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Everything posted by MTeague
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Not really opposed to the idea as such, but I'd definitely put it low on the priority queue. "make the trek to see the detective". It takes ... maybe a whole minute? two? perhaps five if it's in Independance Port, but I've never seen people run radio missions there. I don't really see it as a big deal, but, full disclosure, I do not use enterbasefrompasscode, and I do enjoy actuall travelling around the city, and seeing other people fly/run/jump/bamph around as well. So I am slightly biased here.
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well, yes and no. You're GOING to stand differently with a full on rifle and use two hands (unless your name is Salvatore....) vs you could easily one-hand a beam pistol (assuming the pistol didn't have large amounts of kickback). If there was some kind of kickback somehow, you'd still stand differently to put both hands on a pistol vs both hands on a rifle. And as much as possible, you want the beam to actually LOOK like it's coming from the tip of the rifle / pistol. If it started a very very short distance from the muzzle it could still be plausible, but the beam should never start a foot to the right/left of the pistol, etc. Edit but I guess the beam ITSELF... as long as the point of origin is plausible... yes, the kind of gun wouldn't matter.
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I think general rules should apply. If the existing sets have "1 ranged, 1 melee, 1 control, 1 armor, 1 utility", then any new set should more or less meet that same standard. I don't think it would matter if one set got their utility power earlier vs later". But no set should be overly lopsided in ways other sets aren't. There are alredy some variables. In addition to the Converse power thing for Brutes/Tanks, there's also "Psionic Mastery" for Controllers/Dominators, where Dominators get a "Link Minds" power, and controllers get "Mental Blast" instead. Presumably, /Psionic Assault already has Mental Blast, and Doms in general are not hurting for more blast options. However, again, within each AT, the masterys are about equal. All the Dom epics seem to balance vs other Dom choices, and all Controller epics seem to balance vs other Controller choices. I would not object if some tweaking were done to Corruptor or Defender sets, as long as for each AT, things were balanced. Honestly though, I'm not sure Corruptors/Defenders need much variance there. They primary/secondaries are mirrors to each other, so by the time you're high level, you have access to basically the same powers, have basically the same holes, and not-terribly-different needs of what to get out of your epic pools. But I'd be willing to look at specific proposals and give them a fair trial vs reject it out-of-hand.
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For Rush, "Closer to the Heart", for the longest damn time my brother was convinced "Philosophers and Plowmen" was "Philosophers and Flounder". Though, to be fair, Geddy Lee's voice, especially on their earlier albums, can take time to decode.
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Dominators need more options.. Water Assault??
MTeague replied to Heatstroke's topic in Suggestions & Feedback
Hm. Actually Peacebringer/Warshade might be good existing sets to draw from to build a thematic Assault Set. There's several blasts and punches in the humanform trees. Some single target, some Cones, some targetted AE. They might need to adjust scaling. and they might need to ask themselves "do we WANT do to that, does it start robbing the Khelds of uniqueness?" But if they didn't mind that, you could probably slap together nine powers of varying strength that do the right mix of melee/ranged/utility to form a decent Assault set. -
I can appreciate this as a personal challenge / thing to do, just to try it. I wouldn't feel right joining most groups and doing this without telling them. I'd only really do this with a SG team, or regular friends who knew I was doing it and invited me anyway. But that's me. I tend to get minorly annoyed at Defenders who ONLY use their support powers and never any blast powers, etc. For normal gameplay I consider that "doing it wrong". But I suppose if I knew up front they were doign this kind of pesonal challenge, I'd kind of waive my objections. Confuse is my favorite power in the game. I don't consider it cheating. If you're fine with being a team where everyone else defeats the mobs for you, that's really no different from mobs defeating mobs. HOWEVER. Keep in mind, you get Zero XP if a Confused mob defeats other mobs and no one on your team does any damage to it. So Confuse will only work as a team option for you, not a solo option. Immob's often do damage, but maybe some do not.
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SUGGESTION: Female Character Customization.
MTeague replied to REAVERII's topic in Suggestions & Feedback
lol. I *think* the original post was more "can I have a Tops-with-Skin costume AND have tattoes/bodypaint, etc" And a couple of the "Cybertech" options can kinda work for that. And of course the ladies get the option of the glowing tsoo tattoos, which is nice. But more options is generally good. -
Dominators need more options.. Water Assault??
MTeague replied to Heatstroke's topic in Suggestions & Feedback
Not sure where you get "easy to port over". Assault sets are a mix of melee and ranged, sometimes with a splash of control / utility. They won't just port the existing Water Blast / Sonic / Dual Pistols blast sets as-is, nor should they. Now, I'll agree, I'd like more Assault sets to exist. But any new set should fit or at least approximate the existing models. -
Should One Person be allowed to control AH prices?
MTeague replied to Witchcaster's topic in Suggestions & Feedback
I willing to entertain claims that they're an actual problem, but there needs more documentation than a "Because they do" assertation. Details. What exactly were you wanting to buy? What led you to conclude that one individual controlled the price. Even naming no names, do you have a specific individual in mind? If not, how can you say it's one person controlling the price. -
Hm. That's an angle I hadn't considered. Certainly FirstWard/NightWard are a LOT more fun teaming. But on nights were I don't find people, OR, I'm just hating all human life to begin with (work does that to me some days....), AND, if I've already finsihed up the arcs.... I'd half planned to use Ouro to repeat some. Which I guess is not an option. Still, there's misc Repeatable Quest Dudes in the zones...Vickers, etc. And absolute worst case, there's AE, or just patience for another night when teaming is more workable.
