582E3558161A2C8BFAC9FF8290CAE20D9CDCF6FACF56F2| |F23ECA09CCECE8D4E691319EDF7DE84ADD956ABEBFCEE62590F7FBD426E533CC26F| |31CE816AEEB11FAE611FC07BA5DEDDC| |-------------------------------------------------------------------| I've reached T3 Degenerative, so just one more to then test. If it reaches 4 minutes I will be hugely disappointed though because that's what my Sentinel gets. We have Blasters reaching 2 minutes, such as @nihilii's even though it was Fire/Atomic. Spoiler | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1456;692;1384;HEX;| |78DA6594EB4E134114C7672F155A5A6E2D508482E5527ABFA8890A180C485181844| |0E257B2A19BB2B1B49B5212F9E82BA8D14409885181C4F80EBE83EFA026A2266AA2| |1F4C3D9DFF2918BAE9EE6FF73FE7366766BA78FFA6FBDDDC8329A178660AC6E6E6E| |A343D2B66D9B168E4AD3551BB9AE8EE657975D928E6CD5C326B954D9886EA232B5B| |B65D2A5792CB46CE322A56A9B8BA68142D7BAB203F846BA9542A24576CD3CCB9E5E| |B8269D85631EF911F592BBF5EA1AFB6FA50CE2C6FAE5B76E7AC6DAD25B30563C3A4| |70B53CDB7E2A2744F70D51BFAAF4A34B5C899C55A6E95D81E2501CBA1019A718136| |044676A6054657ED424AF52348D7DB5984A9A2EF42833049E0B332360F33D213944| |3D73C8C455C51113325E33B3BB092DAD55D9D4A5486D9C7239A1294EB6733167092| |D5C47CB912A35F76BB0F5106C7FC53C00C7DE800A25F2702E8FEC4807296DA84C6D| |93D97511F58189DF24077491257470C68E0C2275A69971D09764A6C0EE38BA36493| |3F122BEC3FB09DA85CFCC2F60F0217C828F984F408D6AEB82AFDEF507B6DD3D2404| |9CC27F9163FC04537EE83AF9F470BE1EEEA6DF07C6E7611BFF0126FE0AE993E179C| |ED53636CFB3770F36E79F3177C1FE1DE67370E00356A593F2F67167FB8258752F69| |01AE3FF002731AD865EE819997CC7DF016590F720D83D7A18D4C82A16BCC71E604A| |FEE146A39240CB1EFD06D8C0D6F60EEC306FA333C0BDB917DD43DB2431C738A0392| |47B9FED16DF2F53AC5116961DEB561EE73E417F896B6510CF66AEC3DECE30E4DE64| |868E004AD7D525164CCA4B4D1858F7A92E63C69DE6FFDFAD9731AD4EB07B55A8D36| |8CA61B944C8372A941B9DCA02C34284BFAC9FF8350A4E26C3F39F5D563178D2A3C9| |A40FFBE9D6A9A728CDEB882A0FB2E7ADF7A47913DFEFABF7F18FEDF4F355D798C35| |53F93CA84FC1149F8B149F8B792F81BBF30F777DE7DD| We are talking under two minute times here! I sort of expect(ed) the number of procs to close the gap between everything else and the top fiery contender. Dark is a great set, but I'm pretty much always running teams and that content is 90% AoE. Radiation or Elec has, IMO, the 'best' AoE not in sheer orange numbers but in their ease of use with everything being circular and quick recharging. When I tested Ice, for example, I found that Blizzard and Ice Storm were not enough to kill a spawn of +4. I would end with a full spawn with a sliver of HP and me having to pick them off one by one with ST attacks. Dark's AoE includes a cone and I've steered away from cones ever since playing my Sonic. Otherwise yes, Dark plays well with the 'not-quite-soft-capped-and-relying-on-gimmicks-to-get-there' that his build goes with in Beta Decay. As for why I did not take Positron Fist it is just two fold. First, I have no more slots 😄 But second is that I'm primarely ranged and don't want to chase mobs like a meleer. Even though I'm in melee range for most of the time this is by choice and not obligation which makes the difference. Nihiili's test blaster reached those numbers without using it. That said if Justin was back as a testing server I would like to test things. Perhaps lose Neutron Bomb for Positron since it's the weak link in the AoE chain (albeit one that closes the gap allowing for an AoE chain). Edited September 5, 2019 by Sovera - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
Sovera Posted September 5, 2019 Author Posted September 5, 2019 (edited) T4 Degenerative crafted. 5 minutes Pylon. Slotted Incarnates: Assault Core Embodiment (not clicked), Clarion Partial Core Invocation, Degenerative Core Flawless Interface, Intuition Radial Paragon. Fire is so obviously superior that not all the procs in the world are enough to catch up to our fiery overlord. Edited September 5, 2019 by Sovera - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
TheAdjustor Posted September 5, 2019 Posted September 5, 2019 Mid 200 dps isn't bad. Blasters in general have crap ST damage. (Really the simplest fix and the best for the AT instead we got all kinds of weirdness that would have had the lives devs nerfing till the AT was toxic to everyone) With the current proc per minute situation situation ice might well be able to to beat fire. Freeze ray can do an easy 500 dpa. Don't know what the best blaster time is I believe I saw a fire electric pull three hundred and change in the pylon thread
Sovera Posted September 5, 2019 Author Posted September 5, 2019 Mid 200 isn't bad. It's terrible. As I posted above someone was doing under two minutes with a fire/atomic. 1 - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
