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Everything posted by MTeague
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All good in my book. Threads with posts within the same month are well within the statue of limitations. It when you get threads from June 2019 reactivated that I start mentally hearing the Altered Beast introduction
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Honestly I think I would enjoy the game more if Incarnates literally did not exist AT ALL. PERIOD. However, that ship has long since sailed. And, not only has that ship merely sailed, but its completed Magellen's Voyage. Several times. It may have even planted a flag on the moon when I wasn't looking. It's much too late to get rid of Incarnates now. Good/Bad/Indifferent they are too baked into player expectations. I do still wish Incarates were restricted to Incarnate Content Only. That is, not available for oldschool 45+ content, not available for World Wide Red or Shadow Shard or Peregrine Radio Missions, etc. But only available for BAF, New Dark Astoria, etc. I've pretty much given up hope for that as well. PERHAPS, if we get a new expansion-pack worthy update of entirely new content, people would tolerate giving up Incarnates in older 45-50 content. PERHAPS. But until we got a large update of truly new content, I do not think players will accept losing access to incarntes where they already have them, even if I personally think the idea of having access to them in any pre-incarnate content was a giant mistake. Could the devs do it anyway and say "too bad, eat yer vegetables"? In theory yes. But if they haven't done it by now, the quick and simple answer is the devs simply do not agree with me, and do not feel the impact of the power creep on the last 5 levels is that big of a deal. So I have only my standard existing solution. I solo level from 45-50, AND/OR, that's when I fit in all my Task Forces, and exempt down to lower levesl to do a task force extravaganza, to get my 45-50 exp while on a team where everyone is exemplared to much lower level.
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5 Things to Encourage Conventional Leveling
MTeague replied to Kraqule's topic in Suggestions & Feedback
I guess I'm feeling very cynical today, but I'm thinking either you'd have to seriously pump up the rewards for doing X content to absurd levels, or people are still going to do whatever method they are already doing because of the interia of "it's faster levelling" and "it's what they know". And I don't like the idea of pumping up the rewards to bribe people to prefer certain content over other content. It's the same reason why I oppose all "not enough people play redside, let's buff rewards for redside players" ideas. (even though I AM a redside player...) same animal, just a slightly different venue here. -
5 Things to Encourage Conventional Leveling
MTeague replied to Kraqule's topic in Suggestions & Feedback
If any boost to drops / merits are given, I definitely think it should be only while you're "At level range" for that content. I'm not sure that I think any boost should be given however, as I can EASILY see farmers setting their characters to "No XP" at a certain level range and then milking, say, the Katie Hannon TF just like got done in the Days of Yore, since it's a very quick TF. So if a boost is to be given at all, maybe "only if you're at appropriate level range at the START of the TF", AND, "only if you have Earn XP on for the entire duration of the TF". But honestly, I'm not really in favor of any boosted rewards at all. I have had absolutely zero problems kitting out all my characters with attuned IO's as they level without ever farming even once. -
I just wanted a Shadow. Is that really so much to ask? 🙂 (The answer of course, is yes. Copyrights out the wazoo and such)
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If and only if I can have a refusal option that tells Lord Recluse where he can stick it, because I'm not being subserviient to him any more than I am to his lieutentants. (even if choosing this option meant I'd be ambushed by 5-10 waves of enemies) Arachnos/Recluse are allies-of-the-moment AT BEST, and competitors to be eliminated at worst.
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Conceptually, I much prefer epic pools over patron pools. Some of this is lingering resentment over the low-level redside content where it's city of lackeys. When my villains finally come into their own, they should be a power int thier own right, not sucking up to an arachnos patron to be taught a few tricks or able to borrow some of THIER power. I do use them on some villains who are more in the mold of an unthinking brute rather than a planner or schemer. And I do use them on one "Natural" villain who is just a completely normal unpowered human, but who has excessive helpings of hatred and ambition. But never on my "Doctor Doom" style villains. And never on any heroes at all. Doesn't matter what provides the most utility or best performance. Patron PETS in particular I will never ever take on anything except a Widow or Soldier, because again, I never really enjoyed the concept of Arachnos to begin with. But a Widow/Soldier, I can see calling on their Sisters/Brothers.
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Seriously: Alt-itis, What To Do? A Discussion on Self-Control
MTeague replied to tripthicket's topic in General Discussion
Dammmmmn. I'm still at 34 characters. I need to stop fussing over whether or not I have "overlapping powersets", etc and just Make Moar Alts. -
I'm willing to allow Fridays to be nerfed into the stone age, AS LONG AS, I can Perma-Saturday.