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And Storm Summoning? And Kintectics? Any Force Fields? And....? Better to not tie it to any set but just make it some kind of inherent "Stance" toggle to choose KB or KD if they choose to go that route. still. I could live with this kind of solution, since it still puts final choice into the players hands.
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But... this .... IS.... Tuesday....?
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I level my heroes 45-50 by exemplaring down and doing lower level taskforces. It should be every bit as possible to join varied Night Ward groups and just keep fighting lower level mobs there while exemplared. And in a real pinch, there is AE available by Studio 55 / Pocket D. Edit. And no, I can absolutely confirm that switching to First Ward / Night Ward does NOT require choosing hero/villain. My scrapper is currently lvl 23 in First Ward, doing First Ward missions, still flagged as Resistance. Has never set foot in primal earth. Never made the choice of red vs blue.
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I oppose anything that forces KB-to-KD for merely selecting a power. YOU may consider KB objectiionable as a team tactic. This opinion is not universally held. I see no need for any changes, given that the Sudden Accel IO is not unique. However, if at some point the devs do decide to put in some global control / swtich for this, I trust that they will do so in a manner that gives player a CHOICE to flip that switch, or not, regardless of what other powers they may or may not have selected in their builds.
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You can. The game absoutely doesn't tell you this, and tries it's darndest to lead you to going Red/Blue. But you can go to Imperial City, then to the Underground, then to Doorman, chat with him, and enter the First Ward. I have a Praetorian scrapper who I'm going to try like heck to take allllll the way to 50 without ever giving up her Praetorian alignment. I believe you also get a different set of "Set Your New Title" options at 20, and either 30 or 40 (forget which), if you are praetorian aligned but not hero/villain.
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I do not think any MM set should be forbidden from appearing on either side. I do not think any MM should have their choice of pets limited by their current alignment. Example: Desdemona. in-game NPC. Demon-Binding-Witch who forsook evil to be a hero. Still summons demons. Keeps them on a tight leash, doesn't let them go on a rampage. But um... yea, she summons demons. Not angels. And if she can summon demons, why COULDN'T a villain bind Angels into acting against their will to further their villainous plans? After all, some angels/devas/seraphs are pictured as forces of light, mercy, and forgivenss, and some angels are depicted as overbearingly righteous and merciless avengers who seek to scourge all that is impure. "Law Enforcement" as Mastermind Minions absolutely need not imply "Hero". It certainly can. There are many many selfless cops who devote and even GIVE their lives to protect the public. There are also some who are little more than gang members with a badge. If a "Law Enforcement" minion set were added, I think you can reasonably expect players to view it through either lens.
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Don't think of it as kicking puppies.... think of it as.... clubbing baby seals! 😄
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Split the VEAT branches into different ATs.
MTeague replied to Greycat's topic in Suggestions & Feedback
I have no idea if that's technically feasible, but I have zero design concerns against this. This would not force characters to be split apart or set a precdent for alterate builds being alternate AT's. -
If you have a populated SG, or even a regular (or irregular) group of global friends you often group with, consider saying "Hey, anyone want to make a redside/goldside squad? I was thinking maybe play them on Thursdays" or something like that. It usually doesn't take much serious organization to get a group started, just the gumption to float the idea. And worst case, they say "Nah, not interested. Thanks though".
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It should also be noted that since you can't do to the Tutorial, you can't take the "Undercover" mission options when doing those arcs via Ouro. And some (not all) of the undercover choices, are very well written.
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SUGGESTION: Female Character Customization.
MTeague replied to REAVERII's topic in Suggestions & Feedback
The one thing I want for female costumes for most boots to have a "No High Heels" option. Keep the heels on your ladies if you want them. I do not bedgrudge you that. Now if the boot type is NAMED "Strapped Heels", or "Silettetos" or "Platforms", etc okay. Thsoe should definitely remain heels-only. But I'd like some non-heels choices for the ladies under. Thigh Highs Victorian Steampunk Classic Steampunk Gunslinger Barbarian Fur (really? Female Barbarians all use giant heels?) Barbarian Leather Baggy Socks (sneakers + baggy socks, maybe?) The Retro Sci-Fi's Default boot for all of them can still have monster heels, just would like an option for flats of some kind too. -
5 Things to Encourage Conventional Leveling
MTeague replied to Kraqule's topic in Suggestions & Feedback
But you know Troo waits. Eagerly watching for the stroke of midnight, ready to pounce once it becomes Tuesday. 🙂 -
Split the VEAT branches into different ATs.
MTeague replied to Greycat's topic in Suggestions & Feedback
I hear you. But if someone has an existing character that they already have, leveled up, dual builds, both builds slotted, and they enjoy hopping back and forth under that character, with that character name.... spliting the specialities into different AT's means that one existing character has to become two separate characters in their roster. And one of them has to be renamed. Because you can't have two characters with the same name existing twice on server. And you cant have build 1 and build 2 be completely different AT's, not unless HC devs have some magic shenanigans going on, and that's just an EXTREMELY slippery slope I DON'T want them going down.... Build 1 = Blaster? Build 2 = Brute? Hell no. But if Crab and Bane spidder become different branches, and were allowed as different builds of the same character, how do you forbid other combos? I just do not feel that 55 gallon drum of worms is worth opening for what's generally going to be a very rare occurance that happens a few times in the life of a VEAT. -
Split the VEAT branches into different ATs.
MTeague replied to Greycat's topic in Suggestions & Feedback
As irritating as it is, this would play sixteen kinds of hell with players who already have a VEAT with build 1 as Widow and build 2 as Fortunata. Do they have to give up one or the other permanently? They couldn't be named the same thing, not if they're different AT's / Characters. I think this is just something people are going to have to grin-and-bear it, and just not lvel up until the end of the mission / group / TF.