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Everything posted by lemming
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issue 27 [Beta] Patch Notes for May 2nd, 2021
lemming replied to Jimmy's topic in [Open Beta] Patch Notes
I look forward to some QA work later today. (Though I'll probably just be verifying Glacier Peak's findings) So far, looking forward to these going live. At least the changes to stuff I use, rest I don't have an opinion on such as PvP, but it looks reasonable. -
How much cash inf do you have on your account?
lemming replied to Yomo Kimyata's topic in General Discussion
Influence on hand, about 500 million spread around 68 chars, 65 of which are 50, but 28 still need to be equipped with at least generic 50 IOs. (~10m per on average) I tend to let my 50s do their own set equipment which passes to the 50s on down the line. One of my chars is the designated builder since they can craft cheaper. I know I can make more inf by working at it, but it's not a priority. I have enough to get most of what I need for whichever char is being played the most and there tends to be a respec involved if I'm going to try to tweak them. I know I play more than some of the people reporting higher incomes, but I'm happy with where I'm at. -
Homecoming's 2nd Anniversary - Echo Plaza, Festivities & The Future
lemming replied to Jimmy's topic in Announcements
Teleporting around, noted a blockage for TP if I am hovering at [-773.3, 216.9, 298.7] and try to TP toward the atrium, you only port a little bit as if you have run into a wall. Flight works fine thru -
Homecoming's 2nd Anniversary - Echo Plaza, Festivities & The Future
lemming replied to Jimmy's topic in Announcements
One way into the jail. Logout outside the front grates. When you login back, you'll be inside -
issue 27 Patch Notes for April 20th, 2021 - Issue 27, Page 2
lemming replied to Jimmy's topic in Patch Notes Discussion
For council in Boomtown, the base in the west is the best place. Large groups and no 5th -
issue 27 Patch Notes for April 20th, 2021 - Issue 27, Page 2
lemming replied to Jimmy's topic in Patch Notes Discussion
So far, my experiences: Ugh. So many respecs to do to take advantage of the changes... (I'll live) Love the flight changes that I've played with. My one character with TP as a teleporter is a great improvement, and I'll respec a couple other characters into that Fast Snipe change in range. I'm ok with this. Yea, it's a negative, but fast snipe was a nice thing when added, now it's just a shorter range. Might get me to not accidently shoot a mob far away... Love the exploration tips, even if I rampaged in the underground for a bit before noting, no exploration tips there. Stealth is a bit buggy, so I'll wait for full reaction until after the bugfix. Do wish I had a better indication if stealth was suppressed. May have to put stealth range into my monitored stats block Thumbtack command is a very nice add -
Allow Universal Travel to be slotted in Sprint
lemming replied to kelika2's topic in Suggestions & Feedback
I think that might get you over a curb? (Dang it! tidge got there first) -
issue 27 Patch Notes for April 20th, 2021 - Issue 27, Page 2
lemming replied to Jimmy's topic in Patch Notes Discussion
I just assume it says "Watermelon Cantaloupe" over and over -
