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Greycat

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Everything posted by Greycat

  1. Exit out and back in. (You may need to ctrl-alt-del and exit through task manager if nothing else works.) If it sticks there again, and you're using the new Homecoming launcher, in the lower right corner of the Homecoming button (homecoming/prerelease/beta sections,) you'll see an elipsis. (...) Click that, select Verify. Let that run and potentially redownload some files. try again.
  2. ... you know, I had (have, remade her here) a character who's *just* the right size that almost every time she uses Kick, it looks like it connected somewhere particularly painful. Which *really* fit the character...
  3. Given they're mentioning notifications that someone's posted, I'd assume it's on the forum. In game, you don't see anything from someone on ignore. (Obviously you see their character, attacks, etc. but anyone having a conversation with them looks very one sided.)
  4. Eesh. I played Galactic Civilization (the original) back on OS/2, long before there was a Windows port (or anyone being angry at Stardock for starting to develop for Windows. Object Desktop was much different, too.) The AI was pretty good even then - I was fairly proud of myself for getting a diplomatic victory back then. As far as what I'll tend to go back and replay... hmm. Command and Conquer 3. (Just the skirmishes, and solo. The campaign got messed up thanks to "balancing" stuff for multiplayer - that didn't affect the AI.) With the remaster of the original C&C and RA, I've been hopping to that a good bit, too. Missionforce: Cyberstorm. Not *frequently,* but often enough. World Empire V. I *wish* someone would do a remake of Mechwarrior II and Ghost Bears Legacy. Just update graphics, do what's needed so it can run on modern systems, get online play working again, keep the missions going as they were. (And the multiplayer. I want to see if I can take an Elemental to the top of Spire of Destiny and destroy a 100 ton 'mech by dropping on it from 2k up. Sure, it kills ME, too, but...) Same with Syndicate. Cleaned up graphics, widescreen friendly, leave the gameplay. Once I'm in the new place, I'll have to dig out my Myth and Myth II disks - I'm fairly sure a community made graphical update hit those in the last few years, but my disks have been packed away somewhere. They're a great set of games.
  5. Have you paid attention to the changes coming up in Beta? It's going to be much more appealing to Masterminds (potentially controllers/doms, too, though I don't think as much - need to take a look there.)
  6. I think I kind of get what's being talked about here. Initially, we had stealth (less stealth, but you can attack,) then invisibility (initially, much better invis that only a few mobs could see through, with the cost that you could *not* attack,) and phase shift (just dealing with the self affecting powers.) A very few powersets - Illusion, especially, and later stalkers - had the "perk" that you could be invisible and attack. Then you could attack from invis, but it would suppress. Which still had the "cost" that other ATs had to make that pool pick, in addition to a travel power. (This, IIRC, came after IOs and the +Stealth, which did open up other options, such as the SS+IO, or stealth +IO in a sprint/travel power... so there's still a bit of a cost there.) And now the concern is we're down to one power pool pick for travel *and* full invisibility you can attack from, which kind of nullifies the "specialness" of those old sets - since they now have to make the same number of picks (since they need a travel power anyway, unless they go with temps.) So what should be done with those powers - minimal END cost? Increasing the stealth radius further really has no use in PVE, at least. (And stalker Hide has no cost now, as I recall, given it's a critical part of their AT's inherent.) How should they - or should they - be buffed? Granted, I hadn't thought of this myself 'til I saw this and started reading back a bit. Not sure what my opinion on it is. There's a fair bit of it built into Warshades, as well, so I do have a dog in the race, sort of. (As far as not taking concealment - I take it not infrequently. It's fairly common on my PBs - flight +concealment with Incan queued up = great way to say hello to a void.)
  7. Usually when the cops knock on my door some time later insisting it be returned.
  8. So a controll-y stalker that gets a domination-like boost if they use a control from not-hide? I'm ... trying to picture the playstyle. I kind of suspect it would go easier with some sort of armor to help out, honestly, because even if you have 'no threat rating,' overflow from teammates can still make them turn on you.
  9. No thanks. For much the same reason we don't have freeform power selection or (say) buff/buff ATs. Too easy to make an essentially unplayable character. For instance: "I want to be a healer!" Picks /empathy or /pain. "I'm a pacifist!" Skips tier1/2 powers. Starts loading up on Teleport, Medicine, Leadership, Stealth. Then starts complaining: "Hey, I can't solo!" ... no kidding. Just no.
