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MTeague

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Everything posted by MTeague

  1. Yes Please. I'd be Ok with them being fully removed from the Active contacts tab, as they should still be availalbe via "Find Contact" browser.
  2. Off the top of my head, I'm not sure you can. Possibly in the info page where you inspect another player, it might have the Hero / Villain / Rogue / Vigilante icon. If they have an alignment power, you could see their list of powers when you inspect them and tell that way. "Oh you have Call to Valor, you're a Hero.", etc.
  3. Hasten can be very handy. I only use it on about 30% of my characters, (but on 100% of my dominators and controllers, because rapid stacking of control magnitiude). Adrenal Booster is very nice, I have it on both a Tanker and a Blaster. Both make excellent "Oh Crap!!" buttons. I'm a big fan fan of having between 1-3 "Oh Crap" options on every character. Adrenal Booster OR Rune of Protection OR Unleashed Potential. Presence/Unrelenting Concealment/Phase Shift Possibly an Armor T9, depending on the set. ("Rise of the Phoenix" or "Elude" can both make a nice "NOPE!" button, etc) Vengeance (more of a Team Oh Crap, but hey. Is guuuud) Speed / Burnout Flight / Evasive Manuvers The trick is not falling into the "Too Cool To Use" trap. When you take a power to be your "Oh Crap" button.... DONT BE SHY WITH IT! Worst case, you might find yourself needing to wait entire MINUTES for it to come back up. Spend it when there's any question. Worst case, you take a bio break and make coffee/grab a soda while waiting for it to come back. And if you have a few of them, you can alterate them so one is either up, or won't be long before it comes back.
  4. Dont ding if you can help it. He DID give you one of the two breadcrumbs. I suspect he only didn't give you the second breadcrumb, because I've never see that dialogue box offer more than TWO missions at once. I would try Do the breadrcrumb mission and meet Crow. Clear that off the docket. Not necessarily the whole arc, but MEET CROW. Don't ding. Call Calvin back. He *might* then have a similar dialogue box to have you start his personal arc, OR, meet Aaron Walker. Can't hurt to TRY....
  5. Props for going into First Ward / Night Ward. Not nearly enough do. But my Staff / Willpower scrapper and my Assault Rifle / Martial blaster both solo'd all of First Ward, at content level (not flashbacked). The scrapper at +2x3, the blaster at +1x2. It's possible. I did have to pay attention to which kinds of mobs use which kinds of effects and prioritize accordingly. My characters were lvl 25-29 as they progressed, but they were reasoanbly tricked out with IO's in the slots they did have, so I probably had a moderate amount of status RESIST on each. And the Blaster was always free to use T1-T2 attacks regardless if feared (but she was significantly squishier, too). I did have to use Captain-Hit-And-Fade tactics for some areas. But it ought to be possible.
  6. Defenders, Controllers, Blasters, etc ren't brave? "Bravery" or lack thereof, has nothing to do with Status Protection. I get that Fear can be irksome. It's one type of effect that Super Reflexes doesn't protect you against, and a Non-Positional Fear effect just parks you. You can attack a little if you get hit, but, if you're /SR or some other defensive set, you're probably not even going to get hit. You're just parked. That said, I'm perfectly fine with this. There ought to be some degree of "Can Opener" for each AT / Powersets. A hero with absolutely no weaknesses who cannot be stopped any anything ever is Boring AF.
  7. Combat Teleport / Jaunt is always an option as well.
  8. I don't worry about keeping them there. It's got a good front-loaded damage, and if you slot it up with proc's, you get some very nice initial BOOM, kind of like a mini-Inferno. Half-decent global recharge will make sure it's up fairly frequently, but should still have an excellent proc chance.
  9. For the Brand name, yes. The Generic name is Homomutatisfiloximycinguafensin-Chloro-Hyclate.
  10. I'm still going to hope a good bit of the original dev's future plans for Preatorian Hamidon never come to pass, ever. There are several things they had planned that.... I really think are a poor choice of direction for the story to go in. I'm fine with Hamidon (from any world) being a planetary-level threat. But the Lore AMA's about promoting him to a pan-dimensional-reality-spanning-threat that CANNOT be escaped no matter WHICH alternate reality you dream up... frankly, causes a gag reflex in me. Battalion/Coming Storm aren't any better in my book. I get very salty on those topics however, so I'll jam on the brakes hard there. It's already creeping into rant-mode. I do appreciate that this thread is a great compendium of all existing fixed Goldside info, and one of the better timeline reconciles that I've seen for it. I really wish they would do more with Praetoria in the future. Would love to have seen Old Orlando, or some of the other settlements mentioned in Praetoria. Would love to seen what kind of muscle the Syndicate flexes on a global scale. If they are all the CEO's of all the mega-corps, OK, maybe a direct showdown with Cole was never going to happen, but how much pull did they still have in the real world? Given that Mother had to munch on a telepath's personality to make a Seer, how widespread could seers be? Was it mostly just Cole's Capitol and where the Praetors hang out that had seers? Did Tokyo have any? at all? etc. How much of the seers was essentially in reaction to the Resistance? Were they not percieved as needed elsewhere? Certainly by the end of the LIVE story / Number Six arc, Hamidon's had it and gone ballistic, and Cole's lost it, and gone nuts in the name of power. But I do think there's a lot more they could have done with various enclaves holding out here or there, or just not NOTICED by Hamidon yet, because Hammi was focused on turning Cole into Cole Slaw.
  11. my earlier joke aside, I've always treated Superadine as Supradine Just mentally eliminate that pesky "e" and then it's Sue-Prah-Dyne". But I mean, I'm used to pronouncing "car" as "cah", and "water fountain" as "bubblah" 😄
  12. Are you sure? I seem to recall doing significantly better damage with smashing attacks vs council robots. Any chance you meant 50% lethal resistance? I know my claws scrapper is not the happiest to see robot swarms.
  13. Impale can be nice to stop runners on a Stalker / Scrapper without taunt aura). I wouldn't mind if it's animation were sped up. I think Claws used to have a similar "wind up and here's the pitch!" animation for Strike or something a long, looooong time ago. Somehow I don't recall having redraw issues on every attack if I chain several spines attacks in a row. It is an issue if you do various pool attacks (cross punch / epic snipe / air sup), though.
  14. trying to decide if it would mean *stab* or "duel me bro" or "I *cut* you!"
  15. <insert obligatory Skyrim meme here>
  16. MTeague