TheAdjustor Posted September 6, 2019 Posted September 6, 2019 (edited) 20 hours ago, Sovera said: Mid 200 isn't bad. It's terrible. As I posted above someone was doing under two minutes with a fire/atomic. Fire and Ice are the two big primaries for a blaster. In that thread there's Ice/fire doing mid 500s. Really there are just so many blaster power sets it's not funny. I think it was I9 when Castle ? (It's been awhile and I really didn't care for Castle, being friendly with players is nice competence would have been preferred*) rebalanced all t1 and t2 blasts to awful. *TBF it may not have been incompetence the idea that they deliberately put things into the game that are bad because people trying in frustration to make them good would still have been profit is certainly something to consider. Edit: and thinking a little bit about it, time to reconsider my ice mental build. Edited September 6, 2019 by TheAdjustor
Haijinx Posted September 7, 2019 Posted September 7, 2019 Think the secondaries need considered as well. The older secondaries had much harder hitting/longer rechrage attacks then the new ones. Compare storm kick to bone cruncher
RelativeQuanta Posted September 7, 2019 Posted September 7, 2019 Just out of curiosity, why proc up Positron Cell over Cosmic Burst? Cosmic burst is a much harder hitting attack and you can slot in a Touch of Lady Grey proc to make up a bit for losing the Unbreakable constraint proc. Cosmic burst stuns so it's a decent control too.
Frosticus Posted September 8, 2019 Posted September 8, 2019 6 hours ago, RelativeQuanta said: Just out of curiosity, why proc up Positron Cell over Cosmic Burst? Cosmic burst is a much harder hitting attack and you can slot in a Touch of Lady Grey proc to make up a bit for losing the Unbreakable constraint proc. Cosmic burst stuns so it's a decent control too. You'd probably do both if you were chasing decent st damage. Earth/Psi Dom - AV killer Arsenal/Sav Dom - AV Killer Poison - a guide to the most deadly poisons
RelativeQuanta Posted September 8, 2019 Posted September 8, 2019 (edited) 12 hours ago, Frosticus said: You'd probably do both if you were chasing decent st damage. I'm not sure you can since many of the procs are unique IOs, you'd only get Unbreakable Constraint and Gladiator's Javelin into Positron Cell (if you're procing up Cosmic Burst). I think with the recharge this build has, you'd just use 3 attacks which makes me think you'd use X-Ray beam as your 3rd attack as it has nearly double the base damage as Positron Cell. That could also be proc'ed up and if you need the def, Superior Winter's bite can be moved into Positron Cell. Edit: Missed that you could use Ghost Widow's embrace and gladiator's net to make up for the proc loss. Makes it a bit of a toss up between using X-Ray Beam and Positron Cell as your 3rd attack I think since that means Positron Cell can fit 4 non-unique damage procs and X-Ray beam can only fit 3. I'd guess RNG likely favors X-Ray Beam. Edited September 8, 2019 by RelativeQuanta
Frosticus Posted September 8, 2019 Posted September 8, 2019 2 hours ago, RelativeQuanta said: I'm not sure you can since many of the procs are unique IOs, you'd only get Unbreakable Constraint and Gladiator's Javelin into Positron Cell (if you're procing up Cosmic Burst). I think with the recharge this build has, you'd just use 3 attacks which makes me think you'd use X-Ray beam as your 3rd attack as it has nearly double the base damage as Positron Cell. That could also be proc'ed up and if you need the def, Superior Winter's bite can be moved into Positron Cell. Edit: Missed that you could use Ghost Widow's embrace and gladiator's net to make up for the proc loss. Makes it a bit of a toss up between using X-Ray Beam and Positron Cell as your 3rd attack I think since that means Positron Cell can fit 4 non-unique damage procs and X-Ray beam can only fit 3. I'd guess RNG likely favors X-Ray Beam. What I'm saying is that ideally you'd have proton, cosmic, posi cell and xyray. All proc'd with at least 4 damage procs. Though if you are using beta decay then I'd personally (and do) use negatron. Then you will have a proper rotation without gaps in a (near) perma hasten build. The OP's build (and this isn't a knock on them) is relying on xray spam to fill large gaps in their attack chain. Not proc'd xray either. That will never keep pace with fire blast past the first cycle of your attacks. To get rad blast to perform you need to rethink how you approach playing and leverage its strengths. 1. Huge amount of procs that can be slotted 2. Massive -def. 3. aim + bu Proper utilization of 1, 2 and 3 means you can forgo almost all acc slotting in your st attacks. Think of your first rad attack like momentum building in titan weapons. Get it to stick and everything else flows. Which means intuition is not the best choice. You'd want musculature. How would it play? aoe's are still slotted more traditionally, so just fine and st damage will be considerably better. Earth/Psi Dom - AV killer Arsenal/Sav Dom - AV Killer Poison - a guide to the most deadly poisons