Figure, might be better to put my build here than in messages. This is still in progress and I expect to respec next release. I think this can be heavily improved as is, but works well in most content. I haven't taken her solo against +4/x8 This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Ms. Blazer: Level 50 Mutation Sentinel Primary Power Set: Fire Blast Secondary Power Set: Radiation Armor Power Pool: Concealment Power Pool: Speed Power Pool: Flight Power Pool: Leadership Hero Profile: Level 1: Flares -- Acc-I(A), Acc-I(3), Dmg-I(3), Dmg-I(5), Dmg-I(5), Empty(7) Level 1: Alpha Barrier -- EndRdx-I(A), ResDam-I(7), ResDam-I(9), ResDam-I(9) Level 2: Gamma Boost -- EndMod-I(A), EndMod-I(11), Heal-I(11), Heal-I(13) Level 4: Grant Invisibility -- Empty(A) Level 6: Proton Armor -- EndRdx-I(A), ResDam-I(17), ResDam-I(19), ResDam-I(19) Level 8: Fire Ball -- Acc-I(A), Acc-I(21), Dmg-I(21), Dmg-I(23), Dmg-I(23), Empty(25) Level 10: Fallout Shelter -- EndRdx-I(A), ResDam-I(25), ResDam-I(27), ResDam-I(27) Level 12: Blaze -- Acc-I(A), Acc-I(29), Dmg-I(29), Dmg-I(31), Dmg-I(31), Empty(31) Level 14: Invisibility -- EndRdx-I(A), DefBuff-I(33) Level 16: Proton Therapy -- RechRdx-I(A), RechRdx-I(33), Heal-I(33), Heal-I(34) Level 18: Blazing Blast -- SprSntWar-Acc/Dmg/EndRdx(A), SprSntWar-Acc/Dmg/Rchg(34), SprSntWar-Acc/Dmg(34), SprSntWar-Rchg/+Absorb(36), SprSntWar-Dmg/Rchg(36), SprSntWar-Acc/Dmg/EndRdx/Rchg(36) Level 20: Particle Acceleration -- Flight-I(A) Level 22: Fire Blast -- Acc-I(A), Acc-I(37), Dmg-I(37), Dmg-I(37), Dmg-I(39), Empty(39) Level 24: Aim -- RechRdx-I(A), ToHit-I(39) Level 26: Hasten -- RechRdx-I(A), RechRdx-I(40) Level 28: Particle Shielding -- RechRdx-I(A), RechRdx-I(40), EndMod-I(40), EndMod-I(42), Heal-I(42), Heal-I(42) Level 30: Hover -- ShlWal-ResDam/Re TP(A), ShlWal-Def(43) Level 32: Inferno -- Acc-I(A), Acc-I(43), Dmg-I(43), Dmg-I(45), Dmg-I(45), Empty(45) Level 35: Ground Zero -- Acc-I(A), Acc-I(46), Dmg-I(46), Dmg-I(46), DefDeb-I(48), DefDeb-I(48) Level 38: Meltdown -- RechRdx-I(A) Level 41: Fly -- Flight-I(A) Level 44: Maneuvers -- EndRdx-I(A), DefBuff-I(48) Level 47: Tactics -- EndRdx-I(A), EndRdx-I(50), ToHit-I(50), ToHit-I(50) Level 49: Assault -- EndRdx-I(A) Level 1: Opportunity Level 1: Brawl -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Heal-I(A), Heal-I(13), Heal-I(15) Level 2: Stamina -- EndMod-I(A), EndMod-I(15), EndMod-I(17) ------------
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Forming Teams :: is it too scary to lead/recuit?
lemming replied to UltraAlt's topic in General Discussion
I'll admit, a lot of people would rather not lead a team. That's where I fall a lot of the time, though I'm perfectly fine on leading most of the TFs. On passing the star to a higher level, I normally see the person who gathered everyone up ask if the star should be passed. Only TF (iirc) that I feel it's mandatory is Manticore. Posi is the opposite, you can avoid spirits if you're lower level.... And for the most part, I find random teams are usually pretty good or at least entertaining. -
It captures the feel of Champions without the complexity. It has a lot of older Champions contributors involved and the original Champs authors have played in a few games of it and greatly enjoyed it. (I'm friends with the P&PUE people and know the Hero people) It's available via drive thru as a PDF now, and will have print copies available. (Not sure when, the KS people are just about to get theirs) And yes, the combats are faster that Hero and deals with hordes of agents pretty nicely. Quickstart for free is: https://www.drivethrurpg.com/product/269917/Prowlers--Paragons-Ultimate-Edition-Quickstart?term=Prowlers
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A decent percentage of my characters are from my tabletop RPG (Champs) days. Obviously the power levels and construction are a tad different. Now I need to go full circle and convert everyone back to Prowlers & Paragons UE
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I happen to love the EM changes, though I haven't rolled a tank with one, it's on my eventual alt list. I do have a bunch of tanks and find them fun to play on teams and solo. I also find that good tanks tend to elevate some teams from we're doing OK to steamroll machines.
