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lemming

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Everything posted by lemming

  1. Doing the final mission, I think I'll have to do a more in depth look at the dialogue, but at least one bit of unimportant wording doesn't sound right from the source: " Grym: Eyes up, hothead, we've got Fairy Wears Boots incoming"
  2. Well, if you turn off the repel with the KB->KD, the chance of knockdown seems to hardly fire off. That's the issue. In regular missions, it barely makes any sort of impact. Screwing around in perez park, with the ability to repel, skulls go flying all over the place. Slot the KB->KD, and skulls run right up to you most of the time, realize they're attacking a 50, and run back out. In a group of 12, maybe two woulds fall over doing that run. Just makes it non-worthwhile if you're going to slot for knockdown.
  3. So, I have finally gotten around to playing around with my Robots/FF mastermind and I went ahead and reslotted Repulsion Field to have KB->KD. Before doing so, it was knocking stuff all over the place. Now, it's very lazy about knocking stuff down. I'm guessing it just removed the repel so that for the most part, it really doesn't do much. I think I'm spoiled by Bonfire which works on pretty much all of the mobs entering the field while Repulsion seems to just hit one or two mobs every so often. So is it possible to add the Repel chance to the Knockback chance if there is a KB->KD slotted instead of just removing it?
  4. Grew up with a german grandmothr, so I only understand German if it's yelled at me. Which is the usual at least...
  5. I hoard my temp powers, never using them outside of jetpacks it seems. Normally it's because I forget about them. Though I do tend to use the ones that only last X amount of time just because. Occasionally if I'm in a tough fight, I'll remember to check to see which ones may help.
  6. Oddness with a bunch of the specimans in the first mission, they run over to [-10.3 0.0 -4.0] and then back in front of what I assume is their starting positions by their stasis tubes
  7. Interesting that when I ran this non-ouro, the trip from Striga still dumped me below Port Oakes, but in a falling animation that then deposited me on the docks 151 yds from the Port Oakes mission at [-1852.0 8.0 1112.0] And nice touch being able to revive him with my healing aura. Though there are temp healing powers (such as the dayjob one) that might be feasible. I know my previous character does have that available.
  8. Doing the fifth run, "Talk with... a Mender of Ourobotos?" No one to talk to and I did logout and back in to try again. Not sure what to try now.
  9. Typo in M1dway's dialogue if you choose the Lusca ballast " You can hear M1dway mumbling to himself about getting revence on 'Dap-Dap' for this astoundingly precognizant subversion of his joke."
  10. I lol'd at this: Going to have to try this with someone with healing in their powerset.
  11. To be fair, you do spend a lot of time in a box
  12. As long as it's not a PvP fest fighting over a french fry
  13. This certainly isn't unique to Striga. Any of the contacts that have other missions besides their arcs. Not to mention that Trilogy contact.
  14. Great! Yea, my commands produce those logs, but you figured out a way to get logs. I haven't been an Apple user since the 80s, just every so often wind up looking at them for others. (easier now that they're more Unix like)
  15. I'm on Linux, but at one point I was having issues with getting the launcher going and wound up using this command : PULSE_LATENCY_MSEC=60 wine ~/.wine/drive_c/Games/Homecoming/bin/win64/launcher.exe > ~/down/hclaunch.log 2> ~/down/hclaunch.err & Something like this might help diagnose it at least. I found a bad popmenu for example (though that didn't stop the game from starting)
  16. Shows TP275355121 instead of Beta Only at p2w vendor in Pocket D
  17. I think her being able to follow and aggro on everything is keyed to her having the plusses to perception that resistance has.
  18. Just tested this and was able to pick up a tip from the Mission Computer and then while doing said tip, picked up two more red tips. Tips do vanish when you change alignment though as expected
  19. Heh. Sorry, was sick with Covid and had a decent fever. I did mean for it to be just for the Mapserver entities at the time. Though I do like some of the other ideas that came forth.
  20. I think the toy bat and the April 1 brawl should do extra damage. What I'm thinking is: 1/2 current health (Maybe different numbers for minion, lt, boss, EB, GM targets)
  21. It's a single player mission
  22. I have definitely seen this in the past. Not sure why I didn't report it then.
  23. A helpful popmenu for such is BadgeSetList.mnu and a new Accolades.mnu that can help you go thru the requirements
  24. Nice stripped down version with a path, I like it.
  25. Everytime the Lady Grey TF is completed, there should be a Rikti invasion.
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