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ITF - Last Mission Imperious Upgrade (or removal?)
Greycat replied to Renatos1023's topic in Suggestions & Feedback
Shows how much I tend to pay attention to Mr. Clappyhands. 😄 -
ITF - Last Mission Imperious Upgrade (or removal?)
Greycat replied to Renatos1023's topic in Suggestions & Feedback
I'm generally a big advocate of knockback. I think people need to quit having a kneejerk reaction to it and learn to use it. It can be very helpful when people are using it correctly. You'll note, I hope, the word *people* in there, though. The game's NPC routines are not "people," and won't learn how to be helpful with it - whether that's pets or allied NPCs like Sefu or Imperious. (I'm all for keeping it when it's an NPC the player has to fight.) I'm all FOR changing friendly-NPC use into Knockdown or something. Imperious, as I recall, has the same "template" granted to him by the Well that Statesman did - roughly that of Zeus. In that sense, the handclap that knocks everything back makes sense, but has always had the exact issue mentioned by the OP - the NPC doesn't know (or just plain can't) use it well, so players either try to lose him or try to get him killed. I would either replace it with Tyrant's lightning strike - probably toned down to not have the "going to lag some people out" issue - or the Mighty judgement PBAOE "knock everyone straight up into the air" bit, which has the bonus of being thematically very similar but less disruptive to the team. Both powers have the benefit of not needing to be created - they already exist (and are actually used by NPCs - while I don't *think* any NPCs use the punch-the-ground animation, Jane Temblor uses essentially this power. Poorly, granted, but she uses it. (I'm not, for what it's worth, for removing Imperious completely. Thinking "in world," he'd have to be seen fighting alongside the players to defend the people he's leading or it would undermine his authority to some extent.) -
Yes. The Kheldian makes a copy / pattern of its host, yes, but that doesn't mean the body no longer exists. And if you look at the player, the PPD, Arakhn, Requiem, etc - they're solid, not the translucent energy appearance of the remembered Dwarf or Nova forms. To me, at least, that's a good visual indicator of said solid matter body still existing. But if that's not enough of an indicator, there's several in game references: - The arc you mention (An Absence of Shadows, 5-10, Shadowstar,) where Shadowcatcher (so both Altered Umbra and Lars Mendelson) are split by the Circle. Granted, this has the "... but magic and forced," but if the body were subsumed and just turned into energy, it wouldn't have that result. - Shadow Science (15-20) - Joshua Lucetto and other captives can force out the Nictus that were possessing them, and still exist in their own bodies as themselves. - The Final Darkness (45-50) mentions many Kheldians leaving the world - whether it's meant to be Kheldian vs Peacebringer (seeing the latter as a joined being) isn't perfectly clear, but to my ear, that tends to imply (again, to me) just the "native" half, not the host when it's used in dialog/story like this. Especially with Sunstorm's introduction speech which specifically say combining a human and Kheldian create a Peacebringer. (The flip side is Moonfire's calling the Kheldian army Peacebringers.) - Moonfire - To thwart Arakhn's plans, the Peacebringers merged to ambush the Nictus that would otherwise be forced into them. ("My bodiless brothers will go to her intended victims, and ask permission to protect them from the Nictus. And then we will wait. When you defeat Arakhn, I* have no doubt her loyal minions will put her plan into effect, sending the NIctus into their intended hosts. But each Nictus will be surprised by a Kheldian lying in wait, within the very body they had planned to assume.") Followed at the end by "Some of the people we protected even invited the Kheldians to remain." If the joined being's host body was absorbed or destroyed on joining, they wouldn't really have a choice other than "join or die." So... yeah. The host and their body still exists once the Kheldian (PB, WS or Nictus) leaves it.
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Hatred? I don't know of any towards the characters, really. A few friends aren't fond of Manticore due to the whole... put an arrow through your wife thing "and couldn't you have come up with something better?" And I know some people didn't like Yin coming in as a replacement. Granted some of the last arcs pre-sunset that had them interacting were kind of squabble-y. But in general, I don't really see "hate" towards the characters. Towards some of their stories, sure - like how Statesman was taken out (though I kind of like the "now you can rest, others can handle it" side of things.) Towards the devs? Jack was ... a character, and at times controversial, but even then I think it's more "didn't agree with his decisions and he didn't always seem in touch with how players were actually playing" than actual hate.
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People value - or judge - different things. And take how others see those things differently. You might be able to brush off someone making some comment based on a character creation date. Other people take either specific or any sort of even somewhat-hostile sounding commentary much harder. (I've spent plenty of time when I was running SGs trying to be a counselor to some of those folks. You'd be surprised how often what (generic) you'd take as "... yeah, and?" has someone else stressed out and in tears.) And these are not necessarily weak or unaccomplished people. Just some things hit some people differently. Other than that - I tend to come at this from an RP viewpoint these days many times. Sometimes I *will* adopt that as the character's "birthday," and want it shown for that. Or they have a different one, and I don't want it shown as it'd confuse things. I carry other dates over from live - I have characters recorded from live (the old City Info Tracker) that I've remade over here - you'll see things like "50: 7/21/09, 287 hr" in some of my bios of some remade characters. Sometimes they're made for anniversaries. There are reasons people care about dates, and reasons they may not want them visible - I don't know them all. But if people don't want those dates shown, they should have that option. Just like when people suggest having builds or other stats available to browse - I'll always insist that it be optional, preferrably opt-in, so people who *want* it shown can do so without having it suddenly showing for a bunch of folks who don't want and didn't agree to have that stuff visible. What you share should *always* be under your control first. Even for "little" things like a character creation date.