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Defense sets with both stealth and damage/taunt auras
lemming replied to Heraclea's topic in Suggestions & Feedback
Honestly, the only issue I have with any sort of stealth is when trying to lead someone out. (Maybe plusses to perception only for spotting the person leading. Don't want them running off and attacking stuff) -
My badger is a DB/WP scrapper. Not built for anything in particular, but I tried dropping hasten and I can keep running combos at this point. I'd have to look to see how much recharge she's got from set bonuses. Could probably tune her a bit since currently, she can't run out of endurance. (Too many +End procs I think. 😄 )
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Ok. Went back down cleared everyone out except Gears. I think what is happening is that only one of the damage lines is sticking. Assassin Strike's damage is still recorded. Gears had 46 hp after standing back up, so I think the 58 + 24 points of damage didn't take full effect. Gears was still defeated, I got influence (xp turned off now) and more little gears spawned, plus the ambush for the mission was activated. And the mission end requirement was satisfied as well. Going to let him heal up to full again and make sure the focused rage isn't part of the behavior. (I suspect same thing will happen) Third try without eating a red, Gears fell and stayed down from the Assassin Strike. I do note, he took just barely over his 195 health.
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And another one in the very next mission. I'm thinking the assassin strike damage may not be sticking. I've got some scenarios to test out gears.txt
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Doing a mission from Carla Brunelli "Defeat Wrench and Minions" with my EM/EA Stalker at level 10. Bosses spawn at Lt level Log attached, but the events went Assassin Strike on Wrench, he dies, I get 162 xp, but he immediately gets up at 1/2 health. And gears spawn as well. I then defeat everyone, get another 162 xp from Wrench again. No gears this time. I think this had happened elsewhere, I just didn't catch it before. wrench.txt
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I turned off XP so that I didn't outlevel anything at levels 9,14,19 in Praetoria. Though it's best to do them in a set order so you switch Resistance/Loyalist at the most opportune times. Then went to First ward, did all those arcs (I think lvl 29 for that) and Night Ward goes to 39. After that, it's either doing flashbacks or AE, though I did get the Valentine's missions. (Cauldron and Snaptooth worked, tips & Widow do not)
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I have a Praetrorian Stalker that's Martial/Bio. The character's been fun. Did all the Praetoria arcs, and the arcs in the Wards and am slowly working my way up to 50. Genetic Corruption does do a bit of damage mitigation, and they're not as prone to run when they're sleeping
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Running thru the Hollows just now: [NPC] Outcast Initiate Slicer: I'm going to be the snot out of the next guy I see. Maybe if the next guy is a Hydra?
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I have a brute with this combo. So far at 50, just with generic IOs they do well. I take them out for a spin every so often
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I have a few characters with a bunch of toggles. I wouldn't mind a button to toggle on all of them, but you'd have to figure out a way to configure which ones and which order, and probably have it just turn on powers skipping ones already on. (Say after you get end drained and pop a blue) Low priority though
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Looking an the wiki, it's of four unimplemented inspirations. Recall, Academia Breakthrough, Detective Breakthrough. and Science Breakthrough. And I don't remember them ever showing up, but maybe they dropped for a bit on the beta server? It would interesting to get them implemented, though what would they do. Recall: Single use recall friend Maybe the Academia & Science breakthroughs would provide shortcuts for memorizing some recipes Detective Breakthrough could be used to skip over parts of an arc or TF. Don't want to do a patrol, or say multiple kill alls in a TF? Wouldn't work for certain missions like end of arcs. This link is good for current https://hcwiki.cityofheroes.dev/wiki/Inspirations This one shows the ones that were never implemented https://cityofheroes.fandom.com/wiki/Inspirations
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The icon doesn't pop up often, but as noted, near the tunnel entrance is usually good. I got it to build time a little north of the psychiatrist day job a couple days ago. If you're unsure, you can log off and log back in to double check. Dark Astoria has a similar issue, but again, near the tunnel works