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My guess is it borrows from Ice Patch / Freezing Rain. Periodically anyone on an ice patch can flop down to the ground. I think Bolas will work liek that, except single target, not an ice patch. but for the duration off the effect a *chance* and maybe not that great of one, to fall down.
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There are threads on this topic on a recurring basis. I am unaware of any firm plans, but I'm sure the devs are aware that many players consider endgame content unsatisfying. Some recommendations. Go to First Ward / Night Ward. If you've already outlevelled them you'll need to use Ouroborous but the mobs in those mission arcs kick it up SEVERAL notches. Shadow Shard and the Rularuu are just as tough as Malta if not worse. The Eyeballs in particular will beat up Defense based builds and take their lunch money unless you have good team backup (support / control, etc) You can currently try to form a team of like minded individuals who have a second build using ONLY SO's, no IO's at all, no incarnate powers at all. This may or may not be easy, but it's a thing you could try to do right now.
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I'm at work so I can't fire up the game and try it out, but my Fire/Fire/Fire Sentinel has Cauterizing Aura slotted, and I noticed a big difference. The health bar stayed maxed a LOT more often for me, and I needed Healing Flames far far less often. I would recommend checking your combat log. I beleive you will see many pulses of heals happening, even if you don't see green numbers floating up. Or, maybe there's some difference between Sentinel / Stalker versions and one is fine and the other isn't. Could be.
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I don't know about anyone else, but I'm reasonably confident I could play the game as-is for another 3-5 years, even if the only new missions added are AE storylines. EDIT: I'm very much character-driven / story driven though. Heck, I still find myself firing up Skyrim every so often if I get a new character concept in my head.
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I don't get why this is so much better than CO
MTeague replied to Warpstarr's topic in General Discussion
I teamed half / solo'd half. I admit, I solo'd more towards the end of CoH Live. Some of that was just XP had become so easy to get and I didn't want to outlevel entire tiers of contacts as I gained xp. Sure, Ouro is there, but I just like doing a FEW story arcs in each level range, and the mayhem/safeguard, as I level up. It's a thing, and it is so whether or not it is logical. But early in, XP came slowly enough that I had zero problems doing my own missions AND helping on teams, and still not wildly outlevelling things every time I turned around. I also had far more tolerance for repeated wipes on things like Oldschool Posi. Tolerance I gained in EverQuest and WoW, because honestly compared to those games, dying in CoH barely counted as a speedbump. The team goal was still in front of us, and I still wanted to finish the overarching goal of the TF. When people left after like 3 wipes on oldschool Posi. I just told myself they must have NEVER done any other kind of MMO ever before. -
Hey! There's no call to nerf /Regen again, much less only nerf regen ONLY for those players who play on Redside!! Oh... you mean, only for ArchVillian NPC's? Well... that's different.
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I'll admit, I have an Energy/Energy Brute, named "Red Havok" who well, yes, does have the Hammer-and-Sickle on his tanktop. Thematically, the character is NOT a nice person. 2nd Generation, never forgave his father for bringing them to America where they lived in the poor side of King's Row, murdered his own father after years of daddy issues, and is basically an unthinking brute on a rampage. I don't interact with other PLAYERS that way. To other PLAYERS I try to be as polite and helpful as I can, regardless of which character I'm logged into and regardless of what that character's headcanon'd backstory may be. But I admit I would be kinda "awwww" if I had to give up the chest emblem on him. Is he a Cold War Stereotyped character? Oh you betcha. Will someone find it offensive? Probably. I never really thought about it in those terms before reading this thread, but logically, someone, somewhere, will look at him and say "really? you think everything can be reduced to a 1980's us-vs-them fear?". Are there plenty of examples you could draw from comic books that do the exact same thing though? Oh yes, most certainly. Uploaded images, I don't think you can really get to work, because in order to render on each person's machine, the image needs to be present on each person's machine as part of the game's data. So maybe you could SUBMIT an image, but until it were somehow APPROVED by the devs, it would not become part of the game's files. So anything too offensive should just be laughed out of the house, and the offending uploader could very easily get a strike added to their account depending on how far the devs thought he crossed the line. OTOH, I could totally see the devs saying "and why do we want to open this barrel of migraines? What's our motivation here? I have enough to deal with without people second guessing which costume designs I approved or disapproved." So I would not be surprised at all if zero changes are made, no matter how many players want a change, just status quo in perpetuity.
