Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

lemming

Members
  • Posts

    4319
  • Joined

  • Last visited

Everything posted by lemming

  1. 122 Reward Merits. It does get a bit of attention during WST. I will sometimes run one of my chars thru it solo while working on other stuff or do a solo "speed" run. Depends on my mood, but I'll run it for others. I do like that it's one of the few without an AV at the end. (I tend to find AV fights boring while solo) Easy enough to do in 90-120 minutes The repetitious nature of the missions is a definite issue: Four Crey bases in the shard, and then two in Paragon, then two sets of dual missions. And the hunts seem to always feel like filler. And too many kill alls. I'd probably replace the "Defeat All Crey" with "Takeout Base Leader" and cut the numbers for hunts to 25. That would be first easy pass. Longer pass would be to work the storyline a bit more so they feel different.
  2. That's me! I just went thru a bunch of dumping common & uncommon on the market for 11. Common started sitting for a bit before selling. Uncommon seemed to stick above 1k for the ones I sold. I tend to run out the commons, and leave a couple on hand of each type of uncommon after restocking the base.
  3. Jetpack vendors got replaced by p2w vendors, but then the p2w vendors were removed "recently" from the Cascades, Chantry, and Storm Palace. Firebase Zulu still has one, but will not sell to you if you are on a TF. (I just updated the wiki about those...)
  4. The TFs could use a bit of streamlining, especially the hunt 50 and up ones. There are repeatables already, but they're pretty cookie cutter Speaking of: Yep, Kora Fruit used to be a large inspiration. They got cut back to medium on live after people were harvesting, then selling them. Things that have been on my list for the Shard: 1) Shrink them down a bit possibly by 1/2. 2) Fix the geysers so they actually shoot you toward the landing spots whatever travel power besides flight you may have active. Only if you hit a movement key should it not land you in the intended target area. (That would go for the ski area ones as well) Incarnate content sure, but not the zones themselves. Co-op, there does seem to be some interest from the redside, I even think there's some mention in one of the HC arcs, plus some of the older content hints at it. Then of course, it seems the whole Battalion bit where Rularu was to be used against it, but I don't even know if the original devs had that figured out.
  5. Not contradicting, just adding some info Chronologist and Survivalist Dayjobs give a recipe bonus on mission completion, but it's random what rarity. (And that builds up when not played) Windfall, a temp power gives an increased rate of all drops: https://homecoming.wiki/wiki/Windfall However, it's solely up to the RNG is your drop is going to be a purple recipe or not. I've had streaks of non-purple drops and other odd events that I'm sure if you sample across every drop from everyone, comes up to a standard percentage. I also had two purple recipes drop on a character in one mission (not MC)
  6. As pointed out, some of the earlier posts in the thread were no longer valid since the power changed. And I think your post was based on bad info as well since you mention radius and pets, but I'm not sure. The valid part of your post was the caster should fly slower so that everyone can keep up with them.
  7. Not sure on the logistics, but an outside the mission /p2w or /t4v slash command similar to auction house would be handy. It would also be nice if all the p2w vendors were accessible during Task Forces & AE. Currently Pocket D, Echo Plaza, Fort Trident, and The Cruicible will sell you stuff, others will not talk to you.
  8. So, one problem with raise from the dead threads are when the powers get patched in the *checks notes* 3 years that the thread was started. Group Fly This power now applies to all pets regardless of their distance from the caster No longer inaccurately claims it applies -Acc
  9. Just ran a quick test with a duo and picked up a bunch of tickets. Ran it at +0/x1 All mobs seemed capable of dropping tickets and bonus tickets for mission complete was 54 & 77 which I found odd, but I'll have to look into how tickets are calculated.
  10. Team Lead needs to pick Architect awards and not Standard rewards. Otherwise you won't get tickets except for iirc you have the Dayjob active which awards bonus tickets.
  11. Yea, probably bringing up a dead topic about a power that was changed in the meantime, is probably not the best. If above, replace Group fly with a "Grant Fly"? Would work similar to Grant Invisibility. Would at least cut down on these threads and complaints?
  12. Any of the large teams in communication badges would be more difficult. On Excelsior & Everlasting, there's a few people doing badge runs where all you have to do is follow the lead's instructions.
  13. For me: Pentad Victor, since it's the last badge on my badger currently (along with the accolade Arena All Star), but that's more an organizational issue than actual difficulty. Most badges are just a bit of tedium. (Damage, etc...) Avoid the Green Stuff and Midnight Dodger What Dodges At Midnight are a couple that are tricky since you have to do coordinate a bit with the team, though Dodger seems to be work with a bunch of T4 and DPS the AV to paste quickly. (There's a strategy involving pets and ranged attacks that works well, but takes more setup) "Master of Lord Recluse's Strike Force" is not an easy task.
  14. Possibly some of that GMO corn that makes bees explode or something. The only Ghost Pepper chip I've gone for is the Trader Joe brand ones which are corn free: https://www.traderjoes.com/home/products/pdp/ghost-pepper-potato-chips-055294 I buy these more often: Olete Corn Chips: https://www.traderjoes.com/home/products/pdp/organic-elote-corn-chip-dippers-060564 On crisp, chip, cookie, biscuit differentiation, depends on what country we're in.
  15. I do know I was able to take an IO at level 15, attune it, then convert it to an IO that wasn't available until 30. That was on beta with iirc, healing sets. I was just checking out some of the theories people were having about this. To really check it, we'd have to sit down and do a lot of different variables and record results since maybe there are some edge cases.
  16. Besides what the flea mentions, it won't save anything in resources. See previous mentions of consolidation where the devs address this. Since the servers are virtual, the number isn't much of an issue. Reunion is extra since it is another HW site. Anyway, if you poke around with the search terms you'll probably get a better detail.
  17. It debufs the fire farmer since they're built to withstand fire, which now debuffs when they get hit and rapid death results. So it hits a particular farmer going into a particular fire farm. Farms that had a lot of fire swords tended to remove that aspect and got back to normal farming results. Anything that modifies some niche aspect that can be exploited via farming is an attack on farming from what I can tell. Some people just don't like having to modify their routine. addendum since I didn't note the other answers: You can get the 100% Xp/inf without the swords on fire melee. Ranged was needed anyway to reach it even without, but there are a few melee attacks that do not have -def tied to them.
  18. A lot of farms had a bunch of fire melee, so it "must" have been done vs farming. Since farmers are fairly adaptive and could just change their farms, or just use other methods, I don't think that's the reason. My bio/fire tank got a bit of a boost out of the deal.
  19. I did have that issue with my laptop as well, but replaced it awhile ago since it was a 2012 model.
  20. I wasn't trying to argue either. It's an extra benefit that is easily picked up if you're doing the exploration. And the OP has already been answered.
  21. iirc, -res can have that effect
  22. And as someone who plays it different than you, I gave my reasons and they are free to do whatever they want, but if they want the accolades, then that may help.
  23. While getting all the explore badges in Atlas is the point to get the LRTP, a lot of people pickup the history badges in Atlas to get those out of the way and you don't have to think later if you got them. I tend to go for all the explore and history in Atlas, Boomtown, Bricks, Echo: DA, Echo: Galaxy, Founders, IP, Kings Row, Perez Park, Skyway, Steel Canyon, Talos, and Terra Volta That covers all the stat accolade requirements fort explore badges or history. It's more than needed, but lets you mark those zones as "done"
  24. And here I thought that was pretty low flying
  25. Sounds like the download didn't quite work. I did that recently and my file is 55390511 size. Try removing the mod, run HC to be sure nothing else stops it, then try applying again
×
×
  • Create New...