  10. Powersets generally need balancing and animation/effects work. Some can borrow from other sets, sure, but ... unless it was close to being finished and had assets in place, or that can be borrowed from elsewhere? I wouldn't expect to see them for quite a while. And before it's said, yes, I know other servers have done XYZ... often without said work. I rather prefer the attempt at proper testing and quality goals here.
  11. They're great for growing plants. *nods*
  12. Since this is still in beta, shouldn't this be in the beta forums under the travel power feedback? Granted it's a busy forum right now :) and it's not directly feeding into the testing of the power, but on the other hand, that *is* where changes are being made and feedback directly looked for.
  13. I feel like I mentioned or suggested something like that earlier in the thread.. but not going through all these pages (or my posts, I was a bit chatty) to find out :) And yeah. For someone like me, Null the Gull would by "ok, this is my COH time for the day," running 100+ characters down to not be affected by group fly... and I know I'm not the only altaholic. Better to have the option on the MM's side (and make sure they know about it!) to say "Just make this affect my pets." (Or make it a toggle or a slash command... going either direction, since if I'm getting hit with group fly, say, on an MSR raid, being able to type in something like /grouptravelaffected 0 instead of leaving it, running down to PD (since, no, I don't have it on LRT on all my characters, even the 50s,) hitting null and running back, would be great.)
  14. There's also just downloading and installing vidiotmaps - it'll give a general what, at what level, and where in each zone.
  15. I don't know, some of the winters I've been through...
  16. Honestly, of the three "effects" I mostly-jokingly threw out there, I want to see robots affected as mentioned. :)
  17. Hahahah.... no. God, I don't even have to go past this one sentence. I've been trying to be polite here. But the more you type, the more you really show you don't get it, and/or refuse to get it, and the cost/benefit of this conversation is skewing heavily towards "all cost, no benefit."
  18. You aren't understanding the idea of the cost. Especially for a power with this much potential impact. No.
  19. ... I want to say a somewhat similar mechanic was introduced at one point to Quantum Flight back on live. Not sure just how related they may be.
  20. And this circles right back to "If it's not required but it's something you want, there should be a cost to picking it." ... part of why the thread is so long. :)
  21. Because not everyone plays for the biggest numbers. If my character's supposed to fly, I'll gain more enjoyment out of the game if they're flying, not if they're jumping around.
  22. Mentioned previously, but currently a very clunky workaround is: - Activate fly - Select fly pose - Activate hover. The fly pose will stick. (I think until you stop.) No, it's not ideal. Yes, I want it fixed, too.
  23. "Inherited" means something handed down, typically from parent to child. ("I inherited this house." "I inherited my mom's blue eyes and my dad's early bald spot.") Are you suggesting that once one character takes Hasten, all characters made on that account on that server get it pre-selected? The other possibility has already had "why this is a bad idea" explained repeatedly (including the stamina reference and why it is not the same as Hasten) in the other thread.
  24. Just so you know, the five powers per pool we have now? That caused some *issues* when it first happened. They *were* fixed in beta, but it broke three whole ATs for quite a while. (Dominators - as Domination either wasn't able to be activated or activated while selecting something else, and Peacebringers and Warshades had powers shifted to where they were practically unplayable unless you liked playing "guess which power is going to go off now.") So two followon questions for the suggested change: What are you adding to the speed pool to make up for it now having one less power? Do we add powers to all the other power pools so they all have six now? Fighting, Concealment, Leadership, Medicine? Yes, this is a legitimate followon, since you're now changing the design of power pools. And yes, it is different from slotting your powers for recharge, as you should well know. If it were no different, you wouldn't be arguing for it to be inherent, since you could just slot for more recharge by tweaking your builds for slotting and set bonuses that give recharge. It's an instant cut to recharge on almost all powers. Trying to downplay it by "that's all it is" means either you're being dishonest about it to try to minimize the impact, or you're undercutting your *own* opinion about how necessary and powerful it is. I'd rather not believe either of those.
  25. All of this has been covered in the rest of the thread, including the difference between STamina being made inherent (and the cost to get to stamina) and making Hasten inherent.
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