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Everything posted by lemming
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In some of the damaged areas, nearish Mongoose? I did the damage taken badge using this method. One thing I found was occasionally the fires go out, though iirc it was when I got disconnected. WP scrapper that had a high enough regen to sit in a dbl fire without help is good, but it still took almost a week. That badger is still working on the damage done badge. Less than 10m to go!
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Heh. I advertised a kill most +4 ITF yesterday. I knew my tank could handle the incoming, though holding agro can get dicey. I should have dropped it to +2 after the first mission, but did drop it to +3 after the second. Not enough DPS and not enough mitigation. We had to restart the last mission at +0 to finish, but we only lost one member while doing that and credit to the players that stuck around for two hours and 121 deaths. 😛 May try another one tonight, but making sure to bring a couple DPS units.
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iirc, there was a brief period where the xp/inf wasn't proportional at all with non-teamed members. Something about a low level char getting several levels out of doing a couple pips of damage against a high level mob. Now it's more proportional between teams, though I'd like to see it distributed thru leagues at some point. On original topic: You can get a decent idea of your own standing via the combat logs, but trying to compare to other members of your team, not great metrics. Even comparing the same AT can get a bit dicey with secondary power effects. If player A debuffs the resistance of a mob allowing player B to do more damage, what number gets added? And a lot of DPS is passively added by defense/health/stamina/recharge buffs allowing the damage dealers to not needing to pause their DPS to recover.
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I like to usually set expectations before starting the TF. For the most part unless I say +X, it's a +0, and will note speed, though like with Manticorp, it depends on the team setup. I've bumped difficulty up or down depending on first missions too on some TFs. When joining, I like knowing what to expect, though sometimes depends on what I'm playing.
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Lets talk - The negative part of the Double XP Buff.
lemming replied to Zewks's topic in Suggestions & Feedback
Communication using words and phrases indicating not having played CoX before. -
Lets talk - The negative part of the Double XP Buff.
lemming replied to Zewks's topic in Suggestions & Feedback
I wonder if there could be a generic enhancement similar to the p2w ones you can get that go up to level 19? Extend something to 39 even? Something that would allow a character to be decently effective, but still pales againsts IOs? Of course, maybe we should just make training enhancements free and that way the new player can swap in more useful ones as they drop on them? -
Radio missions that have a blinkie objective also require you to clear the room that the blinkie is a part of. Something that got added when people were breezing thru missions for the end XP. On regular missions there are quite a few stealth kill all missions. The hcwiki has most (if not all) those missions flagged: https://homecoming.wiki/wiki/Colleen_Nelson#Rescue_Leon_Natale_from_the_Council
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ARACHNOS AIRLINES GET WHERE YOU ARE GOING NOW CAL 1-800-505-1337
lemming replied to Snarky's topic in General Discussion
Definitely salty -
Burning sensations -- What's your favorite Fire/Fire combo?
lemming replied to ninja surprise's topic in General Discussion
I have a Fire/Fire stalker named Burning Sensations. Other Fire/Fire have just been a Brute, Blaster, Sentinel, and the Corrupter. And I do have a mastermind that is Demon/Thermal which is about how close you can get. Blaster is my favorite, but I do prefer the /time secondary though my very first character Super Vixen was a fire/fire/fire blaster. -
ARACHNOS AIRLINES GET WHERE YOU ARE GOING NOW CAL 1-800-505-1337
lemming replied to Snarky's topic in General Discussion
Arachnos airlines seem to be pretty decent, normally dropping you off at the right mission. I'd raise an eye if Luddites were running an airline... -
I kinda like the name of "Scoot Airlines"
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Yea, I got my Regen Claws scrapper up to the either you're alive or dead phases of Regen and it was a blast. It needed tuning, but I think everyone thinks it got tuned too far. I think it got tuned to levels that didn't account for ED and never got back. Really what I'd like to see if good regen & recharge debuff resist in it and instant heal to be more like the sentinel toggle.
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From last week, it was more about ordering large quantities of some industrial thing. (Man, that spam didn't stick for long in my brain)
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I do prefer that this happens. Arctic Fog plus Stealth allows me to sneak while allowing me to keep my defense up. I might drop Stealth later and just tp past close mobs since it's normally good enough if I keep a little distance. I'm not really affected by the SS change, but one still gets some stealth, just not a "be sitting 5' away" stealth.
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Ah, he was paid and probably enjoyed himself, even if the film was a formula.
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New salvage for holding large amounts of Influence/Infamy
lemming replied to Andreah's topic in Suggestions & Feedback
I took a glance at the score code, and looks like they are already uints at least in the trade code. (And again note I did say the caveat of a fton of code to check. My background was porting stuff between different OS'. Nothing is as easy as said is the default. -
For something that is tricky to time, but is hilarious when it works. Firing off Meteor, and then Fold Space on the targetted spot.
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I really enjoy TP now that is has the increased hang time. My Inv/Axe tank is a big fan of fold space followed up with Axe Cyclone to get them in even tighter. (Though Cleave works when they get strung out by Fold)
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New salvage for holding large amounts of Influence/Infamy
lemming replied to Andreah's topic in Suggestions & Feedback
Hence my "However, I'm sure there would be a lot of code to screw with" though I didn't account for the DB as well. And yea, I was involved in a 32-64 conversion back in 2001. Big headache which is another reason I'm impressed with the HC devs. I do think it's more trouble than it's worth, more of a thought experiment. -
New salvage for holding large amounts of Influence/Infamy
lemming replied to Andreah's topic in Suggestions & Feedback
This is all speculation on my part since I'm being lazy and not looking at the Score code, but it seems that influence started life as a signed 32 bit integer and limited to 2b. If it's now signed, that would allow a possibly easy way to make it 4b. Since HC did make a lot of the code 64-bit, that number could be increased quite a lot. However, I'm sure there would be a lot of code to screw with and it is a problem only for a smaller percentage and the ability to suddenly drop a lot more influence would give those with larger pockets and easier time to destabilize the market. And as Poptart mentions, increasing capacity would just make it more likely we'd hit the bigger cap. -
I have a Axe/SR scrapper that I'm starting to spec out the defenses a bit better, but even with only a few sets in, hits very hard. Really only faceplants if I do something very stupid. Normal amounts of scrapperlock are survivable.