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Across all accounts and servers - granted having duplicates of characters for RP purposes pushes this up a little. Hero: 184 Vig: 23 Rogue: 10 Villain: 24 Praetorian: 0. (The one I had been working on moved out.) Everlasting specifically, 104 heroes, 15 vigs, 12 rogues, 18 villains. As compared to the COH Titan archive from live: Fewer characters but more heroes.
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Congrats, that's you. Other people find fiddling with builds to get that LAST .05% recharge or defense, or RP, or building for PVP or chasing the market or screwing around with costumes for an hour to be the same way. Fortunately, the game can fit us all in and adjustments to things that one group might care about even if the others don't can be made as needed.
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There are a lot of things that COH does that other MMOs don't do. That's part of why we're here.
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Jumped over to the Zig while a banner event was running. Got this for the timer/progress for the prison break: It did not affect the followon phases (freaks/superpowered prisoners.) Those displayed normally. As did the event without the banners running.
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I ... kind of have this fall into that same "there are a million ways to cut down travel time" category. Base portal to transport base to target zone, and save for one or two zones (like IP or Nerva,) the contact's probably not that far away. (I'd have been more for it on live where, yeah, it was a "run to tram, run to contact, bases are much less useful because you have to unlock points and can't share the code" situation. It's just insanely easy to get around now as it is.)
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Let the TRAM/Helicopter system go to all non hazard zones
Greycat replied to DrRocket's topic in Suggestions & Feedback
I was mostly getting ahead of a potential "But Talos Island is an island" argument. Especially given there's a *bridge* there - as well as an actual tram line visible running to it. -
I don't know how "high resolution" that would be, really, to allow that. (Also they're more neighborhoods, not "cities." ) Plus, if you're at all familiar with the zones themselves, some are pretty obvious. I'm sure you can pick up where Indy Port (and thus Terra Volta,) Peregrine, Talos, etc. are, for instance. (Probably not as *immediately* obvious that Salmanca/Croatoa is in the upper left.)
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Let the TRAM/Helicopter system go to all non hazard zones
Greycat replied to DrRocket's topic in Suggestions & Feedback
Given how easy it is to just head to (or create your own!) "transit base" to get anywhere, on top of things like using Ouro and TUNNEL, I'd personally rather leave the little bit of flavor of "Peregrine Island is an *island,* of *course* you need to use a ferry and not just ride the tram" alone. The whole "two separate tram lines, with the Red line destroyed" was already merged back on live, but at least those still had "they're still tram lines on the ground" (yes, I know, Talos) going for them. (And not having to go station to station to station.) -
However, if we look at the *front* chest details, they have both flat on texture symbols/letters/etc as well as "items" like bandoliers and chestpieces (such as the mecha chest bits, not just cuirass or corset type pieces.) Unless the back details are handled entirely differently... Though it wouldn't help with jackets, perhaps.
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Well, we *have* back details as far as backpacks and wings. Something exists back there as an anchor point so...
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Same reason some of my Khelds have Kheld/Nictus related base salvage. *shrug*
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Nope. The only thing affected is the creation date. The bio is untouched.
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The Global Defense Force Presents: Halloween Bash 2024
Greycat replied to Starforge's topic in Everlasting
*Working, so sends Cat there in spirit.* -
Qs and Voids have been nerfed, yes. Can't speak to your Kehlding ability, but Qs and Vs no longer do unresistable Nictus damage to Khelds.
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Radio/newspaper missions don't have a story to them. They're adlib-style fill in the blank. They don't link to an overall narrative, and they don't provide merit rewards. You do a few, do (or skip) the bank mission, rinse and repeat. Sorry, Lum, that's just a really weak argument. The OP's hardly asking for these to be "the core of the game," and the rest... kind of went off the rails. Re-read the original post. In other words, "Can we have these groups added to the scanner missions, since they're in the zone." Not "Let's fold everything from every side and zone into PI." You went past slippery slope there into "jump off a cliff." Nothing that's been said since states or even implies anything near what you went to. And yes, they DO also show up in tips. However, tips affect the entire team's alignment progress. Radios don't.
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/Whoall will do this. People *can* hide from it in their hide menu, but other than PVP zones, I rarely see people do that.
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If the MSR spawned an invasion, there'd be a minimum of 3 a day on Everlasting at least and it would get more than a little annoying. The accolade doesn't need to be gotten in one shot. There will be invasion events as well. It's not a "need to get NOW" thing. Patience, grassrocket.
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That's just where it's still the most vocal (and festering.) Youtube, FB, gaming sites, probably some of the other social media stuff I don't bother with - it was bad.