    Best Blappers?

    I did all of First Ward on my AR / Martial Blaster. Quite the ride. Since I was doing it at lvl content, not flashbacked, I didn't have a bazillion set bonuses, and it was .... frustrating at certain points. But after embracing the Ragdoll Factor, and Captain-Hit-And-Fade tactics, it was very effective. Burst of Speed to let me Bamph in and clobber mobs Speed of Sound *ALWAYS* running so I could Jaunt away at any time. Buckshot, Sniper Shot, Storm Kick, Dragon Tail all providing Knockback/Knockdowny goodness Ki Push to take even a boss out of the actiion and get free hits in one go. Ignite used both offensively and defensively (if you try to run out, you're not attacking me, and Reaction time kept them running slow) There were still some missions I absolutely had to load up on Lucks. But it defintely felt like an "Ok, you has graduated" finishing misc arcs.
  17. Sure. But at the same time, once you're in combat you literally cannot CHOOSE to perform a "Slow Snipe" either. Even if being "in combat" doesn't even involve having anything in your face, or being in any remote danger.
  18. I would say it's not because of LACK of challenge, but actually BECAUSE there's a moderate step-up of challenge that you rarely see DA's teams. I would guess a lot of people probably do Council Radios in Peregrine, because that still gives Incarnate XP for their alpha, and it's FACEROLLY EASY. Or they join one of the 3,000 ITF's because I don't know why, I would probably stab my own eyeballs out if I ran ITF's as non-stop as some people do. Of course, it's also possible that DA teams are simply popping from instance to instance. I don't spend all night hanging out at the Heather Townsend arc, just to see who comes by. If people were actually LOOKING for challenge you'd see a lot more people doing Rularu story arcs. Or Number Six arcs. You'd see team after team going to First Ward at lvl 21 or so to try out their new characters against the Shepherds and the Awakened, and staying in the Wards through and past the Talons of Vengeance and the Arcanus Anima. They Don't. Mostly. Some rare exceptions. But mostly, I really do not think most people WANT a challenge in this game.
  19. If it were up to me, the P2W vendor literally wouldn't exist (and neither would the T4V). However, I long ago accepted I have no place running a game or almost any other commercial enterprise.
  20. I'm still bogglling at the "Brutes are obsolete". When did "a really good but not quuiiiiiiite absolutely meta option" become = Obsolete? And is that really a fair standard for ANY archtype to be evaluated as? Because c'mon, they can't ALL be 100% best-in-class for something.
  21. Perfectly doable to unslot your destiny and lore to forgo the Incarnate Shifts, too, if you find it too easy with them in place.
  22. I could see the SG Empowerment Buff causing mild degrees of frustration on Escort / Rescue / Kidnap missions. Personally, I would never want any source of stealth I can't toggle off and then toggle back on.
  23. I like Mercs/Rad as a combo. Aura Heal helps at low levels, Rad Infection gives you a high degree of safety for your mercs, and debuffing enemy resistanes so strongly helps offset their lower damage. The Merc pets DO have some pretty decent smashing/lethal resists, it's just.... not really enough.... to make them super-durable on their own. Tankerminding though, where *I* take the threat against kittenized mobs, is working pretty well. My Ninja/Cold MM does kill stuff a LOT faster but, the Mercs/Rad still gets the job done.
  24. This is not true the vast majority of the time. If the Confused mob does 100% of the damage to another mob, then you get zero exp for the mob. If ANY MEMBER of your team tags the target mob at all... you still still get exp EVEN IF the confused mob deals the killing blow. How hard is it to do "Mass Confuse / Psychic Toranado"?, bam, they're all beating each other up, but they've all been tagged, you're all getting XP. Even easier on a Dominator with more AoE damage options. Will you occasionally lose xp for a stray minion or two here or there? Yea, sometimes. Will you even NOTICE? No. Lt / Boss and up XP is worth SO MUCH MORE than minion XP anyway. Nothing wrong with Confuse. I would be power-sad if Mind lost a power I use to make way for a psychic-construct summonable pet. If you have any whispers of that becoming a thing, then I would *really* BEG that the door of mutually-exclusive power choices (like Sentinal Practiced Brawler/Master Brawler) to be re-opened. Pleeeaase Let me retain an option for Petless Mind Controller.
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