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Interface DoTs Should Not "Disable" Sleeps (Like Mesermize)
MTeague replied to Zeraphia's topic in Suggestions & Feedback
Not opposed to the idea. But there's also the option of Interface powers that do not come with a DoT at all. Diamagnetic, Gravitic, Paralytic.... or you could stop at a T3 Total Core Cognitive or something, and just not proceed to the T4 (which is where my Mind/Kin controller is currently) -
As the Order of the Stick shows us, be mindful of food allergies when trying this
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Given how much +Acc to All Powers, and Tactics/Focused Acc/Targetting Drone/Kismet +Acc people run with, I'm honestly not sure this would be noticed unless it a was a GIANT amount of +Defense to AoE. I think at most you'd slightly adjust how people slot, and we'd be right back where we started in short order. I think straight up Damage Resistance To All based on number of nearby mobs is a better bet, with EB's providing more of this than Bosses who provide more than Lieut's who provide more than Minions. So it becomes a priority to burn down the big guys, or, break their formation and string them apart. Or, to have support to debuff mobs, Or, to have Controllers to lockdown (idea being that said damage resistance aura gets suppressed when a mob is mezzed)
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Honestly, if this happens at Homecoming, I can probably run around paragon city, take some screenshots for sake of screenshots, and hang it up again. Or it will be a purely single-player game for me where other people also happen to be running around. I do not enjoy teaming at lvl 50 on most characters. The Incarnate powers are FAR too overpowering. Already, for the 45-50 grind, I either solo that, OR, I join only task forces or lower level teams or flashbacks. If you CAN run TF's at lvl 50, it won't be long before it becomes expected/demanded that it be lvl 50, and people will build their builds around it, only using IO sets that go all the way to 50, planning their builds around incarnate powers being available for EVERY mission they join, etc. Now, is my personal objection to this enough to cancel the entire idea? No. I'm one player. I don't have veto power. But I really do think we'd lose something if all content were scaled up, instead of having our characters scaled down to match the content.
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I mean... you could just... pick up Fly... or Hover... or Mystic Flight... and pair it with a "Celestial Armor" belt option and declare it an "Anti-Gravity Flight Belt". But I sorta get .... sorta. Lots of people would rather never ever spend a single power selection on a permanent flight power if the temp powers are available. It's probably a good thing I'm not a dev, because my reaction would be "Remove all infinitely purchaseable temp powers! Problem solved!"
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I still struggle with this. I enjoy my nice casual CoH. I enjoy "Bring the player, not the character". I enjoy knowing I can slap together a team of ... pretty much....anything... and not even always a full team. Very often 4-5 people and just roll.... and we can do.... the VAST majority of the game. I like being able to solo on ANY character ANY powerset combination. I like being able to march into a warehouse full of baddies alone and have NO DOUBT that I can wipe the floor with all of them as long as I know how to leverage my powers, when to use my inspirations, and even other things like how to Captain-Hit-and-Fade to thin a spawn if it's just too much to chew all at once. But I also miss when teams teams were PSYCHED when a Bubbler joined the team. Or when the Blaster, Tank, and Scrapper would all make nice with the Empath, hoping they'd be one of the two people to receive Fortitude. Or when having some mixture of Lockdown vs Support was a GIANT boost, and it wasn't all "Meh, everything dies in one AE volley, who need a Controller." I definitely enjoy pre-incarnate content FAR MORE than incarnate content. Yes. I want my shiny incarnate powers, because they are shiny, but I often question whether they were a good idea. But I recognize, I can't simultaneously have it both ways with an across-the-board change. I do think OPTIONAL difficulty settings that kick it up several notches would help recover some of the feeling of "Better get your game face on, this TF is Oldschool baby!" when you DO choose to queue for a Hardcore TF. i do recognize, that, so long as it's optional, many would just NEVER use it. EVER. Even me personally, I would not use it every night. But I would be up for it at least half of the time, even if other nights I'd want my stompy facerolly steamrolly arcadey goodness. Maybe only 1/6 of the population would use it at all, on an occasional basis, same way darn few go to the Night Ward. But I really think it has to be a different "mode" of play. I don't you can cover both arenas with the same set of rules.
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Blackfeather's Mind Control Updates v1
MTeague replied to Blackfeather's topic in Suggestions & Feedback
Now if they could make Mezmerize (and like powers) do a special type of damage that DOESN'T break sleep, that would be game-changing. Possibly overpowered, but probably not. Teams still won't wait, they'll attack anything on sight. So it would only really help a soloing controller. -
Also, Widows to be able to use other types of Claws? Pretty Please?