Sovera Posted September 8, 2019 Author Posted September 8, 2019 (edited) You're absolutely correct, @frosticus. I've transferred the IOs to a Fire/Atomic and I'm seeing what you are talking about. The chase of set bonuses forced some unhappy slotting and re-doing the build to fit Fire made me realize I could have dumped X-ray Beam and Assault, since the endurance is iffy even without Assault and I never toggled it anyway always expecting my next upgrade to give me enough endurance for it. In exchange for Assault I could have taken Cosmic Burst and used the slots from X-ray Beam. Cosmic Burst would indeed require procs and the bonus I got from that set would need to be found somewhere. I notice this with Fire when I saw I was falling in a natural rotation of Blaze, Blazing Bolt, Blaze, Positron Cell, Blaze, and it hit me how my spammy move was not some crap T2 but actually *the* strongest move I had. Edit: I still feel that the build works pretty well at being a Blanker Proctroller though as you mention the ST chain needs to be re-thought and re-worked. The concept of throwing loads of CC around while doing blaster damage is still valid. But after a Radiation Sentinel and now a Radiation Blaster I feel like I'm done faffing around with procs. Even the T9 having a 40% tax because of the Hold (1200 damage with Aim + BU compared to 2000 Inferno) starts to feel heavy now. At this point of the timeline I just want to have one high performance character to have something to compare to. Edited September 8, 2019 by Sovera - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
RelativeQuanta Posted September 9, 2019 Posted September 9, 2019 @Frostics Do you think that proc'ed up x-ray beam and Negatron slam can replace Positron Cell in a single target chain? I'm one of those crazies that likes electric armor over scorp shield for thematic reasons and I replace Positron Cell with shocking bolt. @Sovera I definitely agree that the controllerish aspects of Rad/Atomic is really nice. Does your Rad/Rad sentinel manage somewhat comparable ST? I've been tempted to make one. I would like to point out that 40% tax is the tax you pay for not being fire. 😛 All the other T9s have the same base damage.
Sovera Posted September 9, 2019 Author Posted September 9, 2019 5 hours ago, RelativeQuanta said: @Sovera I definitely agree that the controllerish aspects of Rad/Atomic is really nice. Does your Rad/Rad sentinel manage somewhat comparable ST? I've been tempted to make one. I would like to point out that 40% tax is the tax you pay for not being fire. 😛 All the other T9s have the same base damage. Funny that you should mention this because I dreamed up a Rad/Bio Sentinel last night which ought to surpass my previous Rad/Ninjutsu. - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
Frosticus Posted September 9, 2019 Posted September 9, 2019 22 hours ago, Sovera said: I notice this with Fire when I saw I was falling in a natural rotation of Blaze, Blazing Bolt, Blaze, Positron Cell, Blaze, and it hit me how my spammy move was not some crap T2 but actually *the* strongest move I had. Edit: I still feel that the build works pretty well at being a Blanker Proctroller though as you mention the ST chain needs to be re-thought and re-worked. The concept of throwing loads of CC around while doing blaster damage is still valid. But after a Radiation Sentinel and now a Radiation Blaster I feel like I'm done faffing around with procs. Even the T9 having a 40% tax because of the Hold (1200 damage with Aim + BU compared to 2000 Inferno) starts to feel heavy now. At this point of the timeline I just want to have one high performance character to have something to compare to. that's just it and why it is so hard to roll anything other than fire for blasters. Fire doesn't need procs to excel. So you can end up with crazy fast cycling blaze (and blazing) and do unbelievable damage. I agree 100%, the idea you came up with is great. CC is still valid in tons of situations and I imagine if you revisited the optimization it would keep pace with many blaster combos...just not fire :) Earth/Psi Dom - AV killer Arsenal/Sav Dom - AV Killer Poison - a guide to the most deadly poisons
Frosticus Posted September 9, 2019 Posted September 9, 2019 8 hours ago, RelativeQuanta said: @Frostics Do you think that proc'ed up x-ray beam and Negatron slam can replace Positron Cell in a single target chain? I'm one of those crazies that likes electric armor over scorp shield for thematic reasons and I replace Positron Cell with shocking bolt. Sure, negatron is a pretty good attack. gives you a spot for another purple dam proc and does well with achilies -res. xray in and of itself i is one of the "best" of the t2 attacks. it only takes 2 or so slots to max out dam enhancement so you could still fit 3-4 procs if you so desired. Earth/Psi Dom - AV killer Arsenal/Sav Dom - AV Killer Poison - a guide to the most deadly poisons
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now