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MTeague

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Everything posted by MTeague

  1. I would prefer chat settings were account-wide, not character specific. I have never WANTED to have different settings based on which character I load up. That said, the save/load options that @Apparition mentions is the best option that exists today, that I'm aware of.
  2. I'm fine with Mind have two mutually exclusive powers, one of which to be a traditional pet. But leave me the option to stay status-quo. If Mind Control is made into yet another cookie-cutter pet-driven imitation of every other controller and I lost abilities i value in the name of that .... that would sadden me greatly. I don't know that I'd bother load up my controller again at that point.
  3. For general advice... helps to keep moving and ambush them round a corner so they have to come up to you rather than shoot from across the room. if you do IO's as you level, a panacea proc in health can help a lot on maintenance heals and keeping blue bar going on protracted fights. they will KEEP coming. This is a mission where it helps to start with a lot of Luck inspirations. I like to save some for Shen himself, but sometimes you need to pop 1-2 getting up to him if you get an ambush combined with a normal spawn of syndicate. For a corruptor, depends a lot on your powerset. Some, like Traps, Dark, Rad, Poison Trick Arrow, or Storm can do verrrry well ambushing them around a corner. Debuff and burn. Kin, you can keep your siphons rolling and heal in between burning. Can be edge of a knife, but can be fun, too. If you have Thermal, Sonic, Cold, Elec Affin, Empath, Pain, etc. .... I would team or drop the difficulty considerably. They're solid sets but some are more team-focused and at that level, you don't necessarily have access to certain powers. While I rarely see lots of people forming groups goldside, I suspect if you ask in chat and say "Hey guys, I need a hand here." you'll find people glad to hop over.
  4. I would like to see TK pull targets INWARD towards your anchor, much like Singularity does. I have no expectation of ever seeing this. But that would be useful enough to justify the extreme endurance cost.
  5. When we're not building moonbase lasers to blackmail the world for One Meeeelion Dollars!!
  6. Extremely happy with my Storm/Sonic defender. That said, the "Best" version is the one you enjoy playing, regardless of objective numbers.
  7. I've declined all Win 11 upgrades for this exact reason. I do not know if it works or not. I have not seen any posting with wailing and gnashing of teeth at it, so I *suspect* it works just fine. But I haven't seen a compelling reason to take the update yet. There's always mañana.
  8. If you're not already famliar with them, I *highly* recommend exploring what Enhancement Converters can do for you. I've got a small writeup on them: But there's probably better guides out there. Bottom bottom line, is knowing how they work can really let you buy / sell much more efficiently on Wentworth's / Black Market. You totally don't have to use them, and you don't have to make them a mini-game if you don't want to. But it made a night-and-day difference for me being able to afford what I wanted.
  9. Bigger-Better-Faster syndrome. Happens in a lot of online games. When a new class is added, especially if it's part of an expansion or DLC, it tends to be wildly OP to give people a reason to spend money on it. Powersets that were introduced in the age of microtransactions are like this.
  10. In the code itself, each power only has six slots. The devs can either 6-slot it for Style, or 6-slot it for performance, or go 3-and-3.
  11. I only take Patron Pools if the powers feel like a thematic extension of my primary or secondary. Plant/Psi dominatior declined all patron pools, took Psi Mastery. Water/Sonic corr, only concievable choice was Leviathan Mastery. Thugs/Traps MM, there Mace Mastery actually fits the character, so took it. etc. What's "optimal" or provides "best" slotting options is not even a factor for me.
  12. Super Jump and Acrobatics stand out a bit to me. You've got Dispersion Bubble for Status Protection. you're running with a Kinetics character who can easily toss you an Increase Density along with the Speed Boost, while you refresh bubbles on them. I can't see Acrobatics being that key. Is it for thematic / flavor / backstory / whynot reasons? For general slotting, I mean there's the classic standbys Luck of the Gambler +7.5% Global Recharge x5 is crazy easy peasy for your powers, do that. Panacea proc in health, Perf Shifter proc in stam KB protection in a travel power of your choice you have no Tough, so your +3% defense all uniques in Mind Over Body +resist all uniques in whatever defense power you choose Tough to get into toooo many particulars. Normally, my biggest priorities in slotting is Defense, Recharge, and Damage But you're a bubbler who can easily softcap. Your Kin buddy will be feeding you both stacks of Fulcrum Shift after you Wormhole mobs in. This may make damage procs less important to you. You may be much better off with decent base damage than the Fulcrum Shift can skyrocket. Plus, then you don't lose set bonuses by frankenproc'ing. So I guess I would start slotting for Damage Resistance after capping defense. Some hits will get through every so often, might as well make sure they don't hit toooo hard when they do. Oh and grats on 50! 😀
  13. I mean, you have your Kwai Chang Caine pacifist, from the old 1970's "Kung Fu" TV show. He would fight of course, but it was never his first choice. And then you have your Robert Jordan / Wheel of Time / Tinkers, adherents to the "Way of the Leaf" who would run if they could, but if escape was impossible, would allow themselves and their entire families to be slaughtered rather than pick up a weapon or even swing a fist. One is vastly more practical in this game (and in real life) than the other. That said, you do you. Not realllly worth arguing too much back and forth what's a "true" pacifist.
  14. I would vastly prefer the ITF if it was lvls 35-44. But that's largely my own strong bias against Incarnates. Leaving that rather large sticking point behind, there's a lot about the ITF to like. I would see nothing wrong with the addition of enemies who used mez, however.
  15. The only 'fix" I would want to see is better on-line documentation as you're choosing an armor set "This powerset includes mtigation vs the following" "This powerset has low-to-no mitigation vs"
  16. Every "armor" powerset was meant to have a weakness. Every such powerset was meant to team up with a support class who could help mitigate that weakness. Now, in today's reality, quite a few people want to be 100% independant, "I can solo anything", and nothing is wrong with wanting that. But the answer that exists today is "If your armor set doesn't include KB resistance, SLOT FOR IT with IO's". I do not see this as a pressing need requiring changes.
  17. This. With the caveat that you can also be a bad guy, and beat up the good guys. As has been said, Mind Control refrains from most direct acts of violence. But can you really say it's a pacifistic act to reach into someone's mind and warp their will until they try their very best to murder their friends? A case can be made that that's a mental violation far worse than just slugging them in the jaw. If you truly want to avoid taking any damaging action and being completely pacifistic, I do not think this is the game you want. The whole idea of superheroes is you have enemies who will not just talk it over. Who can't be bargained with, or reasoned with. And who absolutely will not stop, EVER, until it is settled by superior force.
  18. The thing I don't like about MSR is I can have absolutely NO IDEA of most of the mechanics, and still be part of a successful team. Like, I can be entirely unware that there are such things as bombs, anywhere on the ship. Not even know where they are, how and when I'm supposed to interact with them, etc. As long as I scrapperlock damage out in the pit, roll some leadership toggles, then .... I did .... good(?) It feels like more understanding of the objectives should be required. But I did do WoW progressions raids for.... too many years.... so that likely skews my expectations.
  19. What this says to me, is you are very focused on killspeed, and your ability to directly contribute to that by big damage numbers. And hey, that's cool. Control powers don't need to be appreciated by everyone. Defensive buffs and team-reinforcement is not everyone's cup of tea. I do think Defenders are simply not an AT that you personally will be happy with. That does not, by itself, mean that the entire AT is due a rework. It just means you will be happier rolling a Corruptor.
  20. It depends what you mean by "are they impactful?". For the vast majority of content, Nobody is necessary to a team. Not the controller, not the defender, not the tank, not even the blaster. And nobody should be necessary to a team. Now, are many players focused on kill speed? Yes. Do some contribute more directly to that in more observable ways? Yes. There are entire sections of content (lvl 45+ Radio Missions, a few task forces) where I generally don't join on my controller, because i don't want to feel like a 5th wheel, or be like "woo, I helped!!" by casting a few immobilizes right before everything got nuked. But there's also quite a bit of content where it can be verrrry handy to have a controller on the team. Particularly in the Wards and any other Going-Rogue-And-Later content.
  21. There's power pools too. Boxing/Kick/Crosspunch, all three taken together, can be quite nice on a controller, when you have Containment going. Arcane Bolt is also a fairly solid option. Would those make flavor-sense for your character? Maybe, maybe not. There is also the damage Proc option. Holds that do damage (like Dominate) can take a LOT of procs. Now, I'd be leery to add too many, because I wouldn't want to savage my hold duration too badly in the name of slotting damage procs. But they're an option to sprinkle into various powers. A non-damaging secondary like Poison can benefit quite a bit from procs. Others like Empathy or FF, not so much.
  22. I suspect "Why the game is so loud" may often come down to individual hardware that people have on the machines. Generally I'm running at 25% volume, and it's not bad. Whatever the cause though, there are cleary issues for a number of players. I think more controls being provided for players to tweak how sounds work / don't work on their own personal devices, is all to the good. No one should have "a god-given-right-to-commit-ear-rape" on other players. But I also don't want sounds that a player truly enjoys to be yanked away from him. Options. That's all we need. You hear what you want, I'll hear what I want. We can both think the other guy is a nut (And hey, we might both be right). But we don't need a back-and-forth about who's a jerk and who is being unreasonable because of what they like. We just need to identify the kinds of control options we'd need to let players do it their way.
  23. Antidote can be interesting purely for slotting purposes. It comes with +RES (Toxic), and because of that, takes Resistance IO sets. You can use it to slot your +3% defense uniques, if for other reasons you chose not to take Tough. And hey, I've never hated it when a teammate breaks me out of mez. I'm sometimes shocked to my toenails 😄, but it's nice when it happens.
  24. Solo, I don't think I'd change anything. The flat 30% boost is quite nice. Not required to get the job done, but nice. Teaming.... Vigilance to me says your're watchful over your teammates, ready to act. If Global Recharge wasn't as stupidly OP as it already is with IO's, I'd consider that. If the buffs weren't already so strong, I'd consider something like having the defender BE a low-grade Leadership toggle. Maybe +1.5% defense all, +3% res all to all teammates within range. Small yea, but mass defenders together and it could grow large. Except, a cluster of defenders are already crazy good. I guess I'd probably go with some +Perception Range. Something that's nice, make stealthed enemies a bit less annoying, and still mindful of the theme of being watchful.
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